Illusory World of Carnage – Stellar Stage of the Supreme (Full Dungeon Info)

| Jun. 15, 2021 | 16,292 views |   21    
also helped!

Introduction

With the recent announcement heralding the arrival of the final floor in Illusory World of Carnage and the subsequently impending timed challenge for the title of Stardra, I’m sure players are wondering what exactly they will face in the fearsome dungeon that had Japan’s best scratching their heads in confusion and slamming their desks in frustration. Of course, there are existing resources available if one chose to research the dungeon, but Skyozora is in Chinese and Ilmina is incredibly difficult to decipher. Therefore, I did all the arduous work in advance in researching enemy spawns and their respective movesets and successfully created a dungeon breakdown in English! Hooray! Now we have a crisp and clear image of how painfully brutal this dungeon is!

Shoutouts to Skyozora and Ilmina; without those two resources, this would have not been possible. Remember that the dungeon requires all attributes to enter, and that the title challenge has a timer of an hour and a half. Good luck and have fun, title chasers!

F1: Base Carbuncles

  Type HP DEF
2,500,000,000 15,000,000
2,500,000,000 15,000,000
2,500,000,000 15,000,000
2,500,000,000 15,000,000
6,000,000,000 25,000,000
: ≥ 50% HP

Preemptives

  • : 15T
  • : 20T
  • : 5T (Top Row)
  • : 2T
  • : 10T +20% Skyfall

Normal Moves

  • : 75,500 Damage (2 Hits)
  • : Create 3 Each of , 75,500 Damage
  • : 728,000 Damage (2 Hits) Every 5 Turns

Conditional Moves

  • : Only Enemy Remaining 9x ATK
  • : Only Enemy Remaining Turn Counter = 1, Immediately Takes Turn
  • : After 15 Turns Color Change, Execute
  • : After 3 Moves Color Change, Execute

F2: RBG Golems

  Type HP DEF
4,000,000,000 50,000,000
6,000,000,000 75,000,000
4,000,000,000 50,000,000
: @ 50% HP

Preemptives

  • : 100% Gravity
  • : 10T 0.25x Debuff
  • : 5T 0.25x Debuff

Normal Moves

  • : Color Change, 102,000 Damage
  • : Color Change, 295,000 Damage Every 2 Turns

Conditional Moves

  • : Only Enemy Remaining 9x ATK
  • : After 15 Turns Color Change, Execute

F3: LD Golems + Dryad

  Type HP DEF
4,000,000,000 50,000,000
500,000,000 500,000,000
4,000,000,000 50,000,000
: @ 50% HP : @ 1% HP

Preemptives

  • : 5T +20% Skyfall
  • : 10T Color Absorb Shield (Random)
  • : 4T + 90,480 Damage

Normal Moves

  • : Color Change, 113,100 Damage
  • : Create 3 , 158,000 Damage

Conditional Moves

  • : Only Enemy Remaining 9x ATK
  • : After 15 Turns Color Change, Execute

F4: Knights

  Type HP DEF
4,000,000,000 15,000,000
4,000,000,000 15,000,000
4,000,000,000 15,000,000
OR OR 4,000,000,000 15,000,000
: ≥ 50% HP

Preemptives

  • : 5T
  • : Creates (Pattern)
  • : 2T / 3T (Leftmost Column) if [7×6] Board
  • : 5T (Pattern)
  • : 246,900 Damage (3 Hits)

Normal Moves

  • : Create 1 , 82,300 Damage
  • : Create 1 , 82,300 Damage
  • : Create 1 , 82,300 Damage
  • : Create 1 , 82,300 Damage
  • : Create 1 , 82,300 Damage

Conditional Moves

  • : Only Enemy Remaining 9x ATK
  • : After 15 Turns Color Change, Execute

F5: RBG Carbuncles

  Type HP DEF
5,000,000,000 25,000,000
500,000,000 25,000,000
5,000,000,000 25,000,000
: @ 50% HP : @ 1% HP

