Gundam Collab 2024

Send all your stones into the Space with Gundam Collab getting a rerun! This time, there will be 2 REMs for how much characters we have!

WE ARE GUNDAM DA!!!!

2 REM Line Up

Because of all the new cards, in this run Gundam Collab will be divided into 2 REMs. Line up is as following:

Rarity Gundam REM 1 Gundam REM 2
★8 Gundam Unicorn Gundam
God Gundam
Justice Gundam
★7 Char’s Zaku
Zeta Gundam
ZZ Gundam
Wing Gundam
Aile Strike Gundam
Gundam Exia
Gundam Barbatos
Force Impulse Gundam
Ξ Gundam
Gundam Aerial Rebuild
Master Gundam
★6 Gouf
The-O
Qubeley
Gundam Epyon
Providence
Union Flag Custom II
Gundam Kimaris
Gundam Spiegel
Penelope
Darilbalde
Michaelis
Sinanju
Kshatriya
Lacus Clyne & Eternal
★5 Dom
Gelgood
Rick Dias
Geara Doga
GINN
Geara Zulu
ReZEL
Gustav Karl
Messer Type-F01
Beguir-Pente
Stark Jegan
★4 GM
Zaku II
Z’Gok
Death Army
Windam

Login Stamp

  • 2 REM1 pulls (on Day 4 and Day 7 respectively)
  • 2 REM2 pulls (on Day 1 and Day 10 respectively)
  • Other mats such as rainbow py, latent unlock tama, SSG and more!

Magic Stone and Gacha Bundle

Available: 4/18 (Thu) 10:00 – 5/6 (Mon) 9:59 JST

As usual, all the bundles are only purchasable for 1 time, except for the cheapest bundle that will reset on 2nd half of the event. Period is as following:

  • Period 1: 4/18 (Thu) 10:00 – 4/27 (Sat) 9:59 JST
  • Period 2: 4/27 (Sat) 10:00 – 5/6 (Mon) 9:59 JST
  #1 #2 #3 #4
Bundle 3 Magic Stone + Gacha Set
魔法石3個+ガンダムシリーズガチャ
*Refreshes on Period #2
3 Magic Stone + Gacha Set
魔法石3個+ガンダムシリーズ2ガチャ
*Refreshes on Period #2
20 Magic Stones + Guaranteed Aile Striker Gundam Set
魔法石20個+確定 エールストライクガンダムガチャ
20 Magic Stones + Guaranteed Gundam Aerial Rebuild Set
魔法石20個+確定 ガンダム・エアリアル(改修型)ガチャ
Price 320 yen
($3 USD)
320 yen
($3 USD)
2,400 yen
($20 USD)
2,400 yen
($20 USD)
# of Stones x 3 x 3 x 20 x 20
Gacha lineup All (★8, ★7, ★6, ★5 and ★4) in REM1 All (★8, ★7, ★6, ★5 and ★4) in REM2 [9742] Aile Strike Gundam only, comes with Orb Skin #1 [11144] Gundam Aerial Rebuild only, comes with Orb Skin #2
  #5 #6 #7 #8
Bundle 30 Magic Stones + Guaranteed Gundam Set
魔法石30個+確定 ガンダムガチャ
30 Magic Stones + Guaranteed Unicorn Gundam Set
魔法石30個+確定 ユニコーンガンダムガチャ
30 Magic Stones + Guaranteed God Gundam Set
魔法石30個+確定 ゴッドガンダムガチャ
30 Magic Stones + Guaranteed Justice Gundam Set
魔法石30個+確定 ジャスティスガンダムガチャ
Price 3,600 yen
($30 USD)
3,600 yen
($30 USD)
3,600 yen
($30 USD)
3,600 yen
($30 USD)
# of Stones x 30 x 30 x 30 x 30
Gacha lineup [9722] Gundam only, comes with BGM set and Bundle-only BGM set [11122] Unicorn Gundam only, comes with BGM set and Bundle-only BGM set [11126] God Gundam only, comes with BGM set and Bundle-only BGM set [11130] Justice Gundam only, comes with BGM set and Bundle-only BGM set

Orb Skin

Obtain the following cards to unlock different orb skin:

  • Orb Skin #1: [9742] Aile Striker Gundam
  • Orb Skin #2: [11144] Gundam Aerial Rebuild

 

BGM

Obtain Gundam to unlock the following BGM:

Buy the Gundam BGM Bundle to unlock the following BGM set:

Obtain Unicorn Gundam to unlock the following BGM:

Buy the Unicorn Gundam BGM Bundle to unlock the following BGM set:

Obtain God Gundam to unlock the following BGM:

Buy the God Gundam BGM Bundle to unlock the following BGM set:

Badge

Obtain Justice Gundam for the first time to unlock the following badge:

Effect: +15% HP & RCV, +50% ATK for Gundam Collab Cards

Monster Exchange

WIP

Collab Dungeons

Gundam Series

  • 3 Difficulties
  • Gundam Collab Cards will have stat boosted in the dungeon
  • Drops Gundam Collab event medals that can be used in Exchange
  • Clear Expert difficulty for the first time to receive 1x Gundam Collab REM1 free pull

Gundam Series Rush 1

  • Rush Dungeon
  • 3P available!
  • Gundam Collab Stats have boosted stats in the dungeon
  • Clear for the first time to receive 1x 5★ or above Gundam Collab REM1 pull and Kira Yamato 4P Icon
  • Use Gundam Collab Cards as Leader to boost the drop rate to 100%!! (All players in multiplayer need to use Gundam Collab cards to get 100% drop rate)

Gundam Series Rush 2

 

  • Rush Dungeon
  • 3P available!
  • Gundam Collab Stats have boosted stats in the dungeon
  • Clear for the first time to receive 1x 5★ or above Gundam Collab REM2 pull and 1x Event Medal Black
  • Use Gundam Collab Cards as Leader to boost the drop rate to 100%!! (All players in multiplayer need to use Gundam Collab cards to get 100% drop rate)

Neo Zeong Descended

  • 3P version available
  • Gundam Collab Cards have boosted stats in the dungeon!
  • Clear for the first time to receive 1x Gundam Collab REM2 pull and “Vist Foundation” Title!
  • How the title looks:

