[Day 3 Added] Spy x Family Collab Teaser
And Spy x Family makes it into the game! Join with the Forger family and spy your way in PAD!
Karyu on vacation rn, will try my best to update the news from stream asap 🙂
Balanced
Active Skill: For 1 turn, 2x orb move time; For 1 turn, 2x ATK for Balanced type; For 1 turn, no skyfall; For 1 turn, only fire, light, dark and heart orbs appear (3 max CD)
Leader Skill: 6x ATK, +3 combo and deals 1 fix dmg when 3+ colors attack; 4.5x all stats for Balanced type
Notes:
- Lloyd & Anya & Yor and Anya & Damian & Becky are the first batch of non-transform cards that has 3 att.
- They also can’t be limit broken, meaning your can’t do SLB for the dmg cap
- Anya & Damian & Becky CANNOT be used as an assist
- Dog Food assist just like Yor’s assist evo, cannot be used directly as a card in a team and can only be use as assist (like most assist in MTG)
Update: Yor’s Assist Active has been changed to CD 40 after considering balance issue (still subject to change)
Balanced
Active Skill: Fully recovers unmatchable, bind and awoken bind status; For 1 turn, predicts skyfall orbs; For 1 turn, 2x ATK for Balanced type (5 max CD)
Leader Skill: [15 sec move time] 6x ATK and deals 5,000,000 fix dmg when matching 5+ connected orbs; 4.4x all stats for Balanced type
Attacker
Active Skill: For 2 turns, change self dmg cap value to 7,000,000,000; For 2 turns, bypass dmg absorb and dmg void shield (5 max CD)
Leader Skill: 2x ATK and +1 combo for each 5 connected orbs matched; 3x ATK and reduce dmg taken by 78% when 3+ colors attack
Disclamer: Yor’s assist basically works like assist being voided with the assist void debuff, once the equip skill is used, the card that has this assist will have the assist removed throughout the dungeon
so Anya and dog uses their psychic to predict the skyfall orbs… wonders how it actually works. but thanks for the update Karyu! have fun with vacation
just above the board mini orbs will appear which will show you the next orb that will fall. its like seeing a 6×6 board but you cant interact with the top row.
there’s pics of it on pazusoku + info on all the new awakenings. basically everything is condensed now so a monhun rerun could have real buffs.
thr lack of +combo in so many of these leaderskills lead me to think this collab isn’t intended to be part of the meta. maybe the anime is popular and dungho wants to ride off of the anime tk get iap rather than making useful new units.
They have some unique skills and can be good subs. Not everything has to be crazy in leader skill to be in meta
predict skyfall for 4 turns and 2x attack has no place at all in the meta.theres aren’t the kind of units that are usable in the content being made
I mean yor, anya, and loid are all pretty good.
So what does the new T awakening do? Only things I could imagine are bypassing is maybe combo shields or clearing all barbed orbs and barbed skyfalls, sort of like the L awakening but for barbed orbs
its 4x the damage multiplier
Yup, this is correct. In addition, it also instantly coverts the orbs in the T into Enhanced Orbs upon matching. This in theory can override weakened orbs and trigger Leader Skills with Enhanced Orb requirement without relying on actual pre-existing ones on the board.
Damn they actually attempted to buff Enhanced Orb based LS. Huge props for them
Nerg x Diablos may make a comeback with this
So Forger family is the powercreeped Ferule? Looks insanely powerful. Sadly out of stones rn 🙁
Yeah, Loid & Yor & Anya (Along with Anya & Damian & Becky) are really interesting in that they’re practically transforming cards… except without the actual transformation, and have traits that until now have been exclusive to transforming cards.
Loid & Yor & Anya is also notably impressive in having a very powerful LS that outside of requiring Balance Type, is incredibly self sufficient and will easily work on most any natural board in the game without any extra help. At worst, they can face tank their way out of a lot of bad situations and their AS while kind of weak-sauce, negates several commonly problematic debuffs on a 3 turn CD and can actually be used as a practical Assist platform. They might have the weakness of not exceeding the default damage cap on their three hits, but since they’re not reliant on excessive amounts of Skill Boost or specific orb changers, you can shove in subs to make up the difference far more easily than conventional transforming teams typically allow.