Tensura Collab Teaser – Day 4 Added

Notice. Karyu finally back from vacation, took a good bath, and swing in with some late tensura teaser translations before sleep!

Day 4 – Remaining Cards

[11222]/ Rimuru & Veldora
Devil / Dragon

Active Skill: [1] Unlock all orbs; Change rightmost column to water orbs, leftmost column to heart orbs; For 2 turns, 1.5x max HP; Evolve skill to stage [2] (3 max CD)
[2] Unlock all orbs; Change rightmost column to water orbs, leftmost column to heart orbs; For 1 turn, 2x RCV and orb move time; For 1 turn, 2x ATK for Water att.; Return skill to stage [1] (1 max CD)

Leader Skill: 35x ATK, reduce dmg taken by 77% and +3 combo when water and heart attack; 2x RCV for Water att.

[11223] Magazine from Rimuru (Assist evo)
Balanced

Active Skill: Delay enemies’ next move by 4 turns; Fully recovers awoken bind status; For 10 turns, recovers 50% max HP (18 max CD)

Leader Skill: None

[11224]// Milim & Rimuru
Dragon / Devil

Active Skill: [1] Charge allies’ active by 3 turns; For 30 turns, foresee skyfall; Evolve skill to stage [2] (25 max CD)
[2] For 2 turns, change board size to 7×6; For 2 turns, bypass dmg void shield; Unlock all orbs; Change all orbs to fire, water, dark and heart orbs (6 max CD)

Leader Skill: [7×6 board] 28x ATK, reduce dmg taken by 50% and +4 combo when 2+ colors attack; 2.3x HP for Dragon and Devil type

[11225] Dragon Knuckle (Assist evo)
Dragon

Active Skill: For 99 turns, greatly reduce self ATK; Charge allies active by 4 turns (24 max CD)

Leader Skill: None

[11254]/ Hinata
Attacker

Active Skill: Deals dmg equal to enemies’ 15% max HP; For 7 turns, 2x ATK for self; Unlock all orbs; Change all orbs to all att. + heart + jammer orbs (14 max CD)

Leader Skill: 44x ATK, reduce dmg taken by 78% and deals 10,000,000 fix dmg when 5 colors attack

[11255] Hinata’s Rapier (Assist evo)
Attacker

Active Skill: Deals 400,000,000 fix dmg 7 times to 1 enemy (35 max CD)

Leader Skill: None

[11256]/ Carrion
Devil / Attacker

Active Skill: For 1 turn, 2x ATK for self; For 1 turn, change self dmg cap value to 7,000,000,000; For 1 turn, bypass dmg void shield; Deals 50% dmg to enemies’ shield (3 max CD)

Leader Skill: 35x ATK, reduce dmg taken by 50%, +4 combo and deals 1 fix dmg when matching 2+ light combo; 2.4x HP for Light att.

[11257] White Tiger-Azure Dragon Halberd (Assist evo)
Devil

Active Skill: Charge allies’ active by 3 turns; For 3 turns, bypass dmg void shield; For 3 turns, 2x max HP (18 max CD)

Leader Skill: None

[11258]/ Frey
Devil / Balanced

Active Skill: For 2 turns, foresee skyfall; For 2 turns, 2x RCV and orb move time; Fully recovers unmatchable, bind and awoken bind status (6 max CD)

Leader Skill: [7×6 board] 25x ATK, reduce dmg taken by 75% and deals 1 fix dmg when fire and dark attack; 2x RCV for Devil type

[11259] Orb of Domination (Assist evo)
Devil

Active Skill: Switch position with Leader, use again to switch back; Fully recovers unmatchable, bind and awoken bind status (19 max CD)

Leader Skill: None

[11262]/ Geld
Devil / Physical

Active Skill: For 2 turns, 2x orb move time; For 2 turns, reduce dmg taken by 35%; For 2 turns, bypass dmg absorb shield; For 2 turns, change self dmg cap value to 5,000,000,000 (5 max CD)

Leader Skill: 35x ATK, reduce dmg taken by 50% and deals 10,000,000 fix dmg when matching 2+ dark combo; 2.4x HP for Devil type

[11263] Meat Crusher (Assist evo)
Devil

Active Skill: Reduce enemies’ current HP by 40%; For 1 turn, change self dmg cap value to 10,000,000,000 (22 max CD)

Leader Skill: None

[11264]/ Gabiru
Dragon / Devil

Active Skill: Create 1 water/heart/jammer roulette that last for 1 turn; For 1 turn, bypass dmg void shield (3 max CD)

Leader Skill: [7×6 board] 2x RCV for Dragon type; 28x ATK and reduce dmg taken by 75% when matching 2+ water combo

