Gundam Collab – Debut (Zeong Descended Updated)

Yamenasai slaps

Gundam Collab is coming right after the 11 Year Anniversary! Many many new cards with lots of Machines stuff!

Don’t you ever stop pulling

About the Collab

Gundam collab is a 10 stone REM collab! Therefore, all REM cards will have 8 slot latent. All cards except ★4 and ★5 cards are having voice awakening

Magic Stone & Gacha Bundle

Available: 2/21 (Tue) 10am – 3/11 (Sat) 9:59am JST

4 bundles are available in Shop tab! One purchase only for each bundle except bundle #1 and #2 that refreshes in period #2:

  • Period #1: 2/21 (Tue) 10am – 3/1 (Wed) 9:59am JST
  • Period #2: 3/1 (Wed) 10am – 3/11 (Sat) 9:59am JST
  #1 #2 #3 #5
Bundle 3 Magic Stone + Gacha Set
魔法石3個+ガンダムシリーズガチャ
*Refreshes on Period #2
30 Magic Stones + Guaranteed ★7 or above Set
魔法石20個+★7以上確定 ガンダムシリーズガチャ
*Refreshes on Period #2
20 Magic Stones + Guaranteed Aile Striker Gundam Set
魔法石20個+確定 エールストライクガンダムガチャ
30 Magic Stones + Guaranteed Gundam Set
魔法石30個+確定 ガンダムガチャ
Price 320 yen
($3 USD)
3,600 yen
($30 USD)
2,400 yen
($20 USD)
3,600 yen
($30 USD)
# of Stones x 3 x 30 x 20 x 15
Gacha lineup All (★8, ★7, ★6, ★5 and ★4) ★8 and ★7 only [9742] Aile Strike Gundam only, comes with Orb Skin [9722] Gundam only, comes with BGM set, Bundle-only BGM set and 5x Black Event Medal

Orb Skin

Obtain Aile Striker Gundam to unlock the following Orb Skin

BGM Set

Obtain Gundam to unlock the following BGM set

 

Purchase the Gundam Guaranteed Bundle to unlock the following BGM set

 

Monster Exchange

Available: 2/21 (Tue) 10am – 3/11 (Sat) 23:59am JST

Gacha Cards

Others

Collab Dungeon

Gundam Series

  • 3 Difficulties
  • Gundam Collab Cards will have stat boosted in the dungeon
  • Drops Gundam Collab event medals that can be used in Exchange
  • Clear Expert difficulty for the first time to receive 1x Gundam Collab Gacha free pull

Gundam Aerial Descended

  • Tomato Descended!
  • Gundam Collab Cards will have stat boosted in the dungeon
  • Clear for the first time to receive 1x 5★ or above Gundam Collab Gacha free pull

Title Challenge

 

  • Two title challenges available: Earth Federation Force and Zeon Army
  • Clear the two dungeons to receive respective titles!
  • How it looks:

Gundam All Star Colosseum

  • Starts from the 2nd half of the collab period, which is 3/1 (Wed)!
  • Gundam Collab Cards have boosted stats in the dungeon
  • Dungeon drops include:
    • Gundam Collab Event Medal – Gold
    • Rainbow Medal Dragon
    • Super Snowglobe
    • And more?
  • Clear for the first time to receive 1x 6★ or above Gundam Collab Gacha free pull
  • Use Gundam Collab cards as leader to boost drop rate to 100%
    • Also guarantees to drop 3x Super Snowglobe!
    • For multiplayer, all players need to satisfy the Leader condition for 100% drop rate

[Emergency Descended] Zeong Descended

  • Surprise Descended!!!
  • No Dupes dungeon restriction!
  • Gundam Collab cards will have stat boosted in the dungeon
  • Drops Gundam Collab event medals as well
  • Clear for the first time to receive 1x Event Medal – Black and 1 bil EXP
  • Stats are listed below

New Cards

★8 Rarity Card

[9722]/ Gundam
Machine

Active Skill: Unlock all orbs; Create 4 all att. and heart orbs; For 1 turn, 1.5x orb move time; For 1 turn, 1.5x ATK for all team members (5 max CD)

Leader Skill: 4.8x all stats when all rarities in team are different; 6.5x ATK and deals 5,000,000 fix dmg when 3+ colors attack

