Gundam Collab Rerun 2024 Teaser – Day 6 Added

You get levitate! You get levitate! Everyone gets levitate! Time to do some JUSTICE with levitate equips!

Gundam Collab will have their rerun from 4/18 (Thu) 10:00 JST to 5/6 (Mon) 9:59 JST!!!

Day 6 – Wing Gundam EW and Bundles

New Evo

[11182]/ Wing Gundam Zero (EW Version) (Revo)
Machine / Attacker

Active Skill: For 1 turn, change board size to 7×6; For 1 turn, change self dmg cap value to 9,900,000,000; For 1 turn, 2x RCV and orb move time; Unlock all orbs; Change all orbs to fire, light and heart orbs (6 max CD)

Leader Skill: 1.5x ATK and +1 combo for each 5 connected light or heart orbs matched; 17x ATK and reduce dmg taken by 77% when light and heart attack

4P Icon

These 3 icons will be available for purchase for 4P!

30 stone Bundles

Justice Gundam will be the badge card that comes with the Gundam Collab Enhance Badge, along with a 30 stone bundle

Unicorn Gundam will be a card that is in 30 stone BGM bundle, and unlocks the following BGM:

  • UNICORN
  • RE:I AM

God Gundam will also be a card that is in 30 stone BGM bundle, and unlocks the following BGM:

  • FLYING IN THE SKY
  • 我が心 明鏡止水-されどこの掌は烈火の如く (Romaji: Wa Ga Kokoro, Meikyoshisui – Saredo Kono Tenohira Wa Rekka No Gotoku)

Day 5 – Ξ Gundam and New Evo

New Cards

[11140] Ξ Gundam
Machine / Physical

Active Skill: Fully recovers awoken bind status; Charge allies’ active by 3 turns; Transform to [11141] for the rest of the dungeon (33 max CD)

Leader Skill: 25x ATK, reduce dmg taken by 50% and +3 combo when light and heart attack; 2.2x HP for Machine type

[11141]// Ξ Gundam Flight Form (Transform)
Machine / Physical

Active Skill: For 1 turn, 2x ATK for self; For 1 turn, change self dmg cap value to 6,000,000,000; For 1 turn, bypass att. and dmg absorb shield (3 max CD)

Leader Skill: 45x ATK, reduce dmg taken by 50% and +5 combo when light and heart attack; 2.6x HP for Machine type

[11142] Hathaway Noa (Assist evo)
Balanced

Active Skill: For 2 turns, no skyfall; For 2 turns, change board size to 7×6; Fully recovers unmatchable, bind and awoken bind status (8 max CD)

Leader Skill: None

[11143] Funnel Missile (Assist evo)
Machine

Active Skill: For 2 turns, 3x ATK for self; For 2 turns, change self dmg cap value to 8,000,000,000; For 2 turns, bypass att. and dmg absorb shield (12 max CD)

Leader Skill: None

[11154]/ Penelope
Machine / Physical

Active Skill: For 1 turn, 2x ATK and orb move time; For 1 turn, 2x ATK for Machine type; For 1 turn, change all member dmg cap value to 5,000,000,000 (5 max CD)

Leader Skill: 5.2x all stats when all member rarities are different; 7x ATK for Machine type; Deals 1 fix dmg when 10+ combo

[11155] Fixed Flight Unit (Assist evo)
Machine

Active Skill: For 2 turns, 2x ATK and orb move time; For 2 turns, 2x ATK for all team members; Charge allies’ active by 2 turns (12 max CD)

Leader Skill: None

[11170]/ Messer Type-F01
Machine

Active Skill: For 1 turn, 2x orb move time; For 1 turn, 2x ATK for all subs; For 1 turn, change board size to 7×6; Unlock all orbs; Change all orbs to fire, light and heart orbs (6 max CD)

Leader Skill: [7×6 board] 4x HP and RCV for Machine type; 24x ATK and deals 1 fix dmg when fire and light attack

[11171] Long Beam Rifle (Assist evo)
Machine

Active Skill: For 1 turn, 5x ATK for all team members; Unlock all orbs; Change top row to fire orbs, bottom row to light orbs (8 max CD)

