[Teaser, Day 2 added] New Cards Revealed for Kamen Rider Collab!
As promised on official stream – Kamen Rider is returning…. next week! Here are the new additions teased so far.
Day 1: From collab gacha
From official Twitter. More reveals will happen tomorrow.
Annnnd Kamen Rider Poppy finally has her assist!! (She was the only one without an assist last time)
Attacker
Active Skill: For 2 turns, increase ATK by 30% for each Resistance-Skill Bind awakening skill on the team; Full recovery of bind and Awoken bind status (14 max CD)
- Last part of the Active Skill is new, and should be part of the buff for Poppy.
Day 2: More cards!
Balanced / Machine
Active Skill: For 1 turn, reduce damage taken and increase ATK for each Skill Boost awakening skill on the team (7 max CD)
Leader Skill: [5 sec orb move time] 3x ATK & 2x RCV for Light and Dark att.; 6x ATK and 50,000 fixed damage when matching 6+ connected Light orbs
Balanced / Machine
Active Skill: For 1 turn, reduce damage taken and increase ATK for each Skill Boost awakening skill on the team (7 max CD)
Leader Skill: [5 sec orb move time] 2x HP & 3x ATK for Light and Dark att.; 6x ATK and add 2 combos when matching 6+ connected Light orbs
Attacker / Machine
Active Skill: Change Heal orbs to Fire orbs, Dark orbs to Water orbs; Change into Kamen Rider Super-1 (Thermal Hands) (3 max CD)
Leader Skill: 2x HP for Attacker type; ATK increase when matching 5+ combos, up to 6x ATK; 3x ATK and slightly reduce damage taken when matching 5+ connected non-Fire orbs
Attacker / Machine
Active Skill: Full Awoken bind recovery; Change into Kamen Rider Super-1 (Radar Hands) (3 max CD)
Leader Skill: 2x HP for Attacker type; ATK increase when matching 5+ combos, up to 6x ATK; 3x ATK and slightly reduce damage taken when matching 5+ connected non-Fire orbs
Attacker / Machine
Active Skill: For 1 turn, 2x ATK for Attacker type and 2x RCV; Change into Kamen Rider Super-1 (Power Hands) (3 max CD)
Leader Skill: 2x HP for Attacker type; ATK increase when matching 5+ combos, up to 6x ATK; 3x ATK and slightly reduce damage taken when matching 5+ connected non-Fire orbs
Attacker / Machine
Active Skill: For 1 turn, 7x ATK for Attacker type; Inflict 5,000,000 fixed damage to 1 enemy (10 max CD)
Leader Skill: 2x HP for Attacker type; ATK increase when matching 5+ combos, up to 6x ATK; 3x ATK and slightly reduce damage taken when matching 5+ connected non-Fire orbs
Side Note
Those who follow along should see that Super-1 changes forms linearly. It’s quite a handful:
Super-1 –12 turns
→ Elek Hands –3 turns
→ Thermal Hands –3 turns
→ Radar Hands –3 turns
→ Power Hands
Meme power too strong, I nearly typed Kamen Rider Super-1 (Pepe Hands), sorry KR fans.
I gotta get that blue guy for his equip on a Chidori team. Hopefully older bi and tricolor board changers get buffed to consistently make either even boards or at least 9 of each on tri color and at least 12 of each on bi colors.
The new D/F Rider would be pretty interesting as a sub for my Hayato team. If he gets a third 7c as SA I probably will chase for him 😛
Is Hayato the green guy from the thomas the train anime collab? I’ve been pairing him with his base form but I just can’t figure what subs to use for the blue slot. I think its ridiculous Hayato’s active makes a non rainbow board so you have to make a FUA column or heart break if you use his active. I’m so close to just buying a BAth to fulfill rainbow.
Yep, Hayato from Shinkalion Collab. For blue coverage I use Ryuujis light evo (also Shinkalion collab), Red Kamenrider, a second Hayato and Levi. Yes, Hayatos AS is kinda meh but since I almost always have the assists up anyway it doesn’t bother me that much.
Overall, Hayato plays surprisingly well for being a rainbow lead. Maybe a slightly higher multiplier would be nice though (even though triple 7c subs can make up for that).
its too bad it isnt coming to NA :/
they wont get buffed, this is just the new meta lol. Like lina a non RGN thing probably
kamen rider (pepe hands) is actually the best thing I’ve heard all day
I’m still debating wether Super-1 is pretty OP or just impractical gimmicky since you effectively loose two (inherit) AS. Also, would a fire based or an off-color attacker team better… On the latter you might loose out on his VDPs. I want him to be at least an S-Rank but there are so many small bothersome things.