[9723]/ v Gundam (Uvo)
Machine

Active Skill: For 6 turns, reduce dmg taken by 35%; Enhance all orbs (6 max CD)

Leader Skill: 9x ATK, reduce dmg taken by 50% and +5 combo when matching 4+ connected light orbs; 2.2x HP and ATK for Machine type

[9724] Amuro Ray (Assist evo)
Balanced

Active Skill: Reduce 50% current HP; For 15 turns, 3x ATK for self; Unlock all orbs; Change all orbs to all att. and heart orbs (10 max CD)

Leader Skill: None

[9725] Gundam Shield (Assist evo)
Machine

Active Skill: For 2 turns, bypass att. absorb and dmg absorb shield; For 2 turns, reduce dmg taken by 50%; For 2 turns, increase combo by 5 (14 max CD)

Leader Skill: None

★7 Rarity Cards

[9726]/ Char’s Zaku
Machine / Attacker

Active Skill: Create 1 roulette at bottom right corner that last for 1 turn; For 1 turn, 3x orb move time; Activate after 2 turns: For 1 turn, reduce dmg taken by 100% (5 max CD)

Leader Skill: 25x ATK, reduce dmg taken by 50% and deals 5,000,000 fix dmg when matching 5+ connected fire orbs; 2.2x HP for Machine type

[9727]/ Sazabi (Uvo)
Machine / Attacker

Active Skill: For 1 turn, change enemies’ att. to fire att. (ignores barrier); Unlock all orbs; Change wood to fire orbs; Enhance fire orbs (3 max CD)

Leader Skill: 11x ATK, reduce dmg taken by 50% and +4 combo when matching 5+ connected fire orbs; 2.2x all stats for Machine type

[9728] Char Aznable (Assist evo)
Balanced

Active Skill: Switch position with Leader, use again to switch back; For 3 turns, enhanced orbs appear by 100%(20 max CD)

Leader Skill: None

[9729] Char’s Mask (Assist evo)
Machine

Active Skill: For 2 turns, reduce dmg taken by 75%; Replace all orbs (12 max CD)

Leader Skill: None

[9730]/ Z Gundam
Machine / Attacker

Active Skill: For 2 turns, change board size to 7×6; Transform to [9731] for the rest of the dungeon (40 max CD)

Leader Skill: 6x ATK and +3 combo when matching 5+ connected fire or water orbs; 4x all stats for Machine type

[9731]/ Z Gundam Waverider (Transform)
Machine / Attacker

Active Skill: Reduce HP to 1; For 10 turns, unable to use active; Deals dmg equal to enemies’ 50% max HP (4 max CD)

Leader Skill: 50x ATK, +4 combo and deals 10,000,000 fix dmg when matching 5+ connected fire or water orbs

[9732] Kamille Bidan (Assist evo)
Attacker

Active Skill: Fully recovers unmatchable, bind and awoken bind status; Charge allies’ active by 1 turn (10 max CD)

Leader Skill: None

[9733] Hyper Mega Launcher (Assist evo)
Machine

Active Skill: For 3 turns, enhance orbs appear by 100%; Charge allies’ active by 2 turns (12 max CD)

Leader Skill: None

[9734]/ ZZ Gundam
Machine / Attacker

Active Skill: For 2 turns, bypass att. absorb and dmg absorb shield; For 2 turns, 3x ATK for self and Machine type (9 max CD)

Leader Skill: [7×6 board] 20x ATK, reduce dmg taken by 25% and deals 1 fix dmg when matching 7+ connected fire orbs; 3x HP for Machine type

[9735]/ Full Armor ZZ Gundam (Uvo)
Machine / Attacker

Active Skill: For 3 turns, ATK increase according to number of Fire att. and Machine type in team; Change dark to fire orbs (3 max CD)

Leader Skill: 6x ATK, +2 combo and deals 1 fix dm when matching 5+ connected fire orbs; 4.2x all stats for Machine type

[9736] Judau Ashta (Assist evo)
Attacker

Active Skill: For 3 turns, bypass att. absorb and dmg absorb shield; Unlock all orbs; Change top and bottom row to fire orbs (16 max CD)

Leader Skill: None

[9737] Double Beam Rifle (Assist evo)
Machine

Active Skill: For 2 turns, 5x ATK for Fire att.; For 2 turns, bypass dmg void shield; For 2 turns, bypass att. absorb and dmg absorb shield (16 max CD)

