With the recent announcement heralding the arrival of the final floor in Illusory World of Carnage and the subsequently impending timed challenge for the title of Stardra, I’m sure players are wondering what exactly they will face in the fearsome dungeon that had Japan’s best scratching their heads in confusion and slamming their desks in frustration. Of course, there are existing resources available if one chose to research the dungeon, but Skyozora is in Chinese and Ilmina is incredibly difficult to decipher. Therefore, I did all the arduous work in advance in researching enemy spawns and their respective movesets and successfully created a dungeon breakdown in English! Hooray! Now we have a crisp and clear image of how painfully brutal this dungeon is!
Shoutouts to Skyozora and Ilmina; without those two resources, this would have not been possible. Remember that the dungeon requires all attributes to enter, and that the title challenge has a timer of an hour and a half. Good luck and have fun, title chasers!
Skyozora doesn’t seem to mention the 1,673,000 occurring on turns ten and above for Tsukuyomi — did you see in in a playthrough? Do other spawns besides Baldin perhaps do this?
It starts after the fourth turn, and I believe I have seen it in playthroughs (although it’s been a while since I did the actual moveset verification, as most of my work on the article was actually formatting it for readability). I’ll check again just to make sure. I’m pretty sure Skyozora is incorrect here as well, but Ilmina covers the turn-based priority move.
I haven’t found it in a playthrough yet, but it does seem like the players are trying to avoid that fourth turn with delays/bursts right before the attack would be seen.
If it’s accurate it may naturally be harder to find as if it happens it may be a game over and not uploaded.
I was able to confirm however that if it exists, it’s literally for the 4th turn and above, and not just in absence of the 4 turn blind skyfall debuff (a player with cross awakening cleared it and Tsukuyomi did the regular sequence) This is unlike for example the enemy in Gilles Descended that hits hard when there isn’t poison skyfall.
From a few JP playthroughs I (erroneously?) reversed leader skill damage reduction from the damage seen received in the run to approximate Senri’s attacks do ~218,230 and ~145,490 inexplicably (Even though skyozora has 484,950 and 323,300 listed)
Do you have any information on that? One of the more confusing things to research when making the breakdown.
No way I’m getting that “Stellar” title right now. Lol. The team that I ventured furthest with was my Nadeko x Nautilus team. I’ll continue to tweak my team since the damage is there and I can spank the first few floors but once I hit Minerva or Pavarti, I hit the wall. After seeing the coming damage absorb/attribute absorb that come after that I’ll need to rework my team so I can have an assist ready at that point as to not be nuked by an execution. First time I’ve ever read about what a full dungeon consisted of since I usually just dive in, but this is super thorough and very nicely written. I’ll continue to try and beat WOC 3 before I attempt the timed version.
Excellent guide! It’s wonderful to see something so indepth when other NA resources on dungeons have been slacking lately. 🙂 Sometimes you can go in blind and hope for the best, but this is VERY much not the case!
Terrifying dungeon, though: I’ll be genuinely impressed if I ever see anyone NA-side with the title.
I had decently high hopes for my Mikage build, but the amount of “super resolve + attribute/damage absorb” spawns is… not great! I run into the “no space for necessary skills when I need to haste into spinners by turn 2” problem, lol.
Best of luck to anyone seriously trying for the title!
SCREWWWWW this dungeon. Its on some whale-ish Rng bull. Even with a fully levelled,awoken and assisted nautilus team I sometimes make it to the 5th floor and other times I am outright murdered by the first floor.
I’ve gotten to Balden but that’s about it lol. I highly doubt I’ll get the title but I’ll just keep trying Shura 3 itself and ignore the timed one unless I get better that dungeon.
If you still have no skyfall debuff from ex: Albrecht when you get to 14, Red dragon will hit you for about 350k rather than overwrite the other skyfall with his own. Found this out the hard way and died to his next hit cause I got trolled on heal orbs coming out of 13, which I thought was okay cause I had enough hp to survive a hit, but not two.
useful content and its definitely had frighten me from even trying
Glad to see this. Been waiting to release my Google Docs breakdown (via reddit) until the English names for the dungeon / spawns were available.
I can post here as well unless that would be viewed as spam or self-promoting.
Per Skyozora, Amenominakanushi’s 5th attack additionally does a 1,634,000 multi-hit
Skyozora is incorrect in this case.