[11265] Vortex Spear (Assist evo)
Dragon

Active Skill: For 2 turns, change board size to 7×6; For 2 turns, bypass dmg void shield; Create 1 water/heart roulette that last for 2 turns; For 2 turns, change all sub dmg cap to 6,000,000,000 (8 max CD)

Leader Skill: None

[11268]/ Albis
Devil

Active Skill: For 1 turn, change board size to 7×6; For 1 turn, change all enemies’ att. to Wood att. and reduce enemies’ defense by 100%; Enhance and lock all orbs (4 max CD)

Leader Skill: [7×6 board] 2.3x HP for Devil type; 28x ATK and reduce dmg taken by 50% when fire and dark attack

[11269] Albis’ Staff (Assist evo)
Devil

Active Skill: For 2 turns, change board size to 6×5; For 2 turns, reduce dmg taken by 50%; Unlock all orbs; Change all orbs to fire, dark and heart orbs; Lock all orbs (6 max CD)

Leader Skill: None

Login Stamp

Day 3 – Veldora, Ramiris and others

[11234]/ Storm Dragon Veldora
Dragon / Devil

Active Skill: Delay enemies’ next move by 5 turns; Fully recovers awoken bind status; Transform to [11235] for the rest of the dungeon (33 max CD)

Leader Skill: 25x ATK, reduce dmg taken by 75% and +2 combo when matching 6+ connected wood orbs

[11235]// Veldora Tempest (Transform)
Dragon / Devil

Active Skill: For 2 turns, 1.5x RCV and orb move time; For 1 turn, 1.5x ATK for Wood att.; For 2 turns, change self dmg cap value to 6,000,000,000; Fully recovers awoken bind status (3 max CD)

Leader Skill: 47x ATK, reduce dmg taken by 75% and +4 combo when matching 6+ connected wood orbs; 1.2x HP and 4x RCV for Wood att.

[11236] Veldora’s Cape (Assist evo)
Dragon

Active Skill: For 5 turns, 2x RCV and orb move time; For 5 turn, 2x ATK for Wood att.; For 1 turn, change board size to 7×6; For 1 turn, reduce dmg taken by 100% (14 max CD)

Leader Skill: None

[11237]/ Ramiris
Balanced / Devil

Active Skill: Switch position with Leader; Transform to [11238] for the rest of the dungeon (36 max CD)

Leader Skill: 15x ATK and reduce dmg taken by 50% when 4+ colors attack; 2.2x all stats for Light and Dark att.; Orb move time +3 sec

[11238]// Ramiris & Beretta (Transform)
Balanced / Devil / God

Active Skill: Create 1 roulette that last for 3 turns; For 3 turns, change self dmg cap value to 5,500,000,000 (3 max CD)

Leader Skill: 20x ATK, reduce dmg taken by 50% and +5 combo when 4+ colors attack; 2.5x all stats for Light and Dark att.; Orb move time +3 sec

[11239] Golem Made from Magisteel (Assist evo)
Balanced

Active Skill: For 5 turns, enhanced orbs appear by 100%; For 5 turns, reduce dmg taken by 50%; For 5 turns, 3x RCV (11 max CD)

Leader Skill: None

Just like Rimuru Tempest and Milim NavaVeldora and Ramiris will also need max level and skill level Clayman to unlock sync awakening

[11260]/ Adalmann
Devil / God

Active Skill: For 1 turn, poison orbs appear more frequently; For 1 turn, change self dmg cap value to 6,000,000,000; Unlock all orbs; Create 4 light, dark and heart orbs (2 max CD)

Leader Skill: 35x ATK, reduce dmg taken by 77% and +4 combo when light and dark attack; 2x RCV for Light and Dark att.

[11261] Adalmann’s Robe (Assist evo)
God

Active Skill: For 2 turns, reduce Dark dmg taken by 100%; For 2 turns, 10x ATK for Light att.; Charge allies’ active by 2 turns (12 max CD)

Leader Skill: None

[11270]/ Mjurran
Devil

Active Skill: For 1 turn, unable to match heart orbs; For 1 turn, change board size to 7×6; For 1 turn, change enemies’ att. to Water att.; Unlock all orbs; Change all orbs to wood, dark and heart orbs (4 max CD)

Leader Skill: [7×6 board] 2.2x all stats for Wood att.; 14x ATK and reduce dmg taken by 50% when matching 6+ connected wood orbs

[11271] Mjurran’s Staff (Assist evo)
Devil

Active Skill: For 2 turns, change enemies’ att. to Water att.; For 2 turns, 3x ATK for Wood att.; For 2 turns, change board size to 7×6; Charge allies’ active by 2 turns (13 max CD)