Leader Skill: None

[9738]/ Wing Gundam
Machine

Active Skill: Create 6 light and heart orbs; Lock all orbs (2 max CD)

Leader Skill: 24x ATK, reduce dmg taken by 50% and +4 combo when matching 5+ connected light orbs; 2x HP and 3x RCV for Machine type

[9739]/ Wing Gundam Zero (Uvo)
Machine / Attacker

Active Skill: For 1 turn, bypass dmg void shield; When used on floor 6 or above, for 1 turn, bypass att. absorb and dmg absorb shield (5 max CD)

Leader Skill: 24x ATK, reduce dmg taken by 25%, +2 combo and deals 1 fix dmg when matching 5+ connected light orbs; 3.3x HP for Machine type

[9740] Heero Yuy (Assist evo)
Physical

Active Skill: Unlock all orbs; Create 6 light and heart orbs; For 2 turns, bypass att. absorb and dmg absorb shield (13 max CD)

Leader Skill: None

[9741] Twin Buster Rifle (Assist evo)
Machine

Active Skill: Unlock all orbs; Fully recovers unmatchable status; For 4 turns, reduce dmg taken by 50% (12 max CD)

Leader Skill: None

[9742]/ Aile Strike Gundam
Machine

Active Skill: Create 1 roulette that last for 1 turn; Create 6 water orbs (2 max CD)

Leader Skill: [15 sec move time] 4x all stats for Machine type; 6x ATK and deals 3,000,000 fix dmg when 7+ combo

[9743]/ Freedom Gundam (Assist evo)
Machine / Attacker

Active Skill: Unlock all orbs; Change all orbs to fire, water and heart orbs; For 1 turn, 2x ATK for all team members; Enhance water orbs (6 max CD)

Leader Skill: 12x ATK, reduce dmg taken by 50% and +3 combo when matching 5+ connected water orbs; 2.1x all stats for Water att.

[9744] Kira Yamato (Assist evo)
Balanced

Active Skill: For 1 turn, reduce dmg taken by 100%; For 3 turns, 3x RCV; Enhance all orbs (12 max CD)

Leader Skill: None

[9745] Aile Striker (Assist evo)
Machine

Active Skill: For 5 turns, reduce dmg taken by 50%; For 5 turns, 1.5x RCV; Create 1 roulette that last for 2 turns; For 2 turns, 2x orb move time (13 max CD)

Leader Skill: None

[9746]/ Gundam Exia
Machine / Attacker

Active Skill: Charge allies’ active by 3 turns; Transform to [9747] for the rest of the dungeon (25 max CD)

Leader Skill: Reduce dmg taken by 30%, +1 combo and deals 1,000,000 fix dmg when 3+ colors attack; 11x ATK for Machine type

[9747]// Gundam Exia Trans-Am Mode (Transform)
Machine / Attacker

Active Skill: For 1 turn, 3x RCV and orb move time; For 1 turn, 3x ATK for self; For 1 turn, change self dmg cap to 7,000,000,000 (3 max CD)

Leader Skill: 3x ATK, reduce dmg taken by 30%, +3 combo and deals 3,000,000 fix dmg when 3+ colors attack; 3x HP and 11x ATK for Machine type

[9748] Setsuna F. Seiei (Assist evo)
Attacker

Active Skill: For 2 turns, 3x RCV and orb move time; For 2 turns, 3x ATK for Machine type; For 2 turns, bypass att. absorb and dmg absorb shield (13 max CD)

Leader Skill: None

[9749] GN Sword (Assist evo)
Machine

Active Skill: For 4 turns, bypass dmg void shield; Delay enemies’ next move by 3 turns (14 max CD)

Leader Skill: None

[9750]/ Gundam Barbatos
Machine / Attacker / Devil

Active Skill: Reduce 80% current HP; For 1 turn, 2x ATK for self; Unlock all orbs; Create 4 all att. and heart orbs (2 max CD)

Leader Skill: 14x ATK, reduce dmg taken by 50% and +2 combo when 4+ colors attack; 2.1x all stats for Machine type

[9751]/ Gundam Barbatos Lupus (Uvo)
Machine / Attacker / Devil

Active Skill: Reduce HP to 1; Lock all orbs; For 2 turns, bypass dmg absorb and dmg void shield (5 max CD)

