Tensura Collab Teaser – Day 4 Added
Notice. Karyu finally back from vacation, took a good bath, and swing in with some late tensura teaser translations before sleep!
Day 4 – Remaining Cards
![](/wp-content/uploads/pad-orbs/2.png)
![](/wp-content/uploads/pad-orbs/3.png)
Devil / Dragon
![](/wp-content/uploads/pad-awks/52.png)
![](/wp-content/uploads/pad-awks/56.png)
![](/wp-content/uploads/pad-awks/56.png)
![](/wp-content/uploads/pad-awks/53.png)
![](/wp-content/uploads/pad-awks/111.png)
![](/wp-content/uploads/pad-awks/111.png)
![](/wp-content/uploads/pad-awks/48.png)
![](/wp-content/uploads/pad-awks/48.png)
![](/wp-content/uploads/pad-awks/63.png)
![](/wp-content/uploads/pad-awks/45.png)
Active Skill: [1] Unlock all orbs; Change rightmost column to water orbs, leftmost column to heart orbs; For 2 turns, 1.5x max HP; Evolve skill to stage [2] (3 max CD)
[2] Unlock all orbs; Change rightmost column to water orbs, leftmost column to heart orbs; For 1 turn, 2x RCV and orb move time; For 1 turn, 2x ATK for Water att.; Return skill to stage [1] (1 max CD)
Leader Skill: 35x ATK, reduce dmg taken by 77% and +3 combo when water and heart attack; 2x RCV for Water att.
![](/wp-content/uploads/pad-orbs/5.png)
![](/wp-content/uploads/pad-orbs/2.png)
![](/wp-content/uploads/pad-orbs/1.png)
Dragon / Devil
![](/wp-content/uploads/pad-awks/52.png)
![](/wp-content/uploads/pad-awks/56.png)
![](/wp-content/uploads/pad-awks/28.png)
![](/wp-content/uploads/pad-awks/53.png)
![](/wp-content/uploads/pad-awks/59.png)
![](/wp-content/uploads/pad-awks/111.png)
![](/wp-content/uploads/pad-awks/111.png)
![](/wp-content/uploads/pad-awks/45.png)
![](/wp-content/uploads/pad-awks/63.png)
![](/wp-content/uploads/pad-awks/61.png)
Active Skill: [1] Charge allies’ active by 3 turns; For 30 turns, foresee skyfall; Evolve skill to stage [2] (25 max CD)
[2] For 2 turns, change board size to 7×6; For 2 turns, bypass dmg void shield; Unlock all orbs; Change all orbs to fire, water, dark and heart orbs (6 max CD)
Leader Skill: [7×6 board] 28x ATK, reduce dmg taken by 50% and +4 combo when 2+ colors attack; 2.3x HP for Dragon and Devil type
![](/wp-content/uploads/pad-orbs/4.png)
![](/wp-content/uploads/pad-orbs/4.png)
Devil / Attacker
![](/wp-content/uploads/pad-awks/52.png)
![](/wp-content/uploads/pad-awks/56.png)
![](/wp-content/uploads/pad-awks/28.png)
![](/wp-content/uploads/pad-awks/59.png)
![](/wp-content/uploads/pad-awks/106.png)
![](/wp-content/uploads/pad-awks/107.png)
![](/wp-content/uploads/pad-awks/107.png)
![](/wp-content/uploads/pad-awks/107.png)
![](/wp-content/uploads/pad-awks/63.png)
![](/wp-content/uploads/pad-awks/126.png)
Active Skill: For 1 turn, 2x ATK for self; For 1 turn, change self dmg cap value to 7,000,000,000; For 1 turn, bypass dmg void shield; Deals 50% dmg to enemies’ shield (3 max CD)
Leader Skill: 35x ATK, reduce dmg taken by 50%, +4 combo and deals 1 fix dmg when matching 2+ light combo; 2.4x HP for Light att.