Leader Skill: None

[11272]/ Yamza
Devil / Attacker

Active Skill: For 1 turn, change self dmg cap value to 5,000,000,000; Unlock all orbs; Create 3 water, dark and heart orbs; Enhance water and dark orbs (2 max CD)

Leader Skill: 17x ATK, reduce dmg taken by 50% and deals 5,000,000 fix dmg when 9+ combo; 2.3x all stats for Devil type

[11273] Ice Blade (Assist evo)
Devil

Active Skill: For 2 turns, bypass att. and dmg absorb shield; Unlock all orbs; Change all orbs to water, dark and heart orbs; Enhance all orbs (10 max CD)

Leader Skill: None

Medal Exchange

[11276]/ Diablo
Devil

Active Skill: For 2 turns, change self dmg cap value to 7,000,000,000; For 2 turns, bypass dmg void shield; Unlock all orbs; Create 6 dark and heart orbs (5 max CD)

Leader Skill: 16x ATK, reduce dmg taken by 50% and +4 combo when matching 2+ dark combo; 2.3x all stats for Devil type

Day 2 – Milim and all other Ogres

[11231]/ Milim Nava
Dragon / Devil

Active Skill: For 2 turns, change self dmg cap value to 9,000,000,000; For 2 turns, change board size to 7×6; Transform to [11232] for the rest of the dungeon (37 max CD)

Leader Skill: 30x ATK, reduce dmg taken by 75% and deals 1 fix dmg when fire, dark and heart attack

[11232]/ Ancient Demon Lord, Milim Nava (Transform)
Dragon / Devil

Active Skill: For 2 turns, 2x ATK for self; For 2 turns, change self dmg cap value to 12,000,000,000; Unlock all orbs; Create 9 fire, dark and heart orbs; Breaks 1 enemies’ shield (4 max CD)

Leader Skill: 55x ATK, reduce dmg taken by 80%, +4 combo and deals 1 fix dmg when fire, dark and heart attack; 1.5x RCV for Dark att.

[11233] God Grade Weapon “Asura” (Assist evo)
Devil

Active Skill: For 2 turns, change board size to 7×6; For 2 turns, 10x ATK for Devil type; Unlock all orbs; Create 9 fire, dark and heart orbs; Fully recovers awoken bind status (10 max CD)

Leader Skill: None

Just like Rimuru TempestMilim Nava will also need max level and skill level Clayman to unlock sync awakening

[11240]/ Benimaru
Devil / Attacker

Active Skill: Applies 2 random orbs with sticky blind status that last for 1 turn; For 1 turn, 2x ATK for self, Fire and Dark att.; Unlock all orbs; Create 5 fire, dark and heart orbs (2 max CD)

Leader Skill: 35x ATK, reduce dmg taken by 75% and +4 combo when fire and dark attack; 1.1x HP and 3x RCV for Devil type

[11241]/  Benimaru’s Blade (Assist evo)
Devil

Active Skill: Unlock all orbs; Change all orbs to fire, dark and heart orbs; For 3 turns, 3x ATK for all team members; Charge allies’ active by 3 turns (18 max CD)

Leader Skill: None

[11242]/ Shuna
Devil / Healer

Active Skill: For 1 turn, change board size to 7×6; For 1 turn, reduce Dark dmg taken by 100%; Fully recovers unmatchable and awoken bind status (6 max CD)

Leader Skill: [7×6 board] 2.2x all stats for Light att.; 14x ATK and reduce dmg taken by 50% when light and heart attack

[11243] Shuna’s Maiden Dress (Assist evo)
Devil

Active Skill: Fully recovers unmatchable, bind and awoken bind status; For 2 turns, change board size to 7×6; For 2 turns, 2x RCV (8 max CD)

Leader Skill: None

[11244]/ Shion
Devil / Attacker

Active Skill: For 1 turn, 2x ATK for self; For 1 turn, change self dmg cap value to 9,000,000,000; For 1 turn, bypass att. and dmg absorb shield (3 max CD)

Leader Skill: 35x ATK, reduce dmg taken by 77%, +3 combo an deals 1 fix dmg when dark and heart attack; 3x RCV for Dark att.

