[Teaser, Day 2 added] New Cards Revealed for Kamen Rider Collab!
As promised on official stream – Kamen Rider is returning…. next week! Here are the new additions teased so far.
Day 1: From collab gacha
From official Twitter. More reveals will happen tomorrow.
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Annnnd Kamen Rider Poppy
finally has her assist!! (She was the only one without an assist last time)
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Attacker
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Active Skill: For 2 turns, increase ATK by 30% for each Resistance-Skill Bind awakening skill on the team; Full recovery of bind and Awoken bind status (14 max CD)
- Last part of the Active Skill is new, and should be part of the buff for Poppy.
Day 2: More cards!
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Balanced / Machine
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Active Skill: For 1 turn, reduce damage taken and increase ATK for each Skill Boost awakening skill on the team (7 max CD)
Leader Skill: [5 sec orb move time] 3x ATK & 2x RCV for Light and Dark att.; 6x ATK and 50,000 fixed damage when matching 6+ connected Light orbs
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Balanced / Machine
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Active Skill: For 1 turn, reduce damage taken and increase ATK for each Skill Boost awakening skill on the team (7 max CD)
Leader Skill: [5 sec orb move time] 2x HP & 3x ATK for Light and Dark att.; 6x ATK and add 2 combos when matching 6+ connected Light orbs
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Attacker / Machine
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Active Skill: Change Heal orbs to Fire orbs, Dark orbs to Water orbs; Change into Kamen Rider Super-1 (Thermal Hands) (3 max CD)
Leader Skill: 2x HP for Attacker type; ATK increase when matching 5+ combos, up to 6x ATK; 3x ATK and slightly reduce damage taken when matching 5+ connected non-Fire orbs
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Attacker / Machine
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Active Skill: Full Awoken bind recovery; Change into Kamen Rider Super-1 (Radar Hands) (3 max CD)
Leader Skill: 2x HP for Attacker type; ATK increase when matching 5+ combos, up to 6x ATK; 3x ATK and slightly reduce damage taken when matching 5+ connected non-Fire orbs
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Attacker / Machine
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Active Skill: For 1 turn, 2x ATK for Attacker type and 2x RCV; Change into Kamen Rider Super-1 (Power Hands) (3 max CD)
Leader Skill: 2x HP for Attacker type; ATK increase when matching 5+ combos, up to 6x ATK; 3x ATK and slightly reduce damage taken when matching 5+ connected non-Fire orbs
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Attacker / Machine
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Active Skill: For 1 turn, 7x ATK for Attacker type; Inflict 5,000,000 fixed damage to 1 enemy (10 max CD)
Leader Skill: 2x HP for Attacker type; ATK increase when matching 5+ combos, up to 6x ATK; 3x ATK and slightly reduce damage taken when matching 5+ connected non-Fire orbs
Side Note
Those who follow along should see that Super-1 changes forms linearly. It’s quite a handful:
Super-1 –12 turns
→ Elek Hands –3 turns
→ Thermal Hands –3 turns
→ Radar Hands –3 turns
→ Power Hands
Meme power too strong, I nearly typed Kamen Rider Super-1 (Pepe Hands), sorry KR fans.
I gotta get that blue guy for his equip on a Chidori team. Hopefully older bi and tricolor board changers get buffed to consistently make either even boards or at least 9 of each on tri color and at least 12 of each on bi colors.
The new D/F Rider would be pretty interesting as a sub for my Hayato team. If he gets a third 7c as SA I probably will chase for him 😛
Is Hayato the green guy from the thomas the train anime collab? I’ve been pairing him with his base form but I just can’t figure what subs to use for the blue slot. I think its ridiculous Hayato’s active makes a non rainbow board so you have to make a FUA column or heart break if you use his active. I’m so close to just buying a BAth to fulfill rainbow.
Yep, Hayato from Shinkalion Collab. For blue coverage I use Ryuujis light evo (also Shinkalion collab), Red Kamenrider, a second Hayato and Levi. Yes, Hayatos AS is kinda meh but since I almost always have the assists up anyway it doesn’t bother me that much.
Overall, Hayato plays surprisingly well for being a rainbow lead. Maybe a slightly higher multiplier would be nice though (even though triple 7c subs can make up for that).
its too bad it isnt coming to NA :/
they wont get buffed, this is just the new meta lol. Like lina a non RGN thing probably
kamen rider (pepe hands) is actually the best thing I’ve heard all day
I’m still debating wether Super-1 is pretty OP or just impractical gimmicky since you effectively loose two (inherit) AS. Also, would a fire based or an off-color attacker team better… On the latter you might loose out on his VDPs. I want him to be at least an S-Rank but there are so many small bothersome things.