10 Magic Stones Per Roll! Super Godfest! Featuring New GFE

Here’s the SGF that features the 2 new seasonal based GFE announced in the latest stream! Totally not sorry for late post because too busy with MHRSB

About the SGF

  • Features new GFE Orihime and Hikoboshi
  • All rolls will be Lv. 99, max skill lvl, full awakenings and +297
  • Monster Exchange as usual
  • One free roll from login during the period

Pick Up

New Cards

[8987]/ Orihime
Healer / God

Active Skill: Delay enemies’ next move by 2 turns; Transform to [8988] for the rest of the dungeon (25 max CD)

Leader Skill: [7×6 board] 16x ATK and reduce dmg taken by 50% when fire, water and light attack

[8988]/ Milky Way God of Weaving, Orihime (Transform)
Healer / God

Active Skill: For 1 turn, 2x ATK for Leader and Helper; Unlock all orbs; Change all orbs to fire, water, light and heart orbs (3 max CD)

Leader Skill: [12 sec move time] 24x ATK, reduce dmg taken by 70% and deals 3,000,000 fix dmg when fire, water and light attack

[8989] Orihime’s Tag (Assist evo)
Healer

Active Skill: For 2 turns, bypass att. absorb, dmg absorb and dmg void shield; Delay enemies’ next move by 3 turns (20 max CD)

Leader Skill: None

[8990]/ Hikoboshi
Physical / God

Active Skill: Charge allies’ active by 2 turns; Transform to [8991] for the rest of the dungeon (20 max CD)

Leader Skill: [7×6 board] 16x ATK and reduce dmg taken by 50% when fire, water and light attack

[8991]/ Milky Way God of Cowherd, Hikoboshi (Transform)
Physical / God

Active Skill: For 1 turn, 2x ATK for all subs; Recovers 50% max HP; Unlock all orbs; Change all orbs to fire, water and light orbs (3 max CD)

Leader Skill: [No skyfall] 26x ATK, reduce dmg taken by 75% and +3 combo when fire, water and light attack

[8992] Hikoboshi’s Tag (Assist evo)
Physical

Active Skill: Fully recovers unmatchable, bind and awoken bind status; Charge allies’ active by 3 turns (18 max CD)

Leader Skill: None

Larger Artwork

2 Replies to “10 Magic Stones Per Roll! Super Godfest! Featuring New GFE”

  1. darn.. not sure why they make these transform cards have so many offensive awokes. And then to top if off also there active increases there power. Without the double cap its all wasted 🙁

    1. Agree, should have some Poison, blind or Jammer Resistance instead or at least extend movement time

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