[Day 2 Added] Prince of Tennis Collab Rerun Teaser

And PoT is getting its first rerun! More people killing tennis new cards and evolutions!

Day 2 Teaser

[10059]/ Kazuya Tokugawa
Balanced

Active Skill: [1] For 10 turns, Enhanced Orb appear more frequently by 50%; Charge allies’ active by 2 turns; Evolve skill to stage [2] (18 max CD)
[2] Create 1 dark/heart/jammer roulette that last for 1 turn; For 1 turn, reduce dmg taken by 35% (3 max CD)

Leader Skill: 22x ATK, 4x RCV, reduce dmg taken by 75% and +5 combo when dark and heart attack

[10060] Kazuya’s Tennis Racket (Assist evo)
Balanced

Active Skill: For 2 turns, reduce dmg taken by 75%; For 2 turns, bypass dmg absorb shield; Charge allies’ active by 2 turns (15 max CD)

Leader Skill: None

[10061] Kazuya’s Feature Article (Assist evo)
Balanced

Active Skill: For 3 turns, 3x RCV and orb move time; For 3 turns, 3x ATK for self; Delay enemies’ next move by 3 turns (12 max CD)

Leader Skill: None

[10062]/ Jujiro Oni
Physical / Attacker

Active Skill: [1] Unlock all orbs; Create 10 fire orbs from non-heart orbs; Delay enemies’ next move by 2 turns; Evolve skill to stage [2] (16 max CD)
[2] For 1 turn, no skyfall; For 1 turn, 3x ATK for self; For 1 turn, bypass att. absorb and dmg absorb shield (3 max CD)

Leader Skill: [No skyfall] 3.2x HP and 28x ATK for Fire att.; Reduce dmg taken by 25% and +3 combo when matching 6+ connected fire orbs

[10063] Jujiro’s Tennis Racket (Assist evo)
Physical

Active Skill: Charge allies’ active by 3 turns; Create 5 fire orbs from non-heart orbs; Enhance fire orbs (18 max CD)

Leader Skill: None

[10064] Jujiro’ss Feature Article (Assist evo)
Physical

Active Skill: For 8 turns, 3x ATK for Fire att.; Delay enemies’ next move by 3 turns (15 max CD)

Leader Skill: None

[10065]/ Kanata Irie
Balanced

Active Skill: [1] Reduce 50% current HP; For 1 turn, orb move time -2 sec; For 2 turns, reduce dmg taken by 80%; Evolve skill to stage [2] (14 max CD)
[2] For 2 turns, bypass dmg void shield; For 1 turn, 2x RCV and orb move time; For 1 turn, 2x ATK for Water att. (6 max CD)

Leader Skill: 12x ATK, reduce dmg taken by 50% and +3 combo when water and heart attack; 2.1x all stats for Water att.

[10066] Kanata’s Tennis Racket (Assist evo)
Balanced

Active Skill: For 3 turns, 2x RCV and orb move time; For 3 turns, bypass att. absorb and dmg absorb shield (16 max CD)

Leader Skill: None

[10067] Kanata’s Feature Article (Assist evo)
Balanced

Active Skill: For 3 turns, 3x ATK for Water att.; For 3 turns, increase combo by 3; Charge allies’ active by 3 turns (18 max CD)

Leader Skill: None

[10068]/ Duke Watanabe
Physical / Attacker

Active Skill: [1] For 1 turn, increase combo by 10; Delay enemies’ next move by 3 turns; Evolve skill to stage [2] (18 max CD)
[2] Unlock all orbs; For 1 turn, 1.5x RCV (1 max CD)

Leader Skill: 24x ATK, reduce dmg taken by 75%, +3 combo and deals 3,000,000 fix dmg when fire and wood attack

[10069] Duke’s Tennis Racket (Assist evo)
Physical

Active Skill: For 2 turns, 5x ATK for Wood att.; For 2 turns, 2x max HP (10 max CD)

Leader Skill: None

[10070] Duke’s Feature Article (Assist evo)
Physical

Active Skill: For 1 turn, reduce dmg taken by 80%; Enhance wood and heart orbs (8 max CD)

Leader Skill: None

Day 1 Teaser

[10083]/ Eiji Kikumaru
Attacker

+ more?

Active Skill: [1] Charge allies’ active by 2 turns; For 1 turn, 2x ATK for all team members; Evolve skill to stage [2] (18 max CD)
[2] Unlock all orbs; Change leftmost column to fire orbs, rightmost column to water orbs; For 1 turn, 3x ATK for Fire and Water att. (3 max CD)

Leader Skill: [15 sec move time] 22x ATK, reduce dmg taken by 75% and +4 combo when fire and water attack

[10084] Eiji’s Tennis Racket (Assist evo)
Attacker

Active Skill: Create 1 fire/water/light/heart roulette that last for 3 turns; For 3 turns, 2x orb move time (11 max CD)

Leader Skill: None

[10085] Eiji’s Feature Article (Assist evo)
Attacker

Active Skill: For 4 turns, bypass att. absorb shield; Charge allies’ active by 1 turn (10 max CD)

Leader Skill: None

[10071]/ Shuichiro Oishi
Balanced

+ more?

Active Skill: [1] For 1 turn, 2x orb move time; For 1 turn, increase combo by 5; Charge allies’ active by 2 turns; Evolve skill to stage [2] (22 max CD)
[2] Switch Leader and Rightmost sub’s position; Enhance all orbs (5 max CD)

Leader Skill: 12x ATK, reduce dmg taken by 50% and deals 3,000,000 fix dmg when 7+ combo; 2.1x all stats for Water and Light att.

