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[The Buffs] Shaman King Buffs from YamaP’s Gacha Challenge!

As promised, buffs are here for Shaman King, from the rolls that YamaP did!

Note on Assist evo. cooldown

The decrease in max cooldown does not mean your card’s cooldown is changed/nerfed.

As shown below, Yoh equip can be skilled by Py, if needed. You’re free to not skill them up to keep the original pre-buff cooldown.

Buffs

Live starting tomorrow, 5/14 (Thu).

Card Change

Byakko, Yoh Asakura (Revo)

白鵠・麻倉葉

Leader Skill: 4x ATK and increase combo by 1 2 when matching 6 or more connected Wood orbs at once; 4x ATK and reduce damage taken by 50% when matching 5 or more connected non Wood orbs
Stat Changes
+100 ATK
(Now 5208 HP / 2818 ATK / 108 RCV)
Awakening Changes
Old:
New:

Spirit Ally, Amidamaru

持霊・阿弥陀丸

Active Skill: For 3 turns, increase combo count by 2 (16 14 max CD)
Stat Changes
+100 ATK
(Now 4105 HP / 2453 ATK / 76 RCV)
Awakening Changes
Old:
New:

Gouma Choubuku, Anna Kyoyama

降魔調伏・恐山アンナ

Leader Skill: 5x ATK and reduce damage taken by 25% when matching 4 or more colors; Increase combo by 2 when matching 5 colors + Heal; 4x ATK and reduce damage taken by 25% 50% when matching 5 orbs in an L shape
Stat Changes
+100 ATK
(Now 3278 HP / 2320 ATK / 705 RCV)
Awakening Changes
Old:
New:

Ultra Senji Ryakketsu

超・占事略決

Active Skill: Unlock all orbs; Recover all HP; Remove all binds and awoken skill binds (11 9 max CD)
Stat Changes
+100 ATK
(Now 3278 HP / 2320 ATK / 705 RCV)
Awakening Changes
Old:
New:

Ryunosuke Umemiya

梅宮竜之介

Active Skill: Deal Dark damage equal to 80x of team’s total Wood and Dark ATK to an enemy; Charge all allies’ skills by 1 turn (17 ➧ 12 10)
Stat Changes
+100 ATK
(Now 3565 HP / 1850 ATK / 0 RCV)
Awakening Changes
Old:
New:

Spirit Ally, Tokagero

持霊・蜥蜴郎

Stat Changes
+100 ATK
(Now 3565 HP / 1850 ATK / 0 RCV)
Awakening Changes
Old:
New:

Faust VIII

ファウストVIII世

Active Skill: Reduce binds and awoken skill binds by 10 turns; For 1 turn, 3x ATK for Dark Att. (17 ➧ 12 10)
Stat Changes
+100 ATK
(Now 2030 HP / 1790 ATK / 498 RCV)
Awakening Changes
Old:
New:

Spirit Ally, Eliza Faust

持霊・エリザ・ファウスト

Stat Changes
+100 ATK
(Now 2030 HP / 1790 ATK / 498 RCV)
Awakening Changes
Old:
New:

Horohoro

ホロホロ

Active Skill: Lock all Heal orbs; Change all orbs to Water orbs (18 ➧ 13 11)
Stat Changes
+100 ATK
(Now 3413 HP / 1435 ATK / 298 RCV)
Awakening Changes
Old:
New:

Spirit Ally, Kororo

持霊・コロロ

Stat Changes
+100 ATK
(Now 3413 HP / 1435 ATK / 298 RCV)
Awakening Changes
Old:
New:

Joco

チョコラブ・マクダネル

Active Skill: Change the 2nd row from the top to Light orbs and change the 2nd row from the bottom to Wood orbs (16 ➧ 10 8)
Stat Changes
+100 ATK
(Now 3465 HP / 1888 ATK / 5 RCV)
Awakening Changes
Old:
New:

Spirit Ally, Mic

持霊・ミック

Stat Changes
+100 ATK
(Now 3465 HP / 1888 ATK / 5 RCV)
Awakening Changes
Old:
New:

Golem Activate, Redseb & Seyram

ゴーレム起動・ルドセブ&セイラーム

Leader Skill: 9x 9.5x ATK for Wood Att.; 2x HP for Fire Att.; 2x ATK and increase combo by 2 when matching 4 or more connected Fire and Wood orbs at once
Stat Changes
+200 HP
(Now 5528 HP / 1783 ATK / 48 RCV)
Awakening Changes
Old:
New:

Golem Normal Mode

ゴーレム通常モード

Active Skill: For 1 turn, bypass damage absorb shield effects; Charge all allies’ skills by 3 turns (22 20 max CD)
Stat Changes
+200 HP
(Now 5528 HP / 1783 ATK / 48 RCV)
Awakening Changes
Old:
New:

9 Replies to “[The Buffs] Shaman King Buffs from YamaP’s Gacha Challenge!”

    1. Myne and Kurone wanna have a word with you 😛

      Rather than the extra combos I would have prefered an HP multiplier of some sort for Anna. But I guess she‘s kinda like base Menoa now trading the potential third 7c SA for a third L SA.

      Don‘t know how I should feel about Yoh though. Secretly I was hoping for at least a small auto FUA but I guess extra combos are fine too. Sadly, even after all the buffs none seems to be a big deal in the current meta though

    2. I wish the plus combos didn’t need hearts is all. +2 is for all 5 attributes would have been fine. With an Aten sub though you have an easy time frequently guaranteeing activation. Still she is basically a harder to use base Menoa but with a much higher multiplier. The shield is now significantly stronger though and only tied to an L match which means my girl can stall! Her equip is even better which was already really good.

  1. I think it’s nice that they gave the Horohoro and Faust assist 4 enhanced orbs of their attribute. Makes getting dupes of them slightly less painful and makes them really nice passive damage boosters.

  2. much as I wanted to slam these buffs for not really giving YOH a time extend. I can’t really they gave a few pretty big critical buffs. And the increase in Orb enchances like the guy above me says is really really big. The SDR on Spirit Ally, Mic is really good. I want to say Ana really could’ve used/deserved another 7c. But damn bringing her from 1 SB to 3 SB is still really meta. I think those orb enchances make me more then overall pleased for these buffs. My alt account doesn’t even have 4 dark enchance equip. It didnt get black ranged. I feel like red is suffering from lack of OE now. They should be making another great witch I’m assuming for red that will give 5 OE on her equipt though.

      1. If you want to count top rarity cards, there is also Super-1 assist and Nakaruru assist.

    1. I do not see why you would consider Yoh to be so desperate for time extend. Even if you need more, you can always get a super awakening on Revo Yoh for a super time extend. I also do not see Anna needs, and I certainly would not say “deserves”, another seven combo. She already has plenty of personal damage.

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