New Story Dungeon: Haku Chapter!

As promised from Stream, Haku chapter arrives and will be here permanently, but the achievements are limited time

Corresponding current event is directly related to this Story Dungeon chapter. See the post for details on additional events, as this post focuses on the actual Story Dungeon and buffs/new evolutions.

Four Element Gods has three parts!

  • November: Haku Chapter [That’s here until 12/31!]
  • December: Karin Chapter
  • January: Leilan Chapter

[Part 1] Four Element Gods – Haku Chapter

Available starting: 11/16 (Mon) 12pm JST.

Part 1 with Haku as main character! The Haku chapter is composed of 13 floors total, excluding the prologue and epilogue.

This chapter of Story Dungeon is unlocked after clearing Sonia and Odin chapters. Clear them on Monday if you haven’t, they are half stamina cost!

Clear rewards:

  • Jewel of Kouryu , the new evo material to evolve Haku to new evo of Haku
  • 10,000 + Points
  • Latent TAMADRA (Poison Surge Resist.)
  • Latent TAMADRA (Att. Absorption Piercer)
  • Dark-Hearted Dragon Monk, Xuanzang

Conditional clear rewards

As part of the current event, there are some more rewards on top of clearing the Haku chapter:

Do this Reward  
Full Clear Event Rainbow – Rainbow
Story Dungeon: Four Elements Gods – Haku Chapter
Chapter 1 Clear
50,000 Monster Points
Story Dungeon: Four Elements Gods – Haku Chapter
Chapter 7 Clear
Super Snow Globe Dragon
Unlock D/R Haku in Monster Book Rainbowpy
Unlock [6630] Haku (new evolution) in Monster Book Magic Stone x 1

Need a Haku?

For limited time, you can buy Haku from the Monster Point store if you’ve never owned one, or exchange your Revo, SRevo Haku etc. for D/R Haku.


Lunar Corona Byakko, Haku
500,000 Monster Points
* Available only if you don’t have a Haku in Monster Book

New Evolutions

Did Haku become Phenom lol
[6630]/ Byakko with the Imperial Blade, Haku (Super Reincarnated Evo)
God / Dragon

Active Skill: For 1 turn, God and Dragon type ATK x3. Change all orbs to Water, Light and Dark. (9 max CD)

Leader Skill: Fixed 15s matching. God and Dragon type all stats x1.5. Attacking with 3 colors ATK x10, +3 combo.

Story Dungeon clear reward

[6576]/Dark-Hearted Dragon Monk, Xuanzang
Devil / Dragon / God

Active Skill: Deals 10x ATK as Dark damage to one enemy, heals the amount of damage dealt. Recover all awoken binds. (10 max CD)

Leader Skill: Fixed 4s matching. Devil type all stats x2. Increase ATK from 7 combo, up to 15x.

Buffs

As with other Story Dungeons, GungHo does NOT publish the buffs. The list here should be the complete list now.

All buffs are bolded. Thanks to Upc and Fether who put all this together!


Chrono Turtle
  • Added
  • AS – Change all orbs to Fire, Water, Wood, Light and Dark. For 12 seconds, freely move orbs.

Evo Chrono Turtle
  • Added
  • AS – Change all orbs to Fire, Water, Wood, Light and Dark. For 12 seconds, freely move orbs.

Meimei
  • Added

SRevo Meimei
  • LS – Wood all stats x1.5. ATK x3.5 at >50% HP. Attacking with Wood, Light and Dark halves damage taken, ATK x3.5.

Haku
  • Added
  • LS – Fixed 15s matching. God and Dragon type all stats x1.5.
  • Attacking with 3 colors ATK x7, +1 combo.

SRevo Haku
  • Stats: +250 ATK
  • LS – Dark all stats x1.5. ATK x3.5 at >50% HP. Attacking with Fire, Water and Dark halves damage taken, ATK x3.5.

Sakuya
  • Added
  • AS – 20% Gravity. For 1 turn, God and Dragon type ATK x3.

SRevo Sakuya
  • Stats: +500 HP, +260 ATK

Fagan (Farmable)
  • Added
  • AS – 20% Gravity. For 1 turn, God and Dragon type ATK x3.

Fagan RAI (Pre-Change)
  • AS – For 10 turns, +2 combo. Change to [5631] for the duration of the dungeon.

Fagan RAI (Post-Change)
  • Added
  • AS – For 4 turns, bypass damage void shield. For 4 turns, Dragon type ATK x1.5.
  • LS – Dragon type HP and RCV x2, ATK x20. Attacking with 5 colors slightly reduce damage taken, deals 500,000 fixed damage

Xuanzang
  • Added
  • AS – Heals 30000 HP. For 4 turns, RCV x2.5.

Xuanzang
  • Added
  • Removed
  • AS – Heals 30000 HP. For 4 turns, RCV x2.5.