Devil Gundam Descended

  • Devil Gundam will release on the 2nd half of the event, which is 4/26 (Fri) 18:00 JST!!!
  • Gundam Collab Cards have boosted stats in the dungeon!
  • Clear for the first time to receive 1x 6★ or above Gundam Collab REM2 pull and “G” Title!
  • How the title looks:

Gundam Aerial Descended

  • Tomato Descended!
  • Gundam Collab Cards will have stat boosted in the dungeon
  • Clear for the first time to receive 1x 5★ or above Gundam Collab REM1 free pull

Title Challenge

 

  • Two title challenges available: Earth Federation Force and Zeon Army
  • Clear the two dungeons to receive respective titles!
  • How it looks:
  •  

Zeong Descended

  • No Dupes dungeon restriction!
  • Gundam Collab cards will have stat boosted in the dungeon
  • Drops Gundam Collab event medals as well
  • Clear for the first time to receive 1x Event Medal – Black and 1 bil EXP

New Cards

[11122] Unicorn Gundam
Machine / Attacker

Active Skill: For 1 turn, change board size to 7×6; Charge allies’ active by 3 turns; Transform to [11123] for the rest of the dungeon (36 max CD)

Leader Skill: 12x ATK, reduce dmg taken by 50%, +2 combo and deals 1 fix dmg when fire and light attack; 2.2x all stats for Machine type

[11123]// Unicorn Gundam Destroy Mode (Transform)
Machine / Attacker

Active Skill: For 1 turn, 2x ATK for self; For 1 turn, change self dmg cap value to 8,500,000,000; Unlock all orbs; Create 5 fire, light and heart orbs (2 max CD)

Leader Skill: 20x ATK, reduce dmg taken by 50%, +4 combo and deals 5,000,000 fix dmg when fire and light attack; 2.5x all stats for Machine type

[11124] Banagher Links (Assist evo)
Balanced

Active Skill: Delay enemies’ next move by 2 turns; For 2 turns, 4x RCV and orb move time; For 2 turns, 4x ATK for self; Charge allies’ active by 2 turns (15 max CD)

Leader Skill: None

[11125] Beam Magnum (Assist evo)
Machine

Active Skill: For 1 turn, bypass dmg void shield; Deals 2,000,000,000 fix dmg to 1 enemy (30 max CD)

Leader Skill: None

★8 Rarity Card

[11126]/ God Gundam
Machine / Attacker

Active Skill: For 3 turns, enhanced skyfall appear by 100%; For 3 turns, bypass att. and dmg absorb shield; Transform to [11127] for the rest of the dungeon (36 max CD)

Leader Skill: [12 sec move time] Reduce dmg taken by 75% when matching 2+ fire combo; 35x ATK, +2 combo and deals 1 fix dmg when matching 3+ fire combo

[11127]// God Gundam Meikyoshisui (Transform)
Machine / Attacker

Active Skill: For 1 turn, 2x ATK for self; For 1 turn, change self dmg cap value to 7,500,000,000; Create 6 fire orbs (1 max CD)

Leader Skill: [12 sec move time] Reduce dmg taken by 80% when matching 2+ fire combo; 55x ATK, +4 combo and deals 1 fix dmg when matching 3+ fire combo

[11128] Domon Kasshu (Assist evo)
Attacker

Active Skill: For 1 turn, no skyfall; For 1 turn, fire orbs appear more frequently; For 1 turn, change board size to 7×6; Replace all orbs (4 max CD)

Leader Skill: None

[11129] King of Hearts Emblem (Assist evo)
Attacker

Active Skill: Charge allies’ active by 4 turns; For 3 turns, 5x ATK for Fire att.; For 3 turns, change self dmg cap value to 9,000,000,000 (24 max CD)

Leader Skill: None

[11130]/ Justice Gundam
Machine / Attacker

Active Skill: For 1 turn, bypass dmg void shield; For 1 turn, 2x ATK for Fire att.; For 1 turn, change self dmg cap value to 6,000,000,000 (3 max CD)

Leader Skill: [7×6 board] 2.2x all stats for Fire att.; 11x ATK and reduce dmg taken by 50% when matching 2+ fire combo

[11131]/ Infinity Justice Gundam (Uvo)
Machine / Attacker

Active Skill: For 4 turns, change self dmg cap value to 5,000,000,000; Create 1 high-speed roulette that last for 4 turns; Enhance all orbs (4 max CD)

Leader Skill: 35x ATK, reduce dmg taken by 78% and +5 combo when matching 2+ fire combo

[11132]// Infinity Justice Gundam Type II (Revo)
Machine / Attacker

Active Skill: For 1 turn, change self dmg cap value to 5,500,000,000; For 1 turn, 1.5x RCV; Unlock all orbs; Create 4 fire and heart orbs (2 max CD)

Leader Skill: 40x ATK, reduce dmg taken by 35% and deals 10,000,000 fix dmg when matching 2+ fire combo; 3.2x HP and RCV for Fire att.

[11133] Athrun Zala (Assist evo)
Attacker

Active Skill: For 7 turns, reduce dmg taken by 35%; Fully recovers unmatchable, bind and awoken bind status (6 max CD)

Leader Skill: None

[11134] Fatum-00 (Assist evo)
Machine

Active Skill: Delay enemies’ next move by 3 turns; For 3 turns, increase combo by 5; For 3 turns, reduce dmg taken by 50% (12 max CD)

Leader Skill: None

★7 Rarity Card

[11135]/ Force Impulse Gundam
Machine / Attacker

Active Skill: Create 1 roulette that last for 5 turns; For 5 turns, reduce dmg taken by 35%; Charge allies’ active by 1 turn (7 max CD)

Leader Skill: [7×6 board] 3x RCV for Machine type; 24x ATK and reduce dmg taken by 75% when 3+ colors attack

[11136]/ Destiny Gundam (Uvo)
Machine / Attacker

Active Skill: For 1 turn, change self dmg cap value to 8,000,000,000; For 1 turn, 2x orb move time; For 1 turn, 2x ATK for self; Enhance all orbs (3 max CD)