[10072] Shuichiro’s Tennis Racket (Assist evo)
Balanced

Active Skill: For 3 turns, 2x orb move time; For 3 turns, change board size to 7×6; Delay enemies’ next move by 3 turns (13 max CD)

Leader Skill: None

[10073] Shuichiro’s Feature Article (Assist evo)
Balanced

Active Skill: Unlock all orbs; Change all orbs to fire, water, light and heart orbs; Charge allies’ active by 4 turns (24 max CD)

Leader Skill: None

[10086]/ Kaoru Kaido
Physical / Attacker

+ more?

Active Skill: [1] Create 1 water/wood/dark/heart/poison roulette that last for 3 turns; Evolve skill to stage [2] (3 max CD)
[2] Create 1 water/wood/dark/heart/poison roulette that last for 3 turns; For 3 turns, 1.5x ATK for Wood att.; Evolve skill to stage [3] (3 max CD)
[3] Create 1 water/wood/dark/heart/poison roulette that last for 3 turns; For 3 turns, 2x ATK for Wood att. (3 max CD)

Leader Skill: 12x ATK, reduce dmg taken by 50% and +3 combo when matching 6+ connected wood orbs; 2.1x all stats for Wood att.

[10087] Kaoru’s Tennis Racket (Assist evo)
Physical

Active Skill: Create 1 water/wood/dark/heart/poison roulette that last for 3 turns; For 3 turns, 2x orb move time; Unlock all orbs (12 max CD)

Leader Skill: None

[10088] Kaoru’s Feature Article (Assist evo)
Physical

Active Skill: For 2 turns, reduce dmg taken by 75%; For 2 turns, recovers 50% max HP; Replace all orbs (11 max CD)

Leader Skill: None

[10098]/ Japan’s Strongest Newbie, Ryoma Echizen (Uvo)
Balanced

+ more?

Active Skill: [1] Create 1 roulette each on top left and top right corner that last for 1 turn; Charge allies’ active by 2 turns; Evolve skill to stage [2] (18 max CD)
[2] For 1 turn, change enemies’ att. to wood att. (ignores barrier); For 1 turn, bypass dmg void shield; Enhance all orbs (5 max CD)

Leader Skill: 24x ATK, reduce dmg taken by 75% and +4 combo when fire, water and light attack; 4x RCV for Fire att.

[10099]/ Germany’s Representative, Kunimitsu Tezuka (Uvo)
Balanced

Active Skill: [1] For 1 turn, no skyfall; For 1 turn, reduce dmg taken by 100%; Charge allies’ active by 1 turn; Evolve skill to stage [2] (22 max CD)
[2] Create 1 fast interval roulette that last for 1 turn; For 1 turn, 2x orb move time; For 1 turn, reduce dmg taken by 80% (6 max CD)

Leader Skill: 3x ATK and RCV for Water att.; 3x ATK and +1 combo for each 5 connected water orbs; Reduce dmg taken by 75% and deals 1 fix dmg when 8+ combo

Misc.

In not long future, all 7 stone REM cards will get 8 slot latent (just like 10 stone REM cards). This has already been shown in the PoT rerun teasers as well

6 Replies to “[Day 2 Added] Prince of Tennis Collab Rerun Teaser”

  1. Damn those Uvo Ryoma and Tezuka looks strong as hell at this point Fire is the only attribute to play with. also 8 slots should be available for every cards. no matter how many stones REM cards they worth

    1. Yup, Uvo Ryoma in particular looks like he was designed precisely to compensate for Wolf Daytona’s weaknesses as a Helper. You lose a good bit of firepower, but no longer have to worry about getting sniped by 100% gravities and don’t have to rely entirely on Wolf Daytona’s AS healing loop since the 4x RCV and being shield based will offset the damage, which is notably useful in case your AS get bricked or dealing with excessive poison or barb orbs. Doesn’t hurt that Uvo Ryoma has a relatively quick VDP as well, not the fastest option compared to Hans, Paladin or evolved Daytona, but still pretty decent given what else he’s packing.

      I also agree that it is about time they just go ahead and give every card 8 Latent Slots, at this point it more confusing than anything trying to remember which cards have it and which don’t based on an arbitrary factor like the amount of MS you dumped into the REM they spewed out of or whether they’re a Reincarnate Evolution or not.

  2. Let’s allly what we learned last thread to this thread

    everyone still messes up

    I lost my 50/50 after saving freebies since launch + month pass, but I got bronya so it was ok? Got Jing 70 pulls later then his lightcone in my first 10 pull!

    I regret not just going for pity on Seel– shes so much better than Jing even having his LC. I guess I just save for a good featured to chase that features QQ so I can get e6 on her and lretemd I have Seel.
    How’s yall’s rolls been

    1. As far as I’m aware, [L] Heal Matching (aka. L-Shield) should indeed stack additively in the current game with each instance on the team being worth 5% reduced damage.
      The above being said, since no card in the current game has more than 2x L-Shield, this puts the team wide soft-cap at 60% damage reduction, which sounds great except there are only around a dozen cards that actually have 2x L-Shield, half of that if you don’t count Super Awakening, and exactly zero who are Assists. Basically, unless you’re going with an all Hoppo team, it isn’t something a player in the current game usually comes across under natural circumstances.

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