Preemptives

  • : 10T 0.25x Debuff
  • : 3T (2×1)
  • : 5T +20% Skyfall

Normal Moves

  • : 107,000 Damage (2 Hits)
  • : 187,000 Damage (2 Hits)

Conditional Moves

  • : Only Enemy Remaining 9x ATK
  • : After 15 Turns Color Change, Execute

F6: LD Carbuncles + RB Slimes

  Type HP DEF
6,000,000,000 50,000,000
5,000,000,000 25,000,000
5,000,000,000 25,000,000
10,000,000 2,000,000,000
: @ 50% HP

Preemptives

  • : 10T (Full Board)
  • : 2T
  • : 99T (300M)
  • : 6T

Normal Moves

  • : Create 5 , 714,600 Damage Every Four Turns
  • : 103,100 Damage (2 Hits)
  • : Create 5 , 95,700 Damage

Conditional Moves

  • : Only Enemy Remaining 9x ATK
  • : Only Enemy Remaining Turn Counter = 1, Immediately Takes Turn
  • : After 15 Turns Color Change, Execute
  • : After 3 Moves Color Change, Execute

F7: Egg Machines (1 of 3 Possible Spawns)

PEMDra (3 Pulls)

  Type HP DEF
10,000,000 50,000,000
: @ 50% HP

Preemptive

  • 3T
  • Unable To : 10T (100M), Convert , 909,000 Damage
    • If 0 : 454,000 Damage

Normal Moves

  1. Spawn 1 , 454,500 Damage, Change 1 Random Att. to
  2. Spawn 2 , 1T , 431,775 Damage
  3. Spawn 3 , 477,225 Damage (3 Hits)

Conditional Moves

  • 50% HP: 999T , 999T (99%), 583,605 Damage (3 Hits)
  • ≤ 15% HP: Color Change, 4,545,000 Damage (10 Hits)
  • After 15 Turns: Color Change, Execute

Misc.

  • Drops (1 of 3):

REMDra (5 Pulls)

  Type HP DEF
10,000,000 50,000,000
: @ 50% HP

Preemptive

  • 3T
  • Unable To : Create (Full Board),  Full Board

Normal Moves

  1. Spawn 1 , Full Board, 484,800 Damage
  2. Spawn 2 , 1T , 460,560 Damage
  3. Spawn 3 , 1T +25% Skyfall, 509,040 Damage

Conditional Moves

  • ≤ 50% HP: 999T , 999T (99%), 625,392 Damage (3 Hits)
  • ≤ 15% HP: Color Change, 4,848,000 Damage (10 Hits)
  • After 15 Turns: Color Change, Execute

Misc.

  • Drops (1 of 3):

Diamond REMDra (10 Pulls)

  Type HP DEF
10,000,000 50,000,000
: @ 50% HP

Preemptive

  • 3T
  • Unable to : 999T (100M), Create (Full Board), 755,100 Damage

Normal Moves

  1. Spawn 1 , Create 3 1T (1 Sec), 503,400 Damage
  2. Spawn 2 , 1T , 478,230 Damage
  3. Spawn 3 , Full Board, 528,570 Damage

Conditional Moves

  • ≤ 50% HP: 999T , 999T (99%), 649,386 Damage (3 Hits)
  • ≤ 15% HP: Color Change, 5,034,000 Damage
  • After 15 Turns: Color Change, Execute

Misc.

  • Drop:

F8: Minerva or Parvati (1 of 2 Possible Spawns)

Super Reincarnated Minerva

  Type HP DEF
15,000,000,000 25,000,000
: ≥ 14% HP

Preemptive

  • 999T (≥800M)
  • 5T (1×2)
  • 99T +50% Skyfall
  • 262,080 Damage

Normal Moves

  1. Spawn 7 , 327,600 Damage (4 Hits)
  2. 2T (15 Orbs), 327,600 Damage (4 Hits)

Conditional Moves

  • < 14% HP: Create (1st, 3rd, 5th Rows), 1,638,500 Damage
  • After 15 Turns: Color Change, Execute