Leader Skill: 23x ATK, reduce dmg taken by 50% and +4 combo when matching 5+ connected fire or dark orbs; 2.2x HP for Machine type

[9752] Mikazuki Augus (Assist evo)
Attacker

Active Skill: Create 1 roulette that last for 3 turns; For 3 turns, 3x orb move time; Charge allies’ active by 2 turn (12 max CD)

Leader Skill: None

[9753] Mace (Assist evo)
Machine

Active Skill: For 1 turn, bypass att. absorb, dmg absorb shield and dmg void shield; For 1 turn, 10x ATK for self (12 max CD)

Leader Skill: None

★6 Rarity Cards

[9754]/ Gouf
Machine / Attacker

Active Skill: For 1 turn, ATK increase according to number of Water att. and Machine type in team; Unlock all orbs; Create 5 water orbs (3 max CD)

Leader Skill: Attack increase when matching 5+ connected water orbs, to the max 8x ATK; 4x all stats for Machine type

[9755] Gouf’s Heat Rod (Assist evo)
Machine

Active Skill: For 1 turn, bypass att. absorb and dmg absorb shield; Unlock all orbs; Change all orbs to fire, water and heart orbs (9 max CD)

Leader Skill: None

[9756]/ The-O
Machine / Physical

Active Skill: Unlock all orbs; Enhance light orbs; For 1 turn, 2x orb move time; For 1 turn, 2x ATK for Machine type (3 max CD)

Leader Skill: 20x ATK, reduce dmg taken by 75% and deals 1 fix dmg when matching 4+ connected light orbs; Orb move time +5 sec

[9757] Beam Rifle (Assist evo)
Machine

Active Skill: Delay enemies’ next move by 3 turns; For 3 turns, 5x ATK for Light and Dark att. (12 max CD)

Leader Skill: None

[9758]/ Qubeley
Machine / Attacker

Active Skill: Delay enemies’ next move by 1 turn; For 1 turn, bypass att. absorb and dmg absorb shield (7 max CD)

Leader Skill: [15 sec move time] 4x all stats for Machine type; 5x ATK and +4 combo when 3+ colors attack

[9759] Funnel (Assist evo)
Machine

Active Skill: Delay enemies’ next move by 2 turns; Enhance dark orbs; For 2 turns, bypass att. absorb and dmg absorb shield (14 max CD)

Leader Skill: None

[9760]/ Gundam Epyon
Machine / Attacker

Active Skill: For 1 turn, enhanced orbs appear more frequently by 50%; For 1 turn, change board size to 7×6; Fully recovers unmatchable status (5 max CD)

Leader Skill: 22x ATK, reduce dmg taken by 50%, +2 combo and deals 3,000,000 fix dmg when 3+ colors attack; 2.1x HP for Machine type

[9761] Gundam Epyon’s Heat Rod (Assist evo)
Machine

Active Skill: For 1 turn, 2x orb move time; For 1 turn, 2x ATK for all team members; Fully recovers unmatchable, bind and awoken bind status (10 max CD)

Leader Skill: None

[9762]/ Providence Gundam
Machine / Attacker

Active Skill: For 1 turn, -1 sec orb move time; Create 6 dark orbs from non-heart orbs (2 max CD)

Leader Skill: 11x ATK, reduce dmg taken by 50% and +3 combo when matching 2+ dark combo; 2.1x all stats for Machine type

[9763] Dragoon System (Assist evo)
Machine

Active Skill: Unlock all orbs; Change all orbs to dark and heart orbs; Charge allies’ active by 2 turns (13 max CD)

Leader Skill: None

[9764]/ Union Flag Custom II
Machine / Attacker

Active Skill: For 2 turns, unable to match wood orbs; For 2 turns, 1.5x RCV; Fully recovers awoken bind status; Unlock all orbs (4 max CD)

Leader Skill: 6.5x ATK, +2 combo and deals 1 fix dmg when matching 2+ dark combo; 4x all stats for Machine type

[9765] GN Beam Saber (Assist evo)
Machine

Active Skill: For 2 turns, 4x max HP; For 2 turns, bypass att. absorb and dmg absorb shield (14 max CD)

