New Descended Dungeon: Irene Descended!
A very bipolar card descended! This is the 3rd Extreme Annihilation difficulty descend that we have other Jurond and Hoppo, featuring the 1st card in PAD history that can delay allies’ active!
About the dungeon
- Difficulty: Annihilation Plus (絶壊滅級) only!!
- Multiplayer (3P) version available!
- If it’s the same, 5x Skillup rate on debut!
First clear rewards
Clear each floor will give rewards on first clear. Note that Multiplayer (3P) version does not give bonus first clear rewards.
Dungeon floor (Non-3P) | First Clear Reward |
Annihilation Plus | 3,000 + Points |
Event Medal – Rainbow x 3
New cards
First floor spawn
Stat | Lv.99 (+297) | Lv.110 (+297) |
HP | 3038 (4028) | 4253 (5243) |
ATK | 2044 (2539) | 2862 (3357) |
RCV | 135 (432) | 189 (486) |
煌魔獣・アイビー
Active Skill: (36 ➧ 6) Not Inheritable
Disable team active skills for 2 turns; For 1 turn, bypass damage absorb shield and att. absorb shield effects
Leader Skill: [4/900/1] [+4c]
2x HP for Light Att.; 15x ATK when 15 or more combos; 2x ATK and increase combo by 2 when matching 2+ Light combos
Dungeon boss
降魔術士・イレーヌ
Stat | Lv.99 | +297 |
HP | 3468 | 4458 |
ATK | 1655 | 2150 |
RCV | 237 | 534 |
Active Skill: (68 ➧ 18) Not Inheritable
Delay team active skills by 2 turns; Changes to [7122] for the duration of the dungeon
Leader Skill: [4/4/4]
2x all stats for Devil type
聖邪の降魔術士・イレーヌ
Stat | Lv.99 | +297 |
HP | 5735 | 6725 |
ATK | 3686 | 4181 |
RCV | 627 | 924 |
Active Skill: (2 ➧ 2) Not Inheritable
Delay team active skills by 2 turns; Change all orbs to Fire, Water, Wood, Light, Dark, and Heal orbs
Leader Skill: [4.41/282.24/4.41, 43.75%] [+6c]
2.1x all stats for Dragon and Devil type; 8x ATK, increase combo by 3, and reduce damage taken by 25% when matching 4 or more colors
聖邪の降魔術士・イレーヌのブローチ
Stat | Lv.99 | +297 |
HP | 5735 | 6725 |
ATK | 3686 | 4181 |
RCV | 627 | 924 |
Active Skill: (1 ➧ 1) Inheritable
Delay team active skills by 99 turns
Larger artwork
Artwork is by PAD illustrator Souichirou Gunjima!
Interesting penalty there. I doubt SDR latent would be able to block this, just like clearing unlock on player skill’s lock skyfall.
Huh. That’s interesting card design – Irene’s Brooch has great stats and provides a God Killer, but has the drawback that if you don’t use your monster’s active skill the turn it comes up, it gets replaced with an actively detrimental ‘whammy’ skill. However, Irene’s -2 effect, despite being priced as a drawback to reduce her skill’s cooldown to 2 turns, can be used to set monsters that hit their equip’s skill back to ready to use their normal skill. (Or, a turn before that, in the brooch’s case.) Suprisingly useful!
I don’t think I could ever find use for the brooch itself. There hasn’t been a point in which a single God Killer awakening was needed that much to the point I’d risk accidentally reaching the active skill of the assist. Could be good for people who do specific strategies while playing though. Gotta say, it’s unique though.
It unfortunately can be inferred from this design that we may never get to choose to use a monster’s base skill when an assist charges
delaying self active means that we cannot double lead her and get a system. Too bad but understandable for a farmable
Honestly didn’t consider having two or more as subs or otherwise. Probably can infer that skill delay resist on your team won’t resist the delay then (here’s hoping though we can get a board every turn 🤞)
No big deal just kill it and put it in your pad collection knick knack cabinet it is pretty to look at…………
Actually u could technically use that skill when ya kinda overcharged a active u need in that moment if it would be practical no idea but u could be nice somewhere