Super Reincarnated Parvati

  Type HP DEF
15,000,000,000 25,000,000
: ≥ 14% HP

Preemptive

  • 999T (≥800M)
  • 10T
  • 335,500 Damage
  • 3T 0x Debuff

Normal Move

  • Create (Middle Two Columns), 167,750 Damage
    Change , 167,750 Damage

Conditional Moves

  • < 50% HP: Create (Full Board), 503,250 Damage, 1T 0x Debuff
  • < 14% HP: Create (Full Board), 1,677,500 Damage
  • After 15 Turns: Color Change, Execute

F9: Tsukuyomi or Andromeda (1 of 2 Possible Spawns)

Super Reincarnated Tsukuyomi

  Type HP DEF
10,000,000,000 25,000,000
: ≥ 20% HP

Preemptive

  • (Absorb ≤ 9 Combo)
  • 4T +20% Skyfall

Normal Move

  • Create (Leftmost Column), 184,030 Damage
    1T (10 Orbs), 150,570 Damage

Conditional Moves

  • < 20% HP: 1,673,000 Damage (10 Hits)
    • Will also occur after four turns have passed.
  • After 15 Turns: Color Change, Execute

Super Reincarnated Andromeda

  Type HP DEF
10,000,000,000 50,000,000
: ≥ 20% HP

Preemptive

  • 999T
  • 150% Gravity
  • Create 3

Normal Moves

  1. Full Board, 313,700 Damage
  2. Create 1 Orb Each of , 298,015 Damage

Conditional Moves

  • < 50% HP: Create (Full Board), 250,960 Damage
  • < 20% HP: 1,254,800 Damage (4 Hits)
  • After 15 Turns: Color Change, Execute

F10: Amenominakanushi or Baldin (1 of 2 Possible Spawns)

Mega Awoken Amenominakanushi

  Type HP DEF
10,000,000,000 100,000,000
: ≥ 20% HP

Preemptive

  • 999T
  • Change , 1,307,200 Damage
    • If unable to use, 326,800 Damage.
  • 1T +15% Skyfall

Normal Move Loop

  1. 1T +15% Skyfall, , 326,800 Damage
  2. 1T +15% Skyfall, , 326,800 Damage
  3. 1T +15% Skyfall, , 326,800 Damage
  4. 1T +15% Skyfall, Orbs, 326,800 Damage
  5. 1T +15% Skyfall, Orbs, 326,800 Damage

Conditional Moves

  • < 20% HP: 1,634,000 Damage (5 Hits)
  • After 15 Turns: Color Change, Execute

Mega Awoken Baldin

  Type HP DEF
15,000,000,000 1,000,000,000
: ≥ 14% HP

Preemptive

  • 999T
  • 10T
  • 10T

Normal Moves

  1. 5T (2 Random Targets), 167,550 Damage
    2T (10 Orbs), 167,550 Damage
  2. Change Random Att. to , 335,100 Damage
    Spawn (Middle Row)

Conditional Moves

  • < 50% HP: 10T , 120% Gravity
  • < 14% HP: 1,675,000 Damage (5 Hits)
    • Will also occur after ten turns have passed.
  • After 15 Turns: Color Change, Execute

F11: Gremory / Ilm / Grandis (1 of 3 Possible Spawns)

Mega Awoken Gremory

  Type HP DEF
14,000,000,000 60,000,000
: ≥ 15% HP

Preemptive

  • 999T
  • 1T (100,000)
  • 10T 0.5x Debuff

Normal Moves

  1. 1T (0.5x), 4T 0.5x Debuff, 169,500 Damage
  2. 1T (100,000), 4T 0.5x Debuff, 169,500 Damage

Conditional Moves

  • < 15% HP: 1,695,000 Damage (5 Hits)
  • After 15 Turns: Color Change, Execute

Mega Awoken Ilm

  Type HP DEF
16,000,000,000 35,000,000
: ≥ 13% HP

Preemptive

  • 999T
  • Create (Full Board)
  • 401,400 Damage
  • Create (Pattern)

