[Day 6 Teaser Added] One Punch Man Collab

One Puuuuuuuuuuuuuunch! Ready to one punch every spawn in the game?

Day 6: Free Saitama

[8223] A Guy Who’s a Hero for Fun, Saitama
Attacker

Active Skill: For 2 turns, 2x RCV and Orb move time; For 2 turns, 2x ATK for self and Attacker type (7 max CD)

Leader Skill: 2.5x all stats for Attacker type; Orb move time +5 sec; 7x ATK and deals 1,000,000 fix dmg when 4+ combo

You can get this Saitama just from logging in during the collab event period

Day 5: Deep Sea King, Boros, Garou and King

[8211]/ Deep Sea King
Devil

Active Skill: Charge allies’ active by 2 turn; Transform to [8212] for the rest of the dungeon (18 max CD)

Leader Skill: 2.5x HP and 12x ATK for Water att.; Increase combo by 2 when water and dark attack at once

[8212]/ King of the Sea, Deep Sea King (Transform)
Devil / Attacker

Active Skill: For 1 turn, no skyfall; For 1 turn, jammer orbs appear more frequently; For 1 turn, 5x ATK for self; Replace all orbs (2 max CD)

Leader Skill: 3.2x HP and 20x ATK for Water att.; Increase combo by 2 and deals 5,000,000 fix dmg when water and dark attack at once

[8213] Deep Sea King’s Mantle (Assist evo)
Devil

Active Skill: Fully recovers unmatchable, bind and awoken bind status; For 1 turn, 3x ATK for self and Water att. (9 max CD)

Leader Skill: None

[8192]/ Boros
Devil

Active Skill: For 3 turns, 5x ATK for Dark att.; Transform to [8193] for the rest of the dungeon (18 max CD)

Leader Skill: 15x ATK for Dark att.

[8193]/ Leader of Dark Matter Thieves, Boros (Transform)
Devil / Attacker

Active Skill: For 3 turns, 5x orb move time; For 3 turns, 5x ATK for Dark att.; Transform to [8194] for the rest of the dungeon (10 max CD)

Leader Skill: 16x ATK for Dark att.; Reduce dmg taken by 65% when 10+ combo; Increase combo by 2 when matching 2+ dark combo

[8194]/ Dominater of the Universe, Boros (Transform)
Devil / Attacker

Active Skill: For 1 turn, ATK increase according to number of Enhance Dark Orbs awakening; Create 6 dark orbs from non-heart orbs (2 max CD)

Leader Skill: 20x ATK for Dark att.; Reduce dmg taken by 70% when 10+ combo; Increase combo by 2 and deals 5,000,000 fix dmg when matching 2+ dark combo

[8195] Giant Spaceship’s Power Core (Assist evo)
Devil

Active Skill: Charge allies’ active by 2 turns; For 5 turns, 4x ATK for Dark att.; For 5 turns, bypass att. absorb shield (18 max CD)

Leader Skill: None

[8222]/ Garou
Devil / Attacker

Active Skill: For 2 turns, no skyfall; For 2 turns, water orbs become unmatchable; Create 4 dark and heart orbs (2 max CD)

Leader Skill: 2x HP and 18x ATK for Devil type; Reduce dmg taken by 50% and +3 combo when matching 3+ dark combo

[8221]/ King
Balanced

Active Skill: For 2 turns, increase combo by 5; Delay enemies’ bext move by 2 turns (10 max CD)

Leader Skill: Greatly reduce dmg taken by chance; 2x HP for Light att.; 18x ATK and deals 1 fix dmg when 7+ combo

Note: both Garou and King are medal exchange.

  • Garou takes 5x Black Medal
  • King takes 5x Collab Rainbow Medal

Day 4: Tanktop Master, Iaian, Max and Sneck

[8214]/ Tanktop Master
Physical / Attacker

Active Skill: For 3 turns, bypass att. absorb shield; Change all orbs to fire, water and heart orbs (12 max CD)

Leader Skill: 2.5x HP and ATK for Physical type; Orb move time +5 sec; 7x ATK and +2 combo when matching 6+ connected fire or water orbs

[8216]/ Iaian
Attacker

Active Skill: Fully recovers unmatchable status; For 1 turn, 2.5x RCV; For 1 turn, 2.5x ATK for Attacker type (4 max CD)

Leader Skill: 2.4x all stats for Light att.; Orb move time +5 sec; 8x ATK and deals 1 fix dmg when 4+ colors attack at once

[8219]/ Lightning Max
Attacker

Active Skill: For 1 turn, 3x ATK for self; Change 2nd row from top to light orbs (7 max CD)

Leader Skill: Reduce dmg taken by 60% and deals 1,000,000 fix dmg when matching 6+ connected light orbs; 16x ATK for Light att.