Leader Skill: 38x ATK, reduce dmg taken by 50% and deals 5,000,000 fix dmg when 3+ colors attack; 2.3x HP and RCV for Machine type

[11136]/ Destiny Gundam Spec II (Revo)
Machine / Attacker

Active Skill: For 1 turn, change board size to 7×6; For 1 turn, change self dmg cap value to 9,000,000,000; For 1 turn, bypass dmg absorb and void shield (4 max CD)

Leader Skill: 1.1x HP for Machine type; Reduce dmg taken by 75% when 3+ colors attack; 3x ATK and +1 combo for each 5 connected orbs matched

[11138] Shinn Asuka (Assist evo)
Attacker

Active Skill: For 1 turn, reduce dmg taken by 100%; For 1 turn, change board size to 7×6; For 1 turn, 10x ATK for Machine type (13 max CD)

Leader Skill: None

[11139] Force Silhouette (Assist evo)
Machine

Active Skill: For 2 turns, bypass dmg absorb and void shield; For 2 turns, increase combo by 5; Charge allies’ active by 1 turn (8 max CD)

Leader Skill: None

[11140] Ξ Gundam
Machine / Physical

Active Skill: Fully recovers awoken bind status; Charge allies’ active by 3 turns; Transform to [11141] for the rest of the dungeon (33 max CD)

Leader Skill: 25x ATK, reduce dmg taken by 50% and +3 combo when light and heart attack; 2.2x HP for Machine type

[11141]// Ξ Gundam Flight Form (Transform)
Machine / Physical

Active Skill: For 1 turn, 2x ATK for self; For 1 turn, change self dmg cap value to 6,000,000,000; For 1 turn, bypass att. and dmg absorb shield (3 max CD)

Leader Skill: 45x ATK, reduce dmg taken by 50% and +5 combo when light and heart attack; 2.6x HP for Machine type

[11142] Hathaway Noa (Assist evo)
Balanced

Active Skill: For 2 turns, no skyfall; For 2 turns, change board size to 7×6; Fully recovers unmatchable, bind and awoken bind status (8 max CD)

Leader Skill: None

[11143] Funnel Missile (Assist evo)
Machine

Active Skill: For 2 turns, 3x ATK for self; For 2 turns, change self dmg cap value to 8,000,000,000; For 2 turns, bypass att. and dmg absorb shield (12 max CD)

Leader Skill: None

[11144]/ Gundam Aerial Rebuild
Machine

Active Skill: For 2 turns, bypass att. and dmg absorb shield; For 1 turn, change all member dmg cap value to 5,000,000,000 (6 max CD)

Leader Skill: 35x ATK, reduce dmg taken by 75% and +4 combo when matching 5+ connected water orbs; 1.1x HP and RCV for Machine type

[11145]/ Gundam Calibarn (Uvo)
Machine / Devil

Active Skill: For 1 turn, 0.5x RCV; For 1 turn, 3x ATK for self and Machine type; Fully recovers unmatchable and awoken bind status (4 max CD)

Leader Skill: 35x ATK, reduce dmg taken by 76% and +4 combo when matching 6+ connected dark orbs; 5x RCV for Machine type

[11146] Bit Stave (Assist evo)
Machine

Active Skill: For 2 turns, change Leader dmg cap value to 9,900,000,000; Charge allies’ active by 4 turns (24 max CD)

Leader Skill: None

[11147] Variable Rod Rifle (Assist evo)
Machine

Active Skill: For 3 turns, bypass dmg absorb and void shield; For 3 turns, change board size to 7×6; For 3 turns, 3x orb move time (15 max CD)

Leader Skill: None

[11148]/ Master Gundam
Machine / Attacker

Active Skill: Charge allies’ active by 2 turns; For 3 turns, enhanced orbs appear by 100%; Transform to [11149] for the rest of the dungeon (33 max CD)

Leader Skill: 30x ATK, reduce dmg taken by 75% and deals 1 fix dmg when matching 9+ connected dark orbs

[11149]/ Master Gundam Meikyoshisui (Transform)
Machine / Attacker

Active Skill: Unlock all orbs; Create a 3×3 block of dark orbs; For 1 turn, change self dmg cap value to 12,000,000,000; For 1 turn, bypass combo absorb shield (4 max CD)

Leader Skill: 50x ATK, reduce dmg taken by 80% and deals 5,000,000 fix dmg when matching 9+ connected dark orbs

[11150] Undefeated of the East, Master Asia (Assist evo)
Attacker

Active Skill: Switch position with Leader, use again to switch back; For 2 turns, change self dmg cap value to 9,900,000,000 (19 max CD)

Leader Skill: None

[11151] Fuunsaiki (Assist evo)
Machine

Active Skill: Create fire/dark/heart roulettes on the rightmost column that last for 1 turn; For 1 turn, 10x ATK for Machine type; Charge allies’ active by 1 turn (8 max CD)

Leader Skill: None

★6 Rarity Card

[11152]/ Gundam Spiegel
Machine / Attacker

Active Skill: Create 1 highspeed roulette on top right corner that last for 5 turns; For 1 turn, bypass att. and dmg absorb shield (5 max CD)

Leader Skill: 7x ATK and deals 5,000,000 fix dmg when matching 7+ connected dark orbs; 4.7x all stats for Machine type

[11153] Spiegel Blade (Assist evo)
Machine

Active Skill: Create 1 highspeed roulette that last for 5 turns; For 5 turns, 2x orb move time; For 3 turns, bypass att. and dmg absorb shield (12 max CD)

Leader Skill: None

[11154]/ Penelope
Machine / Physical

Active Skill: For 1 turn, 2x ATK and orb move time; For 1 turn, 2x ATK for Machine type; For 1 turn, change all member dmg cap value to 5,000,000,000 (5 max CD)

Leader Skill: 5.2x all stats when all member rarities are different; 7x ATK for Machine type; Deals 1 fix dmg when 10+ combo

[11155] Fixed Flight Unit (Assist evo)
Machine

Active Skill: For 2 turns, 2x ATK and orb move time; For 2 turns, 2x ATK for all team members; Charge allies’ active by 2 turns (12 max CD)

