New Evolutions – Super Reincarnated Sakuya and Mega Awoken Dark Kali!
As expected after the GungHo Festival stream, Super Reincarnated Sakuya and new evolution for Dark Kali is here!!
Buff!
Since Super Reincarnated Sakuya has the same skill as Reincarnated Sakuya, the Active Skill was buffed!
Card | Buff |
Reincarnated Sakuya |
Active Skill: Reduce enemies’ HP by 20%; Reduce binds by 5 turns; For 1 turn, 1.5x orb move time (New part added) |
Super Reincarnated Evolution
Just a reminder for Super Reincarnation:
- Reincarnated card needs to be Lv. Max. (Lv. 99, doesn’t need to be Limit Broken)
- Performed at Evolution option (進化合成)
- You will lose the Revo’s Super Awakenings when you perform this evolution.
- Not reversible!!!!
- Card will be reset to Lv. 1!
New cards
[5393] Super Reincarnated Sakuya
超転生サクヤ
Stat | Lv.99 (+297) | Lv.110 (+297) |
HP | 4178 (5168) | 4805 (5795) |
ATK | 2242 (2737) | 2578 (3073) |
RCV | 1001 (1298) | 1151 (1448) |
Active Skill: Reduce enemies’ HP by 20%; Reduce binds by 5 turns; For 1 turn, 1.5x orb move time
(14 ➧ 10)
Leader Skill: 1.5x ATK when 5 or more combos up to 5x at 12 combos; 5x ATK and reduce damage taken by 25% when matching Fire, Water, Wood, Light at once
[1/625/1, 43.75%]
[5392]Mega Awoken Goddess of Power, Kali
極醒の威女神・カーリー
Stat | Lv.99 (+297) | Lv.110 (+297) |
HP | 4375 (5365) | 5250 (6240) |
ATK | 2624 (3119) | 3149 (3644) |
RCV | 415 (712) | 498 (795) |
Active Skill: Reduce unable to match orbs effect by 5 turns; Unlock all orbs; Change all orbs to Fire, Water, Wood, Light, Dark, and Heal orbs
(12 ➧ 8)
Leader Skill: 2x all stats for God type; Increase orb movement time by 2 seconds; 2x ATK when matching 5 or more colors (4+heal) up to 10x at 5 colors+heal
[4/400/4]
Evolution Materials
Sakuya requires Qilin as expected for the Celestial Gods. Dungeons for her materials are available until 6/16 (Sun)!
Animation
[_playlist type=”video”][_track caption=”Super Reincarnated Sakuya” src=”https://f002.backblazeb2.com/file/miru-data/padimages/animated/5393.mp4″][_track caption=”Mega Awoken Goddess of Power, Kali” src=”https://f002.backblazeb2.com/file/miru-data/padimages/animated/5392.mp4″][/_playlist]
That’s. Uh. 4/400/4 for an all-God team with dual Dark Kali leads here? Am I reading that right?
I guess she really was worth the wait. That triple 7c is pretty astounding and explosive too, wow.
Super Revo Sakuya is cool too! It’s nice to see her at least get a shield after all this time.
Interesting. Mega dkali is a stronger rainbow version of mega dmeta with a new mechanic on her skill. Good thing i have a dkali.
I’m kinda disappointed how DKali turned out.
Her sub-pool is pretty restrictive – you need god-type monster that support rainbow teams (which are pretty rare these days). For VDP you need a Shelling Ford / Hao active (both aren’t gods) so you have to inherit at least one (with a 30 cooldown, in AA2 with multiple VDP enemies in a row this means a hefty stall fest). Only being able to deal massive damage with all 6 orb-types is also a bummer (though hazard inherits can handle this in some sort). Plus, no shield. I mean OK, 4/400/4 with a shield would’ve been a bit too much but there are some situations in which you need one (Gravity + extra Attack on Sadalmelik or Hera-Nyx).
As a sub she’s OK but offers nothing special (with color-blocks still being rare).
Sakuya is still a glass cannon lead in todays meta standards – which is kinda funny with her literally using a cannon in her art ;P
Totally agree with you.
It isn’t that bad, you can get gods from GFEs which you probably rolled a million times and from that pool you gan grab some good things. I can visualize my DKali team RN… Too bad no damage resist like DMeta…
At least Sakuya can be a decent sub having access to three 7c awakening and her resists means you can have 1 less inherit like Odysseus and run something else that you could need. I agree with DKali, on paper she has amazing dmg and tankiness but being rainbow means it’s very hard to VDP or Follow up Attack, even worst if you need both. She’s a cool trophy and a niche sub (4 SB, three 7c and unique active).
Can someone explain the first part of Kali’s active for me please?
Some enemies can prevent you from connecting certain orb types (eg. Enoch, Gaia, Fenrir…). Her active reduces those blocks by 5 turns
DKali has nice awakenings and active, but outside of high combo shields seems to be outclassed by Anna in every way as a leader. Sakuya just feels like they’re half a year behind the meta, but I suppose leader viability can’t be expected out of pantheons anymore. Nice way to supplement hazard res, though- if she had kept red sub-attribute she would’ve been a perfect Theo sub with the buffed active.
MDKali looks amaze, with dual lead 4/400/4, has 3x7s and+4s with dual means you can stack 7s on 7s all day, imagine a Omega boost on top of that. You would make Amen look like a blast from the past.