![](/wp-content/uploads/pad-orbs/1.png)
![](/wp-content/uploads/pad-orbs/5.png)
Devil / Balanced
![](/wp-content/uploads/pad-awks/52.png)
![](/wp-content/uploads/pad-awks/56.png)
![](/wp-content/uploads/pad-awks/28.png)
![](/wp-content/uploads/pad-awks/104.png)
![](/wp-content/uploads/pad-awks/104.png)
![](/wp-content/uploads/pad-awks/106.png)
![](/wp-content/uploads/pad-awks/111.png)
![](/wp-content/uploads/pad-awks/108.png)
![](/wp-content/uploads/pad-awks/63.png)
![](/wp-content/uploads/pad-awks/127.png)
Active Skill: For 2 turns, foresee skyfall; For 2 turns, 2x RCV and orb move time; Fully recovers unmatchable, bind and awoken bind status (6 max CD)
Leader Skill: [7×6 board] 25x ATK, reduce dmg taken by 75% and deals 1 fix dmg when fire and dark attack; 2x RCV for Devil type
![](/wp-content/uploads/pad-orbs/5.png)
![](/wp-content/uploads/pad-orbs/3.png)
Devil / Physical
![](/wp-content/uploads/pad-awks/52.png)
![](/wp-content/uploads/pad-awks/56.png)
![](/wp-content/uploads/pad-awks/28.png)
![](/wp-content/uploads/pad-awks/53.png)
![](/wp-content/uploads/pad-awks/55.png)
![](/wp-content/uploads/pad-awks/59.png)
![](/wp-content/uploads/pad-awks/111.png)
![](/wp-content/uploads/pad-awks/111.png)
![](/wp-content/uploads/pad-awks/63.png)
![](/wp-content/uploads/pad-awks/48.png)
Active Skill: For 2 turns, 2x orb move time; For 2 turns, reduce dmg taken by 35%; For 2 turns, bypass dmg absorb shield; For 2 turns, change self dmg cap value to 5,000,000,000 (5 max CD)
Leader Skill: 35x ATK, reduce dmg taken by 50% and deals 10,000,000 fix dmg when matching 2+ dark combo; 2.4x HP for Devil type
![](/wp-content/uploads/pad-orbs/1.png)
![](/wp-content/uploads/pad-orbs/5.png)
Devil
![](/wp-content/uploads/pad-awks/52.png)
![](/wp-content/uploads/pad-awks/56.png)
![](/wp-content/uploads/pad-awks/56.png)
![](/wp-content/uploads/pad-awks/28.png)
![](/wp-content/uploads/pad-awks/111.png)
![](/wp-content/uploads/pad-awks/111.png)
![](/wp-content/uploads/pad-awks/48.png)
![](/wp-content/uploads/pad-awks/108.png)
![](/wp-content/uploads/pad-awks/63.png)
![](/wp-content/uploads/pad-awks/59.png)
Active Skill: For 1 turn, change board size to 7×6; For 1 turn, change all enemies’ att. to Wood att. and reduce enemies’ defense by 100%; Enhance and lock all orbs (4 max CD)
Leader Skill: [7×6 board] 2.3x HP for Devil type; 28x ATK and reduce dmg taken by 50% when fire and dark attack
Login Stamp
Day 3 – Veldora, Ramiris and others
![](/wp-content/uploads/pad-orbs/3.png)
![](/wp-content/uploads/pad-orbs/4.png)
![](/wp-content/uploads/pad-orbs/3.png)
Dragon / Devil
![](/wp-content/uploads/pad-awks/52.png)
![](/wp-content/uploads/pad-awks/28.png)
![](/wp-content/uploads/pad-awks/53.png)
![](/wp-content/uploads/pad-awks/106.png)
![](/wp-content/uploads/pad-awks/111.png)
![](/wp-content/uploads/pad-awks/111.png)
![](/wp-content/uploads/pad-awks/48.png)
![](/wp-content/uploads/pad-awks/130.png)
![](/wp-content/uploads/pad-awks/63.png)
![](/wp-content/uploads/pad-awks/129.png)
Active Skill: For 2 turns, 1.5x RCV and orb move time; For 1 turn, 1.5x ATK for Wood att.; For 2 turns, change self dmg cap value to 6,000,000,000; Fully recovers awoken bind status (3 max CD)
Leader Skill: 47x ATK, reduce dmg taken by 75% and +4 combo when matching 6+ connected wood orbs; 1.2x HP and 4x RCV for Wood att.