[11245] Gorikimaru Revised (Assist evo)
Devil

Active Skill: For 2 turns, bypass att. and dmg absorb shield; For 2 turns, reduce dmg taken by 50%; For 2 turns, change self dmg cap value to 9,000,000,000 (8 max CD)

Leader Skill: None

[11246]/ Souei
Devil / Balanced

Active Skill: For 1 turn, 1.5x orb move time; For 1 turn, 1.5x ATK for all team members; For 1 turn, change board size to 7×6; Unlock all orbs; Change all orbs to water, dark and heart orbs (5 max CD)

Leader Skill: [7×6 board] 30x ATK, reduce dmg taken by 75% and deals 1 fix dmg when water and dark attack; Orb move time +3 sec

[11247] Souei’s Ninja Blade (Assist evo)
Devil

Active Skill: Delay enemies’ next move by 3 turns; Fully recovers unmatchable status; For 2 turns, change board size to 7×6; For 2 turns, reduce dmg taken by 85% (15 max CD)

Leader Skill: None

[11248]/ Hakurou
Devil / Attacker

Active Skill: Fully recovers unmatchable and awoken bind status; For 2 turns, bypass att. absorb shield; For 2 turns, change self dmg cap value to 7,000,000,000 (6 max CD)

Leader Skill: [7×6 board] 4.4x HP and RCV for Devil type; ATK increase when 6+ combo, to the max 36x ATK

[11249] Hakurou’s Swordstick (Assist evo)
Devil

Active Skill: Charge allies’ active by 4 turns; For 1 turn, change all member dmg cap value to 9,000,000,000 (24 max CD)

Leader Skill: None

Day 1 – Rimuru, Shizu, Ranga, Gobta and Clayman

[11226]/ Slime, Rimuru Tempest
Devil

Active Skill: Charge allies’ active by 2 turns; For 1 turn, change board size to 7×6; Transform to [11228] for the rest of the dungeon (37 max CD)

Leader Skill: Reduce dmg taken by 50% when 7+ combo; 2x ATK and +1 combo for each water combo matched; 2x all stats for Water att.

[11227]/ One Who Rules Monsters, Rimuru Tempest (Uvo)
Devil / Balanced

Active Skill: For 2 turns, bypass att. and dmg absorb shield; For 2 turns, change self dmg cap value to 8,000,000,000; Breaks 1 shield on enemies (7 max CD)

Leader Skill: 36x ATK, reduce dmg taken by 77% and deals 10,000,000 fix dmg when matching 2+ water combo; 4x RCV for Water att.

[11228]// True Demon Lord, Rimuru Tempest (Transform)
Devil / Balanced

Active Skill: For 1 turn, change self and Helper dmg cap value to 7,000,000,000; Create 6 water orbs; Heals 20% max HP (1 max CD)

Leader Skill: Reduce dmg taken by 60% when 7+ combo; 2.7x ATK and +1 combo for each water combo matched; 2x all stats for Water att.

[11229] Rimuru’s Blade (Assist evo)
Devil

Active Skill: Charge allies’ active by 2 turns; Fully recovers awoken bind status; For 3 turns, bypass att. and dmg absorb shield (16 max CD)

Leader Skill: None

[11230] Anti-Magic Mask (Assist evo)
Balanced

Active Skill: For 2 turns, change board size to 6×5; For 2 turns, reduce dmg taken by 100%; For 2 turns, 3x RCV and orb move time (20 max CD)

Leader Skill: None

Slime, Rimuru Tempest will need a max Level and Skill Level Clayman, who will be the collab desceneded, to unlock Sync Awakening

[11250]/ Ranga
Devil / Attacker

Active Skill: Create a 5×1 cloud on top row that last for 1 turn; For 4 turns, 3x ATK for Light and Dark att.; For 4 turns, change self dmg cap value to 6,000,000,000 (3 max CD)

Leader Skill: 38x ATK, reduce dmg taken by 75% and +5 combo when 4+ colors attack; 1.1x HP and 3x RCV for Light and Dark att.

[11251] Tempest Wolf (Assist evo)
Devil

Active Skill: Charge allies’ active by 4 turns; For 5 turns, change self att. to Dark att.; For 5 turns, 3x ATK for all team members (24 max CD)

Leader Skill: None

[11252]/ Shizu
Balanced

Active Skill: For 2 turns, bypass dmg void shield; For 2 turns, 2x ATK for Fire att.; For 2 turns, change self dmg cap value to 7,000,000,000; Breaks 1 shield on enemies (6 max CD)

Leader Skill: 36x ATK, reduce dmg taken by 50% and deals 10,000,000 fix dmg when matching 2+ fire combo; 2.3x HP and 4x RCV for Fire att.

