Buffs for Key Heroes + Fairies (and more)!

Buffs buffs buffffffs!!

Buffs

The page will be updated later (this weekend) with better formatting, like actual full stats. (I want to sleep LOL)

Both series are back for a week, at the regular REM starting at 12pm tomorrow (8/20, Fri). Login for 3 free rolls, guaranteed 6-star or above.

Note: TF = Transform

TF Menuit

  • Active: Change rightmost column to heart orbs; Lock wwater and heart orbs; For 1 turn, increase combo by 2; For 1 turn, orb move time +2 sec 1.5x RCV and orb move time
  • LS: Increase combo by 2 and deals 1,000,000 fix dmg when 3+ colors attack at once; 24x ATK and reduce dmg taken by 65% 70% when matching 5 connected heart orbs in cross shape

Menuit Equip

  • Active: Max CD 23 > 20

TF Amlynea

  • LS: 1.5x 2x HP & RCV and 5x ATK for Attacker and Healer type; 5x ATK, reduce dmg taken by 50% and +3 combo when 5 colors attack at once
  • Awakening: removed , added 

Amlynea Equip

  • Active: Max CD 5 > 4

TF Ferule

  • Active: For 1 turn, 3x ATK for Light att.; For 1 turn, 3x RCV; Change bottom row to light orbs; Lock light orbs
  • LS: 2x HP & RCV and 20x ATK for Light att.; Nullifies poison dmg; Reduce dmg taken by 35% and +2 +3 combo when matching 6+ connected light orbs

Ferule Equip

  • Active: Unlock all orbs; Create 15 light and heart orbs; For 2 4 turns, reduce dmg taken by 50; For 2 4 turns, 3x ATK for Light att.

Revo Jevi

  • Active: For 2 3 turns, bypass dmg void shield; Change all orbs to water, light, dark and heart orbs
  • SA: added

Revo Fegoran

  • Active: Unlock all orbs; Change all orbs to all colors and heart orbs; Fully recovers unmatchable, bind and awoken bind status (Max CD 14 > 12)
  • SA: added

Revo Majae

  • Active: Max CD 10 > 8
  • Awakening: added

Hibiscus Keepsake

  • Active: Create a 3×3 block of fire orbs (3×4 block if 7×6 Board); For 2 turns, 4x RCV and orb move time; For 2 turns, 4x ATK for Fire att.

Hydrangea Keepsake

  • Active: Max CD 18 > 16

TF Shuri

  • Active: For 1 turn, 1.5x RCV; Unlock all orbs; Create 5 heart orbs from non-fire orbs

TF Meris

  • Active: Max CD 8 > 7

TF Jera

  • Active: Max CD 6 > 4

Uvo YGF

  • Active: Change all orbs to fire, water, wood and light orbs; Deals fix 99 dmg to all enemies; Fully recovers unmatchable status (Max CD 7 > 6)
  • LS: 3.5x ATK and 1.5x RCV for Balanced type; 2.5x 6x ATK and reduce dmg taken by 65% when fire, water, wood and light attack at once
  • Awakening: added
  • SA: added

Pixel YGF

  • Active: Max CD 9 > 8
  • Awakening: added

Uvo Nobunaga

  • Active: Create 6 dark orbs; Fully recovers unmatchable and bind status by 3 turns (Max CD 7 > 5)
  • LS: 3x ATK and 1.5x RCV 2.5x HP & RCV for Devil type; 3x 7x ATK when matching 8+ 7+ connected dark orbs
  • Awakening: added
  • SA: added 

Pixel Nobunaga

  • Awakening: added

14 Replies to “Buffs for Key Heroes + Fairies (and more)!”

  1. So 3 Feruru eq as subs with 6 SDRs and some kinds of unbindable equip on them and then either lead or a sub with a 7 turn haste can create a system that gives 50% shield, up to 32x eHP constantly up is possible. The last two spots would have to be your condensed Fujin active and your full cleric. You could put two Yuri rings on the last two subs so that both of their inherits dont remove your Fujin and Cleric actives.

    1. Why not just do this with 3 SR Susano for 60% shield, no need for an additional haste, 8 latent slots each, and better stats/awakenings?

  2. I’m happy to see a precedence set to replace 7c with 10. Maybe we’ll see some more of that or some condensation of 2 7c -> 1 10c. That or buffing 7c to 2,5-3x damage and condensing cards with 4 or more to make room for utility awakenings or VDPs should be the next step. I am somewhat disappointed that they didn’t use this opportunity to remove Feruru’s sFUA. That awakening is trash. They could actually remove those two awakenings and replace them with nothing and it would be an improvement because it would mean Feruru has upward potential. In fact, why not remove sFUA from the game? Its really bad and even regular FUA doesn’t have a place in the current meta. They should buff column FUA to spawn 2 nail orbs per awakening at least.

    1. As a fan of Dahlia and cross meta i would dispute you on the importance of regular FUA. Shura 3 would be impossible without it for dahlia teams considering she doesnt have auto follow up.

      1. For the other 95% of the meta though? Making each FUA a ,5% additive increase to nail orb skyfall and instant dropping 1 nail orb on FUA column match would help the awakening out. sFUA being buffed to deal barrier ignoring 1% health instead of 999.999 would even make that desirable and help Feruru stay meta.

      1. “The page will be updated later (this weekend) with better formatting, like actual full stats.” Literally not a single word about pictures… Better formatting could imply a bunch of things. “Lol.”

        1. If you don’t appreciate how much Reni and her squad work to make this information easy to digest then you are welcome to follow that artist turned twitter personality to get news or to use pazusoku and then google translate it yourself.

          1. Thanks for reminding everyone that I’m also a human being who has a job and a life too. 😀 (and that translations are a pain in a butt lol)

            1. I’m impressed by how fast you usually get these done. Thank you sincerely for what you do for us.

        2. If you followed the blog long enough, then you probably would’ve known that I do update with more details. 🙂 (and mostly manual so one buff page can easily take 1-2 hours)

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