[Day 2 Teaser Added] Monster Hunter Collab 5th run, coming soon with second Assists Evolutions!

Updated: Day 2 teaser added!

New addition this time of course, second Assist Evo for the top rarity from the collab! Special thanks to Upc and Karyu for all names because I know nothing about MH! (They… all look the same to me…)

Forgot who’s in the collab REM? Here is the post for the 4th run.

Day 2 Teaser: New additions

[6463]/ Yian Kut Ku
Balanced

Active Skill: Recover 20% HP; Spawn 3 Fire orbs (4 max CD)

Leader Skill: 1.5x all stats for Fire type; Increase move time by 2 seconds; 9x ATK and deal 1 fixed damage when matching 2+ Fire combos

[6464] Twin Kut Ku (Assist Evo of Yian Kut Ku)
Attacker

Active Skill: Recover 20% HP; Spawn 3 Fire orbs (4 max CD)

[6461]/ Lagiacrus
Dragon / Attacker

Active Skill: Full recovery of cannot match orb effect and awoken bind status; Spawn 5 Water and Light orbs (9 max CD)

Leader Skill: 2x HP & 9x ATK for Water att.; 2x ATK and deal 300,000 fixed damage when matching Light and Water at once

[6462] Electrolagia Gunlance (Assist Evo of Lagiacrus)
Attacker

Active Skill: Full recovery of cannot match orb effect and awoken bind status; Spawn 5 Water and Light orbs (9 max CD)

[6458]/ Safi’jiiva
Dragon / Physical

Active Skill: Change top row to Fire orbs; Change left-most column to Fire orbs (8 max CD)

Leader Skill: Greatly reduce total RCV; 2.5x HP for Fire att.; ATK increase when matching 6+ connected Fire orbs, up to 22x

[6459] Safi’s Shatterblade (Assist Evo of Safijiiva #1)
Attacker

Active Skill: Change top row to Fire orbs; Change left-most column to Fire orbs (8 max CD)

[6460] Safi’s Drakshield (Assist Evo #2 of Safi’jiiva)
Attacker

Active Skill: For 1 turn, ATK increase base on the number of Dark orb enhance awakenings in team; Change all orbs to Dark and Heal orbs (16 max CD)

Day 1 Teaser: New Assist Evos

More new cards will be announced tomorrow.

[6467] Harvest Lute (Assist Evo of Amatsu)
Attacker

Active Skill: For 1 turn, 4x RCV; For 1 turn, 4x ATK for Water att.; Charge allies’ skills by 2 turns (13 max CD)

[6468] Tsautsau (Assist Evo of Diablos)
Attacker

Active Skill: Full recovery of bind and awoken bind status; Deal 500,000 fixed damage to 1 enemy 3 times. (10 max CD)

[6469] Flashbang Thunderclaw (Assist Evo of Zinogre)
Attacker

Active Skill: For 2 turns, increase ATK by 50% with each Light Enhance awakening in team; Spawn 6 Light orbs (16 max CD)

[6470] Eradication Flame (Assist Evo of Nergigante)
Attacker

Active Skill: For 4 turns, reduce damage taken by 50%; Change bottom row to Dark orbs (12 max CD)

[6471] True Fatalis Dyaus (Assist Evo of Fatalis)
Attacker

Active Skill: For 2 turns, no skyfall combos and increase combo by 1; For 2 turns, only Fire, Wood, Dark, and Heal orbs will appear (9 max CD)

[6473] Spirit Dragonwd Horn (Assist Evo of Yama Tsukami)
Attacker

Active Skill: Delay enemies by 4 turns; For 4 turns, slightly increase skyfall of Wood orbs (14 max CD)

[6465] Regal Daruq (Assist Evo of Velkhana)
Attacker

Active Skill: For 1 turn, RCV becomes 0; Change 2 columns from left and 2 columns from right to Water orbs (12 max CD)

[6466] Altheos Altrusta (Assist Evo of Alatreon)
Attacker

Active Skill: For 2 turns, bypass damage absorb and att. absorb effects; Enhance all orbs (22 max CD)

[6472] Akantor Extermiantor (Assist Evo of Akantor)
Attacker

Active Skill: For 2 turns, greatly reduce damage taken; Shuffle all orbs (11 max CD)

13 Replies to “[Day 2 Teaser Added] Monster Hunter Collab 5th run, coming soon with second Assists Evolutions!”

    1. Cloud resist seems a lot more common than tape resist.

      S equips with 2 turns haste are still amazing tho with all these powerful new transforming leaders out now. The new Key Heroes transform at 30 turns

      1. If you don’t need the haste then the Fagan Rai equip will suffice. A lot of people already have one because of the free token

  1. For me personally these aren’t better than the current assists. Just me though. I’ll gladly take the fatalis one though if I roll him since FUA added on to the assist can be useful for teams without auto FUA.

    1. Diablos’ new assist is infinitely better than his old one. His old one was niche at best. Amatsu’s new one is generally going to be more useful as well, but his old one is not nearly as useless as Diablos’. The rest of them are either decent options, or outright worse than the old ones.

  2. Feel really bad about selling my yama right about now. Luckly MH has come back a few times and I tend go bat sh** for it and I rolled another yama last time, that something deep down told me to keep this one.

    1. Did you just sell it, or did you trade it for something else? Because selling REM cards is generally not worthwhile. Unless they are collab bottom rarities with little application, and you have an excessive number (5-10 depending on how useless the card is) you can sell them if you do not care about the possibility for them to get relevant buffs. If you ever have top rarity cards, you absolutely never sell them. They are the most likely to receive relevant buffs, and at worst they can be traded for other top rarity cards from the same collab.

  3. HOLY JESUS MH IS COMING MH IS COMING MH IS COMING! I CAN’T WAIT FOR THE NEW NON-ASSIST UNITS THAT WILL BE SO OVERPOWERED!!! AND MY BOI VELKHANA WILL PROBABLY GET A HUGE BUFF AS WELL!!!

  4. A shame that Yian Kut-ku gonna be a common pull from the Collab forever more, but that Safi’jiiva art looking really good. I’m a sucker for cool looking dragons 🐉

Comments are closed.