Normal Moves

  1. Change Random Att. to , 167,250 Damage
    , 167,250 Damage
  2. Change Random Att. to , 167,250 Damage
    , 167,250 Damage

Conditional Moves

  • < 13% HP: 2,007,000 Damage
  • After 15 Turns: Color Change, Execute

Grandis

  Type HP DEF
12,000,000 3,300,000,000
: @ 50% HP

Preemptive

  • 1T

Normal Move

  • 812,500 Damage

Conditional Moves

  • < 50% HP: Spawn 2 1T (1 Sec)
  • After 15 Turns: Color Change, Execute

F12: Fenrir Viz / Dark Metatron / Senri / Albrecht (1 of 4 Possible Spawns)

Mega Awoken Fenrir Viz

  Type HP DEF
15,000,000,000 75,000,000
: ≥ 14% HP

Preemptive

  • 999T
  • 2T (50%)
  • 10T 0.25x Debuff

Normal Move

  • 341,000 Damage (4 Hits)

Conditional Moves

  • On 2nd Turn:
    • ≥ 76% HP: 999T (Absorb ≤ 9 Combo), 10T 0.25x Debuff
    • ≤ 75% HP: 999T 1.5x ATK , 999T Shield (≥1B Damage)
  • < 14% HP: 1,705,000 Damage (5 Hits)
  • After 15 Turns: Color Change, Execute

Mega Awoken Dark Metatron

  Type HP DEF
20,000,000,000 25,000,000
: ≥ 10% HP

Preemptive

  • 999T
  • 999T (Absorb ≤ 7 Combo)
  • 8T

Normal Moves

  1. 10 Orbs, 327,085 Damage
  2. Full Board, 344,300 Damage

Conditional Moves

  • < 50% HP: 999T 1.5x ATK , 10 Orbs, 516,450 Damage
  • < 10% HP: 1,721,500 Damage (10 Hits)
  • After 15 Turns: Color Change, Execute

Senri

  Type HP DEF
30,000,000,000 40,000,000
: ≥ 7% HP

Preemptive

  • 999T
  • Create (Full Board)
  • 258,640 Damage
  • 10T +15% Skyfall

Normal Move

  • Change , 484,950 Damage
    • No Hazards: 323,300 Damage (2 Hits)

Conditional Moves

  • On 10th Turn: 999T 1.5x ATK , 10T +15% Skyfall
  • < 7% HP: 1,939,800 Damage (6 Hits)
  • After 15 Turns: Color Change, Execute

Albrecht

  Type HP DEF
22,000,000,000 50,000,000
: ≥ 9% HP

Preemptive

  • 999T
  • 5T +20% Skyfall
  • 1T
  • 303,120 Damage

Normal Move

  1. 1T , 303,120 Damage
  2. Spawn (4 Random), 336,800 Damage

Conditional Moves

  • < 50% HP: Spawn 4 10T (1 Sec), 336,800 Damage, 10T
  • < 9% HP: 1,684,000 Damage (5 Hits)
  • After 15 Turns: Color Change, Execute

F13: Raphael / Gorkaos / Gorfeis (1 of 3 Possible Spawns)

Super Reincarnated Raphael

  Type HP DEF
12,000,000,000 0

Preemptive

  • 999T

Normal Move

  • 1T , 1,917,000 Damage (5 Hits)

Gorkaos

  Type HP DEF
5,000,000,000 1,000,000,000
: ≥ 40% HP

Preemptive

  • 7T Absorb Shields
  • 7T 0.25x Debuff
  • 2T

Normal Move Order

  1. 1T 0.25x Debuff, 372,685 Damage
  2. 1T (Absorb ≤ 7 Combo), 392,300 Damage
  3. 1T , 353,070 Damage
  4. 1T Pattern (0.5 Sec), 431,530 Damage
  5. 150% Gravity
  6. 1-2T (All Cards), 411,915 Damage
  7. 19,222,700 Damage (7 Hits)

