BLEACH×パズドラ コラボ第3弾実施!!

Bleach Collab – 3rd Run Details!

It’s been 4 years since we had Bleach collab, and it’s back with new additions!!

It’s crazy how when this collab was last in PAD, we still needed Rank 50 for a free roll, Monster Exchange did not happen yet, and the site didn’t even exist!

Reni’s unrelated comments: Since I’m trying to prepare for a possible city lockdown, errors are more prone to happen than usual. Drop a comment if that happens, I will try to fix them ASAP when I’m awake.

Special thanks to:

  • Paulo for manually translating the buffs on Discord, that took hours of his precious Animal Crossing time
  • Upc for the usual matters
  • Cate for bug fixes while I panic

BLEACH×パズドラ コラボ第3弾実施!!

Gacha details

Free roll!

  • One free Gacha roll in mail for everyone, no rank requirements!

Magic Stone + Gacha Roll Bundles

Available: 3/30 (Mon) 10am – 4/13 (Mon) 3:59am JST (Ends before collab leaves)

3 bundles are available in Shop tab! One purchase only for each bundle.

  #1 #2 #3
Bundle 1 Magic Stone + Gacha Set
魔法石1個+BLEACHガチャ
10 Magic Stones + Gacha Set
魔法石10個+確定猿柿ひよ里ガチャ
20 Magic Stones + Gacha Set
魔法石20個+★6確定BLEACHガチャ
Price 120 yen ($1.06 USD) 1,220 yen ($11 USD) 2,440 yen ($21 USD)
Contains 1 Magic Stone
Gacha in mail
10 Magic Stones
Gacha in mail
20 Magic Stones
Gacha in mail
Gacha lineup All (★6, ★5, and ★4) [6100] Hiyori Sarugaki only, comes with Orb Skin. ★6  only
Gacha Rates Same as below. [6100] Hiyori Sarugaki – 100% ★6 – 20% each

Orb Skin

Obtaining Hiyori Sarugaki will unlock the Bleach Collab orb skin!

Rare gacha lineup

5 Magic Stones per roll.

All cards are linked to PDX database. You can also see New Cards section below for skill translations.

★6 | 2.5% each, 12.5% total
[6097] Shinji Hirako [New]
平子真子
[2675] Ichigo Kurosaki
黒崎一護
[New]
[2678] Rukia Kuchiki
朽木ルキア
[New]
[3356] Shigekuni Genryusai Yamamoto
山本元柳斎重國
[New]
[3358] Sosuke Aizen
藍染惣右介
[New] [New]
Orb Skin (★5) | 3%
[6100] Hiyori Sarugaki [New]
猿柿ひよ里
★5 | 7% each, 35% total
[2688] Kisuke Urahara
浦原喜助
[2690] Toshiro Hitsugaya
日番谷冬獅郎
[2694] Kenpachi Zaraki
更木剣八
[3360] Ulquiorra Shifar
ウルキオラ・シファー
[3362] Grimmjow Jeagerjaques
グリムジョー・ジャガージャック
★4 | 9.9% each, 49.5% total
[2680] Orihime Inoue
井上織姫
[2682] Uryu Ishida
石田雨竜
[2684] Yasutora Sado
茶渡泰虎
[2686] Yoruichi
四楓院夜一
[2692] Rangiku Matsumoto
松本乱菊

Monster Exchange

Available: 3/30 (Mon) 10am – 4/13 (Mon) 11:59pm JST

★6 Gacha rolls

  • All ★6 cards from the gacha can be obtained through exchange.
  • Exchange 4 cards for your desired cards! (Duplicates ok)
Desired Card & Exchange Requirements
[2676] Substitute Soul Reaper, Ichigo Kurosaki
死神代行・黒崎一護

▼ Trade 1 cards in.
[6097] Shinji Hirako
平子真子
▼ Trade 4 cards in.
[2675] Ichigo Kurosaki
黒崎一護

▼ Trade 4 cards in.
[2678] Rukia Kuchiki
朽木ルキア

▼ Trade 4 cards in.
[3356] Shigekuni Genryusai Yamamoto
山本元柳斎重國

▼ Trade 4 cards in.
[3358] Sosuke Aizen
藍染惣右介

▼ Trade 4 cards in.