Leader Skill: None

[11156]/ Darilbalde
Machine / Attacker

Active Skill: Fully recovers unmatchable, bind and awoken bind status; For 1 turn, 2x max HP; For 1 turn, change self dmg cap value to 6,000,000,000 (5 max CD)

Leader Skill: 33x ATK, reduce dmg taken by 50% and +4 combo when matching 2+ fire combo; 2.3x HP and 6x RCV for Machine type

[11157] Beam Javelin (Assist evo)
Machine

Active Skill: For 99 turns, hearts orbs appear as locked; Charge allies’ active by 3 turns (18 max CD)

Leader Skill: None

[11158]/ Michaelis
Machine / Balanced

Active Skill: For 5 turns, change self dmg cap value to 6,000,000,000; For 5 turns, 3x ATK for Machine type; Charge allies’ active by 1 turn (7 max CD)

Leader Skill: 33x ATK, reduce dmg taken by 77%, +2 combo and deals 1 fix dmg when light and heart attack; 4x RCV for Machine type

[11159] Beam Bracer (Assist evo)
Machine

Active Skill: For 1 turn, change all sub dmg cap value to 6,000,000,000; For 1 turn, 10x ATK for Machine type; Charge allies’ active by 1 turn (10 max CD)

Leader Skill: None

[11160]/ Sinanju
Machine / Balanced

Active Skill: For 1 turn, 2x ATK for self; For 1 turn, change self dmg cap value to 8,000,000,000; For 1 turn, reduce dmg taken by 35%; Unlock all orbs; Create 7 fire, dark and heart orbs (3 max CD)

Leader Skill: 33x ATK, reduce dmg taken by 77%, +3 combo and deals 1 fix dmg when fire and dark attack; Orb move time +3 sec

[11161] Rocket Bazooka (Assist evo)
Machine

Active Skill: Delay enemies’ next move by 3 turns; For 3 turns, enhanced orbs appear by 100%; Unlock all orbs; Create 9 fire, dark and heart orbs (13 max CD)

Leader Skill: None

[11162]/ Kshatriya
Machine

Active Skill: For 1 turn, change all member dmg cap value to 6,000,000,000; Unlock all orbs; Change all orbs to wood, dark and heart orbs (6 max CD)

Leader Skill: 35x ATK, reduce dmg taken by 50% and deals 5,000,000 fix dmg when wood and dark attack; 2.4x HP for Machine type

[11163] Kshatriya’s Funnel (Assist evo)
Machine

Active Skill: For 2 turns, no skyfall; For 2 turns, bypass dmg void shield; Activate after 1 turn: For 1 turn, reduce dmg taken by 100% (7 max CD)

Leader Skill: None

[11180]/ Lacus Clyne & Eternal
Machine / Physical / Healer

Active Skill: For 2 turns, 1.5x RCV and max HP; Fully recovers unmatchable, bind and awoken bind status (5 max CD)

Leader Skill: 30x ATK, reduce dmg taken by 75% and +3 combo when matching 6+ connected water orbs; 6x RCV for Machine type

[11181] Meteor (Assist evo)
Machine

Active Skill: Deals 2,000,000,000 fix dmg to 1 enemy (25 max CD)

Leader Skill: None

★5 Rarity Card

[11164]/ Geara Zulu
Machine

Active Skill: Fully recovers unmatchable status; Enhance all orbs; For 1 turn, bypass att. and dmg absorb shield (4 max CD)

Leader Skill: Voids poison dmg; 2.2x all stats for Machine type; 14x ATK and reduce dmg taken by 50% when matching 6+ connected wood orbs

[11165] Beam Machine Gun (Assist evo)
Machine

Active Skill: For 1 turn, enhanced orbs appear by 100%; Unlock all orbs; Change all orbs to wood, dark and heart orbs (6 max CD)

Leader Skill: None

[11166]/ ReZEL
Machine

Active Skill: Unlock all orbs; Change fire to water orbs, wood to heart orbs; Enhance water orbs (2 max CD)

Leader Skill: [7×6 board] 2x all stats for Machine type; 12x ATK and reduce dmg taken by 50% when matching 6+ connected water orbs

[11167] ReZEL’s Beam Rifle (Assist evo)
Machine

Active Skill: For 1 turn, 5x ATK for Machine type; Unlock all orbs; Create 15 water and heart orbs (8 max CD)

Leader Skill: None

[11167]/ Gustav Karl
Machine / Physical

Active Skill: For 1 turn, no skyfall; For 1 turn, change board size to 6×5; For 1 turn, 2x ATK for Machine type; Replace all orbs (3 max CD)

Leader Skill: [7×6 board] 2x HP for Machine type; 25x ATK and reduce dmg taken by 50% when 3+ colors attack

[11169] Gustav Karl’s Beam Rifle (Assist evo)
Machine

Active Skill: For 1 turn, increase combo by 5; For 1 turn, change board size to 7×6; Charge allies’ active by 1 turn (8 max CD)

Leader Skill: None

[11170]/ Messer Type-F01
Machine

Active Skill: For 1 turn, 2x orb move time; For 1 turn, 2x ATK for all subs; For 1 turn, change board size to 7×6; Unlock all orbs; Change all orbs to fire, light and heart orbs (6 max CD)

Leader Skill: [7×6 board] 4x HP and RCV for Machine type; 24x ATK and deals 1 fix dmg when fire and light attack

[11171] Long Beam Rifle (Assist evo)
Machine

Active Skill: For 1 turn, 5x ATK for all team members; Unlock all orbs; Change top row to fire orbs, bottom row to light orbs (8 max CD)

Leader Skill: None

[11172]/ Beguir-Pente
Machine

Active Skill: For 1 turn, reduce dmg taken by 85%; For 1 tirn, 2x ATK for self; Fully recovers unmatchable, bind and awoken bind status (8 max CD)

Leader Skill: [7×6 board] 2x RCV for Machine type; 25x ATk and reduce dmg taken by 75% when light and heart attack

