[3 Months in a row] Monthly buffs for 9 existing cards – December buffs!
Decembe buffs! As shown in stream, the chosen 9 cards received buffs!
Previous 3 x 3
October buffs / November buffs can be found here!
The chosen 3 x 3 this month
★6 Fest Exclusives with “Mega Awoken” in name x 3
Super Reincarnated Evolution Monsters x 3
Dungeon Monster x 3
Buffs
Card | Change |
Mega Awoken Black Dragonbound, Typhon 極醒の黒龍契士・ティフォン |
Active Skill: Change all orbs to Fire, Water, Dark, and Heal orbs; For
Leader Skill: 2x HP & ATK for Dragon type; |
Mega Awoken Dragon Emperor, Sherias Roots 極醒の龍帝王・シェリアス=ルーツ |
Active Skill: Change all orbs to Fire, Water, Wood, Light, Dark, and Heal orbs; Lock all Fire, Water, Wood, Light, Dark, and Heal orbs (11 ➧
Leader Skill: |
Mega Awoken Norn of the Future, Skuld 極醒の未来神・スクルド |
Active Skill: Delay enemies’ next attack by
Leader Skill: |
Super Reincarnated Viper Orochi 超転生ヤマタノオロチ |
Stat Changes
+800 HP, +100 ATK
(Now 7560 HP / 2217 ATK / 312 RCV)
Leader Skill: 2x HP for Water Att.; 4x ATK when 4 or more combos up to |
Super Reincarnated Anubis 超転生アヌビス |
Stat Changes
+400 HP, +300 ATK
(Now 6108 HP / 2410 ATK / 642 RCV)
Leader Skill: 6x ATK when 8 or more combos up to 10x at 12 combos; 4x ATK and |
Super Reincarnated Susano no Mikoto 超転生スサノオノミコト |
Active Skill: For 3 turns, reduce damage taken by
Leader Skill: 2x ATK & RCV for Wood Att.; Reduce damage taken by 20%; |
Distant Sea Dragon, Whaledor 絶海龍・ウェルドール |
Stat Changes
+1000 HP
(Now 5514 HP / 986 ATK / 0 RCV)
Leader Skill: 2x HP for Water Att.; |
Divine Law Goddess, Valkyrie Rose 神命姫神・ヴァルキリーローズ |
Stat Changes
+500 HP
(Now 2808 HP / 1589 ATK / 656 RCV)
Active Skill: Change Heal, Jammer, Poison orbs to Light orbs (11 ➧
Leader Skill: 3x ATK for Healer and God type; 5x ATK and increase combo by 2 when matching 2+ Light combos |
Valkyrie Rose Armor X Dragon Caller, Ana 神命姫神のアーマーX龍喚士・アナ |
Active Skill: Change Heal, Jammer, and Poison orbs to Light orbs; Enhance all Light orbs; For 1 turn, 1.5x ATK for Light att. (10 ➧ 6)
Leader Skill: 3x ATK for Healer and God type; |
Soul Binding Princess of Darkness, Hel 魂縛の黒冥姫・ヘル |
Leader Skill: [Disable Poison & Mortal Poison orb effects] 2x
|
One True God now a top tier Dark sub
10c, 10c for everyone
Finally they removed the HP clause from Roots… and Whaledor having 6 SB is huge
BTW seems they love +3 combo clause now, it’s great XD
I wish Norm add 2 combo and match 5 or more water. Matching L and A box Is hard.
I forget what I semicheesed with VIdeal with perma cycling triple Susano subs, but it was something, a randomly annoying c9, idk, pre upgrade. Post upgrade, for even more semi cheese, x16+ effective team hp from x4 hp leads and the combination of 60% susanos and 43% leads shields being 78% or so, sure. Grindy, but if gung-ho exasperates enough to call for it, I will lol at Safi’jiva, slot in triple Susano to VIdeal, and grind a descend down, now with x15 dmg susanos when enemies are on type, and the option to inherit gravities on the other three cards. Tank a 600k hit and clap back on some rage hitting fool.
You can honestly get around things wirhout having to use cheese. While there have been a ton of annoying and gimicky dungeons in the past year or so, I would not say that it is bad enough to make cheese teams the best bet. In all honesty, a good cheese team appropriate for some of these dungeons is harder to manage than an actual team.
Ideal with a Susano system does not really even sound that much like cheese. Cheese teams are purely bulk based, look to make one combo, and rely purely on actives for dealing real damage. If you need to make multiple matches for survivability, or are dealing decent damage outside of actives, i would call it more of a gimick.