Gorfeis

  Type HP DEF
5,000,000,000 1,000,000,000
: ≥ 40% HP

Preemptive

  • 7T Absorb Shields
  • 7T 0.25x Debuff
  • 2T

Normal Move Order

  1. 1T (Absorb ≤ 7 Combo), 391,800 Damage
  2. 1T 0.25x Debuff, 372,210 Damage
  3. 1T Pattern (0.5 Sec), 430,980 Damage
  4. 1T , 352,620 Damage
  5. 1-2T (All Cards), 411,390 Damage
  6. 150% Gravity
  7. 19,198,200 Damage (7 Hits)

F14: Ryuunsai / Kyozansai (1 of 2 Possible Spawns)

Ryuunsai

  Type HP DEF
25,000,000,000 0
: ≥ 8% HP

Preemptive

  • 999T
  • 999T (≥1.2B)
  • 999T (Absorb ≤ 8 Combo)

Normal Moves

  1. Change , 196,750 Damage
    Spawns 3 1T (1 Sec), 196,750 Damage
  2. 100% Gravity
    1T 0.5x Debuff, 196,750 Damage
  3. 236,100 Damage (3 Hits)
    1T 0.5x Debuff, 177,075 Damage

Conditional Moves

  • < 50% HP: 99T 0.25x Debuff, 10T
  • On 10th Turn: 7,870,000 Damage (10 Hits)

Kyozansai

  Type HP DEF
30,000,000,000 0
: ≥ 7% HP

Preemptive

  • 999T
  • 999T (≥1.5B)
  • 99T

Normal Moves

  1. Change , 193,850 Damage
    Spawns 3 1T (1 Sec), 193,850 Damage
  2. 100% Gravity
    1T 0.5x Debuff, 193,850 Damage
  3. 232,620 Damage (3 Hits)
    1T 0.5x Debuff, 174,465 Damage

Conditional Moves

  • < 50% HP: 99T 0.25x Debuff, 10T
  • On 10th Turn: 7,754,000 Damage (10 Hits)

F15: Light / Dark Hexazeon + Augites

  Type HP DEF
10,000,000,000 200,000,000
5,000,000,000 10,000,000
2,500,000,000 1,000,000,000

Green Augite

Preemptive (1 of 3 Possible Options)

  1. 2T (≥1B)
  2. 2T (≥1B)
  3. 2T Random Color Absorb Shield

Normal Move (1 of 3 Possible Options)

  1. 2T (≥1B)
  2. 2T (≥1B)
  3. 2T Random Color Absorb Shield

Conditional Moves

  • ≤ 3 Enemies (1 of 3 Possible Options)
    1. 2T (≥1B), 2T , 203,700 Damage
    2. 2T (≥1B), 2T , 203,700 Damage
    3. 2T Random Color Absorb Shield, 2T , 203,700 Damage

Misc.

  • Moves Every 2 Turns

Yellow Augite

Preemptive

  • 382,000 Damage

Normal Move

  • 382,000 Damage

Conditional Move

  • Every 5 Turns: 1T , 382,000 Damage

Dark Augite

Preemptive

Normal Moves

  • ≥ 1 Revive: Skip Turn
  • 0 Revives:
    1. 15 Orbs, 298,400 Damage
    2. 358,080 Damage

Conditional Moves

  • ≤ 3 Enemies (≥ 1 Augite Dead): Revive Dead Augite
    • Only 3 Revives
    • ≤ 2 Enemies: Revive Both Augites (Unless 1 Revive Left)
  • 0 Revives and 2 Enemies (Green and Yellow Augite Dead): Remove
  • On 10th Turn:
    • 3 Revives Left: Color Change, 29,840,000 Damage
    • 2 Revives Left: Remove , 1,193,600 Damage
    • 1 Revive Left: 596,800 Damage
    • 0 Revives Left: 358,080 Damage

