New Story Dungeon: Haku Chapter!
As promised from Stream, Haku chapter arrives and will be here permanently, but the achievements are limited time
Four Element Gods has three parts!
- November: Haku Chapter [That’s here until 12/31!]
- December: Karin Chapter
- January: Leilan Chapter
[Part 1] Four Element Gods – Haku Chapter
Available starting: 11/16 (Mon) 12pm JST.
Part 1 with Haku as main character! The Haku chapter is composed of 13 floors total, excluding the prologue and epilogue.
This chapter of Story Dungeon is unlocked after clearing Sonia and Odin chapters. Clear them on Monday if you haven’t, they are half stamina cost!
Clear rewards:
- Jewel of Kouryu , the new evo material to evolve Haku to new evo of Haku
- 10,000 + Points
- Latent TAMADRA (Poison Surge Resist.)
- Latent TAMADRA (Att. Absorption Piercer)
- Dark-Hearted Dragon Monk, Xuanzang
Conditional clear rewards
As part of the current event, there are some more rewards on top of clearing the Haku chapter:
Need a Haku?
For limited time, you can buy Haku from the Monster Point store if you’ve never owned one, or exchange your Revo, SRevo Haku etc. for D/R Haku.
Lunar Corona Byakko, Haku |
500,000 Monster Points * Available only if you don’t have a Haku in Monster Book |
New Evolutions
God / Dragon
Active Skill: For 1 turn, God and Dragon type ATK x3. Change all orbs to Water, Light and Dark. (9 max CD)
Leader Skill: Fixed 15s matching. God and Dragon type all stats x1.5. Attacking with 3 colors ATK x10, +3 combo.
Story Dungeon clear reward
Buffs
All buffs are bolded. Thanks to Upc and Fether who put all this together!
Chrono Turtle |
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Evo Chrono Turtle |
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Meimei |
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SRevo Meimei |
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Haku |
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SRevo Haku |
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Sakuya |
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SRevo Sakuya |
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Fagan (Farmable) |
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Fagan RAI (Pre-Change) |
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Fagan RAI (Post-Change) |
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Xuanzang |
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Xuanzang |
Card stats after buff
クロノタートル
Active Skill: (15 ➧ 10) Not Inheritable
Change all orbs to Fire, Water, Wood, Light, and Dark orbs; Freely move orbs for 12 seconds
Stat | Lv.99 (+297) | Lv.110 (+297) |
HP | 3616 (4606) | 5786 (6776) |
ATK | 852 (1347) | 1363 (1858) |
RCV | 301 (598) | 482 (779) |
時の伝道師・クロノタートル
Active Skill: (15 ➧ 10) Inheritable
Change all orbs to Fire, Water, Wood, Light, and Dark orbs; Freely move orbs for 12 seconds
Leader Skill: [1/1/1, 36%]
Reduce damage taken by 20%
道明守の玄武・メイメイ
Active Skill: (14 ➧ 7) Inheritable
Change all orbs to Wood, Light, and Dark orbs
Leader Skill: [1/16/1]
4x ATK when matching Wood, Light, and Dark at once
Stat | Lv.99 (+297) | Lv.110 (+297) |
HP | 7240 (8230) | 8326 (9316) |
ATK | 2522 (3017) | 2900 (3395) |
RCV | 222 (519) | 255 (552) |
超転生メイメイ
Active Skill: (13 ➧ 8) Inheritable
Change all orbs to Wood, Light, and Dark orbs; Charge all allies’ skills by 1 turn
Leader Skill: [2.25/337.8244/2.25, 75%]
1.5x all stats for Wood Att.; 3.5x ATK when above 50% HP; 3.5x ATK and reduce damage taken by 50% when matching Wood, Light, and Dark at once
焔月輪の白虎・ハク
Active Skill: (14 ➧ 7) Inheritable
Change all orbs to Fire, Water, and Dark orbs
Leader Skill: [2.25/110.25/2.25]
[Fixed 15 second movetime] 1.5x all stats for Dragon and God type; 7x ATK and increase combo by 1 when matching 3 or more colors
Stat | Lv.99 (+297) | Lv.110 (+297) |
HP | 4034 (5024) | 4639 (5629) |
ATK | 3095 (3590) | 3559 (4054) |
RCV | 833 (1130) | 958 (1255) |
超転生ハク
Active Skill: (13 ➧ 8) Inheritable
Change all orbs to Fire, Water, and Dark orbs; Charge all allies’ skills by 1 turn
Leader Skill: [2.25/337.8244/2.25, 75%]
1.5x all stats for Dark Att.; 3.5x ATK when above 50% HP; 3.5x ATK and reduce damage taken by 50% when matching Fire, Water, and Dark
極光の麒麟・サクヤ
Active Skill: (15 ➧ 9) Inheritable
Reduce enemies’ HP by 20%; For 1 turn, 3x ATK for God and Dragon types
Leader Skill: [1/25/1]
5x ATK when matching Fire, Water, Wood, and Light at once
Stat | Lv.99 (+297) | Lv.110 (+297) |
HP | 4678 (5668) | 5380 (6370) |
ATK | 2502 (2997) | 2877 (3372) |
RCV | 1001 (1298) | 1151 (1448) |
超転生サクヤ
Active Skill: (14 ➧ 10) Inheritable