Leader Skill: None

New Evolutions

[11185]/ 00 Raiser (Uvo)
Machine / Attacker

Active Skill: For 10 turns, change self dmg cap value to 6,000,000,000; Switch position with Leader, use again to switch back (5 max CD)

Leader Skill: 40x ATK, reduce dmg taken by 77% and +4 combo when 3+ colors attack; 3x RCV for Machine type

[11186]// Gundam Barbatos Lupus Rex (Revo)
Machine / Attacker / Devil

Active Skill: For 2 turns, bypass att. absorb shield; For 2 turns, increase combo by 3; For 2 turns, 2x ATK for self; For 2 turns, change self dmg cap value to 7,000,000,000 (4 max CD)

Leader Skill: 37x ATK, reduce dmg taken by 75% and deals 5,000,000 fix dmg when matching 5+ connected fire or dark orbs; 1.1x HP for Fire att.

Day 4 – Mercury Gundams and Buffs

New Cards

[11144]/ Gundam Aerial Rebuild
Machine

Active Skill: For 2 turns, bypass att. and dmg absorb shield; For 1 turn, change all member dmg cap value to 5,000,000,000 (6 max CD)

Leader Skill: 35x ATK, reduce dmg taken by 75% and +4 combo when matching 5+ connected water orbs; 1.1x HP and RCV for Machine type

[11145]/ Gundam Calibarn (Uvo)
Machine / Devil

Active Skill: For 1 turn, 0.5x RCV; For 1 turn, 3x ATK for self and Machine type; Fully recovers unmatchable and awoken bind status (4 max CD)

Leader Skill: 35x ATK, reduce dmg taken by 76% and +4 combo when matching 6+ connected dark orbs; 5x RCV for Machine type

[11146] Bit Stave (Assist evo)
Machine

Active Skill: For 2 turns, change Leader dmg cap value to 9,900,000,000; Charge allies’ active by 4 turns (24 max CD)

Leader Skill: None

[11147] Variable Rod Rifle (Assist evo)
Machine

Active Skill: For 3 turns, bypass dmg absorb and void shield; For 3 turns, change board size to 7×6; For 3 turns, 3x orb move time (15 max CD)

Leader Skill: None

[11156]/ Darilbalde
Machine / Attacker

Active Skill: Fully recovers unmatchable, bind and awoken bind status; For 1 turn, 2x max HP; For 1 turn, change self dmg cap value to 6,000,000,000 (5 max CD)

Leader Skill: 33x ATK, reduce dmg taken by 50% and +4 combo when matching 2+ fire combo; 2.3x HP and 6x RCV for Machine type

[11157] Beam Javelin (Assist evo)
Machine

Active Skill: For 99 turns, hearts orbs appear as locked; Charge allies’ active by 3 turns (18 max CD)

Leader Skill: None

[11158]/ Michaelis
Machine / Balanced

Active Skill: For 5 turns, change self dmg cap value to 6,000,000,000; For 5 turns, 3x ATK for Machine type; Charge allies’ active by 1 turn (7 max CD)

Leader Skill: 33x ATK, reduce dmg taken by 77%, +2 combo and deals 1 fix dmg when light and heart attack; 4x RCV for Machine type

[11159] Beam Bracer (Assist evo)
Machine

Active Skill: For 1 turn, change all sub dmg cap value to 6,000,000,000; For 1 turn, 10x ATK for Machine type; Charge allies’ active by 1 turn (10 max CD)

Leader Skill: None

[11172]/ Beguir-Pente
Machine

Active Skill: For 1 turn, reduce dmg taken by 85%; For 1 tirn, 2x ATK for self; Fully recovers unmatchable, bind and awoken bind status (8 max CD)

Leader Skill: [7×6 board] 2x RCV for Machine type; 25x ATk and reduce dmg taken by 75% when light and heart attack

[11173] Non-Kinetic Shield (Assist evo)
Machine

Active Skill: Delay enemies’ next move by 2 turns; For 2 turns, reduce dmg taken by 85% (12 max CD)

