10 Magic Stones Per Roll! Super Godfest!

Yes an SGF that’s already gone in JP when this is posted! Introducing 2 new CUTE GFE this time

About the SGF

  • Features 2 new GFE – Flamie + Bubblie (+ Woodsie) and Shynee + Baddie!!!! 
  • All rolls will be Lv. 99, max skill lvl, full awakenings and +297 (Lv. 99 for transform cards) 
  • Performing 5 rolls to receive 2x Event Rainbow Medal 
  • Monster Exchange as usual 
  • One free roll from login during the period

Pick Up

New Cards

[9609]/ Flamie & Bubblie
Attacker / Physical

Active Skill: For 15 turns, 3x ATK for self; Transform to [9610] for the rest of the dungeon (22 max CD)

Leader Skill: 4x all stats when team’s total rarity is 28 or below; 10x ATK and deals 1 fix dmg when fire, water and wood attack

[9610]/ Harmony of Trinity of Nature, Flamie & Bubblie & Woodsie (Transform)
Attacker / Physical

Active Skill: For 1 turn, change self dmg cap value to 6,000,000,000; Unlock all orbs; Change all orbs to fire, water, wood and heart orbs (3 max CD)

Leader Skill: 4.7x all stats when team’s total rarity is 28 or below; 10x ATK and deals 10,000,000 fix dmg when fire, water and wood attack

[9611] Flamie’s Flame Fruit (Assist evo)
Attacker

Active Skill: For 5 turns, 5x ATK for Fire att.; Charge allies’ active by 3 turns (18 max CD)

Leader Skill: None

[9612] Bubblie’s Bubble Fruit (Assist evo)
Physical

Active Skill: For 5 turns, 5x ATK for Water att.; Charge allies’ active by 3 turns (18 max CD)

Leader Skill: None

[9613] Woodsie’s Forest Fruit (Assist evo)
Balanced

Active Skill: For 5 turns, 5x ATK for Wood att.; Charge allies’ active by 3 turns (18 max CD)

Leader Skill: None

[9614]/ Shynee & Baddie
Healer / Devil

Active Skill: For 20 turns, 2x ATK for self; Transform to [9615] for the rest of the dungeon (22 max CD)

Leader Skill: 4x all stats when team’s total rarity is 30 or below; 9x ATK and deals 1 fix dmg when light and dark attack

[9615]/ Harmony of Light and Dark, Shynee & Baddie (Transform)
Healer / Devil

Active Skill: For 1 turn, change self dmg cap value to 4,000,000,000; Change wood to light orbs, water to dark orbs (2 max CD)

Leader Skill: 4.6x all stats when team’s total rarity is 30 or below; 9x ATK and deals 5,000,000 fix dmg when light and dark attack

[9616] Shynee’s Light Fruit (Assist evo)
Healer

Active Skill: For 5 turns, 5x ATK for Light att.; Charge allies’ active by 3 turns (18 max CD)

Leader Skill: None

[9617] Baddie’s Devil Fruit (Assist evo)
Devil

Active Skill: For 5 turns, 5x ATK for Dark att.; Charge allies’ active by 3 turns (18 max CD)

Leader Skill: None

2 Replies to “10 Magic Stones Per Roll! Super Godfest!”

  1. lately two-pronged meta get buffed a lot. now i have one Shinie & Baddie and that’s fine for me because i don’t like playing 4 orbs but i’m Mariel’s big fan so i rolled purely for artwork

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