![](/wp-content/uploads/pad-orbs/4.png)
![](/wp-content/uploads/pad-orbs/5.png)
![](/wp-content/uploads/pad-orbs/4.png)
Balanced / Devil / God
![](/wp-content/uploads/pad-awks/52.png)
![](/wp-content/uploads/pad-awks/28.png)
![](/wp-content/uploads/pad-awks/53.png)
![](/wp-content/uploads/pad-awks/59.png)
![](/wp-content/uploads/pad-awks/106.png)
![](/wp-content/uploads/pad-awks/113.png)
![](/wp-content/uploads/pad-awks/113.png)
![](/wp-content/uploads/pad-awks/44.png)
![](/wp-content/uploads/pad-awks/63.png)
![](/wp-content/uploads/pad-awks/129.png)
Active Skill: Create 1 roulette that last for 3 turns; For 3 turns, change self dmg cap value to 5,500,000,000 (3 max CD)
Leader Skill: 20x ATK, reduce dmg taken by 50% and +5 combo when 4+ colors attack; 2.5x all stats for Light and Dark att.; Orb move time +3 sec
Just like Rimuru Tempest and Milim Nava, Veldora and Ramiris will also need max level and skill level Clayman to unlock sync awakening
![](/wp-content/uploads/pad-orbs/4.png)
![](/wp-content/uploads/pad-orbs/5.png)
Devil / God
![](/wp-content/uploads/pad-awks/52.png)
![](/wp-content/uploads/pad-awks/56.png)
![](/wp-content/uploads/pad-awks/56.png)
![](/wp-content/uploads/pad-awks/28.png)
![](/wp-content/uploads/pad-awks/111.png)
![](/wp-content/uploads/pad-awks/111.png)
![](/wp-content/uploads/pad-awks/96.png)
![](/wp-content/uploads/pad-awks/129.png)
![](/wp-content/uploads/pad-awks/63.png)
![](/wp-content/uploads/pad-awks/96.png)
Active Skill: For 1 turn, poison orbs appear more frequently; For 1 turn, change self dmg cap value to 6,000,000,000; Unlock all orbs; Create 4 light, dark and heart orbs (2 max CD)
Leader Skill: 35x ATK, reduce dmg taken by 77% and +4 combo when light and dark attack; 2x RCV for Light and Dark att.
