My Hero Academic 2024 Rerun Teasers
Deku and the whole MHA squad swinging back into PAD again! Lots of teasers already for day 1!
New Cards
Devil / Attacker
Active Skill: For 1 turn, change self dmg cap value to 8,000,000,000; For 1 turn, recovers 40% max HP; Unlock all orbs; Change leftmost 2 columns to dark orbs, rightmost 2 columns to jammer orbs (3 max CD)
Leader Skill: 45x ATK, reduce dmg taken by 75%, +4 combo and deals 5,000,000 fix dmg when dark and jammer attack; 1.2x HP for Dark att.
Devil / Attacker / Machine
Active Skill: Create 1 high-speed roulette that last for 1 turn; For 1 turn, 2x ATK for Dark att.; For 1 turn, bypass dmg absorb shield; For 1 turn, change self dmg cap value to 8,000,000,000 (3 max CD)
Leader Skill: 38x ATK, reduce dmg taken by 80% and +5 combo when matching 6+ connected dark orbs; Orb move time +3 sec
Attacker / Devil
Active Skill: Charge allies’ active by 2 turns; Unlock all orbs; Create a 3×3 block of dark orbs; Transform to [11066] for the rest of the dungeon (30 max CD)
Leader Skill: 13x ATK, reduce dmg taken by 50% and deals 1 fix dmg when matching 6+ connected dark orbs; 2x all stats for Dark att.
Attacker / Devil
Active Skill: For 1 turn, change self dmg cap value to 8,000,000,000; Unlock all orbs; Create a 3×3 block of dark orbs (3 max CD)
Leader Skill: 18x ATK, reduce dmg taken by 50% and deals 10,000,000 fix dmg when matching 6+ connected dark orbs; 2.5x all stats for Dark att.
Devil / Balanced
Active Skill: Delay enemies’ next move by 1 turn; For 3 turns, bypass att. absorb shield; Charge allies’ active by 1 turn (7 max CD)
Leader Skill: 15x ATK, reduce dmg taken by 50% and deals 1 fix dmg when matching 5+ connected dark orbs; 2.2x all stats for Dark att.
Descended New Card
New Cards
Attacker / Physical
Active Skill: Can only be used when floor 5 or after: For 1 turn, change self dmg cap value to 8,000,000,000; For 1 turn, 2x ATK for self and Attacker type; For 1 turn, bypass dmg void shield (3 max CD)
Leader Skill: 6x ATK, reduce dmg taken by 78% and +2 combo when 3+ colors attack; 1.3x ATK for each match of combo
Attacker / Physical / Machine
Active Skill: Charge allies’ active by 2 turns; Enhance all orbs; Transform to [11051] for the rest of the dungeon (34 max CD)
Leader Skill: 13x ATK, reduce dmg taken by 50% and +2 combo when matching 5+ connected wood orbs; 2x all stats for Wood att.
Attacker / Physical / Machine
Active Skill: For 2 turns, change self dmg cap value to 7,000,000,000; For 2 turns, bypass att. and dmg absorb shield; For 2 turns, enhanced orbs appear by 100% (5 max CD)
Leader Skill: 17x ATK, reduce dmg taken by 50%, +4 combo and deals 1 fix dmg when matching 5+ connected wood orbs; 2.5x all stats for Wood att.
Attacker / Machine
Active Skill: Unlock all orbs; Change all orbs to water orbs; Create light and heart orbs in a net pattern; For 1 turn, 2x ATK for self; For 1 turn, change self dmg cap value to 8,000,000,000 (3 max CD)
Leader Skill: 1.2x HP for Water att.; 35x ATK and +6 combo when matching 4+ connected water and light orbs; Reduce dmg taken by 75% when water and light attack
Attacker
Active Skill: For 1 turn, no skyfall; For 1 turn, change self dmg cap value to 8,000,000,000; For 1 turn, 2x orb move time; Replace all orbs (2 max CD)
Leader Skill: 1.6x ATK and deals 500,000 fix dmg for each match of combo; Reduce dmg taken by 80% and +3 combo when 3+ colors attack
New Evolutions
Attacker / Physical / Machine
Active Skill: For 1 turn, 2x ATK for self; For 1 turn, change self dmg cap value to 6,000,000,000; Unlock all orbs; Change water, dark, jammer and bomb orbs to fire orbs; Enhance all orbs (3 max CD)
Leader Skill: Reduce dmg taken by 75% when matching 2+ fire combo; 1.1x HP for Fire att.; 35x ATK and +5 combo when matching 6+ connected fire orbs
Devil / Attacker
Active Skill: For 1 turn, change self dmg cap value to 8,000,000,000; Unlock all orbs; Change all orbs to fire, dark and poison orbs (3 max CD)
Leader Skill: 30x ATK, reduce dmg taken by 77%, +3 combo and deals 1 fix dmg when matching 6+ connected fire or dark orbs
Devil / Balanced
Active Skill: For 1 turn, change board size to 7×6; For 1 turn, 2x max HP; Unlock all orbs; Change all orbs to wood, dark and heart orbs; Create 10 jammer orbs (4 max CD)
Leader Skill: 30x ATK, reduce dmg taken by 50%, +2 combo and deals 2,220,000 fix dmg when wood and dark attack; 2.2x all stats for Wood and Dark att.
Buffs
Misc
Obtaining Deku & Almight for the first time to receive My Hero Academia Badge
Effects: +15% HP & RCV, and +50% ATK for all MHA Collab Cards in team
Animation for Best Jeanist Active is as following: (Marvel free spiderman nightmare)
「ベストジーニスト」のスキル使用時の盤面はこのような状態になります。
※本内容は開発中のため、変更する可能性もございます。#ヒロアカ #パズドラ pic.twitter.com/GXROyvRC8G
— pad_sexy パズル&ドラゴンズ公式 (@pad_sexy) March 12, 2024
Almight’s Treat is one of the more interesting Assists in recent memory. Basically a consumable 99 turn boost to a 6 billion damage, and since the Assist contributes only Skill Boost for Awoken Skills, not much is lost in the exchange.
Mirko at a glance seems to be a truly remarkable self-contained Leader. Almost everything you need for her team’s core framework is in her LS and AS that makes her playstyle and team building extremely forgiving. There might be some concern as to her 34 turn transformation and her effective damage after the initial transformation buff wears off, but the sheer flexibility she appears to offer seems like it’d make her an outstanding all-purpose team Leader.
would pull purely for Meiko. she would love to be with Deena. 34 turns could be solved with new team skills. 5 turns skill charges or something. also funny thing about her is that she shares many similar features with carrot from Onepiece collab. both has rabbit theme (Rabbit/Carrot). has exact same attribute (Ligth/Dark). both use transformation. very similar awakening skills (a lot of 3 colors but Meiko powercrept Carrot). a funny coincidence but a welcome one