Version 21.6 Update Preview
There is a new way to enhance monsters starting with the upcoming Version 21.6 update. There has been a preview of what it does.
Edit: Added buffs that were announced shortly after this post.
Version 21.3 Update
Awakening Buffs
- Multiple awakenings are being buffed with Version 21.6.
- 4 Attribute Enhanced Attack’s multiplier is increased from 3.5x to 4x (12.25x to 16x for 4 Attribute Enhanced Attack+).
- 5 Attribute Enhanced Attack’s multiplier is increased from 4.5x to 5x (20.25x to 25x for 5 Attribute Enhanced Attack+).
- Bonus Attack awakening now damages 20% of the monster’s shield when matching a column of Heart orbs.
- Super Bonus Attack awakening now damages 50% of the monster’s shield when matching a 3×3 Heart orbs. The attack multiplier is also buffed from 3.5x to 4x.
- Damage Void Piercer latent awakening now increases the monster’s damage cap from 1.5x to 1.8x (Only applies to Super Level Limit broken monsters).
Synchro Awakening
Monsters who are not able to Level Limit break for Super Awakenings can now obtain a new awakening by max enhancing certain monsters’ level as well as skill level. This awakening is called Synchro Awakening.
Step 1: Navigate to the Monster Information page and tap the designated icon.
Step 2: Check the required monsters and raise the level and skill level of those monsters.
Step 3: Make sure you meet all the requirements stated in the Requirements screen.
Step 4: After meeting all the requirements, you get the awakening by using 100,000,000 coins. *Note – Synchro Awakenings do not remove the monsters from your Monster Box.
Synchro Awakening and Buffs
Attacker / Physical
HP: +1,000
Old Awakenings:
New Awakenings:
Synchro Awakening:
Active Skill: For 1 turn, this monster’s damage cap becomes 6,000,000,000 7,500,000,000; For 1 turn, 2x RCV; For 1 turn, 2x ATK for this monster; Unlock all orbs; Change all orbs to Fire, Water, Wood, and Heal orbs (3 max CD)
Leader Skill: 4.8x 5.2x all stats when total team rarity is less than or equal to 28 34; 10x ATK when matching Fire, Water, and Wood at once; 10,000,000 additional true damage when matching Fire, Water, and Wood at once
Attacker / Devil
HP: +500
ATK: +1,720
Old Awakenings:
New Awakenings:
Synchro Awakening:
Active Skill: Reduce unable to match orbs effect by 9,999 turns; Remove all binds and awoken skill binds; For 2 turns, 3x orb move time; For 2 turns, 3x ATK for this monster; For 2 turns, 3x ATK for Light Att. (5 max CD)
Leader Skill: 4x ATK & RCV and 2x HP for Attacker type; 7x 9x ATK and reduce damage taken by 35% 50% when 8 or more combos
Balanced / Devil
HP: +1,000
ATK: +460
RCV: +320
Old Awakenings:
New Awakenings:
Synchro Awakening:
Active Skill: For 1 turn, bypass damage absorb shield effects; For 1 turn, 5x ATK for this monster; For 1 turn, this monster’s damage cap becomes 7,000,000,000; Change the far left column to Dark orbs and change the far right column to Heal orbs (3 max CD)
Leader Skill: 2.6x all stats for Balanced type; Increase orb movement time by 2 seconds; 10x 14x ATK and reduce damage taken by 35% when matching 6 or more connected Dark orbs
Flamie & Bubblie receives L Heal Awakening.
Requirementes are Super King Flamie, Super King Bubblie, and Super King Woodsie.
Great Witch of the Open Sky, Fasca receives Aging Awakening.
Requirements are Gleaming Queen, Hera-Sowilo and Matured Ancient Light Dragon, Laughroig.
Great Witch of the Mirrored Hall, Nelle receives Aging Awakening.
Requirements are Divine Queen Hera and Matured Ancient Dark Dragon, Coalilla.
Mixologist, Touka receives Two-Pronged Attack+ Awakening.
Requirements are Ancient Spirit of the Divine Droplet and New Beast-Taming Star, Panera.
Mixologist, Kurotobi receives Guard Break Awakening.
Requirements are Light Spirit of the Divine Droplet and Giant Arched Sea Dragon King, Volsung.
We about to get fusion, xyz, and pendulum awakenings next
One would hope
It would be hilarious if we got them with a Yugioh collab rerun!
Yugioh is death sadly. GrAnd Archive now! I rather get KOF. It’s more famous
Thanks for the translation!
Glad that they decided for the conditions for Synchro Awakening to only involve farmable cards so far. If they did require REM cards, it would be one of the less clear potential cases of Complete Gacha to shake a pitchfork at, so it is nice they seem to have decided not to go that route.
I’m in love with how u format these buffs tysm
I appreciate the links to further reading, very helpful for diving deeper.
You’ve really given me something to think about.