![](/wp-content/uploads/pad-orbs/3.png)
![](/wp-content/uploads/pad-orbs/5.png)
Devil
![](/wp-content/uploads/pad-awks/52.png)
![](/wp-content/uploads/pad-awks/56.png)
![](/wp-content/uploads/pad-awks/28.png)
![](/wp-content/uploads/pad-awks/53.png)
![](/wp-content/uploads/pad-awks/59.png)
![](/wp-content/uploads/pad-awks/111.png)
![](/wp-content/uploads/pad-awks/111.png)
![](/wp-content/uploads/pad-awks/96.png)
![](/wp-content/uploads/pad-awks/63.png)
![](/wp-content/uploads/pad-awks/96.png)
Active Skill: For 1 turn, unable to match heart orbs; For 1 turn, change board size to 7×6; For 1 turn, change enemies’ att. to Water att.; Unlock all orbs; Change all orbs to wood, dark and heart orbs (4 max CD)
Leader Skill: [7×6 board] 2.2x all stats for Wood att.; 14x ATK and reduce dmg taken by 50% when matching 6+ connected wood orbs
![](/wp-content/uploads/pad-orbs/2.png)
![](/wp-content/uploads/pad-orbs/5.png)
Devil / Attacker
![](/wp-content/uploads/pad-awks/52.png)
![](/wp-content/uploads/pad-awks/56.png)
![](/wp-content/uploads/pad-awks/28.png)
![](/wp-content/uploads/pad-awks/59.png)
![](/wp-content/uploads/pad-awks/111.png)
![](/wp-content/uploads/pad-awks/111.png)
![](/wp-content/uploads/pad-awks/122.png)
![](/wp-content/uploads/pad-awks/125.png)
![](/wp-content/uploads/pad-awks/63.png)
![](/wp-content/uploads/pad-awks/48.png)
Active Skill: For 1 turn, change self dmg cap value to 5,000,000,000; Unlock all orbs; Create 3 water, dark and heart orbs; Enhance water and dark orbs (2 max CD)
Leader Skill: 17x ATK, reduce dmg taken by 50% and deals 5,000,000 fix dmg when 9+ combo; 2.3x all stats for Devil type
Medal Exchange
![](/wp-content/uploads/pad-orbs/5.png)
![](/wp-content/uploads/pad-orbs/5.png)
Devil
![](/wp-content/uploads/pad-awks/52.png)
![](/wp-content/uploads/pad-awks/56.png)
![](/wp-content/uploads/pad-awks/56.png)
![](/wp-content/uploads/pad-awks/28.png)
![](/wp-content/uploads/pad-awks/46.png)
![](/wp-content/uploads/pad-awks/46.png)
![](/wp-content/uploads/pad-awks/111.png)
![](/wp-content/uploads/pad-awks/111.png)
![](/wp-content/uploads/pad-awks/63.png)
![](/wp-content/uploads/pad-awks/110.png)
Active Skill: For 2 turns, change self dmg cap value to 7,000,000,000; For 2 turns, bypass dmg void shield; Unlock all orbs; Create 6 dark and heart orbs (5 max CD)
Leader Skill: 16x ATK, reduce dmg taken by 50% and +4 combo when matching 2+ dark combo; 2.3x all stats for Devil type
Day 2 – Milim and all other Ogres
![](/wp-content/uploads/pad-orbs/5.png)
![](/wp-content/uploads/pad-orbs/1.png)
Dragon / Devil
![](/wp-content/uploads/pad-awks/52.png)
![](/wp-content/uploads/pad-awks/28.png)
![](/wp-content/uploads/pad-awks/21.png)
![](/wp-content/uploads/pad-awks/21.png)
![](/wp-content/uploads/pad-awks/21.png)
![](/wp-content/uploads/pad-awks/21.png)
![](/wp-content/uploads/pad-awks/63.png)
![](/wp-content/uploads/pad-awks/129.png)
Active Skill: For 2 turns, change self dmg cap value to 9,000,000,000; For 2 turns, change board size to 7×6; Transform to [11232] for the rest of the dungeon (37 max CD)
Leader Skill: 30x ATK, reduce dmg taken by 75% and deals 1 fix dmg when fire, dark and heart attack
![](/wp-content/uploads/pad-orbs/5.png)
![](/wp-content/uploads/pad-orbs/1.png)
Dragon / Devil
![](/wp-content/uploads/pad-awks/52.png)
![](/wp-content/uploads/pad-awks/28.png)
![](/wp-content/uploads/pad-awks/53.png)
![](/wp-content/uploads/pad-awks/106.png)
![](/wp-content/uploads/pad-awks/111.png)
![](/wp-content/uploads/pad-awks/111.png)
![](/wp-content/uploads/pad-awks/126.png)
![](/wp-content/uploads/pad-awks/48.png)
![](/wp-content/uploads/pad-awks/63.png)
![](/wp-content/uploads/pad-awks/129.png)
Active Skill: For 2 turns, 2x ATK for self; For 2 turns, change self dmg cap value to 12,000,000,000; Unlock all orbs; Create 9 fire, dark and heart orbs; Breaks 1 enemies’ shield (4 max CD)
Leader Skill: 55x ATK, reduce dmg taken by 80%, +4 combo and deals 1 fix dmg when fire, dark and heart attack; 1.5x RCV for Dark att.
