[Day 2 Teaser Added] Yokai Watch Collab Rerun

Yokai Watch Collab returning next week for 3rd run in JP!

Day 2: New Evolutions

[8275]/ Jibanyan and Nathan Adams (Revo)
Attacker / Devil

+ more?

Active Skill: Unlock all orbs; Create 4 fire and heart orbs; When used on or after floor 5, for 1 turn, 1.5x RCV and orb move time (7 max CD)

Leader Skill: Reduce dmg taken by 60% and +3 combo when fire and heart attack at once; 20x ATK and slightly reduce dmg taken when matching 6+ connected fire orbs

[8276]/ Komasan and Kaite Forester (Revo)
Balanced / Devil

+ more?

Active Skill: For 4 turns, slightly reduce dmg taken; For 4 turns, 2x ATK for all subs (6 max CD)

Leader Skill: Reduce dmg taken by 50%; 3x ATK and RCV for Wood att.; 7x ATK and deals 3,000,000 fix dmg when 7+ combo

[8277]/ Yasha Enma (Revo)
Attacker / Devil

+ more?

Active Skill: Can only be used on and after floor 6: For 1 turn, 3x ATK for self; For 1 turn, bypass att. absorb and dmg absorb (6 max CD)

Leader Skill: 3x HP and ATK for Fire att.; Orb move time +5 sec; 5x ATK and +4 combo when matching 6+ connected fire orbs

[8278]/ Hovernyan and Nathaniel Adams (Uvo)
Attacker / Devil

Active Skill: For 1 turn, RCV increase according to number of L unlock awakening in team; Fully recovers unmatchable status (3 max CD)

Leader Skill: Reduce dmg taken by 50% and +3 combo when matching 5 connected water orbs in L shape; 20x ATK and slightly reduce dmg taken when 9+ combo

Day 1: New Cards

[8281]/ Buchinyan
Attacker / Devil

+ more?

Active Skill: Deals 1,000,000 fix dmg to 1 enemy; Unlock all orbs; Fully recovers unmatchable and awoken bind status (7 max CD)

Leader Skill: Reduce dmg taken by 50% and deals 5,000,000 fix dmg when 4+ colors attack at once; 1.5x HP for Devil type; 22x ATK when 7+ combo

[8282] Buchinyan’s Yokai Medal (Assist evo)
Attacker

Active Skill: Create 1 roulette that last for 1 turn; Fully recovers unmatchable, bind and awoken bind status (10 max CD)

Leader Skill: None

[8283]/ Foiletta
Balanced / Devil

+ more?

Active Skill: For 1 turn, no skyfall; For 1 turn, nail orbs appear more frequently; For 1 turn, 0.5x RCV; Replace all orbs (5 max CD)

Leader Skill: Reduce dmg taken when matching dark orbs, 20x ATK when matching 2+ dark combo, increase combo by 2 when matching 3+ dark combo; 1.5x HP for Devil type

[8284] Foiletta’s Yokai Medal (Assist evo)
Balanced

Active Skill: For 3 turns, nail orbs appear more frequently; Delay enemies’ next move by 2 turns (12 max CD)

Leader Skill: None

[8285]/ Lord Ananta
Attacker / Devil

+ more?

Active Skill: Change top 2 rows to dark orbs, bottom 2 rows to fire orbs; Charge allies’ active by 2 turns (13 max CD)

Leader Skill: [No skyfall] 30x ATK when matching 6+ connected fire and dark orbs

[8286] Lord Ananta’s Yokai Medal (Assist evo)
Attacker

Active Skill: For 1 turn, 1.5x RCV and orb move time; For 1 turn, 1.5x ATK for Dark att.; Delay enemies’ next move by 5 turns (22 max CD)

Leader Skill: None

[8287]/ Sighborg Y
Machine / Devil

+ more?

Active Skill: Change 2nd row from top to wood orbs; For 1 turn, change enemies’ att. to wood att. (ignores barrier) (7 max CD)

Leader Skill: Reduce dmg taken by 50%; 6x ATK for Wood att.; 3x ATK and deals 1 fix dmg when matching 5+ connected wood orbs

[8288] Sighborg Y’s Yokai Medal (Assist evo)
Machine

Active Skill: Charge allies’ active by 2 turns; Unlock all orbs; Change all orbs to wood, light and heart orbs (13 max CD)

Leader Skill: None

6 Replies to “[Day 2 Teaser Added] Yokai Watch Collab Rerun”

  1. Finally! Nail orb without Nobara! also those equips look pretty useful too. definitely rolls some of it

    1. If we can build a time machine and go back to 2019 in order to stop people from bashing Power Rangers into the ground, the collab might actually be a success, meaning we might be able to then see a rerun in 2022.

  2. I really like Jibanyuns active skill. Sucks his awakenings are so bad. I hope our Green Ranger and Red Ranger get these buffs to their actives. It is a 10 stone rem.

    1. Not really bad since all the good new blob awakening cards are mostly Fire-type. On the other hand Gileon has almost the same active so he can be a substitute

      1. Gils a little less consistent. I usually get less than 9 fire orbs out of his active and his leaderskill even asks for 3 red combos. Adding 4 red orbs (now on a 4 cd with the buff) will more consistently give a board with 9+ red orbs to make a vdp or row + combo or a blob. Red doesnt have enough void void support for the blob awakening. Its really just Xmasiau Dun as an orb skin and a 7* non exchangeable from tennis collab. Dyer if you play off his sub att.

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