PAD Player Skill Test Quest #3 – Firepower Chapter Added!
Third skill test is here! Are you ready to fire your powers with more fixed teams, but with no active skills??
About the quest
See Chapter 1 introduction for details if you aren’t familiar with this!
- Limited-time quest dungeons!
- Dungeons (likely) can be co-op’d like last 2 sets.
- New floor show up once you clear each one.
- No Active Skills.
- No-continues.
First clear rewards (Firepower chapter)
Dungeon | Reward | |
Firepower Test Lv1 (No Active Skill) 火力検定Lv1【スキル使用不可】 |
Latent TAMADRA (Skill Delay Resist.) × 1 | |
Firepower Test Lv2 (No Active Skill) 火力検定Lv2【スキル使用不可】 |
Latent TAMADRA (Skill Delay Resist.) × 2 | |
Firepower Test Lv3 (No Active Skill) 火力検定Lv3【スキル使用不可】 |
Latent TAMADRA (Skill Delay Resist.) × 3 | |
Firepower Test Lv4 (No Active Skill) 火力検定Lv4【スキル使用不可】 |
Latent TAMADRA (Skill Delay Resist.) × 4 | |
Firepower Test Lv5 (No Active Skill) 火力検定Lv5【スキル使用不可】 |
Event Medal – Rainbow | |
Firepower Test Lv6 (No Active Skill) 火力検定Lv6【【スキル使用不可】 |
Latent TAMADRA (Machine Killer) × 3 | |
Firepower Test Lv7 (No Active Skill) 火力検定Lv7【スキル使用不可】 |
Latent TAMADRA (God Killer) × 3 | |
Firepower Test Lv8 (No Active Skill) 火力検定Lv8【スキル使用不可】 |
Latent TAMADRA (Devil Killer) × 3 | |
Firepower Test Lv9 (7×6 Board / No Active Skills) 火力検定Lv9【7×6マス/スキル使用不可】 |
Latent TAMADRA (Dragon Killer) × 3 | |
Firepower Test Lv10 (No Active Skill) 火力検定Lv10【スキル使用不可】 |
Event Medal – Rainbow × 2 |
Guides!
By fether!
F1 / 3 turns
Tricolor.
Match Light Row. If you need help on this floor, good luck.
F2 / 3 turns
Match Wood TPA. Should die in one hit.
F3 / no turn limit
Lead requires Light and Wood match and any 5 matches.
Focus on fully activating the lead’s LS. You can ignore all other attribute Ls.
F4 / no turn limit
Although there’s no turn limit, you will eventually die from tanking hits after 4 or 5 turns.
Match 5 orbs of any color plus Dark TPA. It will take 2 turns or 3.
F5 / 5 turns
Manticore
lead. Match Fire crosses and has less than 7 orbs remaining.
Spawn give you 10 Fire orbs every turn. Focus on making 1 cross then go for the remaining orbs clause. No need to do 2 crosses and should die in one hit.
F6 / 7 turns
Veroah
lead – no skyfall, connect 6 dark orbs and 5 combo. 5s Matching.
Enemy give you dark row every turn. Keep it simple, just match the bottom part of the board. Should die in 3 turns.
F7 / 2 turns
This starts to get interesting.
Scheat lead. No skyfall. No Fire, Water, Wood, Light and Dark. 12 sec matching.
Fixed board for 2 turns – 12 fire, 6 wood, 9 water, 3 heart.
You need to do absolute maximum damage with that team for 2 turns in order to kill him.
F8 / 6 turns
Senri lead. 7.08 sec matching. Basically connect all hearts (6+) and 7c every turn.
It’s a bit RNG based since every turn enemy will generate only 3 heart orbs from non-Fire. Water is your main source of damage – save water and heart if there’s less than 6 hearts or not a 7c board. Ignore the sFUA awakenings on Senri.
You should have a turn or 2 spare depending on your skyfall luck on water orbs.
F9 / 8 turns
Reiwa lead. No skyfall. 9.5 sec matching on 7×6 board.
Do Fire, Water and Light TPA and match all wood and dark. Remember you need to connect 4 or more RGBL for multiplier. Scheat and Kamimusubi is your source of damage and you use the +4c from Reiwa to get the 10c multiplier. He should die on the final solve.
F10 / 10 turns
Chuan lead – 4 sec matching / No Skyfall.
Only prioritize Dark row if it doesn’t kill your 7th combo and if you are confident.
DO NOT SET UP BOARD – he will remove dark orbs if you land 5 or less combo.
Good luck, get good. 10 turns of 7 combo with single dark orb match should barely kill him.