Just like Rimuru Tempest, Milim Nava will also need max level and skill level Clayman to unlock sync awakening
![](/wp-content/uploads/pad-orbs/1.png)
![](/wp-content/uploads/pad-orbs/5.png)
Devil / Attacker
![](/wp-content/uploads/pad-awks/52.png)
![](/wp-content/uploads/pad-awks/56.png)
![](/wp-content/uploads/pad-awks/56.png)
![](/wp-content/uploads/pad-awks/59.png)
![](/wp-content/uploads/pad-awks/111.png)
![](/wp-content/uploads/pad-awks/111.png)
![](/wp-content/uploads/pad-awks/109.png)
![](/wp-content/uploads/pad-awks/126.png)
![](/wp-content/uploads/pad-awks/63.png)
![](/wp-content/uploads/pad-awks/70.png)
Active Skill: Applies 2 random orbs with sticky blind status that last for 1 turn; For 1 turn, 2x ATK for self, Fire and Dark att.; Unlock all orbs; Create 5 fire, dark and heart orbs (2 max CD)
Leader Skill: 35x ATK, reduce dmg taken by 75% and +4 combo when fire and dark attack; 1.1x HP and 3x RCV for Devil type
![](/wp-content/uploads/pad-orbs/4.png)
![](/wp-content/uploads/pad-orbs/1.png)
Devil / Healer
![](/wp-content/uploads/pad-awks/52.png)
![](/wp-content/uploads/pad-awks/56.png)
![](/wp-content/uploads/pad-awks/28.png)
![](/wp-content/uploads/pad-awks/104.png)
![](/wp-content/uploads/pad-awks/104.png)
![](/wp-content/uploads/pad-awks/46.png)
![](/wp-content/uploads/pad-awks/46.png)
![](/wp-content/uploads/pad-awks/108.png)
![](/wp-content/uploads/pad-awks/63.png)
![](/wp-content/uploads/pad-awks/104.png)
Active Skill: For 1 turn, change board size to 7×6; For 1 turn, reduce Dark dmg taken by 100%; Fully recovers unmatchable and awoken bind status (6 max CD)
Leader Skill: [7×6 board] 2.2x all stats for Light att.; 14x ATK and reduce dmg taken by 50% when light and heart attack
![](/wp-content/uploads/pad-orbs/5.png)
![](/wp-content/uploads/pad-orbs/5.png)
Devil / Attacker
![](/wp-content/uploads/pad-awks/52.png)
![](/wp-content/uploads/pad-awks/56.png)
![](/wp-content/uploads/pad-awks/28.png)
![](/wp-content/uploads/pad-awks/59.png)
![](/wp-content/uploads/pad-awks/46.png)
![](/wp-content/uploads/pad-awks/46.png)
![](/wp-content/uploads/pad-awks/111.png)
![](/wp-content/uploads/pad-awks/111.png)
![](/wp-content/uploads/pad-awks/63.png)
![](/wp-content/uploads/pad-awks/109.png)
Active Skill: For 1 turn, 2x ATK for self; For 1 turn, change self dmg cap value to 9,000,000,000; For 1 turn, bypass att. and dmg absorb shield (3 max CD)
Leader Skill: 35x ATK, reduce dmg taken by 77%, +3 combo an deals 1 fix dmg when dark and heart attack; 3x RCV for Dark att.