[11173] Non-Kinetic Shield (Assist evo)
Machine

Active Skill: Delay enemies’ next move by 2 turns; For 2 turns, reduce dmg taken by 85% (12 max CD)

Leader Skill: None

[11174]/ Stark Jegan
Machine / Balanced

Active Skill: Unlock all orbs; Change all orbs to all att. + heart orbs; Delay enemies’ next move by 1 turn; Charge allies’ active by 1 turn (7 max CD)

Leader Skill: 15x ATK, reduce dmg taken by 50% and +3 combo when 3+ colors attack; 2x all stats for Machine type

[11175] Missile Launcher Unit (Assist evo)
Machine

Active Skill: Unlock all orbs; Change all orbs to all att. + heart orbs; For 10 turns, increase combo by 3 (12 max CD)

Leader Skill: None

★4 Rarity Card

[11176]/ Death Army
Machine / Devil

Active Skill: For 1 turn, bypass att. and dmg absorb shield; For 1 turn, 2x orb move time; For 1 turn, 2x ATK for Machine type (4 max CD)

Leader Skill: [7×6 board] 20x ATK and reduce dmg taken by 75% when fire and dark attack; Orb move time +3 sec

[11177] Club-shaped Beam Rifle (Assist evo)
Machine

Active Skill: For 2 turns, bypass att. and dmg absorb shield; For 2 turns, 3x orb move time; For 2 turns, 3x ATK for Machine type (10 max CD)

Leader Skill: None

[11178]/ Windam
Machine

Active Skill: For 5 turns, 2x orb move time; For 5 turns, increase combo by 3; Charge allies’ active by 1 turn (7 max CD)

Leader Skill: Orb move time +10 sec; 2x HP for Machine type; 25x ATK and reduce dmg taken by 50% when 3+ colors attack

[11179] Offensive Shield Type E (Assist evo)
Machine

Active Skill: For 5 turns, enhanced orbs appear by 100%; For 5 turns, reduce dmg taken by 35% (10 max CD)

Leader Skill: None

Descended

[11187]/ Neo Zeong
Machine / Physical

Active Skill: For 1 turn, 3x ATK for all team members; For 1 turn, change board size to 7×6; Delay enemies’ next move by 1 turn; Enhance all orbs (6 max CD)

Leader Skill: 12x ATK, reduce dmg taken by 35% and +4 combo when fire and dark attack; 3x all stats for Machine type

New Evolutions

[11182]/ Wing Gundam Zero (EW Version) (Revo)
Machine / Attacker

Active Skill: For 1 turn, change board size to 7×6; For 1 turn, change self dmg cap value to 9,900,000,000; For 1 turn, 2x RCV and orb move time; Unlock all orbs; Change all orbs to fire, light and heart orbs (6 max CD)

Leader Skill: 1.5x ATK and +1 combo for each 5 connected light or heart orbs matched; 17x ATK and reduce dmg taken by 77% when light and heart attack

[11183]/ Strike Freedom Gundam (Revo)
Machine / Attacker

Active Skill: For 1 turn, change self dmg cap value to 9,900,000,000; For 1 turn, bypass combo absorb shield; For 1 turn, change board size to 7×6 (4 max CD)

Leader Skill: 40x ATK, reduce dmg taken by 78% and deals 7,000,000 fix dmg when matching 7+ connected water orbs; Orb move time +3 sec

[11184]// Mighty Strike Freedom Gundam (Srevo)
Machine / Attacker

Active Skill: For 2 turns, change self dmg cap value to 7,000,000,000; For 2 turns, 2x orb move time; For 2 turns, 2x ATK for self; Unlock all orbs; Create 9 water, light and heart orbs (5 max CD)

Leader Skill: 38x ATK, reduce dmg taken by 75%, +3 combo and deals 1 fix dmg when matching 5+ connected water or light orbs; 1.1x HP and RCV for Machine type

[11185]/ 00 Raiser (Uvo)
Machine / Attacker

Active Skill: For 30 turns, 2x ATK for self; For 30 turns, change self dmg cap value to 6,000,000,000; Switch position with Leader, use again to switch back (4 max CD)

Leader Skill: 40x ATK, reduce dmg taken by 77% and +4 combo when 3+ colors attack; 3x RCV for Machine type

[11186]// Gundam Barbatos Lupus Rex (Revo)
Machine / Attacker / Devil

Active Skill: For 2 turns, bypass att. absorb shield; For 2 turns, increase combo by 3; For 2 turns, 2x ATK for self; For 2 turns, change self dmg cap value to 7,000,000,000 (4 max CD)

Leader Skill: 37x ATK, reduce dmg taken by 75% and deals 5,000,000 fix dmg when matching 5+ connected fire or dark orbs; 1.1x HP for Fire att.

Buffs

Fire

Card Change

Char’s Zaku
Active:
Create 1 roulette on bottom right corner that last for 1 3 turns; For 1 3 turns, 3x orb move time; Activate after 2 turns: For 1 turn, reduce dmg taken by 100%
 
LS:
25x 35x ATK, reduce dmg taken by 50% and deals 5,000,000 fix dmg when matching 5+ connected fire orbs; 2.2x 2.3x HP and RCV for Machine type
 
Awakening:
Old: 
New:

Sazabi
Active:
For 1 turn, bypass att. absorb shield; For 1 turn, change all enemies’ att. to Fire att.; Unlock all orbs; Change wood to fire orbs; Enhance fire and heart orbs
 
LS:
11x 15x ATK, reduce dmg taken by 50% and +4 combo when matching 5+ connected fire orbs; 2.1x 2.3x all stats for Machine type
 
Awakening:
Old: 
New:

Char Aznable
Awakening:
Old: 
New:

Char’s Mask
Active:
For 2 turns, reduce dmg taken by 75% 80%; Replace all orbs
 
Awakening:
Old: 
New:

ZZ Gundam
Active:
For 2 turns, bypass att. and dmg absorb shield; For 2 turns, 3x ATK for self and Machine type; For 2 turns, change board size to 7×6 (Max CD 9 > 7)
 
LS:
[7×6 board] 20 25x ATK, reduce dmg taken by 25% and deals 1 fix dmg when matcing 7+ connected fire orbs; 3x HP for Machine type
 