Leader Skill: None

[9766]/ Gundam Kimaris
Machine / Attacker / Devil

Active Skill: For 4 turns, ATK increase according to number of Machine type in team; Enhance all orbs (4 max CD)

Leader Skill: [7×6 board] 3x HP for Machine type; 20x ATK and reduce dmg taken by 25% when 3+ colors attack

[9767] Gungnir (Assist evo)
Machine

Active Skill: Deals 10000x ATK of Water dmg to 1 enemy (18 max CD)

Leader Skill: None

★5 Rarity Cards

[9772]/ Dom
Machine / Physical

Active Skill: For 1 turn, 3x orb move time; For 1 turn, 3x ATK for self; Create 3 roulettes from left at top row that last for 1 turn (3 max CD)

Leader Skill: [No skyfall] 4.2x HP for Machine type; 30x ATK and deals 1 fix dmg when matching 3+ dark combo

[9773] Giant Buzz (Assist evo)
Machine

Active Skill: Change leftmost, rightmost and 3rd column from left to dark orbs; For 1 turn, bypass att. absorb and dmg absorb shield (12 max CD)

Leader Skill: None

[9776]/ Gelgoog
Machine / Attacker

Active Skill: Unlock all orbs; Change top 2 rows to wood orbs (4 max CD)

Leader Skill: [No skyfall] 23x ATK, reduce dmg taken by 72% and deals 1 fix dmg when matching 6+ connected wood orbs

[9777] Beam Naginata (Assist evo)
Machine

Active Skill: Unlock all orbs; Change top 2 rows to wood orbs; For 1 turn, increase combo by 7 (10 max CD)

Leader Skill: None

[9778]/ Rick Dias
Machine / Attacker

Active Skill: Unlock all orbs; Change top and bottom rows to dark orbs (4 max CD)

Leader Skill: 22x ATK and reduce dmg taken by 72% when matching 2+ dark combo; Increase combo by 4 when matching 4+ connected dark orbs

[9779] Clay Bazooka (Assist evo)
Machine

Active Skill: Deals dmg equal to enemies’ 30% max HP; Change top and bottom row to dark orbs (30 max CD)

Leader Skill: None

[9780]/ Geara Doga
Machine / Attacker

Active Skill: Unlock all orbs; Change top, middle and bottom row to wood orbs (7 max CD)

Leader Skill: 23x ATK and reduce dmg taken by 25% when matching 6+ connected wood orbs; 3x HP for Machine type; Orb move time +5 sec

[9781] Sturm Faust (Assist evo)
Machine

Active Skill: Change top, middle and bottom row to wood orbs; Change 2nd row from top and bottom to fire orbs (15 max CD)

Leader Skill: None

[9782]/ GINN
Machine / Attacker

Active Skill: For 1 turn, greatly reduce RCV; For 1 turn, bypass dmg void shield; Unlock all orbs (3 max CD)

Leader Skill: 3.5x HP and 5x ATK and RCV for Machine type; 4x ATK and +3 combo when matching 6+ connected wood orbs

[9783] Heavy Blade (Assist evo)
Machine

Active Skill: For 99 turns, wood orbs appear as locked; Enhance wood orbs; Charge allies’ active by 2 turns (14 max CD)

Leader Skill: None

★4 Rarity Cards

[9768]/ GM
Machine

Active Skill: For 1 turn, no skyfall; For 1 turn, increase combo by 3; Replace all orbs (4 max CD)

Leader Skill: 8x ATK, reduce dmg taken by 25% and deals 1 fix dmg when 3+ colors attack; 2.8x all stats for Machine type

[9769] Beam Spray Gun (Assist evo)
Machine

Active Skill: Create 1 roulette that last for 3 turns; For 3 turns, 2x orb move time; For 3 turns, 3x ATK for Leader and Helper (11 max CD)

Leader Skill: None

[9770]/ Zaku II
Machine

Active Skill: Create 1 roulette that last for 1 turn; For 1 turn, 1.5x orb move time; For 1 turn, 1.5x ATK for Machine type (3 max CD)

Leader Skill: 21x ATK and +3 combo when matching 6+ connected wood orbs; 4x HP for Machine type

[9771] Heat Hawk (Assist evo)
Machine

Active Skill: Unlock all orbs; Change 2 leftmost column to wood orbs; For 3 turns, bypass dmg void shield (11 max CD)