[8218]/ Biting Snake Fist Sneck
Balanced

Active Skill: For 1 turn, 1.5x orb move time; Create 3 light orbs (2 max CD)

Leader Skill: 2.5x HP for Light and Dark att.; Orb move time +5 sec; 15x ATK and +2 combo when light and dark attack at once

Day 3 Teaser: Metal Bat, Silver Fang and Puri-puri Prisoner

Woke up midnight, plz dont mind any typo for now

[8215]/ Metal Bat
Attacker / Physical
[(enhanced match]

Active Skill: For 1 turn, greatly reduce dmg taken; For 1 turn, bypass dmg void shield; For 1 turn, 3x ATK for self (10 max CD)

Leader Skill: 2x HP and 18x ATK for Fir att.; Orb move time +5 sec; Slightly reduce dmg taken and deals 1 fix dmg when matching 7+ connected fire orbs

[8199]/ Silver Fang
Attacker / Physical

Active Skill: For 1 turn, 2x orb move time; Create 1 roulette that last for 1 turn (4 max CD)

Leader Skill: Reduce dmg taken by 60% and deals 3,000,000 fix dmg when 8+ combo; 22x ATK and slightly reduce dmg taken when water, wood and light attack at once

[8200]/ S-Class Hero, Silver Fang (Uvo)
Attacker / Physical

Active Skill: Unlock all orbs; Change all orbs to water, wood and light orbs; When use on and after Floor 10, for 3 turns, 4x ATK for Water att. (8 max CD)

Leader Skill: 20x ATK and reduce dmg taken by 60% when 8+ combo; Slightly reduce dmg taken and +3 combo when water, wood and light attack at once

[8201] Silver Fang’s Clothing (Assist evo)
Attacker

Active Skill: For 2 turns, 3x orb move time; For 2 turns, 3x ATK for Water att.; For 2 turns, greatly reduce dmg taken; For 2 turns, bypass att. absorb shield (15 max CD)

Leader Skill: None

[8205]/ Puri-puri Prisoner
Physical / Attacker

Active Skill: Unlock all orbs; Change all orbs to all att. + heart orbs; Transform to [8206] for the rest of the dungeon (23 max CD)

Leader Skill: 2x HP and ATK for Attacker type; Orb move time +5 sec; 8x ATK and slightly reduce dmg taken when 4+ colors attack at once

[8206]/ S-Class Hero, Puri-puri Prisoner (Transform)
Physical / Attacker

Active Skill: For 1 turn, no skyfall; For 1 turn, 3x ATK for self; Replace all orbs (2 max CD)

Leader Skill: 2.8x HP and ATK for Attacker type; Orb move time +5 sec; 9x ATK, slightly reduce dmg taken and +3 combo when 4+ colors attack at once

[8207] Handmade Sweater (Assist evo)
Physical

Active Skill: For 2 turns, greatly reduce dmg taken; For 2 turns; bypass dmg void shield; Enhance heart orbs (15 max CD)

Leader Skill: None

Day 2 Teaser: Sonic, Fubuki and Mumen Rider

Today’s translation is by Fether as well!

[8208]/ Speed-o’-Sound Sonic
Balanced

Active Skill: For 1 turn, TE x2, create 1 spinner. [On or After Battle 7]: Spawn 6 dark orbs. (5 max CD)

Leader Skill: Matching 2 Dark combos reduce damage taken by 50%, ATK x20. Slightly reduce damage taken and deal 3 mil fixed damage at 7 combo.

[8209]/ Strongest Ninja – Speed-o’-Sound Sonic
Balanced

Active Skill: [Can only be used On of After Battle 5]: Delay 2 turns. Unlock and change all orbs to Dark and Heart. (10 max CD)

Leader Skill: Dark HP x1.8. 20x ATK at <50% HP. Matching 2 Dark combos reduce damage taken by 50%, +2 combo, deals 1 fixed damage.

[8210]/ Exploding Shuriken
Balanced

Active Skill: 30% Gravity. For 2 turn, void attribute absorb. (20 max CD)

Leader Skill: None

[8217]/ Blizzard of Hell
Balanced

Active Skill: Delay 3 turns. For 3 turns, create 1 spinner. (12 max CD)

Leader Skill: Matching 2 Wood combos reduce damage taken by 60%, ATK x15. Healing 20,000 HP with Heart orbs fully recover awoken bind status.

[8220]/ Mumen Rider
Balanced

Active Skill: Haste 3 turns. For 3 turns, all subs ATK x5. (21 max CD)

Leader Skill: Wood HP and ATK x2.5. TE +5s. Connect 6 or more Wood ATK x4, +4 combo.

Day 1 Teaser: Santana, Genos and Tatsumaki

Today’s translation is done by Fether!

[8189]/ Saitama
Attacker

Active Skill: Spawn 3×3 Light orbs. Transform to [8190] (30 max CD)

Leader Skill: Light all stats x1.5. Connecting 6 or more Light orbs reduce damage taken, ATK x8.

[8190]/ Hero, Saitama (Transform)
Attacker

Active Skill: For 1 turn, self ATK x10. Change Wood and Dark to Light. (2 max CD)

Leader Skill: Light all stats x2. Connecting 6 or more Light orbs halves damage taken, ATK x13, deals 10 mil fixed damage.