Card stats after buff

Click on the icon to jump to the card:
Stat Lv.35 +297
HP 1148 2138
ATK 160 655
RCV 152 449

[488]Chrono Turtle
クロノタートル

Physical

Active Skill: (15 ➧ 10) Not Inheritable
Change all orbs to Fire, Water, Wood, Light, and Dark orbs; Freely move orbs for 12 seconds

Stat Lv.99 (+297) Lv.110 (+297)
HP 3616 (4606) 5786 (6776)
ATK 852 (1347) 1363 (1858)
RCV 301 (598) 482 (779)

[489]Missionary of Time, Chrono Turtle
時の伝道師・クロノタートル

Physical

Active Skill: (15 ➧ 10) Inheritable
Change all orbs to Fire, Water, Wood, Light, and Dark orbs; Freely move orbs for 12 seconds

Leader Skill: [1/1/1, 36%]
Reduce damage taken by 20%

Stat Lv.99 +297
HP 3475 4465
ATK 1414 1909
RCV 346 643

[1267]Doumyou Guardian Genbu, Meimei
道明守の玄武・メイメイ

God / Balanced

Active Skill: (14 ➧ 7) Inheritable
Change all orbs to Wood, Light, and Dark orbs

Leader Skill: [1/16/1]
4x ATK when matching Wood, Light, and Dark at once

Stat Lv.99 (+297) Lv.110 (+297)
HP 7240 (8230) 8326 (9316)
ATK 2522 (3017) 2900 (3395)
RCV 222 (519) 255 (552)

[5326]Super Reincarnated Meimei
超転生メイメイ

God / Physical / Attacker

Active Skill: (13 ➧ 8) Inheritable
Change all orbs to Wood, Light, and Dark orbs; Charge all allies’ skills by 1 turn

Leader Skill: [2.25/337.8244/2.25, 75%]
1.5x all stats for Wood Att.; 3.5x ATK when above 50% HP; 3.5x ATK and reduce damage taken by 50% when matching Wood, Light, and Dark at once

Stat Lv.99 +297
HP 3353 4343
ATK 1491 1986
RCV 309 606

[1268]Lunar Corona Byakko, Haku
焔月輪の白虎・ハク

God / Dragon

Active Skill: (14 ➧ 7) Inheritable
Change all orbs to Fire, Water, and Dark orbs

Leader Skill: [2.25/110.25/2.25]
[Fixed 15 second movetime] 1.5x all stats for Dragon and God type; 7x ATK and increase combo by 1 when matching 3 or more colors

Stat Lv.99 (+297) Lv.110 (+297)
HP 4034 (5024) 4639 (5629)
ATK 3095 (3590) 3559 (4054)
RCV 833 (1130) 958 (1255)

[5135]Super Reincarnated Haku
超転生ハク

God / Healer / Attacker

Active Skill: (13 ➧ 8) Inheritable
Change all orbs to Fire, Water, and Dark orbs; Charge all allies’ skills by 1 turn

Leader Skill: [2.25/337.8244/2.25, 75%]
1.5x all stats for Dark Att.; 3.5x ATK when above 50% HP; 3.5x ATK and reduce damage taken by 50% when matching Fire, Water, and Dark

Stat Lv.99 +297
HP 3178 4168
ATK 1370 1865
RCV 384 681

[752]Kirin of the Aurora, Sakuya
極光の麒麟・サクヤ

God

Active Skill: (15 ➧ 9) Inheritable
Reduce enemies’ HP by 20%; For 1 turn, 3x ATK for God and Dragon types

Leader Skill: [1/25/1]
5x ATK when matching Fire, Water, Wood, and Light at once

Stat Lv.99 (+297) Lv.110 (+297)
HP 4678 (5668) 5380 (6370)
ATK 2502 (2997) 2877 (3372)
RCV 1001 (1298) 1151 (1448)

[5393]Super Reincarnated Sakuya
超転生サクヤ

God / Dragon / Balanced

Active Skill: (14 ➧ 10) Inheritable
Reduce enemies’ HP by 20%; Remove all binds and awoken skill binds; For 1 turn, 2x RCV; For 1 turn, 2x orb move time

Leader Skill: [1/625/1, 75%]
2.5x ATK when 5 or more combos up to 5x at 10 combos; 5x ATK and reduce damage taken by 50% when matching Fire, Water, Wood, and Light at once

Stat Lv.99 (+297) Lv.110 (+297)
HP 4005 (4995) 5607 (6597)
ATK 1772 (2267) 2481 (2976)
RCV 156 (453) 218 (515)

[1342]Gleaming Kouryu Emperor, Fagan
星輝の黄龍帝・ファガン

Dragon / Physical

Active Skill: (15 ➧ 9) Not Inheritable
Reduce enemies’ HP by 20%; For 1 turn, 3x ATK for God and Dragon types