Light Hexazeon

  Type HP DEF
100,000,000,000 0

Preemptive

Normal Moves

  • Augites Alive:
    1. 1T 0.5x Debuff
    2. 1T 0.5x Debuff
    3. 1T 0.5x Debuff
  • ≥ 50% HP:
    1. Spawn 2 1T (1 Sec), 446,710 Damage
    2. 1T 0.5x Debuff, 385,795 Damage
    3. 1T 0.5x Debuff, 406,100 Damage
    4. 15 Orbs, 426,405 Damage
    5. 487,320 Damage (6 Hits)
  • < 50% HP:
    1. Color Change ( ), Spawn 2 1T (1 Sec), 446,710 Damage
    2. Color Change ( ), 1T 0.5x Debuff, 385,795 Damage
    3. Color Change ( ), 1T 0.5x Debuff, 406,100 Damage
    4. Color Change ( ), 15 Orbs, 426,405 Damage
    5. Color Change ( ), 487,320 Damage (6 Hits)

Conditional Moves

  • Green and Yellow Augites Dead:
  • All Augites Dead: Remove , Full Board
  • < 50% HP: 15T , 1,023,372 Damage (6 Hits)
  • < 2% HP: Dispel Buffs, Color Change ( ), 14,619,600 Damage (6 Hits)
  • Turn Priority Moves:
    • After 6th Turn: 406,100 Damage
    • After 12th Turn: 426,405 Damage
    • After 18th Turn: 446,710 Damage
    • After 24th Turn: 487,320 Damage
    • After 30th Turn: 507,625 Damage
    • After 36th Turn: 527,930 Damage
    • After 42nd Turn: 548,235 Damage
    • After 48th Turn: 568,540 Damage
    • After 52nd Turn: 588,845 Damage
    • After 60th Turn: 609,150 Damage
    • After 65th Turn: 6,091,500 Damage
      • Repeat Every 6 Turns Afterwards

Dark Hexazeon

  Type HP DEF
100,000,000,000 0

Preemptive

Normal Moves

  • Augites Alive:
    1. 1T 0.5x Debuff
    2. 1T 0.5x Debuff
    3. 1T 0.5x Debuff
  • ≥ 50% HP:
    1. Spawn 2 1T (1 Sec), 446,710 Damage
    2. 1T 0.5x Debuff, 385,795 Damage
    3. 1T 0.5x Debuff, 406,100 Damage
    4. 15 Orbs, 426,405 Damage
    5. 487,320 Damage (6 Hits)
  • < 50% HP:
    1. Color Change ( ), Spawn 2 1T (1 Sec), 446,710 Damage
    2. Color Change ( ), 1T 0.5x Debuff, 385,795 Damage
    3. Color Change ( ), 1T 0.5x Debuff, 406,100 Damage
    4. Color Change ( ), 15 Orbs, 426,405 Damage
    5. Color Change ( ), 487,320 Damage (6 Hits)

Conditional Moves

  • Green and Yellow Augites Dead:
  • All Augites Dead: Remove , Full Board
  • < 50% HP: 1T , 15T +20% Skyfall, 360% Gravity, 203,050 Damage
  • < 2% HP: Dispel Buffs, Color Change ( ), 14,619,600 Damage (6 Hits)
  • Turn Priority Moves:
    • After 6th Turn: 406,100 Damage
    • After 12th Turn: 426,405 Damage
    • After 18th Turn: 446,710 Damage
    • After 24th Turn: 487,320 Damage
    • After 30th Turn: 507,625 Damage
    • After 36th Turn: 527,930 Damage
    • After 42nd Turn: 548,235 Damage
    • After 48th Turn: 568,540 Damage
    • After 52nd Turn: 588,845 Damage
    • After 60th Turn: 609,150 Damage
    • After 65th Turn: 6,091,500 Damage
      • Repeat Every 6 Turns Afterwards

21 Replies to “Illusory World of Carnage – Stellar Stage of the Supreme (Full Dungeon Info)”

  1. Glad to see this. Been waiting to release my Google Docs breakdown (via reddit) until the English names for the dungeon / spawns were available.