Limited-time special exchanges

Collect small, medium, large tokens (Medals) from dungeon, exchange them for higher tier tokens, and use them as currency for these exchanges!

Desired Card Exchange Requirements

[6101] Hanataro Yamada
山田花太郎
x 5
 * One Exchange Only 

Ancient Tri-God Mask
x 5
 * One Exchange Only 

Diamond Dragon Fruit
x 4
 * One Exchange Only 

Latent TAMADRA (Devil Killer)
x 3
 * One Exchange Only 

Latent TAMADRA (God Killer)
x 3
 * One Exchange Only 

[6105] Bleach Collab Medal – Rainbow
BLEACHコラボメダル【虹】
x 5 or x 1

[6104] Bleach Collab Medal – Gold
BLEACHコラボメダル【金】
x 5

[6103] Bleach Collab Medal – Silver
BLEACHコラボメダル【銀】
x 5
[6102]  Bleach Collab Medal – Bronze
BLEACHコラボメダル【銅】

Various Lil’ Snow Globe Dragons
x 1

TAMADRA
x 3

One-Time Only: Bleach Challenge!

Available: 3/30 (Mon) 10am – 4/13 (Mon) 9:59am JST

One-time clear only. Clear the dungeon for:

  • Free roll in Bleach collab gacha
  • Bleach Collab Medal – Rainbow x 2, to be used in Monster Exchange!

一度きり!BLEACHチャレンジ!

Collab dungeon

Duration: 3/30 (Mon) 10am – 4/13 (Mon) 9:59am JST

Dungeon drops the Medals needed for Monster Exchange. You can get 1 Magic Stones for completion!

  • Multiplayer (3P) version of dungeon available!
  • Skill Lv. up floor added, to skill up your gacha rolls!
Dungeon drops
Boss

The old skill-ups

These old skillups no longer drop from the dungeon, unfortunately:

New cards

Buffs happened for these 6 cards, see here for details. Below are all stats on initial release.


Click on the icon to jump to the card:

From Official Twitter:

New Evolutions

[6092]Subduer of the Hogyoku, Sosuke Aizen (Reincarnated Evo)
崩玉を従えし者・藍染惣右介

God / Devil

Stat Lv.99 (+297) Lv.110 (+297)
HP 4842 (5832) 6053 (7043)
ATK 2431 (2926) 3039 (3534)
RCV 406 (703) 508 (805)

Active Skill: (12 ➧ 12) Inheritable
Create 9 Water orbs; For 1 turn, increase combo count by 2

Leader Skill: [1/441/1, 43.75%]
6x ATK for Water Att.; 1,000,000 additional damage when attacking with 3 or more Water combos; 3.5x ATK and reduce damage taken by 25% when 5 or more combos

[6094]Deputy Soul Reaper Combat Pass (Assist Evo. of Ichigo)
死神代行戦闘許可証

Balanced

Stat Lv.99 +297
HP 4030 5020
ATK 1795 2290
RCV 438 735

Active Skill: (20 ➧ 20) Inheritable
For 2 turns, reduce damage taken by 100%; For 2 turns, 3x RCV

[6095]Hell Butterfly (Assist Evo. of Rukia)
地獄蝶

Balanced

Stat Lv.99 +297
HP 3715 4705
ATK 1863 2358
RCV 475 772

Active Skill: (10 ➧ 10) Inheritable
Full recovery of unable to match orbs effect; Unlock all orbs; Change all orbs to Water, Light, and Dark orbs

[6093] Hogyoku (Assist Evo. of Aizen)
崩玉

God

Stat Lv.99 +297
HP 4557 5547
ATK 1564 2059
RCV 394 691

Active Skill: (14 ➧ 14) Inheritable
Change Light, Heal, Jammer, Poison, and Mortal Poison orbs to Water orbs; For 1 turn, increase combo count by 3

[6096]Captain’s Robe (Assist Evo. of Yamamoto)
隊長羽織

Physical

Stat Lv.99 +297
HP 5713 6703
ATK 1474 1969
RCV 131 428

Active Skill: (12 ➧ 12) Inheritable
For 4 turns, bypass att. absorb shield effects; For 4 turns, 1.5x ATK for Fire Att.