[8191] Saitama’s Glove (Assist evo)
Attacker

Active Skill: For 1 turn, self ATK x100. For 2 turns, void damage absorb and attribute absorb. (18 max CD)

Leader Skill: None

[8196]/ Genos
Machine

Active Skill: Unlock all orbs. Change top 2 rows to Fire. Transform to [8197] (26 max CD)

Leader Skill: Fire HP and RCV x1.5. Connect 6 or more Fire halves damage taken, ATK x12.

[8197]/ S-Class Hero, Genos (Transform)
Machine / Attacker
[enhance match)]

Active Skill: For 1 turn, self ATK x3. Change Wood and Dark to Fire. (2 max CD)

Leader Skill: Fire HP and RCV x1.8. Connect 6 or more Fire halves damage taken, ATK x25, deals 3 mil fixed damage.

[8198] Genos’s Part (Assist evo)
Machine

Active Skill: For 2 turns, no skyfall, Dark orbs become unmatchable, and penetrate void shield. (6 max CD)

Leader Skill: None

[8202]/ Tornado of Terror
Attacker

Active Skill: Unlock all orbs. Spawn 6 Wood orbs; [On or After Battle 6] For 1 turn, self ATK x5. (4 max CD)

Leader Skill: Connect 6 or more Wood orbs reduce damage taken by 65%, ATK x20. Connect 9 or more Wood orbs deals 6 mil fixed damage.

[8203] S-Class Hero, Tornado of Terror (Uvo)
Attacker

Active Skill: Recover all unmatchable and awoken binds; [On or Before Battle 2] Delay 2 turns. (6 max CD)

Leader Skill: Connect 6 or more Wood orbs reduce damage taken by 65%, ATK x18. Connect 9 or more Wood orbs +4 combo.

[8204] Tornado of Terror’s Outfit (Assist evo)
Attacker

Active Skill: For 2 turns, void damage absorb and attribute absorb. Shuffle orbs. (18 max CD)

Leader Skill: None

Day 0: All artworks so far

This section will be added later

14 Replies to “[Day 6 Teaser Added] One Punch Man Collab”

      1. I disagree. Saitamas leader skill does not have bonus combos and his active is a double colour changer. If u stick him on row teams and with the change to edamame awakening its a good way to generate extra combo. He should he double capping with the 10x self buff anyways. The vdp is there mainly to bypass voids..

        If anything the vdps are the wasted awakenings and they would be better as rows.

        1. A 10x personal multiplier isnt much though. at 5000 atk it can reach the damage cap without a VDP with tako and enhanced orb support but the sub att wont and thats every other turn… which mean every other turn one of your subs has a personal buff of 1.

          I think you may have missed anons point of how you almost never will be able to activate both a VDP and make a 10 blob in one turn on 6×5. Nautilus team with menoa can barely ever get enough for a row + VDP and thats why NA is waiting for Naut’s rework to come.

          Also, one VDP is enough to bypass voids. This many VDP awakenings means it was designed to do damage with them every turn not mainly to bypass voids. There is some merit amd versatility in having both combo orb and VDP to allow one sub to have pierce damage as well as damage absorb latent but no one is going to give up SDR slots on that long of transform and if damage cap break awakenings ever became accessible, everyone would use that. Naut is proof because of Zela equip that no one will sacrifice SDRs for damage absorb latent.

          The truth is, Sai has two awakenings: combo orb and VDP. everything else is redundant including skill voice which could have been a base stat increase and not have taken a slot and the UB+ which is easily covered by an equip like Exodia for a light card (and usually binds and skill binds are paired with an awkenbind the same turn from the enemy spawn so they are wasteful anyways).

    1. The skill voice and 4 extra vdps are kinda a waste too ngl. Its kinda weird that Wolverine can easily hit for 5+ bil damage but opm can only hit for 4bil. Trany cards aren’t aging well. The new Menoa for example doesnt really have a reason to be trany. she could just have a first skill that is a 2 turn haste and then the skill becomes what it is so she can hit beyond the cap.

      1. Especially since they introduced those evolving skills.
        1st turn she could haste then she could change the orbs into wood and give the atk boost. Then she could cycle back.

  1. So the homo character who already is a pervert who harasses men in the anime gets shown off as an exhibitionists in his artwork and gets “rainbow” awakenings. Its really not cool how all hollywood media tries to paint a picture of homos being perverts and gungho can do better.

  2. does anybody find multiple VDPs, team stat awakenings, and the new blob awakening desirable? This collab doesn’t really appeal to me

    1. Right now i use 2 Safirah lead (5 VDPs on each of her) and it’s kinda super fun but i agree that’s it wasn’t that good. it took so many precious awakening slots just for VDPs. but she deals damage so high my team almost reach damage cap with 3X3 orbs. oh you also need a ton of high-end assists tho, preferably with skill charge. lot of them.

      1. A long while back I really liked Suou’s ult. He did huge damage whenever I needed him to on the important floors that had damage void (almost always the boss floors and a few before the boss). It was fine then but the games changed so much. I need that kind of damage every floor now especially in dungeons like the Valk alternate color dungeons. Skill voice, regular orb enhance and guard break are in similar places. Its fun to have have them but I feel like I’d be better off with something else. Row Enhances are in a decent place to have 3 or more on a team. Xmas XDun works out pretty good with just two

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