Final Fantasy Collab Rerun Teaser
Final Fantasy is FINALly making a rerun since 2019! This time, new characters from FF16 is joining in!
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Balanced
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Active Skill: Fully recovers unmatchable, bind and awoken bind status; For 3 turns, increase combo by 3; For 3 turns, heart orbs appear more frequently (6 max CD)
Leader Skill: 26x ATK, reduce dmg taken by 50% and deals 6,000,000 fix dmg when matching 2+ light combo; 2.2x HP for Light att.
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Physical / Attacker
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Active Skill: For 2 turns, 2x orb move time; For 2 turns, change board size to 7×6; Activates after 1 turn: For 1 turn, 10x ATK for Wood att. (6 max CD)
Leader Skill: 8x ATK, reduce dmg taken by 25% and deals 1 fix dmg when 7+ combo; 3x all stats for Wood att.
Note: Airship “Highwind” can be obtained as a first time reward through clearing FF Collab Colosseum while using Cid Highwind as a Leader!
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Balanced / God
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Active Skill: For 2 turns, change self dmg cap value to 7,000,000,000; For 2 turns, bypass att. absorb and dmg absorb shield (6 max CD)
Leader Skill: 10x ATK, reduce dmg taken by 78% and +4 combo when matching 2+ light combo; 2x ATK for each 4 connected light orbs matched
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Attacker
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Active Skill: [1] Charge allies’ active by 2 turns; Enhance all orbs; Evolve skill to stage [2] (20 max CD)
[2] For 1 turn, bypass dmg void shield; For 1 turn, 1.5x orb move time; For 1 turn, 1.5x ATK for Wood att. (3 max CD)
Leader Skill: 14x ATK, reduce dmg taken by 50% and deals 1 fix dmg when 3+ colors attack; 2.2x all stats for Wood att.
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Attacker
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Active Skill: For 1 turn, change board size to 6×5; For 1 turn, 2x ATK for all team members; Create 1 roulette that last for 1 turn (4 max CD)
Leader Skill: [7×6 board] Reduce dmg taken by 50% when 8+ combo; 24x ATK and reduce dmg taken by 50% when 3+ colors attack
Buffs
Tweet for comparison
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Attacker / God
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Active Skill: For 2 turns, change self dmg cap value to 7,000,000,000; For 2 turns, bypass dmg void shield; For 2 turns, 2x ATK for Fire att. (5 max CD)
Leader Skill: 28x ATK, reduce dmg taken by 78%, +2 combo and deals 1 fix dmg when matching 2+ fire combo; 2x ATK when matching 3+ fire combo
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Healer / God
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Active Skill: Fully recovers HP, unmatchable and awoken bind status; For 2 turns, bypass att. absorb shield; For 2 turns, 2x ATK for all subs (7 max CD)
Leader Skill: 35x ATK, reduce dmg taken by 75% and +4 combo when matching 2+ fire combo; Recovers 15x RCV of HP when matching orbs
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Balanced
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Active Skill: For 5 turns, water orbs appear more frequently; Delay enemies’ next move by 3 turns; Transform to [10585] for the rest of the dungeon (28 max CD)
Leader Skill: Reduce dmg taken by 70% and deals 1 fix dmg when matching 5+ connected water orbs; 20x ATK when matching 2+ water combo
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Balanced / God
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Active Skill: For 1 turn, change self dmg cap value to 7,000,000,000; Unlock all orbs; Change leftmost and rightmost column to water orbs (3 max CD)
Leader Skill: Reduce dmg taken by 78% and deals 1 fix dmg when matching 5+ connected water orbs; 45x ATK and +3 combo when matching 2+ water combo
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Attacker / God / Dragon
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Active Skill: For 1 turn, change self dmg cap value to 6,000,000,000; Unlock all orbs; Create 8 light orbs from non-heart orbs (2 max CD)
Leader Skill: 10x ATK, reduce dmg taken by 30%, +2 combo and deals 1 fix dmg when matching 2+ light combo; 3.5x all stats for Light att.
I hope Sephiroth becomes a good farming lead for shura. With all those machine killers and an updated kit. I might finally bother to get rank 1k before I delete the game
HYPE!
Is Cloud Fenrir enough for 3 loops? or is it even good? damn maybe I should have pull all-out on Index than FF…
That Highwind drop condition is little stupid. At least he’s 4*, I guess.