3か月連続!既存モンスター毎月パワーアップ実施!

[3 Months in a row] Monthly buffs for 9 existing cards – December buffs!

Decembe buffs! As shown in stream, the chosen 9 cards received buffs!

Previous 3 x 3

October buffs / November buffs can be found here!

October & November Choices

6 Fest Exclusives with “Mega Awoken” in name x 3

October
November

Super Reincarnated Evolution Monsters x 3

October
November

Dungeon Monster x 3

October
November

The chosen 3 x 3 this month

6 Fest Exclusives with “Mega Awoken” in name x 3

Super Reincarnated Evolution Monsters x 3

Dungeon Monster x 3

Buffs

Card Change

Mega Awoken Black Dragonbound, Typhon

極醒の黒龍契士・ティフォン

Active Skill: Change all orbs to Fire, Water, Dark, and Heal orbs; For 1 2 turns, 2x RCV; For 1 2 turns, 2x 2.5x ATK for Dragon type (13 ➧ 9)

Leader Skill: 2x HP & ATK for Dragon type; 4x 8x ATK when 6 or more combos; 2x ATK Increase combo by 3 and reduce damage taken by 25% when matching 4 or more connected Heal orbs

Awakening Changes
Old:
New:

Mega Awoken Dragon Emperor, Sherias Roots

極醒の龍帝王・シェリアス=ルーツ

Active Skill: Change all orbs to Fire, Water, Wood, Light, Dark, and Heal orbs; Lock all Fire, Water, Wood, Light, Dark, and Heal orbs (11 ➧ 7 6)

Leader Skill: 2x ATK when above 50% HP; 2x HP & 2x 5x ATK for Dragon type; 4x ATK, slightly decrease damage taken, and increase combo by 2 when matching 4 or more colors

Awakening Changes
Old:
New:

Mega Awoken Norn of the Future, Skuld

極醒の未来神・スクルド

Active Skill: Delay enemies’ next attack by 1 2 turns; Unlock all orbs; Change all orbs to Water, Wood, and Heal orbs (16 ➧ 12 11)

Leader Skill: 5x 7.5x ATK for Water Att.; 2x HP & 2x RCV for Wood Att.; 3x ATK and reduce damage taken by 25% when matching 5 orbs in an L shape

Awakening Changes
Old:
New:

Super Reincarnated Viper Orochi

超転生ヤマタノオロチ

Stat Changes
+800 HP, +100 ATK
(Now 7560 HP / 2217 ATK / 312 RCV)

Leader Skill
: 2x HP for Water Att.; 4x ATK when 4 or more combos up to 16x 22x at 8 combos; May survive when HP is reduced to 0 (HP>50%)
Awakening Changes
Old:
New:

Super Reincarnated Anubis

超転生アヌビス

Stat Changes
+400 HP, +300 ATK
(Now 6108 HP / 2410 ATK / 642 RCV)

Leader Skill: 6x ATK when 8 or more combos up to 10x at 12 combos; 4x ATK and 2x 4x RCV on the turn a skill is used; 1.5x HP for Dark att.

Awakening Changes
Old:
New:

Super Reincarnated Susano no Mikoto

超転生スサノオノミコト

Active Skill: For 3 turns, reduce damage taken by 50% 60%; Charge all allies’ skills by 1 turn (15 ➧ 11)

Leader Skill: 2x ATK & RCV for Wood Att.; Reduce damage taken by 20%; 5x 9x ATK and increase combo by 2 when matching 2 Wood combos, up to 8x at 3 Wood combos

Awakening Changes
Old:
New:

Distant Sea Dragon, Whaledor

絶海龍・ウェルドール

Stat Changes
+1000 HP
(Now 5514 HP / 986 ATK / 0 RCV)

Leader Skill: 2x HP for Water Att.; 4x 20x ATK for Dragon type on the turn a skill is used

Awakening Changes
Old:
New:

Divine Law Goddess, Valkyrie Rose

神命姫神・ヴァルキリーローズ

Stat Changes
+500 HP
(Now 2808 HP / 1589 ATK / 656 RCV)
Active Skill: Change Heal, Jammer, Poison orbs to Light orbs (11 ➧ 5 4)

Leader Skill: 3x ATK for Healer and God type; 5x ATK and increase combo by 2 when matching 2+ Light combos

Awakening Changes
Old:
New:

Valkyrie Rose Armor X Dragon Caller, Ana

神命姫神のアーマーX龍喚士・アナ

Active Skill: Change Heal, Jammer, and Poison orbs to Light orbs; Enhance all Light orbs; For 1 turn, 1.5x ATK for Light att. (10 ➧ 6)

Leader Skill: 3x ATK for Healer and God type; 2x 5x ATK and increase combo by 3 when matching 3+ 2+ Light combos

Awakening Changes
Old:
New:

Soul Binding Princess of Darkness, Hel

魂縛の黒冥姫・ヘル

Leader Skill: [Disable Poison & Mortal Poison orb effects] 2x ATK & RCV all stats for Dark Att.; 3.5x 10x ATK and deal 500,000 fixed damage when matching 6 or more connected Poison or Mortal Poison orbs
Awakening Changes
Old:
New:
SA:

6 Replies to “[3 Months in a row] Monthly buffs for 9 existing cards – December buffs!”

  1. 10c, 10c for everyone
    Finally they removed the HP clause from Roots… and Whaledor having 6 SB is huge

  2. I forget what I semicheesed with VIdeal with perma cycling triple Susano subs, but it was something, a randomly annoying c9, idk, pre upgrade. Post upgrade, for even more semi cheese, x16+ effective team hp from x4 hp leads and the combination of 60% susanos and 43% leads shields being 78% or so, sure. Grindy, but if gung-ho exasperates enough to call for it, I will lol at Safi’jiva, slot in triple Susano to VIdeal, and grind a descend down, now with x15 dmg susanos when enemies are on type, and the option to inherit gravities on the other three cards. Tank a 600k hit and clap back on some rage hitting fool.

    1. You can honestly get around things wirhout having to use cheese. While there have been a ton of annoying and gimicky dungeons in the past year or so, I would not say that it is bad enough to make cheese teams the best bet. In all honesty, a good cheese team appropriate for some of these dungeons is harder to manage than an actual team.

      Ideal with a Susano system does not really even sound that much like cheese. Cheese teams are purely bulk based, look to make one combo, and rely purely on actives for dealing real damage. If you need to make multiple matches for survivability, or are dealing decent damage outside of actives, i would call it more of a gimick.

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