New Event: Generative Chalice and Droplet of God – Teasers
A couple days after the stream, we finally have teasers of the new sake series!
Day 2
Dragon / Healer
Active Skill: For 2 turns, bypass dmg absorb shield; For 2 turns, 2x RCV and orb move time; Unlock all orbs; Change all orbs to all att. + heart orbs (7 max CD)
Leader Skill: 45x ATK and reduce dmg taken by 78% when 5 colors attack; Increase combo by 1 and deals 500,000 fix dmg for each 5 connected orbs matched
Devil / Attacker
Active Skill: Unlock all orbs; Change all orbs to fire, wood, dark and heart orbs; For 1 turn, reduce dmg taken by 100%; Transform to [10947] for the rest of the dungeon (30 max CD)
Leader Skill: [12 sec move time] 25x ATK, reduce dmg taken by 75% and deals 1 fix dmg when wood and dark attack
Devil / Attacker
Active Skill: For 1 turn, bypass dmg void shield; For 1 turn, change self dmg cap value to 7,000,000,000; Unlock all orbs; Change all orbs to fire, wood, dark and heart orbs (3 max CD)
Leader Skill: [12 sec move time] 45x ATK, reduce dmg taken by 78%, +4 combo and deals 1 fix dmg when wood and dark attack
Devil / Attacker
Active Skill: For 1 turn, change board size to 7×6; For 1 turn, 2x RCV and orb move time; When HP is 20% or below, Unlock all orbs; Change all orbs to fire, dark and heart orbs (5 max CD)
Leader Skill: 35x ATK, reduce dmg taken by 50% and deals 5,000,000 fix dmg when fire and dark attack; 2.3x HP for Devil type
Physical / Healer
Active Skill: For 2 turns, bypass att. and dmg absorb shield; For 2 turns, increase combo by 3; Unlock all orbs; Change all orbs to dark, heart and jammer orbs (5 max CD)
Leader Skill: 35x ATK, reduce dmg taken by 75% and +4 combo when matching 2+ dark combo; 4x RCV for Dark att.
Day 1
New Cards
Dragon / Devil
Active Skill: For 3 turns, bypass dmg void shield; For 3 turns, 2x orb move time; Enhance all orbs; Transform to [10950] for the rest of the dungeon (35 max CD)
Leader Skill: 3x all stats for Water att.; Reduce dmg taken by 25% when 8+ combo; 1,5x ATK and deals 1 fix for each 4 connected orbs matched
Dragon / Devil
Active Skill: For 2 turns, bypass dmg void shield; For 2 turns, change self dmg cap value to 8,000,000,000; For 2 turns, increase combo by 4; Unlock all orbs; Create 4 of all att. + heart orbs each (4 max CD)
Leader Skill: 3x all stats for Water att.; Reduce dmg taken by 40% when 8+ combo; 1.8x ATK and deals 1,000,000 fix for each 4 connected orbs matched
God / Physical
Active Skill: For 2 turns, bypass att. and dmg absorb shield; For 2 turns, change self and Leader dmg cap value to 7,000,000,000 (7 max CD)
Leader Skill: 36x ATK, reduce dmg taken by 75% and deals 10,000,000 fix dmg when matching 9+ connected fire orbs; 1.1x HP and RCV for Fire att.
Devil / Balanced
Active Skill: For 1 turn, 2x ATK for all team members; For 1 turn, change board size to 7×6; Unlock all orbs; Change all orbs to all att. + heart orbs (5 max CD)
Leader Skill: 16x ATK, reduce dmg taken by 50% and +5 combo when fire, wood and dark attack; 2.3x all stats for Devil type
Dragon / Devil
Active Skill: Create 1 light/dark/heart/jammer roulette that last for 4 turns; For 1 turn, no skyfall; For 1 turn, 2x RCV; Replace all orbs (4 max CD)
Leader Skill: 30x ATK, reduce dmg taken by 50%, +3 combo and deals 1 fix dmg when matching 2+ dark combo; 2.3x HP for Dragon type
Attacker / Devil
Active Skill: Fully recovers unmatchable, bind and awoken bind status; For 1 turn, change all sub dmg cap value to 5,000,000,000 (4 max CD)
Leader Skill: [12 sec move time] 45x ATK, reduce dmg taken by 78% and +4 combo when 3+ colors attack
It only took practically the game’s entire current lifespan for it to happen, but the Ancient Dragons have finally matured! Ironically rather prophetical to have called them “Ancient Dragons” in hindsight, because that’s exactly how old they are relative to most every other card in the game now. Either way, it looks like it is going to be a good year for dragons!
Odin is nuts. also how can baddies be a bartender when they can’t serve drink because they have no hands?? anyways these monsters look quite strong. 5 pulls it is then
That’s a good question. At the least, Baddie and Shynee have tails that the artwork illustrates are agile enough to successfully handle drinks. However, Flamie, Bubblie and Woodsie have no such appendages in any of their evolutions and thus should be entirely incapable of physically holding things so… things probably got real bad, real fast after the artwork too place.
Lmaooo good questions but they got the spirits