Leader Skill: [1/16/1]
4x ATK for Physical and Dragon type when HP is full

Stat Lv.99 +297
HP 1853 2843
ATK 1312 1807
RCV 116 413

[5630]Judging Kouryu Emperor, Fagan – Rai
戴天の黄龍帝・ファガン -RAI-

Dragon

Active Skill: (20 ➧ 20) Not Inheritable
For 10 turns, increase combo count by 2; Changes to [5631] for the duration of the dungeon

Leader Skill: [1/25/1]
5x ATK when 5 or more combos

Stat Lv.99 +297
HP 7899 8889
ATK 2319 2814
RCV 437 734

[5631]Supreme Kouryu Emperor, Fagan – Rai
天極の黄龍帝・ファガン -RAI-

Dragon

Active Skill: (10 ➧ 10) Not Inheritable
For 4 turns, bypass void damage shield effects; For 4 turns, 1.5x ATK for Dragon type

Leader Skill: [4/400/4, 43.75%]
20x ATK and 2x HP & RCV for Dragon type; 500000 additional damage when matching 5 or more colors; Reduce damage taken by 25% when matching 5 or more colors

Stat Lv.99 +297
HP 3015 4005
ATK 1116 1611
RCV 511 808

[1246]Gleaming-Eyed Dragon Monk, Xuanzang
輝眼の龍僧・三蔵法師

God / Dragon

Active Skill: (18 ➧ 7) Inheritable
For 4 turns, 2.5x RCV; Recover 30000 HP

Leader Skill: [2.25/6.25/1]
2.5x ATK and 1.5x HP for Dragon type

Stat Lv.99 (+297) Lv.110 (+297)
HP 3415 (4405) 4440 (5430)
ATK 1416 (1911) 1841 (2336)
RCV 511 (808) 664 (961)

[3906]Piercing-Eyed Dragon Monk, Xuanzang
活眼の龍僧・三蔵法師

God / Dragon

Active Skill: (18 ➧ 7) Inheritable
For 4 turns, 2.5x RCV; Recover 30000 HP

Leader Skill: [2.25/56.25/1]
[Fixed 4 second movetime] 2.5x ATK and 1.5x HP for Dragon type; 3x ATK when matching 6 or more connected Light orbs

For new players: About Story Dungeon

Requires above rank 20! All dungeons are fixed team, with clear rewards of 1 Magic Stone for each floor. These are dungeons with back stories about the characters, and are great tutorial to the game!

Story Skip toggle is available in Others -> Option -> System, which lets you skip the story part after you clear them.

12 Replies to “New Story Dungeon: Haku Chapter!”

  1. Eh.. they still didn’t fix fagan rai. Needing five colors for auto-fua makes certain mechanics on a 6×5 board a pain

    1. He needed a shield or an easier FUA. Guess what, he got a shield but with same unholy requirement as the FUA… Until next buff then

    2. My thoughts exactly. They could just make the shield for 3 att and the FUA at 4 att or for making a light TPA. Muzan has so much more going for it compared to Rai as a lazy lead and Tanjiro is in his own league when it comes to lazyness. Muzan and Rai may have flat multipliers but you still have to 7c. With Tanjiro all you need to do is make a single TPA or VDP box and almost every floor of any dungeon can be cleared as long as there isnt a combo shield.

      That single TPA will go very far in increasing his damage though. A sub attribute would also help when it comes to team building to have 2 att covered by just Rai.

      No SB on base form really sucks.

      1. You mean as long as there is not a FUA or a seven or higher combo shield when matching a four or more fire for Tanjiro right? Tanjiro is +3 combos and a shield, and only for fire. Still lazy, but it is not just match a TPA. I agree that Rai still needs work though. He was good for what he was when he came out, but they have only been edging him along since then.

  2. They did Sakuya dirty by wasting one of the buff slots last month on her when they were gonna buff her for this anyways.

    1. it’s not sakuya done dirty so much as the pantheon that missed out on a buff because she got a buff and half.

  3. I am LIVING for the colors on freebie Xuanzang. Even if it’s a pallet swap, it is a very yummy pallet swap.
    Also chrono turtle rights 2020

  4. Why is there always a buff of 60 days between Jp and N.A its not fair!!!!!! We should all be on the same schedule as much as possible

      1. I mean if You’d rather this be an american game that didn’t start two months after jp and be the guinea pig server that gets the bad and the good and not have the bad ideas sifted out at all go right ahead but I enjoy all the japanese artists and concepts and ideas and not having as many issues as jp
        The real issue to yell about is the lack of collabs we get tbh

    1. I mean, if you were making an online game, would you put every event you planned on hold for your main player base while you did licensing and translation work for a much less profitable market of secondary users? Unless you want the story mode to read like the opening to Zero Wing, you’ll just have to be patient.

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