Loki, the Finisher
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Active:
For 3 7 turns, 1.5x ATK for Dark att.; Charge allies’ active by 1 turn (Max CD 9 > 7)
LS:
2x ATK and RCV all stats for Dark att. and Devil type; 10x ATK and slightly reduce dmg taken when matching 6+ connected dark orbs
Awakening:
added
SA:
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Cunning Trickster God, Loki
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Active:
For 3 7 turns, 1.5x ATK for Dark att.; Charge allies’ active by 1 turn (Max CD 9 > 7)
LS:
1.35x 2.8x HP and 3x 9x ATK for Balanced type; 2x ATK and slightly reduce dmg taken when 7+ combo
Awakening:
added
SA:
|
Super Reincarnated Loki
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Active:
For 3 9 turns, 2.5x RCV; For 3 9 turns, 2.5x ATK for Dark att.; Charge allies’ active by 1 turn
LS:
7x 8x ATK, reduce dmg taken by 25% and +2 combo when matching 5+ connected dark orbs; 2x HP 2.5x ATK and RCV all stats for Dark att.
Awakening:
added
|
Moonlit Shadow, Hattori Hanzo
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Active:
Unlock all orbs; Change fire, jammer, poison and bomb orbs to dark orbs
LS:
1.5x HP & RCV and 2x ATK 2.5x all stats for Attacker type; 9x ATK and slightly reduce dmg taken when matching 2+ dark combo
Awakening:
added
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Valiant & Loyal Deity, Guan Yu
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Active:
Unlock all orbs; Change poison and heart orbs to fire orbs; Recovers 5000 HP 50% of max HP; Fully recovers bind and awoken bind status by 5 turns (Max CD 6 > 5)
LS:
4x ATK and 2x 3x HP & RCV for Dragon and Balanced type; 4x 6x ATK and +2 combo when matching 9+ connected fire orbs
Awakening:
added
|
Pixel Loyal Deity, Guan Yu
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Active:
Unlock all orbs; Change heart, jammer and poison orbs to fire orbs; For 1 2 turns, bypass att. absorb shield
LS:
2x 3.2x HP and 4x ATK and subs consist of pixel evo only; 4x 5x ATK and +2 +3 combo when matching 9+ connected fire orbs
Awakening:
added
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Marvelous Red Dragon Caller, Sonia
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Active:
Fully recovers HP, unmatchable and awoken bind status; Unlock all orbs; Change all orbs to fire and dark orbs (Max CD 12 > 10)
LS:
4x 7x ATK and 2.5x 2.8x HP & RCV for Dragon and Devil type; 3x ATK and 3+ combo; Orb move time +3 sec
Awakening:
added
SA:
|
Red Dragon Caller, Pyroguard Sonia
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Active:
Fully recovers HP, unmatchable and awoken bind status; Unlock all orbs; Change all orbs to fire and dark orbs (Max CD 12 > 10)
LS:
2x 2.5x HP and ATK for Dragon and Physical type; ATK increase 9x ATK and slightly reduce dmg taken when matching 4+ connected fire orbs, to the max 4x ATK
Awakening:
added
SA:
|
Sky Splitting Marvelous Red Dragon Caller, Sonia
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Active:
For 1 2 turns, increase combo by 1 3; For 2 turns, bypass dmg void shield; Unlock all orbs; Change all orbs to fire and dark orbs (Max CD 13 > 12)
LS:
2.6x HP and 4x ATK & RCV for Dragon and Devil type; 4x 5.5x ATK and reduce dmg taken by 25% when 6+ combo
SA:
added
|
Phoenix Rider, Valen
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Active:
For 4 turns, reduce dmg taken by 35%; For 4 turns, 1.5x RCV; Fully recovers unmatchable status
LS:
2x 12x ATK for Fire att.; 1.5x 3x HP & RCV for Water att.; 1.5x 2x ATK when skill is used
Awakening:
added
|
God of the Battlefield, Odin
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Active:
For 2 turns, bypass dmg void shield; Deals mortal poison to all enemies; Deals 100x ATK of Dark dmg to all enemies (Max CD 12 > 9)
LS:
2.5x 3x ATK and RCV for Fire att. and God type; 2.5x 7x ATK and reduce dmg taken by 65% when matching 6+ connected fire orbs
Awakening:
added
|
Mega Awoken Phantom God, Odin
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Active:
Unlock all orbs; Change light and heart orbs to fire orbs; For 1 6 turns, increase combo by 2 3; For 1 turn, reduce dmg taken by 100%
LS:
Reduce dmg taken by 50%; Reduce dmg taken by 25% when matching 2+ fire combo; 15x 20x ATK and +2 combo when matching 4+ connected fire orbs (increase shield rate)
SA:
added
|
Slumbering Mechanical Star God, Alcyone
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Active:
Change dark, heart, jammer and poison orbs to light orbs; Fully recovers unmatchable and awoken bind status; Charge allies’ active by 1 turn
LS:
2x 2.8x HP for Light att.; 3x RCV when matching 4 connected heart orbs; 20x 22x ATK and deals 1 fix dmg when matching 5+ connected light orbs
SA:
added
|
Sunny Side Mechanical Star God, Alcyone
|
Active:
Change dark, heart, jammer and poison orbs to light orbs; Fully recovers unmatchable and awoken bind status; Charge allies’ active by 1 turn
LS:
18x 20x ATK and reduce dmg taken by 50% 60% when matching 2+ light combo; Increase combo by 1 3 and deals 1 fix dmg when matching 3+ light combo
SA:
added
|
Perceiving Orange Dragonbound, Saria
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Active:
Unlock all orbs; Change all orbs to fire, light and heart orbs; Charge allies’ active by 1 turn; Fully recovers awoken bind status (Max CD 10 > 9)
LS:
2x 3x HP and 2.5x 10x ATK for Light att.; 1.5x 2.5x ATK when skill is used
Awakening:
added
SA:
|
Juding Rabbit Dragonbound, Saria
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Active:
Unlock all orbs; Change all orbs to fire, light and heart orbs; Charge allies’ active by 1 turn; Fully recovers awoken bind status (Max CD 10 > 9)
LS:
2.5x ATK and RCV for Light att.; 3x 9x ATK and reduce dmg taken by 25% 65% when matching 6+ connected light orbs
Awakening:
added
SA:
|
Pixel Orange Dragonbound, Saria
|
Active:
Unlock all orbs; Change all orbs to fire, light and heart orbs; Charge allies’ active by 2 turn; Fully recovers awoken bind status
LS:
2x 3x all stats when subs consist of pixel evo only; 7x 8x ATK when skill is used
Awakening:
added
|
Double-Drum Demon Princess, Raijin
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Active:
For 1 turn, bypass dmg void shield; Unlock all orbs; Change all orbs to all att. and heart orbs
LS:
ATK increase 7x ATK and reduce dmg taken by 65% when 3+ colors attack at once, to the max 7x ATK; 3x ATK and +1 combo for each 5 connected light orbs matched in cross shape
SA:
added
|
Mega Awoken Yellow-Horned Princess, Raijin
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Active:
For 1 turn, 0.25x ATK for Dark att.; For 1 turn, 2x RCV; Unlock all orbs; Change all orbs to all att. and heart orbs (Max CD 5 > 4)
LS:
2x 2.5x HP for Attacker type; 18x 24x ATK when 4+ colors attack at once; Reduce dmg taken by 25% and deals 1 fix dmg when matching 4+ connected light orbs (increase shield rate)
SA:
added
|
Alluring Goddess of Elegance, Nohime
|
Active:
For 1 turn, increase combo by 2; For 1 turn, bypass dmg void shield; Unlock all orbs; Change all orbs to fire, water, wood, dark and heart orbs (Max CD 12 > 7)
LS:
[No skyfall] 5x ATK and reduce dmg taken by 25% 65% when fire, water, wood and dark attack at once; 4x ATK when 6 or less orbs remain
Awakening:
added
SA:
|
Reincarnated Nohime
|
Active:
For 1 turn, reduce dmg taken by 75%; For 1 turn, 2x RCV; Unlock all orbs; Change all orbs to fire, water, wood, dark and heart orbs (Max CD 9 > 7)
LS:
[7×6 board] 2x ATK and RCV for Devil type; 6x 10x ATK and reduce dmg taken by 25% when fire, water, wood and dark attack at once
SA:
added
|
Hidden Phantom Dragon King, Zaerog∞ – Core
|
LS:
2x 3x HP for Dragon type; 9x ATK when matching 2+ dark combo; 2x 3x ATK and reduce dmg taken by 25% when HP is 80% or below
Awakening:
added
|
Ultima Phantom Dragon King, Zaerog∞ – Core
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Active:
For 2 turns, bypass att. absorb and dmg absorb shield; Unlock all orbs; Change all orbs to all att.
LS:
2x HP for Dragon type; 4x ATK when 6+ combo; 4x 6x ATK and reduce dmg taken by 25% 50% when HP is 50% or above
Awakening:
added
|
Thundering Phantom Dragon King, Zaerog∞ – Core
|
Active:
Max CD 8 > 6
LS:
[No skyfall] 2x 2.5x all stats for Wood att.; 7x 6x ATK, reduce dmg taken by 25% and +4 combo when 4+ colors attack at once
|
Boundless Phantom Dragon King, Zaerog∞ – Core
|
Active:
Unlock all orbs; Change all orbs to all att. and heart orbs; When HP is 50% or below, for 1 2 turns, bypass dmg absorb shield (Max CD 6 > 5)
LS:
10x 8x ATK, reduce dmg taken by 35% and +3 combo when water, light and dark attack at once; 2x 2.5x all stats for Dragon and Attacker type
|
Bright Crimson Divine Mech King, Grandis
|
Active:
Max CD 3 > 2
LS:
2.5x 3.3x HP and ATK for Fire att.; Orb move time +2 sec; 9x 7x ATK and deals 5,000,000 fix dmg when 5+ combo
|
Scorching Iron Divine Mech Emperor, Grandis
|
Active:
Max CD 7 > 6
LS:
10x 11x ATK and reduce dmg taken by 60% 65% when matching 2+ fire combo; 2x ATK and deals 3,000,000 fix dmg when matching 6+ connected fire orbs
|
Blue Steel Divine Mech Emperor, Grandis
|
Active:
Max CD 14 > 12
LS:
3x 3.2x HP for Water att.; 20x 22x ATK when skill is used; Increase combo by 2 and deals 5,000,000 fix dmg when matching 2+ water combo
|
Jade Steel Divine Mech Emperor, Grandis
|
Active:
Max CD 14 > 12
LS:
3x 3.2x HP for Wood att.; 20x 22x ATK when skill is used; Increase combo by 2 and deals 5,000,000 fix dmg when matching 2+ wood combo
|
Great work as always Karyu. Your translations are really appreciated. Look forward to seeing how well Grandis will work as a sub (2 turn cooldown for 3x fire att., +1 combo and row)
120% dark resist Hanzo? I wish we had pazbattle awakenings
Raijin is pretty good again.
No buffs for chibi saria 🙁
Valen is decent. I was hoping for some extra base stats and a cd reduction.
Ult Zaerog is a good pairing for people who dont have Amoge. You are still without +combo and autofua though so I dont think the 6s is worth.
Slumbering Mechanical Star God, Alcyone’s LS should be 3x RCV for matching 4 heart orbs?
Yes I was typing too quickly, it is now fixed, thank you