[11253] Greater Elementals of Flame, Ifrit (Assist evo)
Balanced

Active Skill: Charge allies’ active by 2 turns; For 3 turns, bypass dmg void shield; Unlock all orbs; Change all orbs to fire and heart orbs (12 max CD)

Leader Skill: None

[11266]/ Gobta
Devil

Active Skill: For 7 turns, reduce dmg taken by 35%; Enhance all orbs; Fully recovers unmatchable and awoken bind status (7 max CD)

Leader Skill: 16x ATK, reduce dmg taken by 50%, +2 combo and deals 1 fix dmg when matching 6+ connected wood orbs; 2.3x all stats for Wood att.

[11267] Gobta’s Club (Assist evo)
Devil

Active Skill: For 7 turns, 2x ATK for self; For 7 turns, reduce dmg taken by 35%; Charge allies’ active by 2 turns (12 max CD)

Leader Skill: None

Descended

[11274]/ Clayman
Devil

Active Skill: For 4 turns, 5x ATK for self; Fully recovers awoken bind status; Transform to [11275] for the rest of the dungeon (34 max CD)

Leader Skill: 1.2x HP for Devil type; Reduce dmg taken by 50% when matching 2+ dark combo; 25x ATK and deals 1 fix dmg when matching 3+ dark combo

[11275]/ Awoken Clayman (Transform)
Devil

Active Skill: For 2 turns, change self dmg cap value to 8,000,000,000; For 2 turns, 2x ATK for self and Devil type; Unlock all orbs; Change all orbs to dark, heart and jammer orbs (4 max CD)

Leader Skill: 1.2x HP for Devil type; Reduce dmg taken by 75% when matching 2+ dark combo; 45x ATK, +3 combo and deals 1 fix dmg when matching 3+ dark combo

13 Replies to “Tensura Collab Teaser – Day 4 Added”

  1. Damn these cards are powerful. I’ll go all-in with june monthly stones. But i’m curious about how breaking a shield works? What kind of shield? Dmg. & attr. Absorb & Void “shield” right? If true then Shizu’s skill is weird in that she can pierce void shield twice lol. Need to see it in action

      1. Yup, that’s correct.
        In the past, things like damage reduction, damage void and damage absorb have commonly been referred to by fans as “shields” (And with the icons, it seemed like a perfectly appropriate name). However, in the past, GungHo themselves have gone to great lengths to avoid actually using the word… until now with this new specific defence mechanic which they are very clear on calling an actual shield. 😀

  2. I was looking on Twitter and people were saying that these were kinda weak. Mainly that the Rimuru’s do to them not have an unlock in their actives.

    1. I think she suppose to be run with another 2 water loop (that can unlock) anyways. Rimuru is also very powerful by herself in that she offers infinite limit break to both leader while also gives comfortable heal. I think she’s solid

      1. I really hope it’s one of the better leaders in the game. I was looking at other comments and people were comparing it to some of the new Gundam. God Gundam doesn’t do locks and that ended up being the best leader in JP.

        1. Yeah, in a lot of ways Rimuru seems to play like a less attack focused, but more defensive and consistent counterpart to God Gundam, complete with opposite colors and Yin Protecton.
          One of transformed Rimuru’s strong points is that their LS shield is based on making 7+ combo so they can still wiggle out of a bad board when royally orb trolled (Although admittedly more vulnerable to extreme combo debuffs).
          A problem point for transformed Rimuru is that their LS doesn’t have built in bonus attack to counter Resolve. He may have been designed to pair up with his alternate ultimate evolution to offset this problem, but it doesn’t seem to be an optimal pairing, too much RCV and somewhat lacking in ATK. Well, that and traditionally, cards with scaling LS like transformed Rimuru seem to always find their best pairing with 7×6 helpers… although in light of me being unable to think of an actually good candidate for this at the moment, the new version of Senkyo might actually be a pretty good fit. There’s also a possibility that another card in the collab like Veldora will end up being his optimal 7×6 helper by design as well.

  3. Ramilis’ Damage multiplier must be through the roof. Overall I have high hope for this collab

  4. Does anyone know…? This 2x HP 60% shields is less bulky than 2.5 times HP with half shield, right? Or am I bad at math

    1. From some quick napkin math, surprisingly both options are equal. They both work out to 5x your base HP in effective HP.

    1. TenSura is a brand new collab, so there is no guarantee we’ll get it outside of JP. MHA on the other hand does have precedent for being an international collab, so is fairly likely we’ll get it sooner than later if mirroring JP.
      If we do get the TenSura Collab, it’ll likely be at last two months from now before other versions get it to start saving up. The rest depends on “why” you want to roll either collab. TenSura is newer, so you’ll overall get better cards to work with… but then again, MHA has Mirko, and Mirko is awesome. Either way, if you’re unsure, best to set aside 200 Magic Stones, that’s usually plenty to get a good spread from any given collab unless you’re chasing a specific card.

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