Awakening:
Old: 
New:

Full Armor ZZ Gundam
Active:
For 3 turns, 1.5x orb move time; For 3 turns, ATK increase for each Fire att. and Machine type in team; Unlock all orbs; Change dark to fire orbs
 
LS:
6x 8x ATK, +2 combo an deals 1 fix dmg when matching 5+ connected fire orbs; 4.2x 4.8x all stats for Machine type
 
Awakening:
Old: 
New:

Judau Ashta
Active:
For 3 4 turns, bypass att. and dmg absorb shield; Unlock all orbs; Change top and bottom row to fire orbs
 
Awakening:
Old: 
New:

Double Beam Rifle
Active:
Max CD 16 > 14
 
Awakening:
Old:
New:

Gundam Barbatos
Active:
For 1 turn, 2x ATK for self; For 1 turn, change self dmg cap value to 5,500,000,000; Reduce 80% current HP; Unlock all orbs; Create 4 of all att. + heart orbs
 
LS:
14x 18x ATK, reduce dmg taken by 50% and +2 combo when 4+ colors attack; 2.1x 2.3x all stats for Machine type
 
Awakening:
Old: 
New:
 
SA:
Old: 
New:

Gundam Barbatos Lupus
Active:
Reduce HP to 1; For 2 turns, change self dmg cap value to 7,000,000,000; For 2 turns, bypass dmg absorb and void shield; Lock all orbs
 
LS:
23x 35x ATK, reduce dmg taken by 50% and +4 combo when matching 5+ connected fire or dark orbs; 2.2x 2.4x HP for Machine type
 
Awakening:
Old: 
New:
 
SA:
Old: 
New:

Mikazuki Augus
Awakening:
Old: 
New:

Mace
Active:
For 1 2 turns, bypass att. absorb, dmg absorb and dmg void shield; For 1 2 turns, 10x ATK for self
 
Awakening:
Old: 
New:

Gundam Epyon
Active:
Fully recovers unmatchable status; For 1 turn, change board size to 7×6; For 1 turn, enhanced orbs appear by 50% 100%; For 1 turn, change self dmg cap value to 6,000,000,000
 
LS:
22x 35x ATK, reduce dmg taken by 50%, +2 combo and deals 3,000,000 fix dmg when 3+ colors attack; 2.1x 2.4x HP for Machine type
 
Awakening:
Old: 
New:
 
SA:
Old: 
New:

Gundam Epyon’s Heat Rod
Active:
Max CD 10 > 6
 
Awakening:
Old: 
New:

GM
Increase LB stats
 
Active:
For 1 turn, no skyfall; For 1 turn, increase combo by 3 5; Replace all orbs
 
LS:
8x 11x ATK, reduce dmg taken by 25% and deals 1 fix dmg when 3+ colors attack; 2.8x 3x all stats for Machine type
 
Awakening:
Old: 
New:
 
SA:
Old: 
New:

Beam Spray Gun
Awakening:
Old: 
New:

Zeong
Increase LB stats
 
Active:
Unlock all orbs; Create 5 of all att. + heart orbs; For 1 2 turns, bypass dmg absorb shield
 
LS:
24x 35x ATK, reduce dmg taken by 50% and +3 combo when matching 5+ connected fire or dark orbs; 2.1x 2.3x HP for Machine type
 
Awakening:
Old: 
New:
 
SA:
Old: 
New:

Water

Card Change

Zeta Gundam
LS:
6x 8x ATK and +3 combo when matching 5+ connected fire or water orbs; 4x 4.6x all stats for Machine type
 
Awakening:
Old: 
New:

Zeta Gundam Wave Rider
LS:
50x ATK, +4 +5 combo and deals 10,000,000 20,000,000 fix dmg when matching 5+ connected fire or water orbs
 
Awakening:
Old: 
New:

Kamille Bidan
Active:
Max CD 10 > 8
 
Awakening:
Old: 
New:

Hyper Mega Launcher
Active:
For 3 6 turns, enhanced orbs appear by 100%; Charge allies’ active by 2 turns
 
Awakening:
Old: 
New:

Aile Strike Gundam
Active:
Create 1 roulette that last for 1 turn; Unlock all orbs; Create 6 water orbs
 
LS:
[15 sec move time] 4x 4.6x all stats for Machine type; 6x 7x ATK and deals 3,000,000 fix dmg when 7+ combo
 
Awakening:
Old: 
New:

Freedom Gundam
Active:
Unlock all orbs; Change all orbs to fire, water and heart orbs; Enhance water all orbs; For 1 turn, 2x ATK for all team members; For 1 turn, change all member dmg cap value to 5,000,000,000
 
LS:
12x 16x ATK, reduce dmg taken by 50% and +3 combo when matching 5+ connected water orbs; 2.1x 2.3x all stats for Machine type
 
Awakening:
Old: 
New:

Kira Yamato
Active:
For 1 turn, reduce dmg taken by 100%; For 3 6 turns, 3x RCV; Enhance all orbs
 
Awakening:
Old: 
New:

Aile Striker
Awakening:
Old: 
New:

Gundam Exia Trans-Am Mode
Stats:
+2000 HP, +400 ATK, +50 RCV
 
Active:
For 1 turn, 3x RCV and orb move time; For 1 turn, 3x ATK for self; For 1 turn, change self dmg cap value to 7,000,000,000 9,000,000,000
 
LS:
3x ATK, reduce dmg taken by 30% 35%, +3 combo and deals 3,000,000 fix dmg when 3+ colors attack; 3x 3.3x HP qnd 11x 15x ATK for Machine type
 
Awakening:
Old: 
New:

Setsuna F. Seiei
Active:
For 2 3 turns, 3x RCV and orb move time; For 2 3 turns, 3x ATK for Machine type; For 2 3 turns, bypass att. and dmg absorb shield
 
Awakening:
Old: 
New:

GN Sword
Active:
For 4 turns, bypass dmg void shield; For 4 turns, increase combo by 6; Delay enemies’ next move by 3 turns
 
Awakening:
Old: 
New:

Gouf
Active:
For 1 turn, ATK and RCV increase for each Water att. and Machine type in team; Unlock all orbs; Create 5 water orbs
 
LS:
ATK increase when matching 5+ connected water orbs, to the max 8x ATK; 4x 4.7x all stats for Machine type
 
Awakening:
Old: 
New:
 
SA:
Old: 
New:

Gouf’s Heat Rod
Active:
For 1 2 turns, bypass att. and dmg absorb shield; Unlock all orbs; Change all orbs to fire, water and heart orbs
 
Awakening:
Old: 
New:

Gundam Kimaris
Active:
Fully recovers awoken bind status; For 4 turns, ATK increase for each Machine type in team; Enhance all orbs
 
LS:
[7×6 board] 3x HP and RCV for Machine type; 20x 25x ATK and reducee dmg taken by 25% when 3+ colors attack
 
Awakening:
Old: 
New:
 
SA:
Old: 
New:

Gungnir
Active:
Deals 10000x 20000x ATK of Water DMG to 1 enemy
 
Awakening:
Old: 
New:

Z’Gok
Increase LB stats
 
Active:
Max CD 4 > 3
 
LS:
5x 7x ATK, reduce dmg taken by 70% 75% and +2 combo when matching 5+ connected water orbs; 4x ATK and RCV for Machine type
 
Awakening:
Old: 
New:
 
SA:
Old: 
New:

Iron Nail
Awakening:
Old: 
New:

Gundam Aerial
Increase LB stats
 
Active:
Unlock all orbs; Create 5 water orbs; When used on battle 5 or after, create 5 heart orbs from non-water orbs
 
LS:
25x 35x ATK, reduce dmg taken by 50%, +2 combo and deals 1 fix dmg when matching 5+ connected water orbs; 2x 2.3x HP for Water att.
 
Awakening:
Old: 
New:
 
SA:
Old: 
New:

Suletta Mercury
Awakening:
Old: 
New:

Wood

Card Change

Zaku II
Increase LB stats
 
Active:
Create 1 roulettet that last for 1 turn; For 1 turn, 1.5x 2x orb move time; For 1 turn, 1.5x 2x ATK for Machine type; Enhance wood orbs
 
LS:
21x 30x ATK and +3 combo when matching 6+ connected wood orbs; 4x HP and RCV for Machine type
 
Awakening:
Old: 
New:
 
SA:
Old: 
New:

Heat Hawk
Awakening:
Old: 
New:

Gelgoog
Increase LB stats
 
Active:
For 1 turn, change self dmg cap value to 6,000,000,000; Unlock all orbs, Change top 2 rows to wood orbs
 
LS:
[No skyfall] 23x 35x ATK, reduce dmg taken by 72% 75% and deals 1 fix dmg when matching 6+ connected wood orbs
 
Awakening:
Old: 
New:
 
SA:
Old: 
New:

Beam Naginata
Active:
Unlock all orbs; Change top 2 rows to wood orbs; For 1 turn, increase combo by 7 10
 
Awakening:
Old: 
New:

Geara Doga
Increase LB stats
 
Active:
Max CD 7 > 5
 
LS:
23x 30x ATK and reduce dmg taken by 25% when matching 6+ connected wood orbs; 3x 3.3x HP for Wood att.; Orb move time +3 sec
 
Awakening:
Old: 
New:
 
SA:
Old: 
New:

Sturm Faust
Active:
Unlock all orbs; Change top, middle and bottom row to wood orbs; Change 2nd row from top and 2nd row from bottom to fire orbs
 
Awakening:
Old:
New:

GINN
Increase LB stats
 
Active:
For 1 turn, 0.25x RCV; For 1 turn, bypass dmg void shield; For 1 turn, change self dmg cap value to 6,000,000,000; Unlock all orbs
 
LS:
3.5x 4.5x HP, 5x ATK and RCV for Machine type; 4x 6x ATK and +3 combo when matching 6+ connected wood orbs
 
Awakening:
Old: 
New:
 
SA:
Old: 
New:

Heavy Blade
Active:
For 99 turns, wood orbs appear as locked; Enhance wood all orbs; Charge allies’ active by 2 turns
 
Awakening:
Old: 
New:

Chuchu’s Demi Trainer
Increase LB stats
 
Active:
Max CD 10 > 7
 
LS:
5x 7x ATK, +2 combo and deals 1 fix dmg when matching 6+ connected wood orbs; 4x 4.5x all stats for Machine type
 
Awakening:
Old: 
New:
 
SA:
Old: 
New:

Chuatary Panlunch
Active:
For 3 turns, 3x ATK for self and Wood att.; For 2 3 turns, bypass dmg absorb shield
 
Awakening:
Old: 
New:

Light

Card Change

Gundam
Active:
For 1 turn, change all member dmg cap value to 5,000,000,000; For 1 turn, 1.5x 2x ATK for all team members; For 1 turn, 1.5x 2x orb move time; Unlock all orbs; Create 4 of all att. + heart orbs
 
LS:
4.8x 5.2x all stats when all member rarities are different; 6.5x 8x ATK and deals 5,000,000 fix dmg when 3+ colors attack
 
Awakening:
Old: 
New:
 
SA:
Old: 
New:

v Gundam
Active:
For 6 turns, reduce dmg taken by 35%; Enhance all orbs; For 1 turn, change self dmg cap value to 7,500,000,000 (Max CD 6 > 5)
 
LS:
9x 13x ATK, reduce dmg taken by 50% and +5 combo when matching 4+ connected light orbs; 2.2x HP and ATK 2.4x all stats for Machine type
 
Awakening:
Old: 
New:
 
SA:
Old: 
New:

Amuro Ray
Active:
Reduce 50% current HP; For 15 turns, 3x ATK for self; For 15 turns, increase combo by 2; Unlock all orbs; Change all orbs to all att. + heart orbs
 
Awakening:
Old: 
New:

Gundam Shield
Active:
For 2 3 turns, bypass att. and dmg absorb shield; For 2 3 turns, reduce dmg taken by 50%; For 2 3 turns, increase combo by 5
 
Awakening:
Old: 
New:

