[Day 2 Teaser Updated!] The King of Fighters Collab – New additions for 2nd run!
King of Fighters (KOF) collab returning after sooo long (since the 1-day rerun)! This time, with new characters! Previously it was just KOF’98, this time it’s more!
Part of me thinks this new addition is a huge spoiler but the series is 2 decades old now… *cries in childhood*
Special thanks to Karyu who translated a ton of the cards!
Day 2: New Evolutions
Attacker / Devil
Active Skill: Reduce current HP by 50%; For 2 turns, bypass attribute absorb; For 2 turns, 3x ATK for Attacker and Devil Types (13 max CD)
Leader Skill: 12x ATK and slightly reduce damage taken when matching 3+ colors; Increase combo by 2 and reduce damage taken by 50% when matching 5 Heal orbs as a cross
Attacker / Devil
Active Skill: Change all orbs to Fire, Light, Dark, and Heal orbs; For 2 turns, bypass void damage shield effects (25 max CD)
Leader Skill: 18x ATK and slightly reduce damage taken when matching 3+ colors; Increase combo by 1 and slightly reduce damage taken when matching 4+ connected Dark orbs
Attacker / Devil
Active Skill: Unlock all orbs; Change all orbs to 5 att. and Heal orbs; For 1 turn, 3x move time; For 1 turn, 3x ATK for Attacker type (13 max CD)
Leader Skill: 16x ATK for Attacker type; 4x RCV when matching 8+ combos; Deal 500,000 fixed damage and reduce damage taken by 60% when matching 5 colors at once
Attacker / Devil
Active Skill: For 3 turns, no skyfall combos; Spawn 4 Dark orbs (2 max CD)
Leader Skill: 18x ATK and slightly reduce damage taken when matching 6+ combos; Deal 1 fixed damage and slightly reduce damage taken when matching 6+ connected Dark orbs
Attacker / Physical
Active Skill: Change all orbs to Fire and Heal orbs; For 1 turn, 2x RCV; For 1 turn, 2x ATK for Fire att. (13 max CD)
Leader Skill: 18x ATK and slightly reduce damage taken when matching 7+ combos; Deal 1 fixed damage and slightly reduce damage taken when matching 2+ Fire combos
Day 1: New Additions
Shermie
Attacker / Devil
Active Skill: Delay enemies by 3 turns; Lock all orbs; For 6 turns, lock skyfalls orbs (11 max CD)
Leader Skill: 2x ATK & 2x RCV for Light and Dark att.; Increase move time by 2 seconds; 7x ATK and reduce damage taken by 50% when matching Light and Dark at once
Yashiro Nanakase
Physical / Devil
Active Skill: Spawn 3 Fire and Wood orbs; Recover cannot match orb effect and awoken bind effect by 5 turns (5 max CD)
Leader Skill: 1.5x all stats for Physical type; 12x ATK when matching 6+ combos; Deal 50,000 fixed damage and slightly reduce damage taken when matching Wood and Fire at once
Physical / Devil
Active Skill: Spawn 3 Fire and Wood orbs; Recover cannot match orb effect and awoken bind effect by 5 turns (5 max CD)
Leader Skill: 1.5x all stats for Physical type; 12x ATK when matching 6+ combos; Increase combo by 2 and slightly reduce damage taken when matching Wood and Fire at once
Physical / Devil
Active Skill: For 2 turns, reduce damage taken by 50%; Unlock all orbs; Change all orbs to Fire, Wood, and Heal orbs (13 max CD)
Leader Skill: [8 second move time] 2x HP & 6x ATK for Wood att.; 3x ATK and increase combo by 2 when matching 6+ connected Wood orbs
Physical / Devil
Active Skill: For 5 turns, lock all skyfall orbs; Full recovery of bind and awoken bind effects (10 max CD)
Leader Skill: 2x HP, 4x ATK, & 2x RCV for Wood att.; 3.5x ATK and slightly reduce damage taken when matching 6+ connected Wood orbs
Chris
Balanced / Devil
Active Skill: For 2 turns, nullify all damage; For 2 turns, 5x ATK for Dark att.; Change to [6485] for the duration of the dungeon (35 max CD)
Leader Skill: 11x ATK and slightly reduce damage taken when matching 7+ connected Dark orbs; 1.5x all stats for Balanced type
Balanced / Devil
Active Skill: For 1 turn, RCV becomes 0 and decrease move time by 2 seconds; Change top-most row to Dark orbs (3 max CD)
Leader Skill: 2x HP & 2x RCV for Dark att.; 4x ATK when erasing Dark orbs; 4x ATK and increase combo by 2 when matching 3+ colors at once
Geese Howard
Devil
Active Skill: For 1 turn, 1.5x ATK for Devil type; Change right-most column to Light orbs; Lock all orbs (6 max CD)
Leader Skill: 1.5x all stats for Devil type; 10x ATK when matching 8+ combos; Increase combo by 2 and reduce damage taken by 50% when matching 5+ connected Light orbs
For Rule of Flame Chris (pre-transformation) you have 3 max CD when it should be 35.
Anyways. I love all the 1 turn CD people. RCV boost every turn, 6 dark orbs every turn. I’m gonna be blowing through stones when/if this comes to NA.
Rofl that’d be op, lemme fix it now~
This will be coming to NA, we had the previous run, and fighters seem to not run into licensing issues.
Where the hell is gungho collab? T_T
What do you mean? I know Gungho comes about pretty randomly, but why would we be expecting it now? JP had it back in April, and NA had it in June. Maybe it will come back in the next two or three months, but we honestly have no idea.
Yea.. I cant believe we got to this point. 1 turn dark orbs. having 2 is a vdp and a dark combo guarenteed. insane
Yeah, but all of that is offset by the fact that it needs 35 turns to transform. So you won’t be guns blazing out of the gate in dungeons. Without any SB provided by himself, as sub they might not be worth it.
That is only after 35 turns though, so it is not really that insane. With these new high cooldown transform cards, you either have to be able to stall to transform, or you have to function well enough before you transform. It is difficult, almost impossibly so, to transform turn one. It is unlikely you will have a good team at that point either, although i guess we could debate how much of a team you really need with some of them. Definitely still really strong cards.
(For Chris though, you would definitely need to be capable of stalling without relying on leader skills, or as minimally as possible if you pair with Nere. Especially if you are running two of him.)
22.5x leader, at this rate 25x leader by end of the year? xD
Considering this is only a five stone as well, we just might reach that point. We have had usaable 20x+ leaders for years though, so it is not like these are even the first. We have gotten quite a few 24x+ lesders in the past year as well, that are actually playable.
did the first run of this come to NA? just curious how likely we are to get it, cause it looks awsome.
We got the first one, as well as the one day comeback on the same day as JP.
uhh 6485 so good for yugi teams . just gotta stall for the skill tho
Not to mention with Nere, Sakura, and that he can function as his own lead. Although i would say he is best being paired with Nere. Since he has no skill boosts pre-transformation, he makes a poor sub for transform teams. Then with him as a lead, he does not really take off until after transforming, he is slightly more orb hungry requiring seven dark orbs, and needing seven dark orbs is akward for 5×6.
Is this UM2000 I wish UM2002 I want Kula so bad. Hope there are more characters.
Also waiting for K’ and Kula here 😀 Maybe in next run? :3
This is most likely it for this run. They said that today’s teaser would be it for the new cards. Of course, that does not include monster exchange, so there is still a chance that they put someone else in there.
You have 2 balance killer in place of 2 attacker killer for Will of Earth, Orochi