    I can post here as well unless that would be viewed as spam or self-promoting.

  2. Skyozora doesn’t seem to mention the 1,673,000 occurring on turns ten and above for Tsukuyomi — did you see in in a playthrough? Do other spawns besides Baldin perhaps do this?

    1. It starts after the fourth turn, and I believe I have seen it in playthroughs (although it’s been a while since I did the actual moveset verification, as most of my work on the article was actually formatting it for readability). I’ll check again just to make sure. I’m pretty sure Skyozora is incorrect here as well, but Ilmina covers the turn-based priority move.

      1. I haven’t found it in a playthrough yet, but it does seem like the players are trying to avoid that fourth turn with delays/bursts right before the attack would be seen.

        If it’s accurate it may naturally be harder to find as if it happens it may be a game over and not uploaded.

        I was able to confirm however that if it exists, it’s literally for the 4th turn and above, and not just in absence of the 4 turn blind skyfall debuff (a player with cross awakening cleared it and Tsukuyomi did the regular sequence) This is unlike for example the enemy in Gilles Descended that hits hard when there isn’t poison skyfall.

  3. From a few JP playthroughs I (erroneously?) reversed leader skill damage reduction from the damage seen received in the run to approximate Senri’s attacks do ~218,230 and ~145,490 inexplicably (Even though skyozora has 484,950 and 323,300 listed)

    Do you have any information on that? One of the more confusing things to research when making the breakdown.

      1. What is that assertion based on?

        I can show you my sources, assuming my hyperlinks won’t get filtered out.

        Could it be, because I don’t know Japanese, the videos in question are actually the “easy” version of the dungeon I’ve heard about?

      2. Double Kio Pairing:

        17,822 damage for the two hit attack.
        Reversing leader damage reduction:
        17,822 / 0.35 / 0.35 = ~145,490

        Captain Marvel x Cat Girl:

        54,558 damage for the two hit attack.
        Reversing leader damage reduction:
        54,558 / 0.75 / 0.5 = ~145,490

        1. I’m not sure what version this is, but Senri is 30B HP in SR3. There’s no way this guy chipped down 10B HP on the first turn.

  4. No way I’m getting that “Stellar” title right now. Lol. The team that I ventured furthest with was my Nadeko x Nautilus team. I’ll continue to tweak my team since the damage is there and I can spank the first few floors but once I hit Minerva or Pavarti, I hit the wall. After seeing the coming damage absorb/attribute absorb that come after that I’ll need to rework my team so I can have an assist ready at that point as to not be nuked by an execution. First time I’ve ever read about what a full dungeon consisted of since I usually just dive in, but this is super thorough and very nicely written. I’ll continue to try and beat WOC 3 before I attempt the timed version.

  5. Excellent guide! It’s wonderful to see something so indepth when other NA resources on dungeons have been slacking lately. 🙂 Sometimes you can go in blind and hope for the best, but this is VERY much not the case!

    Terrifying dungeon, though: I’ll be genuinely impressed if I ever see anyone NA-side with the title.
    I had decently high hopes for my Mikage build, but the amount of “super resolve + attribute/damage absorb” spawns is… not great! I run into the “no space for necessary skills when I need to haste into spinners by turn 2” problem, lol.

    Best of luck to anyone seriously trying for the title!

  6. SCREWWWWW this dungeon. Its on some whale-ish Rng bull. Even with a fully levelled,awoken and assisted nautilus team I sometimes make it to the 5th floor and other times I am outright murdered by the first floor.

    1. I’ve gotten to Balden but that’s about it lol. I highly doubt I’ll get the title but I’ll just keep trying Shura 3 itself and ignore the timed one unless I get better that dungeon.

  7. If you still have no skyfall debuff from ex: Albrecht when you get to 14, Red dragon will hit you for about 350k rather than overwrite the other skyfall with his own. Found this out the hard way and died to his next hit cause I got trolled on heal orbs coming out of 13, which I thought was okay cause I had enough hp to survive a hit, but not two.

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