Wing Gundam
Active:
Unlock all orbs; Create 6 light and heart orbs; Lock all orbs
 
LS:
24x 34x ATK, reduce dmg taken by 50% and +4 +5 combo when matching 5+ connected light orbs; 2x 2.2x HP and 3x 5x RCV for Machine type
 
Awakening:
Old: 
New:

Wing Gundam Zero
Active:
Max CD 5 > 3
 
LS:
24x 35x ATK, reduce dmg taken by 25% 30%, +2 +3 combo and deals 1 fix dmg when matching 5+ connected light orbs; 3.3x 3.4x HP for Machine type
 
Awakening:
Old: 
New:

Heero Yuy
Active:
Unlock all orbs; Create 6 light and heart orbs; Enhance all orbs; For 2 3 turns, bypass att. and dmg absorb shield
 
Awakening:
Old: 
New:

Twin Buster Rifle
Active:
Fully recovers unmatchable, bind and awoken bind status; For 4 5 turns, reduce dmg taken by 50%; Unlock all orbs
 
Awakening:
Old: 
New:

The-O
Active:
Max CD 3 > 2
 
LS:
20x 33x ATK, reduce dmg taken by 75% 77% and deals 1,000,000 3,000,000 fix dmg when matching 4+ connected light orbs; Orb move time +3 sec
 
Awakening:
Old: 
New:
 
SA:
Old: 
New:

Beam Rifle
Awakening:
Old: 
New:

White Base
Latent slot increase to 8
 
Active:
Max CD 6 > 5
 
LS:
5x HP when team consist of Gundam Collab cards only; 20x 30x ATK and +2 +3 combo when matching 5+ connected orbs
 
Awakening:
Old: 
New:

Dark

Card Change

Qubeley
Active:
Delay enemies’ next move by 1 turn; For 1 2 turns, bypass att. and dmg absorb shield; For 2 turns, change self dmg cap value to 6,000,000,000
 
LS:
[15 sec move time] 4x 4.5x all stats for Machine type; 5x 8x ATK and +4 combo when 3+ colors attack
 
Awakening:
Old: 
New:
 
SA:
Old: 
New:

Funnel
Active:
Delay enemies’ next move by 3 turns; Enhance dark orbs; For 2 3 turns, bypass att. and dmg absorb shield
 
Awakening:
Old: 
New:

Providence Gundam
Active:
For 1 turn, change self dmg cap value to 5,000,000,000; For 1 turn, orb move time -1 sec; Unlock all orbs; Create 6 dark orbs from non-heart orbs
 
LS:
11x 14x ATK, reduce dmg taken by 50% and +3 combo when matching 2+ dark combo; 2.1x 2.3x all stats for Machine type
 
Awakening:
Old: 
New:
 
SA:
Old: 
New:

Dragoon System
Active:
Unlock all orbs; Change all orbs to dark and heart orbs; Enhance all orbs; Charge allies’ active by 2 turns
 
Awakening:
Old: 
New:

Union Flag Custom II
Stats:
+7500 ATK
 
Active:
For 2 turns, unable to match wood orbs; For 2 turns, 1.5x 2x RCV; Fully recovers awoken bind status; Unlock all orbs
 
LS:
6.5x 7x ATK, +2 combo and deals 1 fix dmg when matching 2+ dark combo; 4x 4.7x all stats for Machine type
 
Awakening:
Old: 
New:
 
SA:
Old: 
New:

GN Beam Saber
Active:
For 2 turns, 4x max HP; For 2 turns, change board size to 7×6; For 2 turns, bypass att. and dmg absorb shield
 
Awakening:
Old: 
New:

Dom
Increase LB stats
 
Active:
For 1 turn, 3x orb move time; For 1 turn, 3x ATK for self; For 1 turn, increase combo by 3; Create 3 roulette from left on top row that last for 1 turn
 
LS:
[No skyfall] 4.2x 4.5x HP for Machine type; 30x 35x ATK and deals 1 3,000,000 fix dmg when matching 3+ dark combo
 
Awakening:
Old: 
New:
 
SA:
Old: 
New:

Giant Buzz
Active:
Unlock all orbs; Change leftmost, rightmost and 3rd column from left to dark orbs; For 1 2 turns, bypass att. and dmg absorb shield
 
Awakening:
Old: 
New:

Rick Dias
Increase LB stats
 
Active:
Max CD 4 > 3
 
LS:
22x 30x ATK and reduce dmg taken by 72% 77% when matching 2+ dark combo; Increase combo by 4 when matching 4+ connected dark orbs
 
Awakening:
Old: 
New:
 
SA:
Old: 
New:

Clay Bazooka
Active:
Deals dmg equal to enemies’ 30% max HP; Unlock all orbs; Change top and bottom row to dark orbs
 
Awakening:
Old:
New:

4 Replies to “Gundam Collab 2024”

    1. At the very least, I haven’t seen a collab quite like this with the potential to shatter the current meta since the One Piece collab.
      The first time the Gundam collab came around, it was a plentiful source of Levitate, but since NA didn’t get the Gundam collab, some of us were getting squeezed pretty tight by supergravity dungeons for a couple of months before it became relatively commonplace (aka. That one time GungHo thought a supergravity version of Reincarnated Rushana Descended would be hilarious).
      Hopefully, if we don’t get the Gundam Collab in NA again, it would be nice if GungHo at least goes easy on us until the powercreep equalizes a bit and an accessible Assist with Levitate is introduced into the regular card roster. 😀

    1. Chrono Ma:Gia is part of the GungHo Collab, although it has been admittedly a good while since we last got that. Should be an issue of “when” rather than “if” though since GungHo presumably owns all the rights to the intellectual property and can invoke it at their own discretion (The actual Chrono Ma:Gia game shut down in 2020).
      Been about four years since we last got the KoF collab, which isn’t particularly optimistic, although we’ve seen worst. No sign either way of whether we will or won’t ever get it again.
      PAD has yet to have had a collab with Tekken… which is actually a bit surprising given all the other Bandai Namco intellectual property that made it to PAD. Rather unfortunate since I would love for Panda and Xiaoyu to be in PAD. 😀

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