![](/wp-content/uploads/pad-orbs/2.png)
![](/wp-content/uploads/pad-orbs/5.png)
Devil / Balanced
![](/wp-content/uploads/pad-awks/52.png)
![](/wp-content/uploads/pad-awks/56.png)
![](/wp-content/uploads/pad-awks/56.png)
![](/wp-content/uploads/pad-awks/28.png)
![](/wp-content/uploads/pad-awks/59.png)
![](/wp-content/uploads/pad-awks/108.png)
![](/wp-content/uploads/pad-awks/111.png)
![](/wp-content/uploads/pad-awks/111.png)
![](/wp-content/uploads/pad-awks/63.png)
![](/wp-content/uploads/pad-awks/109.png)
Active Skill: For 1 turn, 1.5x orb move time; For 1 turn, 1.5x ATK for all team members; For 1 turn, change board size to 7×6; Unlock all orbs; Change all orbs to water, dark and heart orbs (5 max CD)
Leader Skill: [7×6 board] 30x ATK, reduce dmg taken by 75% and deals 1 fix dmg when water and dark attack; Orb move time +3 sec
![](/wp-content/uploads/pad-orbs/4.png)
![](/wp-content/uploads/pad-orbs/2.png)
Devil / Attacker
![](/wp-content/uploads/pad-awks/52.png)
![](/wp-content/uploads/pad-awks/56.png)
![](/wp-content/uploads/pad-awks/56.png)
![](/wp-content/uploads/pad-awks/28.png)
![](/wp-content/uploads/pad-awks/53.png)
![](/wp-content/uploads/pad-awks/59.png)
![](/wp-content/uploads/pad-awks/111.png)
![](/wp-content/uploads/pad-awks/111.png)
![](/wp-content/uploads/pad-awks/63.png)
![](/wp-content/uploads/pad-awks/109.png)
Active Skill: Fully recovers unmatchable and awoken bind status; For 2 turns, bypass att. absorb shield; For 2 turns, change self dmg cap value to 7,000,000,000 (6 max CD)
Leader Skill: [7×6 board] 4.4x HP and RCV for Devil type; ATK increase when 6+ combo, to the max 36x ATK
Day 1 – Rimuru, Shizu, Ranga, Gobta and Clayman
![](/wp-content/uploads/pad-orbs/2.png)
![](/wp-content/uploads/pad-orbs/5.png)
Devil
![](/wp-content/uploads/pad-awks/52.png)
![](/wp-content/uploads/pad-awks/28.png)
![](/wp-content/uploads/pad-awks/21.png)
![](/wp-content/uploads/pad-awks/21.png)
![](/wp-content/uploads/pad-awks/21.png)
![](/wp-content/uploads/pad-awks/21.png)
![](/wp-content/uploads/pad-awks/130.png)
![](/wp-content/uploads/pad-awks/63.png)
![](/wp-content/uploads/pad-awks/129.png)
Active Skill: Charge allies’ active by 2 turns; For 1 turn, change board size to 7×6; Transform to [11228] for the rest of the dungeon (37 max CD)
Leader Skill: Reduce dmg taken by 50% when 7+ combo; 2x ATK and +1 combo for each water combo matched; 2x all stats for Water att.
![](/wp-content/uploads/pad-orbs/2.png)
![](/wp-content/uploads/pad-orbs/5.png)
Devil / Balanced
![](/wp-content/uploads/pad-awks/52.png)
![](/wp-content/uploads/pad-awks/56.png)
![](/wp-content/uploads/pad-awks/56.png)
![](/wp-content/uploads/pad-awks/28.png)
![](/wp-content/uploads/pad-awks/53.png)
![](/wp-content/uploads/pad-awks/111.png)
![](/wp-content/uploads/pad-awks/111.png)
![](/wp-content/uploads/pad-awks/130.png)
![](/wp-content/uploads/pad-awks/63.png)
![](/wp-content/uploads/pad-awks/106.png)
Active Skill: For 2 turns, bypass att. and dmg absorb shield; For 2 turns, change self dmg cap value to 8,000,000,000; Breaks 1 shield on enemies (7 max CD)
Leader Skill: 36x ATK, reduce dmg taken by 77% and deals 10,000,000 fix dmg when matching 2+ water combo; 4x RCV for Water att.
