One Puuuuuuuuuuuuuunch! Ready to one punch every spawn in the game?
Day 6: Free Saitama
You can get this Saitama just from logging in during the collab event period
Day 5: Deep Sea King, Boros, Garou and King
Devil / Attacker
Active Skill: For 1 turn, no skyfall; For 1 turn, jammer orbs appear more frequently; For 1 turn, 5x ATK for self; Replace all orbs (2 max CD)
Leader Skill: 3.2x HP and 20x ATK for Water att.; Increase combo by 2 and deals 5,000,000 fix dmg when water and dark attack at once
Devil / Attacker
Active Skill: For 3 turns, 5x orb move time; For 3 turns, 5x ATK for Dark att.; Transform to [8194] for the rest of the dungeon (10 max CD)
Leader Skill: 16x ATK for Dark att.; Reduce dmg taken by 65% when 10+ combo; Increase combo by 2 when matching 2+ dark combo
Devil / Attacker
Active Skill: For 1 turn, ATK increase according to number of Enhance Dark Orbs awakening; Create 6 dark orbs from non-heart orbs (2 max CD)
Leader Skill: 20x ATK for Dark att.; Reduce dmg taken by 70% when 10+ combo; Increase combo by 2 and deals 5,000,000 fix dmg when matching 2+ dark combo
Note: both Garou and King are medal exchange.
- Garou takes 5x Black Medal
- King takes 5x Collab Rainbow Medal
Day 4: Tanktop Master, Iaian, Max and Sneck
Woke up midnight, plz dont mind any typo for now
Attacker / Physical
[(enhanced match]
Active Skill: For 1 turn, greatly reduce dmg taken; For 1 turn, bypass dmg void shield; For 1 turn, 3x ATK for self (10 max CD)
Leader Skill: 2x HP and 18x ATK for Fir att.; Orb move time +5 sec; Slightly reduce dmg taken and deals 1 fix dmg when matching 7+ connected fire orbs
Attacker / Physical
Active Skill: Unlock all orbs; Change all orbs to water, wood and light orbs; When use on and after Floor 10, for 3 turns, 4x ATK for Water att. (8 max CD)
Leader Skill: 20x ATK and reduce dmg taken by 60% when 8+ combo; Slightly reduce dmg taken and +3 combo when water, wood and light attack at once
Physical / Attacker
Active Skill: Unlock all orbs; Change all orbs to all att. + heart orbs; Transform to [8206] for the rest of the dungeon (23 max CD)
Leader Skill: 2x HP and ATK for Attacker type; Orb move time +5 sec; 8x ATK and slightly reduce dmg taken when 4+ colors attack at once
Physical / Attacker
Active Skill: For 1 turn, no skyfall; For 1 turn, 3x ATK for self; Replace all orbs (2 max CD)
Leader Skill: 2.8x HP and ATK for Attacker type; Orb move time +5 sec; 9x ATK, slightly reduce dmg taken and +3 combo when 4+ colors attack at once
Today’s translation is by Fether as well!
Balanced
Active Skill: [Can only be used On of After Battle 5]: Delay 2 turns. Unlock and change all orbs to Dark and Heart. (10 max CD)
Leader Skill: Dark HP x1.8. 20x ATK at <50% HP. Matching 2 Dark combos reduce damage taken by 50%, +2 combo, deals 1 fixed damage.
Today’s translation is done by Fether!
Day 0: All artworks so far
This section will be added later
The double edamame on Saitama seems like a waste…
yeah unless the lower the combo orb to 9 orbs then it seems a bit useless
I disagree. Saitamas leader skill does not have bonus combos and his active is a double colour changer. If u stick him on row teams and with the change to edamame awakening its a good way to generate extra combo. He should he double capping with the 10x self buff anyways. The vdp is there mainly to bypass voids..
If anything the vdps are the wasted awakenings and they would be better as rows.
A 10x personal multiplier isnt much though. at 5000 atk it can reach the damage cap without a VDP with tako and enhanced orb support but the sub att wont and thats every other turn… which mean every other turn one of your subs has a personal buff of 1.
I think you may have missed anons point of how you almost never will be able to activate both a VDP and make a 10 blob in one turn on 6×5. Nautilus team with menoa can barely ever get enough for a row + VDP and thats why NA is waiting for Naut’s rework to come.
Also, one VDP is enough to bypass voids. This many VDP awakenings means it was designed to do damage with them every turn not mainly to bypass voids. There is some merit amd versatility in having both combo orb and VDP to allow one sub to have pierce damage as well as damage absorb latent but no one is going to give up SDR slots on that long of transform and if damage cap break awakenings ever became accessible, everyone would use that. Naut is proof because of Zela equip that no one will sacrifice SDRs for damage absorb latent.
The truth is, Sai has two awakenings: combo orb and VDP. everything else is redundant including skill voice which could have been a base stat increase and not have taken a slot and the UB+ which is easily covered by an equip like Exodia for a light card (and usually binds and skill binds are paired with an awkenbind the same turn from the enemy spawn so they are wasteful anyways).
The skill voice and 4 extra vdps are kinda a waste too ngl. Its kinda weird that Wolverine can easily hit for 5+ bil damage but opm can only hit for 4bil. Trany cards aren’t aging well. The new Menoa for example doesnt really have a reason to be trany. she could just have a first skill that is a 2 turn haste and then the skill becomes what it is so she can hit beyond the cap.
Especially since they introduced those evolving skills.
1st turn she could haste then she could change the orbs into wood and give the atk boost. Then she could cycle back.
So the homo character who already is a pervert who harasses men in the anime gets shown off as an exhibitionists in his artwork and gets “rainbow” awakenings. Its really not cool how all hollywood media tries to paint a picture of homos being perverts and gungho can do better.
Nope. It’s an accurate portrayal. Cope.
You have base Silver Fang’s image for the uvo Silver Fang on day 3 teasers
does anybody find multiple VDPs, team stat awakenings, and the new blob awakening desirable? This collab doesn’t really appeal to me
Right now i use 2 Safirah lead (5 VDPs on each of her) and it’s kinda super fun but i agree that’s it wasn’t that good. it took so many precious awakening slots just for VDPs. but she deals damage so high my team almost reach damage cap with 3X3 orbs. oh you also need a ton of high-end assists tho, preferably with skill charge. lot of them.
A long while back I really liked Suou’s ult. He did huge damage whenever I needed him to on the important floors that had damage void (almost always the boss floors and a few before the boss). It was fine then but the games changed so much. I need that kind of damage every floor now especially in dungeons like the Valk alternate color dungeons. Skill voice, regular orb enhance and guard break are in similar places. Its fun to have have them but I feel like I’d be better off with something else. Row Enhances are in a decent place to have 3 or more on a team. Xmas XDun works out pretty good with just two
They better not leave King and Amai mask out
if Tamadra means egg dragon is saitama a pun on his head looking like an egg?