★6 Rarity card

[6097]Shinji Hirako
平子真子

Devil / God

Stat Lv.99 (+297) Lv.110 (+297)
HP 3908 (4898) 4885 (5875)
ATK 2074 (2569) 2593 (3088)
RCV 248 (545) 310 (607)

Active Skill: (10 ➧ 5) Inheritable
For 1 turn, 1.5x ATK for Devil type; Reduce binds and awoken skill binds by 5 turns

Leader Skill: [2.25/324/2.25]
1.5x all stats for Light Att.; Increase orb movement time by 3 seconds; 12x ATK when matching 4 or more colors; Increase combo by 2 when matching 5 or more colors

[6098]Visored, Shinji Hirako (Uvo)
仮面の軍勢・平子真子

Devil / God

Stat Lv.99 (+297) Lv.110 (+297)
HP 3908 (4898) 4885 (5875)
ATK 2174 (2669) 2718 (3213)
RCV 248 (545) 310 (607)

Active Skill: (10 ➧ 5) Inheritable
For 1 turn, 1.5x ATK for Devil type; Reduce binds and awoken skill binds by 5 turns

Leader Skill: [4/225/4, 43.75%]
2x all stats for Devil type; 7.5x ATK and reduce damage taken by 25% when 7 or more combos

[6099]Hirako’s Mask (Assist Evo. of Shinji Hirako)
平子の仮面

Devil

Stat Lv.99 +297
HP 3908 4898
ATK 2174 2669
RCV 248 545

Active Skill: (13 ➧ 13) Inheritable
For 3 turns, 3x ATK for Devil type; Remove all binds and awoken skill binds

★5 Rarity card

[6100]Hiyori Sarugaki
猿柿ひよ里

Devil / Attacker / Physical

Stat Lv.99 (+297) Lv.110 (+297)
HP 4013 (5003) 5217 (6207)
ATK 2252 (2747) 2928 (3423)
RCV 96 (393) 125 (422)

Active Skill: (8 ➧ 3) Inheritable
For 1 turn, 0x RCV; Create 4 Fire and Wood orbs

Leader Skill: [1/400/1, 43.75%]
[Unable to erase 3 orbs or less] 5x ATK for Fire and Wood Att.; 4x ATK, increase combo by 3, and reduce damage taken by 25% when matching Fire and Wood at once

Monster Exchange

[6101] Hanataro Yamada
山田花太郎

God / Healer

Stat Lv.99 (+297) Lv.110 (+297)
HP 2645 (3635) 3439 (4429)
ATK 1289 (1784) 1676 (2171)
RCV 704 (1001) 915 (1212)

Active Skill: (15 ➧ 10) Inheritable
For 2 turns, recover 100% of max HP

Leader Skill: [2.25/182.25/1]
1.5x HP & ATK for God type; 9x ATK when above 50% HP; Reduce awoken skill binds by 5 turns when recovering more than 20,000 HP from Heal orbs

Evolution Materials


Base
  • Jewel of Creation
  • Jewel of Darkness x 4

Assist Evo

Base
  • Jewel of Creation
  • Jewel of Water x 4

Assist Evo

Base
  • Jewel of Creation
  • Jewel of Fire x 4

Assist Evo

Base
  • Jewel of Creation
  • Jewel of Water x 4

Assist Evo

Base
  • Blue Evolution Mask x 5

Reincarnated Evo

Base
  • Keeper of Light
  • Keeper of Gold
  • Mystic Mask
  • Medium Light Gem
  • Small Wood Gem

Uvo

Base
  • Jewel of Creation
  • Jewel of Light x 4

Assist Evo

Buffs for Older Cards

キャラクター進化情報&能力調整!

Live since 3/27 (Fri).

