New animated evolutions for oldies: Carbuncles, Golems, Mystic Knights, Slimes!

The oldies get new evolutions, all animated!

Featuring translations by Cate, who has not been around as much due to time differences!

New evolutions

 
[6736] Super Red Carbuncle
Healer

Active Skill: Recover all HP; Create 9 Fire orbs (9 max CD)

Leader Skill: 12x ATK & 3x RCV for Healer Type; Reduce damage by half and deal 1 damage when matching 5 or more Fire orbs

[6737] Super Blue Carbuncle
Healer

Active Skill: Recover all HP; Create 9 Water orbs (9 max CD)

Leader Skill: 12x ATK & 3x RCV for Healer Type; Reduce damage by half and deal 1 damage when matching 5 or more Water orbs

[6738] Super Green Carbuncle
Healer

Active Skill: Recover all HP; Create 9 Wood orbs (9 max CD)

Leader Skill: 12x ATK & 3x RCV for Healer Type; Reduce damage by half and deal 1 damage when matching 5 or more Wood orbs

[6739] Super Yellow Carbuncle
Healer

Active Skill: Recover all HP; Create 9 Light orbs (9 max CD)

Leader Skill: 12x ATK & 3x RCV for Healer Type; Reduce damage by half and deal 1 damage when matching 5 or more Light orbs

[6740] Super Purple Carbuncle
Healer

Active Skill: Recover all HP; Create 9 Dark orbs (9 max CD)

Leader Skill: 12x ATK & 3x RCV for Healer Type; Reduce damage by half and deal 1 damage when matching 5 or more Dark orbs

[6741] Super Flame Golem
Physical / Machine

Active Skill: For 3 turns, reduce damage taken by half; For 3 turns, 1.5x ATK for Fire Att. (12 max CD)

Leader Skill: 2x HP & ATK for Fire Att.; Increase orb movement time by 2 seconds; 3.5x ATK for each cross of 5 Fire orbs

[6742] Super Ice Golem
Physical / Machine

Active Skill: For 3 turns, reduce damage taken by half; For 3 turns, 1.5x ATK for Water Att. (12 max CD)

Leader Skill: 2x HP & ATK for Water Att.; Increase orb movement time by 2 seconds; 3.5x ATK for each cross of 5 Water orbs

[6743] Super Earth Golem
Physical / Machine

Active Skill: For 3 turns, reduce damage taken by half; For 3 turns, 1.5x ATK for Wood Att. (12 max CD)

Leader Skill: 2x HP & ATK for Wood Att.; Increase orb movement time by 2 seconds; 3.5x ATK for each cross of 5 Wood orbs

[6744] Super Machine Golem
Physical / Machine

Active Skill: For 3 turns, reduce enemies’ defense to 0; For 3 turns, 1.5x ATK for Light Att. (10 max CD)

Leader Skill: 2x HP & ATK for Light Att.; Increase orb movement time by 2 seconds; 3.5x ATK for each cross of 5 Light orbs

[6745] Super Dark Golem
Physical / Machine

Active Skill: For 3 turns, reduce enemies’ defense to 0; For 3 turns, 1.5x ATK for Dark Att. (10 max CD)

Leader Skill: 2x HP & ATK for Dark Att.; Increase orb movement time by 2 seconds; 3.5x ATK for each cross of 5 Dark orbs

[6746] Super Mystic Flame Knight
Balanced / God

Active Skill: Change Water orbs to Fire orbs; For 1 turn, bypass void damage shield effects (18 max CD)

Leader Skill: 2x HP & ATK when all subs are Reincarnated or Super Reincarnated Evolutions; 9x ATK and reduce damage taken when matching 2 or more Fire combos

[6747] Super Mystic Ice Knight
Balanced / Devil

Active Skill: Change Wood to Water orbs; For 1 turn, bypass void damage shield effects (18 max CD)

Leader Skill: 2x HP & ATK when all subs are Reincarnated or Super Reincarnated Evolutions; 9x ATK and reduce damage taken when matching 2 or more Water combos

[6748] Super Mystic Stone Knight
Dragon / Balanced

Active Skill: Change Fire to Wood orbs; For 1 turn, bypass void damage shield effects (18 max CD)

Leader Skill: 2x HP & ATK when all subs are Reincarnated or Super Reincarnated Evolutions; 9x ATK and reduce damage taken when matching 2 or more Wood combos