![](/wp-content/uploads/pad-orbs/2.png)
![](/wp-content/uploads/pad-orbs/5.png)
![](/wp-content/uploads/pad-orbs/2.png)
Devil / Balanced
![](/wp-content/uploads/pad-awks/52.png)
![](/wp-content/uploads/pad-awks/28.png)
![](/wp-content/uploads/pad-awks/53.png)
![](/wp-content/uploads/pad-awks/122.png)
![](/wp-content/uploads/pad-awks/106.png)
![](/wp-content/uploads/pad-awks/111.png)
![](/wp-content/uploads/pad-awks/111.png)
![](/wp-content/uploads/pad-awks/130.png)
![](/wp-content/uploads/pad-awks/63.png)
![](/wp-content/uploads/pad-awks/129.png)
Active Skill: For 1 turn, change self and Helper dmg cap value to 7,000,000,000; Create 6 water orbs; Heals 20% max HP (1 max CD)
Leader Skill: Reduce dmg taken by 60% when 7+ combo; 2.7x ATK and +1 combo for each water combo matched; 2x all stats for Water att.
Slime, Rimuru Tempest will need a max Level and Skill Level Clayman, who will be the collab desceneded, to unlock Sync Awakening
![](/wp-content/uploads/pad-orbs/5.png)
![](/wp-content/uploads/pad-orbs/4.png)
Devil / Attacker
![](/wp-content/uploads/pad-awks/52.png)
![](/wp-content/uploads/pad-awks/56.png)
![](/wp-content/uploads/pad-awks/28.png)
![](/wp-content/uploads/pad-awks/53.png)
![](/wp-content/uploads/pad-awks/59.png)
![](/wp-content/uploads/pad-awks/113.png)
![](/wp-content/uploads/pad-awks/113.png)
![](/wp-content/uploads/pad-awks/113.png)
![](/wp-content/uploads/pad-awks/63.png)
![](/wp-content/uploads/pad-awks/44.png)
Active Skill: Create a 5×1 cloud on top row that last for 1 turn; For 4 turns, 3x ATK for Light and Dark att.; For 4 turns, change self dmg cap value to 6,000,000,000 (3 max CD)
Leader Skill: 38x ATK, reduce dmg taken by 75% and +5 combo when 4+ colors attack; 1.1x HP and 3x RCV for Light and Dark att.
![](/wp-content/uploads/pad-orbs/1.png)
![](/wp-content/uploads/pad-orbs/1.png)
Balanced
![](/wp-content/uploads/pad-awks/52.png)
![](/wp-content/uploads/pad-awks/56.png)
![](/wp-content/uploads/pad-awks/28.png)
![](/wp-content/uploads/pad-awks/59.png)
![](/wp-content/uploads/pad-awks/111.png)
![](/wp-content/uploads/pad-awks/111.png)
![](/wp-content/uploads/pad-awks/121.png)
![](/wp-content/uploads/pad-awks/121.png)
![](/wp-content/uploads/pad-awks/63.png)
![](/wp-content/uploads/pad-awks/61.png)
Active Skill: For 2 turns, bypass dmg void shield; For 2 turns, 2x ATK for Fire att.; For 2 turns, change self dmg cap value to 7,000,000,000; Breaks 1 shield on enemies (6 max CD)
Leader Skill: 36x ATK, reduce dmg taken by 50% and deals 10,000,000 fix dmg when matching 2+ fire combo; 2.3x HP and 4x RCV for Fire att.