Monster Point adjustments

5,000 Monster Points when sold (previously 4,000 MP)

 ★6 

 ★5 

The buff list

Card Change

Ichigo Kurosaki

黒崎一護

Awakening Changes
New:

Substitute Soul Reaper, Ichigo Kurosaki

死神代行・黒崎一護

Stat Changes
+700 HP, +180 ATK
(Now 3830 HP / 1795 ATK / 428 RCV)
Active Skill: Change all orbs to Fire, Water, Wood, Light, Dark, and Heal orbs; For 1 turn, 1.5x ATK for Dark att.; For 1 turn, 1.5x orb move time (13 ➧ 8)
Awakening Changes
Old:
New:

Hollow, Ichigo Kurosaki

虚化・黒崎一護

Stat Changes
+800 HP, +80 ATK
(Now 4030 HP / 1795 ATK / 438 RCV)
 
Awakening Changes
Old:
New:
SA:

Rukia Kuchiki

朽木ルキア

Awakening Changes
New:

A member of Squad 13, Rukia Kuchiki

十三番隊隊士・朽木ルキア

Stat Changes
+500 HP, +200 ATK
(Now 3665 HP / 1763 ATK / 475 RCV)
Active Skill: Change the far left column to Water orbs; Enhance all Water orbs; Charge all allies’ skills by 1 turn (12 ➧ 7)
Awakening Changes
Old:
New:

Orihime Inoue

井上織姫

Leader Skill: 1.5x 6x ATK for Wood Att.; 2.5x RCV when matching 4 Heal orbs
Awakening Changes
New:

SantenKesshun, Orihime Inoue

三天結盾・井上織姫

Active Skill: For 1 turn, reduce damage taken by 35%; Create 3 Heal orbs over non Wood orbs (10 ➧ 5 4)

Leader Skill: 2x 8x ATK for Wood Att.; 2.5x 3x RCV when matching 4 Heal orbs

Awakening Changes
Old:
New:
SA:

Uryu Ishida

石田雨竜

Leader Skill: 3x 6x ATK when matching 2+ Light combos; 8x ATK when 3+ Light combos
Awakening Changes
New:

Quincy, Uryu Ishida

滅却師・石田雨竜

Active Skill: For 2 turns, Light orbs are more likely to appear by 15%; Create 3 Light orbs (11 ➧ 6 5)

Leader Skill: 3x 8x ATK when matching 2 Light combos, up to 4x 12x ATK at 3 Light combos

Awakening Changes
Old:
New:
SA:

Yasutora Sado

茶渡泰虎

Leader Skill: 1.5x 2x HP and 2x 5x ATK for Physical type
Awakening Changes
New:

La Muerte, Yasutora Sado

魔人の一撃・茶渡泰虎

Active Skill: Change the top row and the bottom row to Fire orbs (18 ➧ 13 12)
Leader Skill
: 2x HP & 2x 7x ATK for Physical type; Increase orb movement time by 2 seconds
Awakening Changes
Old:
New:
SA:

Yoruichi

四楓院夜一

Leader Skill: 3x 7x ATK when below 30% 99% HP
Awakening Changes
New:

Former Cmdr of Stealth Force, Yoruichi

元隠密機動総司令官・四楓院夜一

Active Skill: For 2 turns, 2.5x ATK for Wood Att.; Reduce HP to 1; Deal 10x Wood damage to all enemies (13 ➧ 8 7)

Leader Skill: 1.5x RCV 2x HP & RCV for Wood Att.; 3x 7x ATK when below 30% 99% HP

Awakening Changes
Old:
New:
SA:

Kisuke Urahara

浦原喜助

Leader Skill: 2.5x ATK 3x ATK & RCV for Wood Att.; 1.5x 4x ATK when matching 3 or more connected Jammer orbs
Awakening Changes
New:

Former R&D Chief, Kisuke Urahara

元技術開発局局長・浦原喜助

Leader Skill: 2.5x ATK 4x ATK & RCV for Wood Att.; 4x ATK and add 1 combo when matching 3+ connected Jammer orbs
* Previously latter part is “2x ATK when matching 3 or more connected Jammer orbs up to 3x at 5 orbs”

Awakening Changes
Old:
New:
SA:

Toshiro Hitsugaya

日番谷冬獅郎

Leader Skill: 1.5x all stats for Water att.; 5x ATK when matching 5+ connected Water orbs
* Previously latter part is “2.5x ATK when matching 5 or more connected Water orbs up to 4x at 8 orbs”

Awakening Changes
New:

Squad 10 Captain, Toshiro Hitsugaya

十番隊隊長・日番谷冬獅郎

Leader Skill: 1.5x all stats for Water att.; 8x ATK and add 1 combo when matching 5+ connected Water orbs
* Previously latter part is “2.5x ATK when matching 5 or more connected Water orbs up to 5x at 10 orbs”

Awakening Changes
Old:
New:
SA:

Rangiku Matsumoto

松本乱菊

Leader Skill: 1.5x HP & RCV for Balanced type; 2x 6x ATK when 7 or more combos
Awakening Changes
New:

Squad 10 Lieutenant, Rangiku Matsumoto

十番隊副隊長・松本乱菊

Active Skill: For 2 turns, increase orb move time by 1 second; Delay enemies’ next attack by 1 turn (14 ➧ 9 7)

Leader Skill: 1.5x 2x HP & RCV for Balanced type; 2.5x 7x ATK when 7 or more combos

Awakening Changes
Old:
New:
SA:

Kenpachi Zaraki

更木剣八

Leader Skill: 3x 7x ATK when matching 6 or more connected Dark orbs; Reduce damage taken from Fire, Water, Wood, and Light Att. by 20%
Awakening Changes
New:

Squad 11 Captain, Kenpachi Zaraki

十一番隊隊長・更木剣八

Active Skill: Enhance all Dark orbs; 5 turn recovery of cannot match orb effect; Delay enemies’ next attack by 1 turn (15 ➧ 8)

Leader Skill: 3x 13x ATK and deal 1 fixed damage when matching 6 or more connected Dark orbs; Reduce damage taken from Fire, Water, Wood, and Light Att. by 20%

Awakening Changes
Old:
New:
SA:

Squad 11, 3rd Seat, Ikkaku Madarame

十一番隊第三席・斑目一角

Awakening Changes
Old:
New:
SA:

Squad 6 Lieutenant, Renji Abarai

六番隊副隊長・阿散井恋次

Awakening Changes
Old:
New:
SA:

Squad 12 Captain, Mayuri Kurotsuchi

十二番隊隊長・涅マユリ

Awakening Changes
Old:
New:
SA:

Squad 6 Captain, Byakuya Kuchiki

六番隊隊長・朽木白哉

Awakening Changes
Old:
New:
SA:

Zangetsu

斬月

Awakening Changes
Old:
New:
SA:

The Final Getsugatensho, Ichigo Kurosaki

最後の月牙天衝・黒崎一護

Stat Changes
+300 HP, +100 ATK
(Now 3630 HP / 2015 ATK / 428 RCV)
Active Skill: For 1 2 turns, increase ATK by 50% for each Enhanced Dark Att. awakening skill on the team; For 2 turns, add 1 combo (24 ➧ 20)

Leader Skill: [No skyfall] 1.5x 2x HP & ATK for Dark Att.; 8x ATK and add 2 combos when matching 6+ connected Dark orbs
* Previously last part is “4x ATK when matching 6 or more connected Dark orbs up to 7x at 8 orbs”

Awakening Changes
Old:
New:
SA:

Full Hollow, Ichigo Kurosaki

完全虚化・黒崎一護

Stat Changes
+1400 HP, +500 ATK, +60 RCV
(Now 5030 HP / 2365 ATK / 528 RCV)
Leader Skill: ATK increase when matching 4 or more colors (3+heal) up to 20x at 5 colors+heal; 2.5x ATK & RCV 2.5x RCV on the turn a skill is used; 2x HP for Dark att.
* Previously up to 4x at 5 colors+heal
Awakening Changes
Old:
New:
SA:

Tsuginomai Hakuren, Rukia Kuchiki

次の舞『白漣』・朽木ルキア

Stat Changes
+200 HP, +250 ATK
(Now 3715 HP / 1863 ATK / 475 RCV)
Leader Skill: 2x 3x ATK & RCV for Water Att.; 4x ATK when 5 or more combos; 2x ATK when 2+ Water combos
* Previously the latter part is “2x ATK when 5 or more combos up to 5x at 8 combos”
Awakening Changes
Old:
New:
SA:

Shigekuni Genryusai Yamamoto

山本元柳斎重國

Stat Changes
+900 HP, +100 ATK
(Now 5663 HP / 1424 ATK / 101 RCV)
Leader Skill: 2x 10x ATK for Fire Att.; 4x 2x ATK and slightly reduce damage taken when matching 6 or more connected Fire orbs
Awakening Changes
Old:
New:
SA:

Head Captain of 13 Court Guard Squads, Genryusai

護廷十三隊総隊長・山本元柳斎重國

Stat Changes
+600 HP
(Now 5713 HP / 1474 ATK / 131 RCV)
Active Skill: Change Water and Heal orbs to Fire orbs; For 2 turns, increase combo count by 1 (17 ➧ 12 10
Leader Skill: 2.5x 10x ATK for Fire Att.; 4x 2x ATK and slightly reduce damage taken when matching 6 or more connected Fire orbs
Awakening Changes
Old:
New:
SA:

Sosuke Aizen

藍染惣右介

Stat Changes
+800 HP, +100 ATK
(Now 4557 HP / 1564 ATK / 334 RCV)
Leader Skill: 6x ATK for Dark Att.; 1.5x 2x RCV for Water Att.; 1.5x ATK for each cross of 5 Dark orbs
Awakening Changes
Old:
New:
SA:

Former Captain of Squad 5, Sosuke Aizen

元五番隊隊長・藍染惣右介

Active Skill: Change Wood orbs to Dark orbs; Change Fire orbs to Heal orbs; Change own Att. to Dark for 4 turns (13 ➧ 8 7)
Leader Skill: 6x ATK for Dark Att.; 2x HP & RCV for Water Att.; 2x ATK for each cross of 5 Dark orbs
Awakening Changes
Old:
New:
SA:

Ulquiorra Shifar

ウルキオラ・シファー

Leader Skill: [No skyfall] 1.5x 2x HP & 1.5x 5x ATK for Dark Att.; 10x RCV additional heal when matching orbs
Awakening Changes
New:

The 4th Espada, Ulquiorra Shifar

第4十刃・ウルキオラ・シファー

Active Skill: For 2 turns, increase ATK by 20% 25% for each Enhanced Dark Orbs awakening skill on the team (19 ➧ 14)
* Multiplier has been buffed, will be updated later
Leader Skill: [No skyfall] 2x HP & 2x 10x ATK for Dark Att.; 10x RCV additional heal when matching orbs
Awakening Changes
Old:
New:
SA:

Grimmjow Jeagerjaques  

グリムジョー・ジャガージャック

Leader Skill: 2x 5x ATK for Water Att.; 1.5x 2x ATK when matching Water and Wood
Awakening Changes
New:

The 6th Espada, Grimmjow Jeagerjaques

第6十刃・グリムジョー・ジャガージャック

Leader Skill: 2x 5x ATK for Water Att.; 1.35x 2x HP for Wood Att.; 2x 3x ATK when matching Water and Wood
Awakening Changes
Old:
New:
SA:

Former Captain of Squad 3, Gin Ichimaru

元三番隊隊長・市丸ギン

Awakening Changes
Old:
New:
SA:

Misc.

A note from PDX mod Paulo: The new Aizen ult, [6092] is officially unofficially dubbed by me to be known as Butterflaizen (read as Butterfly-zen)

21 Replies to “Bleach Collab – 3rd Run Details!”

  1. Switched pictures for last 6 star rarirty card and first 5 star rarity card! 🙂

    1. Not really. The rates for the top rarity are the same regardless of what lower rarities are available, or how many lower rarity cards there are. The top rarity rates are only effected by the stone of cost and type of REM. In the case of five stone and six stone collabs, the rate is 2.5% for six stars, and that will not change here. It does make it difficult to roll the middle rarity though.

        1. Yeah, I said this because there will be more chances of rolling a 4 ☆ (that, for me, are not good) and losing some goods 5 ☆, making rolling so much costly (for me). Good point in rates.

  2. Seems like GH learned their lesson by making Aizens Revo rather meh 😛 At first glance, nothing seems to be outstanding – Aizens assist is pretty good for Donald and Shinjis base could make a good pair with Dia

  3. Man, Aizen is such a disappointment. No crosses? He put crosses on the map. If you’re gonna make him this irrelevant after all this time, at least keep the crosses around for nostalgia’s sake. His play-style got me hooked on PAD and probably the main reason I still play. He’s playable again but there’s nothing left of what made him so special to PAD.