Leader Skill: None

[9774]/ Z’Gok
Machine / Physical

Active Skill: For 1 turn, no skyfall ;Change heart to water orbs; For 1 turn, bypass att. absorb and dmg absorb shield (4 max CD)

Leader Skill: 5x ATK, reduce dmg taken by 70% and +2 combo when matching 5+ connected water orbs; 4x ATK and RCV for Machine type

[9775] Iron Nail (Assist evo)
Machine

Active Skill: For 1 turn, only fire, water, wood and dark orbs appear; For 1 turn, bypass att. absorb and dmg absorb shield (10 max CD)

Leader Skill: None

Dungeon and Exchange

[9784]/ Gundam Aerial
Machine / Attacker

Active Skill: Create 5 water orbs; When used on floor 5 or after, create 5 heart orbs from non-water orbs (2 max CD)

Leader Skill: 25x ATK, reduce dmg taken by 50%, +2 combo and deals 1 fix dmg when matching 5+ connected water orbs; 2x HP for Machine type

[9785] Suletta Mercury (Assist evo)
Balanced

Active Skill: For 2 turns, reduce dmg taken by 75%; For 2 turns, 3x RCV and orb move time (13 max CD)

Leader Skill: None

[9786] White Base
Machine

Active Skill: For 1 turn, 1.5x RCV; For 1 turn, 1.5x ATK for Machine type; Fully recovers unmatchable, bind and awoken bind status (6 max CD)

Leader Skill: 5x HP when subs are from Gundam Collab only; 20x ATK and +2 combo when matching 5+ connected orbs

[9787]/ Chuchu’s Demi Trainer
Machine / Attacker

Active Skill: For 2 turns, change enemies’ att. to water att. (ignores barrier); For 2 turns, bypass att. absorb and dmg void shield (10 max CD)

Leader Skill: 5x ATK, +2 combo and deals 1 fix dmg when matching 6+ connected wood orbs; 4x all stats for Machine type

[9788] Chuatary Panlunch (Assist evo)
Balanced

Active Skill: For 3 turns, 3x ATK for self and Wood att.; For 2 turns, bypass dmg absorb shield (12 max CD)

Leader Skill: None

[9789] Haro
Machine

Active Skill: For 1 turn, 5x ATK for Leader; Fully recovers unmatchable, bind and awoken bind status (9 max CD)

Leader Skill: None

[9790] Birdy
Machine

Active Skill: Unlock all orbs; Charge allies’ active by 2 turns (12 max CD)

Leader Skill: None

[9795]/ Zeong
Machine / Physical

Active Skill: Unlock all orbs; Create 5 of all att. and heart orbs; For 1 turn, bypass dmg absorb shield (5 max CD)

Leader Skill: 24x ATK, reduce dmg taken by 50% and +3 combo when matching 5+ connected fire or dark orbs; 2.1x HP for Machine type

13 Replies to “Gundam Collab – Debut (Zeong Descended Updated)”

  1. Lol Why Gundam Seed Destiny gets more cards compare to others. And Exia & Barbatos seems incredibly powerful. Well sadly no light VDP support in this collab. I think 10 rolls should be enough for me

    1. Update after 10 pulls : i got 2 Exia. And that’s enough for me. This collab also full of mitigate gravity awakening. In case you want one i recommend rolls for this collab few times for it.

  2. Pretty excited for the collab, but a bit dissapointed that the 4-Star Zaku II doesn’t get a Skill Voice that says “It’s a Gundam!!!”, followed immediately by exploding.

  3. How does one get Gundum Aerial/Mercury? I thought it was the completion of the title dungeons – did it but got only the titles. By the way thanks for the translations! 🙌

      1. Really?! Is it like a secret roll? I didn’t see it in the egg roll lineup hence why I asked 🤔 keep on rolling??? 😆

  4. After 11 years of introducing a problem and then selling the solution through rare egg machines this one just feel too blatent. The damage cap was an issue that constrained dungeon design and the usual power creep of making numbers bigger. In response, they did gravity which invalidated nearly every card that was even part of the meta at the time. Now they are just removing that failed solution but making sure its behind a paywall… unless instead of 3 damage awakenings (2 10c and a gravity) you are ok with every card on your team needing to use 4+ awakening slots on 10c and assists to get same sub attributes.

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