[6749] Super Mystic Light Knight
God / Balanced

Active Skill: Change Dark orbs to Light orbs; For 1 turn, bypass void damage shield effects (18 max CD)

Leader Skill: 2x HP & ATK when all subs are Reincarnated or Super Reincarnated Evolutions; 9x ATK and reduce damage taken when matching 2 or more Light combos

[6750] Super Mystic Dark Knight
Dragon / Balanced

Active Skill: Change Light to Dark orbs; For 1 turn, bypass void damage shield effects (18 max CD)

Leader Skill: 2x HP & ATK when all subs are Reincarnated or Super Reincarnated Evolutions; 9x ATK and reduce damage taken when matching 2 or more Dark combos

[6751] Super Dryad
Healer

Active Skill: Recover bind and awoken bind effects completely; For 2 turns, recover HP by 30% (8 max CD)

Leader Skill: 2.5x HP & ATK for Healer type; 6x ATK when matching 5+ connected Heal orbs

[6752]/ Super Flamie
Attacker

Active Skill: For 1 turn, 4x ATK for Attacker type; Change Heal orbs to Fire orbs (10 max CD)

Leader Skill: 1.5x all stats for Attacker type; Increase orb movement time by 5 seconds; 12x ATK and reduce damage taken by 25% when 5 or more combos

[6753]/ Super Bubblie
Physical

Active Skill: For 1 turn, 4x ATK for Physical type; Change Fire orbs to Heal orbs (10 max CD)

Leader Skill: 1.5x all stats for Physical type; Increase move time by 5 seconds; 12x ATK and slightly reduce damage taken when matching 5+ combos

[6754] Super Ruby Carbuncle
Healer

Active Skill: Recover all HP; Create 9 Fire orbs (9 max CD)

Leader Skill: 15x ATK and 3x RCV for Healer type; Reduce damage taken by 50% when matching 5 or more connected Fire orbs; Increase combo by 2 when matching 5 or more connected Fire orbs at once

[6755] Super Sapphire Carbuncle
Healer

Active Skill: Recover all HP; Create 9 Water orbs (9 max CD)

Leader Skill: 15x ATK and 3x RCV for Healer type; Reduce damage taken by 50% when matching 5 or more connected Water orbs; Increase combo by 2 when matching 5 or more connected Water orbs at once

[6756] Super Emerald Carbuncle
Healer

Active Skill: Recover all HP; Create 9 Wood orbs (9 max CD)

Leader Skill: 15x ATK and 3x RCV for Healer type; Reduce damage taken by 50% when matching 5 or more connected Wood orbs; Increase combo by 2 when matching 5 or more connected Wood orbs at once

[6757] Super Topaz Carbuncle
Healer

Active Skill: Recover all HP; Create 9 Light orbs (9 max CD)

Leader Skill: 15x ATK and 3x RCV for Healer type; Reduce damage taken by 50% when matching 5 or more connected Light orbs; Increase combo by 2 when matching 5 or more connected Light orbs at once

[6758] Super Amethyst Carbuncle
Healer

Active Skill: Recover all HP; Create 9 Dark orbs (9 max CD)

Leader Skill: 15x ATK and 3x RCV for Healer type; Reduce damage taken by 50% when matching 5 or more connected Dark orbs; Increase combo by 2 when matching 5 or more connected Dark orbs at once

6 Replies to “New animated evolutions for oldies: Carbuncles, Golems, Mystic Knights, Slimes!”

  1. Can’t belive holding onto these old carbuncles is going to pay off, have some max skilled, still even the base forms are getting buffed (which I don’t have)
    If gungho is power creeping all of these cards… they’ll have to power creep a lot of the old stuff in the REM, otherwise some regular REM cards will fall behind/lose appeal

    1. This is definitely not power creep. They are nice because they are farmable, but are not enough to kick any important REM cards down for the same reason. No part of them is truly astounding, and their stats mitigate their use by a ton. This just brings some farmables up to a ” this could be potentially useful if I lack X specific card,” state.

    2. The evolutions probably go off of the furthest evolution, like how the Slimes are. The Mystic Knights’ leader skills seem to support this. What probably happens in the Carbuncles’ case, is that they evolve into base animated, and then base can be evolved into evo animated.

      1. I see, yeah should have paid attention to the card number, these are new, but not displaying what evo evo mats they require threw me off

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