Reduce enemies’ HP by 20%; Remove all binds and awoken skill binds; For 1 turn, 2x RCV; For 1 turn, 2x orb move time
Leader Skill: [1/625/1, 75%]
2.5x ATK when 5 or more combos up to 5x at 10 combos; 5x ATK and reduce damage taken by 50% when matching Fire, Water, Wood, and Light at once
Stat | Lv.99 (+297) | Lv.110 (+297) |
HP | 4005 (4995) | 5607 (6597) |
ATK | 1772 (2267) | 2481 (2976) |
RCV | 156 (453) | 218 (515) |
星輝の黄龍帝・ファガン
Active Skill: (15 ➧ 9) Not Inheritable
Reduce enemies’ HP by 20%; For 1 turn, 3x ATK for God and Dragon types
Leader Skill: [1/16/1]
4x ATK for Physical and Dragon type when HP is full
戴天の黄龍帝・ファガン -RAI-
Active Skill: (20 ➧ 20) Not Inheritable
For 10 turns, increase combo count by 2; Changes to [5631] for the duration of the dungeon
Leader Skill: [1/25/1]
5x ATK when 5 or more combos
天極の黄龍帝・ファガン -RAI-
Active Skill: (10 ➧ 10) Not Inheritable
For 4 turns, bypass void damage shield effects; For 4 turns, 1.5x ATK for Dragon type
Leader Skill: [4/400/4, 43.75%]
20x ATK and 2x HP & RCV for Dragon type; 500000 additional damage when matching 5 or more colors; Reduce damage taken by 25% when matching 5 or more colors
輝眼の龍僧・三蔵法師
Active Skill: (18 ➧ 7) Inheritable
For 4 turns, 2.5x RCV; Recover 30000 HP
Leader Skill: [2.25/6.25/1]
2.5x ATK and 1.5x HP for Dragon type
Stat | Lv.99 (+297) | Lv.110 (+297) |
HP | 3415 (4405) | 4440 (5430) |
ATK | 1416 (1911) | 1841 (2336) |
RCV | 511 (808) | 664 (961) |
活眼の龍僧・三蔵法師
Active Skill: (18 ➧ 7) Inheritable
For 4 turns, 2.5x RCV; Recover 30000 HP
Leader Skill: [2.25/56.25/1]
[Fixed 4 second movetime] 2.5x ATK and 1.5x HP for Dragon type; 3x ATK when matching 6 or more connected Light orbs
For new players: About Story Dungeon
Requires above rank 20! All dungeons are fixed team, with clear rewards of 1 Magic Stone for each floor. These are dungeons with back stories about the characters, and are great tutorial to the game!
Story Skip toggle is available in Others -> Option -> System, which lets you skip the story part after you clear them.
Eh.. they still didn’t fix fagan rai. Needing five colors for auto-fua makes certain mechanics on a 6×5 board a pain
He needed a shield or an easier FUA. Guess what, he got a shield but with same unholy requirement as the FUA… Until next buff then
My thoughts exactly. They could just make the shield for 3 att and the FUA at 4 att or for making a light TPA. Muzan has so much more going for it compared to Rai as a lazy lead and Tanjiro is in his own league when it comes to lazyness. Muzan and Rai may have flat multipliers but you still have to 7c. With Tanjiro all you need to do is make a single TPA or VDP box and almost every floor of any dungeon can be cleared as long as there isnt a combo shield.
That single TPA will go very far in increasing his damage though. A sub attribute would also help when it comes to team building to have 2 att covered by just Rai.
No SB on base form really sucks.
You mean as long as there is not a FUA or a seven or higher combo shield when matching a four or more fire for Tanjiro right? Tanjiro is +3 combos and a shield, and only for fire. Still lazy, but it is not just match a TPA. I agree that Rai still needs work though. He was good for what he was when he came out, but they have only been edging him along since then.
They did Sakuya dirty by wasting one of the buff slots last month on her when they were gonna buff her for this anyways.
it’s not sakuya done dirty so much as the pantheon that missed out on a buff because she got a buff and half.
I am LIVING for the colors on freebie Xuanzang. Even if it’s a pallet swap, it is a very yummy pallet swap.
Also chrono turtle rights 2020
Why is there always a buff of 60 days between Jp and N.A its not fair!!!!!! We should all be on the same schedule as much as possible
And if YAMA P dont like it he can just go sit on a long sharp tack🤬🤬🤬
I mean if You’d rather this be an american game that didn’t start two months after jp and be the guinea pig server that gets the bad and the good and not have the bad ideas sifted out at all go right ahead but I enjoy all the japanese artists and concepts and ideas and not having as many issues as jp
The real issue to yell about is the lack of collabs we get tbh
He cant sit on a tack because hes sitting on somthing else 🤣🤣🤣
I mean, if you were making an online game, would you put every event you planned on hold for your main player base while you did licensing and translation work for a much less profitable market of secondary users? Unless you want the story mode to read like the opening to Zero Wing, you’ll just have to be patient.