Leader Skill: None

Buffs

Day 3 – God, Master, Spiegel and Death Army

[11126]/ God Gundam
Machine / Attacker

Active Skill: For 3 turns, enhanced skyfall appear by 100%; For 3 turns, bypass att. and dmg absorb shield; Transform to [11127] for the rest of the dungeon (36 max CD)

Leader Skill: [12 sec move time] Reduce dmg taken by 75% when matching 2+ fire combo; 35x ATK, +2 combo and deals 1 fix dmg when matching 3+ fire combo

[11127]// God Gundam Meikyoshisui (Transform)
Machine / Attacker

Active Skill: For 1 turn, 2x ATK for self; For 1 turn, change self dmg cap value to 7,500,000,000; Create 6 fire orbs (1 max CD)

Leader Skill: [12 sec move time] Reduce dmg taken by 80% when matching 2+ fire combo; 55x ATK, +4 combo and deals 1 fix dmg when matching 3+ fire combo

[11128] Domon Kasshu (Assist evo)
Attacker

Active Skill: For 1 turn, no skyfall; For 1 turn, fire orbs appear more frequently; For 1 turn, change board size to 7×6; Replace all orbs (4 max CD)

Leader Skill: None

[11129] King of Hearts Emblem (Assist evo)
Attacker

Active Skill: Charge allies’ active by 4 turns; For 3 turns, 5x ATK for Fire att.; For 3 turns, change self dmg cap value to 9,000,000,000 (24 max CD)

Leader Skill: None

[11148]/ Master Gundam
Machine / Attacker

Active Skill: Charge allies’ active by 2 turns; For 3 turns, enhanced orbs appear by 100%; Transform to [11149] for the rest of the dungeon (33 max CD)

Leader Skill: 30x ATK, reduce dmg taken by 75% and deals 1 fix dmg when matching 9+ connected dark orbs

[11149]/ Master Gundam Meikyoshisui (Transform)
Machine / Attacker

Active Skill: Unlock all orbs; Create a 3×3 block of dark orbs; For 1 turn, change self dmg cap value to 12,000,000,000; For 1 turn, bypass combo absorb shield (4 max CD)

Leader Skill: 50x ATK, reduce dmg taken by 80% and deals 10,000,000 fix dmg when matching 9+ connected dark orbs

[11150] Undefeated of the East, Master Asia (Assist evo)
Attacker

Active Skill: Switch position with Leader, use again to switch back; For 2 turns, change self dmg cap value to 9,900,000,000 (19 max CD)

Leader Skill: None

[11151] Fuunsaiki (Assist evo)
Machine

Active Skill: Create fire/dark/heart roulettes on the rightmost column that last for 1 turn; For 1 turn, 10x ATK for Machine type; Charge allies’ active by 1 turn (8 max CD)

Leader Skill: None

[11152]/ Gundam Spiegel
Machine / Attacker

Active Skill: Create 1 highspeed roulette on top right corner that last for 5 turns; For 1 turn, bypass att. and dmg absorb shield (5 max CD)

Leader Skill: 7x ATK and deals 5,000,000 fix dmg when matching 7+ connected dark orbs; 4.7x all stats for Machine type

[11153] Spiegel Blade (Assist evo)
Machine

Active Skill: Create 1 highspeed roulette that last for 5 turns; For 5 turns, 2x orb move time; For 3 turns, bypass att. and dmg absorb shield (12 max CD)

Leader Skill: None

[11176]/ Death Army
Machine / Devil

Active Skill: For 1 turn, bypass att. and dmg absorb shield; For 1 turn, 2x orb move time; For 1 turn, 2x ATK for Machine type (4 max CD)

Leader Skill: [7×6 board] 20x ATK and reduce dmg taken by 75% when fire and dark attack; Orb move time +3 sec

[11177] Club-shaped Beam Rifle (Assist evo)
Machine

Active Skill: For 2 turns, bypass att. and dmg absorb shield; For 2 turns, 3x orb move time; For 2 turns, 3x ATK for Machine type (10 max CD)