Descended
![](/wp-content/uploads/pad-orbs/5.png)
![](/wp-content/uploads/pad-orbs/5.png)
Devil
![](/wp-content/uploads/pad-awks/52.png)
![](/wp-content/uploads/pad-awks/28.png)
![](/wp-content/uploads/pad-awks/21.png)
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![](/wp-content/uploads/pad-awks/21.png)
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Active Skill: For 4 turns, 5x ATK for self; Fully recovers awoken bind status; Transform to [11275] for the rest of the dungeon (34 max CD)
Leader Skill: 1.2x HP for Devil type; Reduce dmg taken by 50% when matching 2+ dark combo; 25x ATK and deals 1 fix dmg when matching 3+ dark combo
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Devil
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Active Skill: For 2 turns, change self dmg cap value to 8,000,000,000; For 2 turns, 2x ATK for self and Devil type; Unlock all orbs; Change all orbs to dark, heart and jammer orbs (4 max CD)
Leader Skill: 1.2x HP for Devil type; Reduce dmg taken by 75% when matching 2+ dark combo; 45x ATK, +3 combo and deals 1 fix dmg when matching 3+ dark combo
Damn these cards are powerful. I’ll go all-in with june monthly stones. But i’m curious about how breaking a shield works? What kind of shield? Dmg. & attr. Absorb & Void “shield” right? If true then Shizu’s skill is weird in that she can pierce void shield twice lol. Need to see it in action
I assume it’s talking about shields like what gokrex puts up.
Yup, that’s correct.
In the past, things like damage reduction, damage void and damage absorb have commonly been referred to by fans as “shields” (And with the icons, it seemed like a perfectly appropriate name). However, in the past, GungHo themselves have gone to great lengths to avoid actually using the word… until now with this new specific defence mechanic which they are very clear on calling an actual shield. 😀
Good to have you back, Karyu! Hope you had an awesome vacation!
I was looking on Twitter and people were saying that these were kinda weak. Mainly that the Rimuru’s do to them not have an unlock in their actives.
I think she suppose to be run with another 2 water loop (that can unlock) anyways. Rimuru is also very powerful by herself in that she offers infinite limit break to both leader while also gives comfortable heal. I think she’s solid
I really hope it’s one of the better leaders in the game. I was looking at other comments and people were comparing it to some of the new Gundam. God Gundam doesn’t do locks and that ended up being the best leader in JP.
Yeah, in a lot of ways Rimuru seems to play like a less attack focused, but more defensive and consistent counterpart to God Gundam, complete with opposite colors and Yin Protecton.
One of transformed Rimuru’s strong points is that their LS shield is based on making 7+ combo so they can still wiggle out of a bad board when royally orb trolled (Although admittedly more vulnerable to extreme combo debuffs).
A problem point for transformed Rimuru is that their LS doesn’t have built in bonus attack to counter Resolve. He may have been designed to pair up with his alternate ultimate evolution to offset this problem, but it doesn’t seem to be an optimal pairing, too much RCV and somewhat lacking in ATK. Well, that and traditionally, cards with scaling LS like transformed Rimuru seem to always find their best pairing with 7×6 helpers… although in light of me being unable to think of an actually good candidate for this at the moment, the new version of Senkyo might actually be a pretty good fit. There’s also a possibility that another card in the collab like Veldora will end up being his optimal 7×6 helper by design as well.
Ramilis’ Damage multiplier must be through the roof. Overall I have high hope for this collab
Does anyone know…? This 2x HP 60% shields is less bulky than 2.5 times HP with half shield, right? Or am I bad at math
From some quick napkin math, surprisingly both options are equal. They both work out to 5x your base HP in effective HP.
Should i keep my stones for this collab? I like MHA also.
TenSura is a brand new collab, so there is no guarantee we’ll get it outside of JP. MHA on the other hand does have precedent for being an international collab, so is fairly likely we’ll get it sooner than later if mirroring JP.
If we do get the TenSura Collab, it’ll likely be at last two months from now before other versions get it to start saving up. The rest depends on “why” you want to roll either collab. TenSura is newer, so you’ll overall get better cards to work with… but then again, MHA has Mirko, and Mirko is awesome. Either way, if you’re unsure, best to set aside 200 Magic Stones, that’s usually plenty to get a good spread from any given collab unless you’re chasing a specific card.