[Teaser] GH Collab Returns with new cards from RO

Finally Belial GH Collab rerun. This time featuring new RO characters!

New Cards

[7951]/ Spirit of Nothingness, Ghostring
Devil

+ more?

Active Skill: Unlock all orbs; Create 3 dark orbs (2 max CD)

Leader Skill: [No Skyfall] 18x ATK for Dark att.; Reduce dmg taken by 65% and +2 combo when matching 2+ dark combo

[7952] Ghostring Card (Assist evo)
Devil

Active Skill: Unlock all orbs; Create 3 dark orbs (2 max CD)

Leader Skill: None

[7948]/ Crusader
Physical / Attacker

Active Skill: For 2 turns, greatly reduce dmg taken; Transform to [7949] (22 max CD)

Leader Skill: 18x ATK, reduce dmg taken by 60% and +2 combo when matching 5 connected heart orbs in cross shape

[7949]/ Paladin (Transform)
Physical / Attacker / God

Active Skill: Reduce 50% current HP; Unlock all orbs; For 1 turn, bypass dmg void shield (4 max CD)

Leader Skill: 20x ATK, reduce dmg taken by 70% and +3 combo when matching 5 connected heart orbs in cross shape

[7950] Holy Guard (Assist evo)
Physical

Active Skill: For 8 turns, slightly reduce dmg taken (7 max CD)

Leader Skill: None

Buff Previews

Card Change

Omega (Dark Color)
Active:
Max CD 7 > 6
 
LS:
6x ATK for Fire att.; 2x 2.7x HP for Dark att.; 3x ATK and reduce dmg taken by 25% when HP is 50% or below Awakening: added

Kuroyuri
LS:
3x 4x ATK and reduce dmg taken by 25% 50% when fire and dark attack at once; 3x ATk when matching heart; 2x ATK when skill is used
 
Awakening:
added  
 
SA:
+ more?

Zeta
Active:
For 1 turn, increase combo by 2 3; For 1 turn, 3x orb move time +2 sec; For 1 turn, 3x ATK for Dragon type; Change light, jammer, poison and bomb orbs to water orbs (Max CD 10 > 4)
 
LS:
4x 18x ATK, reduce dmg taken by 25% and +3 combo when matching 6+ connected water orbs; 4x ATK Reduce dmg taken by 25% 50% and deals 1 fix dmg when 7+ combo
 
Awakening:
added

Guardian Goddess Minerva
Active:
For 1 turn, ATK and RCV +10% for every te awakening in team ( te+ count as 2)
 
LS:
2x HP for God type; Reduce dmg taken by 25% when 7+ combo; 18x 20x ATK and +2 +3 combo when 4+ colors attack at once
 
Awakening:
added

13 Replies to “[Teaser] GH Collab Returns with new cards from RO”

    1. Equip is also nuts. That’s practically a 7c without matching anything extra (like tpas)

    2. His base ATK kinda deflates the triple 10C, though. Unless you pile on attack-boost awakenings, he’ll still be doing less damage than a lot of cards currently available.

      1. Yes and no. If only consider 7c-10c as damage boost awakenings then he ranks 2nd after Anakin base form from Star Wars collab. His sub attribute also compliments his overall damage. The problem is first VDP and second outside of raw damage he doesn’t do anything else

  1. KUROYURI GETTING BASED!

    Holy guard seems to have been built for L Sopdet. those awakenings and that active skill on top of LBastets utility active means its pairing can deal with a lot of debuffs and attacks from enemies.

    Minerva is still Dyer’s best girl. Mariel can get benched to the sub pool for the Rainbow Royalty of Dyer and Minerva.

  2. A lot of these buffs are cool and all but GungHo needs to stop shafting non Nautilus green cards.
    Nero sucks.
    Raizer’s shield above 80% is an oxymoron depending on getting an attack to bring you below 80% every turn and them healing back up to above 80% for the shield to survive the next attack, but he has not recovery to help make that happen. Am I supposed to spend 30$ for two HDurga to make him work? use cursed key from sins to get high HP 0 rcv auto heal? His skill needs to be systemable.
    Dark Raizer still requires subs to be both dark and wood. dumb rainbow requirements on endgame that exist solely to reduce the sub pool so players have to roll more to have specific subs that cover all colors.1.6 50% is also nothing these days. Killer awakenings should only exist as SA, equips, and specialized cards like Aten, the light girl from DBDC, and super specialized cards like the pixel Nobunaga line. Academy Kio and half the gumgho cast should not have killers in their 9 awakenings.
    Lilia got ok buffs. Her dark form didnt. Both are still too weak. The leaderskill doesnt scale well to have an average attack multiplier and require high combos, low shield, and a row.
    Raph still has both a bad shield and bad cleric active at the same time. he has to at least do something well other than hit the double damage cap to earn a spit as a sub. 1 turn shields are not gonna get you through shura 2. The dark form is a long cooldown and under powered leaderskill multipliers. YamaP Daisuke is obsessed with making his favorite watch submarine the only good wood lead. both forms on zela kitty even got shafted to not steal spotlight from Naut.

  3. I’m just happy that LuLuna and Raphael are back in this one so I can trade all my dupes away finally.

  4. Puzzle and dragons is getting boring after 6 years
    What are they going to do for us long timers everything is mostly just a rerun now 🤮🤮🤮🤮

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