Leader Skill: None

Day 2 – Unicorn, Neo Zeong and more

New Cards

[11122] Unicorn Gundam
Machine / Attacker

Active Skill: For 1 turn, change board size to 7×6; Charge allies’ active by 3 turns; Transform to [11123] for the rest of the dungeon (36 max CD)

Leader Skill: 12x ATK, reduce dmg taken by 50%, +2 combo and deals 1 fix dmg when fire and light attack; 2.2x all stats for Machine type

[11123]// Unicorn Gundam Destroy Mode (Transform)
Machine / Attacker

Active Skill: For 1 turn, 2x ATK for self; For 1 turn, change self dmg cap value to 8,500,000,000; Unlock all orbs; Create 5 fire, light and heart orbs (2 max CD)

Leader Skill: 20x ATK, reduce dmg taken by 50%, +4 combo and deals 5,000,000 fix dmg when fire and light attack; 2.5x all stats for Machine type

[11124] Banagher Links (Assist evo)
Balanced

Active Skill: Delay enemies’ next move by 2 turns; For 2 turns, 4x RCV and orb move time; For 2 turns, 4x ATK for self; Charge allies’ active by 2 turns (15 max CD)

Leader Skill: None

[11125] Beam Magnum (Assist evo)
Machine

Active Skill: For 1 turn, bypass dmg void shield; Deals 2,000,000,000 fix dmg to 1 enemy (30 max CD)

Leader Skill: None

[11160]/ Shinanju
Machine / Balanced

Active Skill: For 1 turn, 2x ATK for self; For 1 turn, change self dmg cap value to 8,000,000,000; For 1 turn, reduce dmg taken by 35%; Unlock all orbs; Create 7 fire, dark and heart orbs (3 max CD)

Leader Skill: 33x ATK, reduce dmg taken by 77%, +3 combo and deals 1 fix dmg when fire and dark attack; Orb move time +3 sec

[11162]/ Kshatriya
Machine

Active Skill: For 1 turn, change all member dmg cap value to 6,000,000,000; Unlock all orbs; Change all orbs to wood, dark and heart orbs (6 max CD)

Leader Skill: 35x ATK, reduce dmg taken by 50% and deals 5,000,000 fix dmg when wood and dark attack; 2.4x HP for Machine type

[11164]/ Geara Zulu
Machine

Active Skill: Fully recovers unmatchable status; Enhance all orbs; For 1 turn, bypass att. and dmg absorb shield (4 max CD)

Leader Skill: Voids poison dmg; 2.2x all stats for Machine type; 14x ATK and reduce dmg taken by 50% when matching 6+ connected wood orbs

[11166]/ ReZEL
Machine

Active Skill: Unlock all orbs; Change fire to water orbs, wood to heart orbs; Enhance water orbs (2 max CD)

Leader Skill: [7×6 board] 2x all stats for Machine type; 12x ATK and reduce dmg taken by 50% when matching 6+ connected water orbs

[11167]/ Gustav Karl
Machine / Physical

Active Skill: For 1 turn, no skyfall; For 1 turn, change board size to 6×5; For 1 turn, 2x ATK for Machine type; Replace all orbs (3 max CD)

Leader Skill: [7×6 board] 2x HP for Machine type; 25x ATK and reduce dmg taken by 50% when 3+ colors attack

[11174]/ Stark Jegan
Machine / Balanced

Active Skill: Unlock all orbs; Change all orbs to all att. + heart orbs; Delay enemies’ next move by 1 turn; Charge allies’ active by 1 turn (7 max CD)

Leader Skill: 15x ATK, reduce dmg taken by 50% and +3 combo when 3+ colors attack; 2x all stats for Machine type

New Descended Card

[11187]/ Neo Zeong
Machine / Physical

Active Skill: For 1 turn, 3x ATK for all team members; For 1 turn, change board size to 7×6; Delay enemies’ next move by 1 turn; Enhance all orbs (6 max CD)

Leader Skill: 12x ATK, reduce dmg taken by 35% and +4 combo when fire and dark attack; 3x all stats for Machine type

In regards to REM

Since there are many new cards, in this rerun the Gundam Collab will actually have 2 REM instead!!!!!!!!!!