  4. I didnt read too too throughly, but yea alot of these buffs are seem really disappointing. The assist don’t seem to be anything spectacular either. Tbh if we finally got a freakin coco in NA, instead of giving us 3 water combos to work off of minika who takes 6 water orbs 🙁

      1. Rampaid is by no means a better Coco. He is comparable to Coco, and serves as an alternative, but he neither replaces nor exceeds Coco. Rampaid’s first downside is his typing restriction compared to Coco being able to sub all of Water. Rampaid’s Dragon and Attacker restriction does cover a good amount of the subs and pairing that he is looking for, but it does miss out some of the best options for his type of team. While you do get to sub on any card regardless of attribute, as long as they are Dragon or Attacker, they are not going to be contributing much to the team if they are not Water anyway. His second downside is his 2x HP multiplier over a 50% damage reduction with six combos. There are only a few scenarios where you do not have six combos on a given board, so the two of them have practically the same survivability. However, HP multipliers without a shield are susceptible to 100% or higher gravities, which are not uncommon in end game content. While the main danger tends to be the aforementioned form of gravity, large gravities follow by a hit can prove just as lethal, and are arguably more common. His recovery multiplier is also insignificant in almost all gievn scenarios. He either needs to run a heal stick because his sub pool tends to have low recovery, or his pairing handles the recovery problems. This is also another benefit of shields over HP multipliers, as they do not have to heal as much to gain back lost HP. Awakenings are generally irrelevant in scenarios such as this, as cards can be run as subs on the others team more often than not. The one benefit it does have is with pairings that help make up for your box’s limitations. Such as if you do not have VDPs, or you are not dealing enough damage with your VDP, you can always pair with a card that helps resolve the problem. In Coco’s case, it would be that you can pair with your Minaka if you lack them, or Beach Veroah or Kaiba if you do not have enough damage with what you have. It is not the biggest issue, especially in this case, but it does offer more flexibility in what your box needs to provide, as well as what your subs need to do. This brings me to the point of damage. Rampaid’s damage is one the low end of what was the average a year ago. We have only been moving further away from it since, while spawns have been getting tankier. While it is not impossible to compensate for this, it is more difficult. This especially matters in scenarios when you are VDPing, especially if you only have a one, or potentially even two, on the team. That being said, Rampaid’s active does help with this, but it is at the cost of having a potentially more useful active (In this case we are mostly looking at Coco). A higher offensive multiplier means it is less likely you will need a burst, and your subs can supply less. Nonetheless, the burst is there, and does help with this (while his rows do help with non-VDP spawns and potentially even VDP spawns). It also does have a full Awoken bind clear component, meaning you do not need someone else to bring it. Of course the downside on damage can still come into play when there are multiple VDP spawns in a row. Meanwhile, running multiple Rampaids on a team or dual leading him, only magnifies his downsides while stripping him of some of his upsides.
        All of that being said, he is still a great card, especially for his rarity, but he is by no means a better Coco.

    1. the 3 water combos is only necessary for FUA. you dont really need 100% of the time with minika.

    2. Kaiba is practically the same as Coco. Kaiba’s damage reduction is vastly inferior to the one Coco has, and you can argue over whose active is better, but they are pretty much the same other than that. (Coco does have balance typing, and Kaiba does have a higher multiplier and better stats with the exception of recovery, but I would not say that those matter all that much. Kaiba’s one more time extend, and lack of skill bind resistance are also negligible.)

    1. She is a four star in a five stone REM, even if she got stat buffs, they would not give her anything that would be more relevant than what she has now.

  5. Im sure base YamaP doesnt have shield on clearing 6 fire orbs? Correct me if im wrong here.

    1. If you are talking about Yamamoto, and you are talking about NA, then you are correct. This is a page for JP’s current run of Bleach, which buffed Yamamoto. When we get this in NA in a month or so, he will get the buff.

      1. Ah, I missed the word base. I do not believe base has a shield either, so that would be an error here.

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