Thanks for the info. Looks like Skyozora accidentally copied the execution text into that sequence.
Hard evidence that Skyozora is incorrect (and this breakdown is correct)
https://youtu.be/28qcVHNcCg0?t=1722
Skyozora doesn’t seem to mention the 1,673,000 occurring on turns ten and above for Tsukuyomi — did you see in in a playthrough? Do other spawns besides Baldin perhaps do this?
It starts after the fourth turn, and I believe I have seen it in playthroughs (although it’s been a while since I did the actual moveset verification, as most of my work on the article was actually formatting it for readability). I’ll check again just to make sure. I’m pretty sure Skyozora is incorrect here as well, but Ilmina covers the turn-based priority move.
How do I locate the dungeons on ilmina? I can only find the monster search.
I haven’t found it in a playthrough yet, but it does seem like the players are trying to avoid that fourth turn with delays/bursts right before the attack would be seen.
If it’s accurate it may naturally be harder to find as if it happens it may be a game over and not uploaded.
I was able to confirm however that if it exists, it’s literally for the 4th turn and above, and not just in absence of the 4 turn blind skyfall debuff (a player with cross awakening cleared it and Tsukuyomi did the regular sequence) This is unlike for example the enemy in Gilles Descended that hits hard when there isn’t poison skyfall.
From a few JP playthroughs I (erroneously?) reversed leader skill damage reduction from the damage seen received in the run to approximate Senri’s attacks do ~218,230 and ~145,490 inexplicably (Even though skyozora has 484,950 and 323,300 listed)
Do you have any information on that? One of the more confusing things to research when making the breakdown.
Skyozora is correct.
What is that assertion based on?
I can show you my sources, assuming my hyperlinks won’t get filtered out.
Could it be, because I don’t know Japanese, the videos in question are actually the “easy” version of the dungeon I’ve heard about?
Double Kio Pairing:
17,822 damage for the two hit attack.
Reversing leader damage reduction:
17,822 / 0.35 / 0.35 = ~145,490
Captain Marvel x Cat Girl:
54,558 damage for the two hit attack.
Reversing leader damage reduction:
54,558 / 0.75 / 0.5 = ~145,490
I’m not sure what version this is, but Senri is 30B HP in SR3. There’s no way this guy chipped down 10B HP on the first turn.
No way I’m getting that “Stellar” title right now. Lol. The team that I ventured furthest with was my Nadeko x Nautilus team. I’ll continue to tweak my team since the damage is there and I can spank the first few floors but once I hit Minerva or Pavarti, I hit the wall. After seeing the coming damage absorb/attribute absorb that come after that I’ll need to rework my team so I can have an assist ready at that point as to not be nuked by an execution. First time I’ve ever read about what a full dungeon consisted of since I usually just dive in, but this is super thorough and very nicely written. I’ll continue to try and beat WOC 3 before I attempt the timed version.
Is there dungeon info on Ilmina? How do I access it?
Not necessarily dungeon info, but rather there is enemy spawn info.
Excellent guide! It’s wonderful to see something so indepth when other NA resources on dungeons have been slacking lately. 🙂 Sometimes you can go in blind and hope for the best, but this is VERY much not the case!
Terrifying dungeon, though: I’ll be genuinely impressed if I ever see anyone NA-side with the title.
I had decently high hopes for my Mikage build, but the amount of “super resolve + attribute/damage absorb” spawns is… not great! I run into the “no space for necessary skills when I need to haste into spinners by turn 2” problem, lol.
Best of luck to anyone seriously trying for the title!
SCREWWWWW this dungeon. Its on some whale-ish Rng bull. Even with a fully levelled,awoken and assisted nautilus team I sometimes make it to the 5th floor and other times I am outright murdered by the first floor.
I’ve gotten to Balden but that’s about it lol. I highly doubt I’ll get the title but I’ll just keep trying Shura 3 itself and ignore the timed one unless I get better that dungeon.
If you still have no skyfall debuff from ex: Albrecht when you get to 14, Red dragon will hit you for about 350k rather than overwrite the other skyfall with his own. Found this out the hard way and died to his next hit cause I got trolled on heal orbs coming out of 13, which I thought was okay cause I had enough hp to survive a hit, but not two.