The first one is the same old one where it features all the old cards that happened in the first run

The second one will feature all the new cards that is introduced in this run!!!

Day 1 – Justice, Force Impulse and more

New Cards

[11130]/ Justice Gundam
Machine / Attacker

Active Skill: For 1 turn, bypass dmg void shield; For 1 turn, 2x ATK for Fire att.; For 1 turn, change self dmg cap value to 6,000,000,000 (3 max CD)

Leader Skill: [7×6 board] 2.2x all stats for Fire att.; 11x ATK and reduce dmg taken by 50% when matching 2+ fire combo

[11131]/ Infinity Justice Gundam (Uvo)
Machine / Attacker

Active Skill: For 4 turns, change self dmg cap value to 5,000,000,000; Create 1 high-speed roulette that last for 4 turns; Enhance all orbs (4 max CD)

Leader Skill: 35x ATK, reduce dmg taken by 78% and +5 combo when matching 2+ fire combo

[11132]// Infinity Justice Gundam Type II (Revo)
Machine / Attacker

Active Skill: For 1 turn, change self dmg cap value to 5,500,000,000; For 1 turn, 1.5x RCV; Unlock all orbs; Create 4 fire and heart orbs (2 max CD)

Leader Skill: 40x ATK, reduce dmg taken by 35% and deals 10,000,000 fix dmg when matching 2+ fire combo; 3.2x HP and RCV for Fire att.

[11133] Athrun Zala (Assist evo)
Attacker

Active Skill: For 7 turns, reduce dmg taken by 35%; Fully recovers unmatchable, bind and awoken bind status (6 max CD)

Leader Skill: None

[11134] Fatum-00 (Assist evo)
Machine

Active Skill: Delay enemies’ next move by 3 turns; For 3 turns, increase combo by 5; For 3 turns, reduce dmg taken by 50% (12 max CD)

Leader Skill: None

[11135]/ Force Impulse Gundam
Machine / Attacker

Active Skill: Create 1 roulette that last for 5 turns; For 5 turns, reduce dmg taken by 35%; Charge allies’ active by 1 turn (7 max CD)

Leader Skill: [7×6 board] 3x RCV for Machine type; 24x ATK and reduce dmg taken by 75% when 3+ colors attack

[11136]/ Destiny Gundam (Uvo)
Machine / Attacker

Active Skill: For 1 turn, change self dmg cap value to 8,000,000,000; For 1 turn, 2x orb move time; For 1 turn, 2x ATK for self; Enhance all orbs (3 max CD)

Leader Skill: 38x ATK, reduce dmg taken by 50% and deals 5,000,000 fix dmg when 3+ colors attack; 2.3x HP and RCV for Machine type

[11136]/ Destiny Gundam Spec II (Revo)
Machine / Attacker

Active Skill: For 1 turn, change board size to 7×6; For 1 turn, change self dmg cap value to 9,000,000,000; For 1 turn, bypass dmg absorb and void shield (4 max CD)

Leader Skill: 1.1x HP for Machine type; Reduce dmg taken by 75% when 3+ colors attack; 3x ATK and +1 combo for each 5 connected orbs matched

[11138] Shinn Asuka (Assist evo)
Attacker

Active Skill: For 1 turn, reduce dmg taken by 100%; For 1 turn, change board size to 7×6; For 1 turn, 10x ATK for Machine type (13 max CD)

Leader Skill: None

[11139] Force Silhouette (Assist evo)
Machine

Active Skill: For 2 turns, bypass dmg absorb and void shield; For 2 turns, increase combo by 5; Charge allies’ active by 1 turn (8 max CD)

Leader Skill: None

[11178]/ Windam
Machine

Active Skill: For 5 turns, 2x orb move time; For 5 turns, increase combo by 3; Charge allies’ active by 1 turn (7 max CD)

Leader Skill: Orb move time +10 sec; 2x HP for Machine type; 25x ATK and reduce dmg taken by 50% when 3+ colors attack

[11179] Offensive Shield Type E (Assist evo)
Machine

Active Skill: For 5 turns, enhanced orbs appear by 100%; For 5 turns, reduce dmg taken by 35% (10 max CD)

Leader Skill: None

[11180]/ Lacus Clyne & Eternal
Machine / Physical / Healer

Active Skill: For 2 turns, 1.5x RCV and max HP; Fully recovers unmatchable, bind and awoken bind status (5 max CD)

Leader Skill: 30x ATK, reduce dmg taken by 75% and +3 combo when matching 6+ connected water orbs; 6x RCV for Machine type

[11181] Meteor (Assist evo)
Machine

Active Skill: Deals 2,000,000,000 fix dmg to 1 enemy (25 max CD)

Leader Skill: None

New Evolution

[11183]/ Strike Freedom Gundam (Revo)
Machine / Attacker

Active Skill: For 1 turn, change self dmg cap value to 9,900,000,000; For 1 turn, bypass combo absorb shield; For 1 turn, change board size to 7×6 (4 max CD)

Leader Skill: 40x ATK, reduce dmg taken by 78% and deals 7,000,000 fix dmg when matching 7+ connected water orbs; Orb move time +3 sec

[11184]// Mighty Strike Freedom Gundam (Srevo)
Machine / Attacker

Active Skill: For 2 turns, change self dmg cap value to 7,000,000,000; For 2 turns, 2x orb move time; For 2 turns, 2x ATK for self; Unlock all orbs; Create 9 water, light and heart orbs (5 max CD)

Leader Skill: 38x ATK, reduce dmg taken by 75%, +3 combo and deals 1 fix dmg when matching 5+ connected water or light orbs; 1.1x HP and RCV for Machine type

Misc

Just a heads up that is NOT STACKABLE, meaning the levitate effect will only apply once, resulting an effective 20x ATK, even when there are 2 or more awakenings on the same card (it won’t become effective 400x ATK for example)

8 Replies to “Gundam Collab Rerun 2024 Teaser – Day 6 Added”

  1. Thankies for the translation as always, Karyu!
    Unicorn is looking mighty impressive as a self-sustaining Leader that covers both bonus attack with +4 combos with a reliable Awoken Skill kit and easy LS conditions. Only potential concern is that its offensive Awoken Skills are kind of spread across 10c, VDP, L-Attack and L-Heal, so it is questionable what its practical damage output will be even though it can potential hit the 8.5 billion damage cap every other turn. Still, the card has no other notable weaknesses and now that GungHo is buffing L-Heal’s ATK to 3x, the L-Heal in its transformed form at least pulls some weight.

    1. God Gundam’s 1-Turn AS is indeed awesome, although since it spawns only 6 fire orbs while its full LS trigger requires at least 9 for 3+ fire combos, it has a somewhat incomplete 1-turn loop on its own, somewhat comparable to Deena.
      In practice though, God Gundam has a complete LS and absurdly high damage potential, so a lot of players will likely opt to run doubles anyway which would make the above a non-issue. The above being said, his AS doesn’t unlock orbs which can become a fatal weakness. Quick unlocking fire subs like Tanjiro or Shana should be able to step in to cover that problem while improving fire orb supply consistency. Either way, God Gundam is a very impressive card, I’m looking forwards to seeing what kind of teams players build around it.

  2. Am I wrong or is Lupus Rex the first 3 att card that can hit level 120 and thus hit 3 double damage caps consistently?

    1. That’s a good point, every card previously to have 3 attributes has been incapable of Level Limit Break, even ones that aren’t actually transforming cards like the Ordeal Evolutions. In light of this, Lupus Rex is the first card that can personally think of that has been the exception to this rule up to now.
      Lupus Rex having 22,326 HP might also be setting a record for the highest base HP. That’s practically double of what most players would consider relatively high HP for a card in the current game. Not exactly the most versatile Awoken Skill set, but it definitely makes it up in raw natural ability.

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