[All buffs added!] Buffs to Celebrate PAD Apps 90 Million Download Worldwide!

We finally achieved 90 million downloads including the main game (probably all regions combined), PAD Battle (PAD Radar) and PAD Challenge. To celebrate this, we will have buffs for some cards, and now presenting you some of the buffs!

YamaP says: 9 chosen units will be buffed

The rest will be shown later!

All buffs!

Buffs for these 9!

The buffs

Card Change

Pure Light Sun Deity, Ra

極光太陽神・ラー

Leader Skill: 4x 7x ATK when matching 5 or more colors (4+heal) up to 8x 77x at 5 colors+heal
Awakening Changes
Old:
New:
New SA:

Wrathful Steel Dragon Emperor, Ninegaruda

爆怒の鉄龍帝・ナインガルダ

Active Skill: For 9 turns, reduce damage taken by 15% (buffed, amount not mentioned); For 9 turns, increase orb move time by 2 seconds (24 ➧ 9)

Leader Skill: 9x ATK when matching 6 or more connected Fire or Dark orbs; 2x 2.5x all stats for Dragon and Machine type

Awakening Changes
Old:
New:
Old SA:
New SA:

Shadow Time Dragonbound, Myr

影刻の時龍契士・ミル

Active Skill: Unlock all orbs; Recover all HP; Remove all unmatchable effects and awoken skill binds (14 ➧ 9)

Leader Skill: 1.5x 1.6x all stats for Dark Att.; Increase orb movement time by 3 seconds; 10x ATK, increase combo by 4, and reduce damage taken by 25% 50% when matching 5 Dark orbs in an L shape

Awakening Changes
Old:
New:

Light Time Dragonbound, Myr

光刻の時龍契士・ミル

Active Skill: Unlock all orbs; Change all orbs to Light, Dark, and Heal orbs; Recover all HP; Freely move orbs for 12 seconds (14 ➧ 10)

Leader Skill: [Board becomes 7×6] 1.5x all stats for Light Att.; 9x 10x ATK and reduce damage taken by 50% when matching 5 Heal orbs in a cross formation

Awakening Changes
Old:
New:

Phantom Ninja, Jiraiya

幻忍・児雷也

Awakening Changes
Old:
New:

Roche Disguise

装身・ロシェ

Leader Skill: 5x 5.5x ATK and 2x 2.1x HP for Wood Att.; Increase orb movement time by 2 seconds; 3.5x ATK and deal 1 fixed damage when matching 2+ Wood combos; 1 additional true damage when matching 3 or more Wood combos
Awakening Changes
Old:
New:

Ancient Dragon Knight – Rex Disguise

装身・エンシェントドラゴンナイト -REX-

Leader Skill: 5x 6x ATK and 2x 2.2x HP for Wood Att.; Increase orb movement time by 2 seconds; 3.5x ATK and deal 1 fixed damage when matching 2+ Wood combos; 1 additional true damage when matching 3 or more Wood combos
Awakening Changes
Old:
New:

Freyja Disguise

装身・フレイヤ

Leader Skill: 5x ATK and 2x HP for Wood Att.; Increase orb movement time by 2 seconds; 3.5x ATK and deal 1 fixed damage when matching 2+ Wood combos; 1 additional true damage when matching 3 or more Wood combos
Awakening Changes
Old:
New:

Sonia Fio Disguise

装身・ソニア=フィオ

Leader Skill: 5x 7x ATK and 2x 2.4x HP for Wood Att.; Increase orb movement time by 2 seconds; 3.5x ATK and deal 1 fixed damage when matching 2+ Wood combos; 1 additional true damage when matching 3 or more Wood combos
Awakening Changes
Old:
New:

Odin Disguise

装身・オーディン

Leader Skill: 5x 7.5x ATK and 2x 2.5x HP for Wood Att.; Increase orb movement time by 2 seconds; 3.5x ATK and deal 1 fixed damage when matching 2+ Wood combos; 1 additional true damage when matching 3 or more Wood combos
Awakening Changes
Old:
New:

Zela Disguise

装身・ゼラ

Leader Skill: 5x 8x ATK and 2x 2.6x HP for Wood Att.; Increase orb movement time by 2 seconds; 3.5x ATK and deal 1 fixed damage when matching 2+ Wood combos; 1 additional true damage when matching 3 or more Wood combos
Awakening Changes
Old:
New:

Luminous Frog Phantom Ninja, Jiraiya

秘輝蛙の幻忍・児雷也

Active Skill: Change Water orbs to Wood orbs; Change Light orbs to Fire orbs; Lock all Wood orbs; For 10 turns, Wood orbs appear locked (5 ➧ 5 4)

Leader Skill: 9x 10x ATK when matching Fire and Wood at once; 2x ATK when 7 or more combos; Reduce damage taken by 50% 60% and deal 1 3,000,000 additional true damage when matching 2+ Wood combos

Awakening Changes
Old:
New:
Old SA:
New SA:

Divine Mech King, Grandis

機神王・グランディス

Awakening Changes
Old:
New:

Bright Crimson Divine Mech King, Grandis

真紅の機神王・グランディス

Leader Skill: 2x 2.5x HP & ATK for Fire Att.; Increase orb movement time by 2 seconds; 6x 9x ATK and deal 5,000,000 fixed damage when 5 or more combos
Awakening Changes
Old:
New:

Scorching Iron Divine Mech Emperor, Grandis

灼鉄の機神帝・グランディス

Active Skill: Change Light and Dark orbs to Fire orbs; Lock all Fire orbs; For 10 turns, Fire orbs appear locked (8 ➧ 8 7)

Leader Skill: 9x 10x ATK and reduce damage taken by 50% 60% when matching 2+ Fire combos; 2x ATK and deal 50,000 3,000,000 additional true damage when matching 6 or more connected Fire orbs

Awakening Changes
Old:
New:
Old SA:
New SA:

Ice Floe Guide, Yuri

氷原の案内人・ユウリ

Active Skill: Change the far left column to Water orbs; Lock all Water orbs; For 10 turns, Water orbs appear locked (10 ➧ 5 4)

Leader Skill: 2x HP & 2x 18x ATK for Water Att.; Increase orb movement time by 2 seconds; Slightly reduce damage taken and deal 1 fixed damage when matching 7+ combos; 8.5x ATK on the turn a skill is used

Awakening Changes
Old:
New:
Old SA:
New SA:

Ice Axe Warrior Princess, Yuri

氷斧の武闘姫・ユウリ

Active Skill: Create 2 Heal orbs over non Water orbs; For 2 turns, Heal orbs appear locked (2 ➧ 2 1)

Leader Skill: 3x ATK & RCV and increase combo by 2 3 when matching 3 or more colors; 6x ATK and reduce damage taken by 50% when matching 6 5 or more connected Heal orbs

Awakening Changes
Old:
New:
Old SA:
New SA:

Great Witch of the Dream Beasts, Remu

夢獣の大魔女・レムゥ

Active Skill: Random 1 orbs change every 1.0s for 1 turn; For 1 turn, increase orb move time by 5 seconds 2x (3 ➧ 3)

Leader Skill: 2x HP & ATK 2.2x all stats for Fire Att.; Reduce damage taken by 25% when 6 or more combos; 10x ATK when matching 6 or more connected Fire orbs; 5,000,000 additional true damage when matching 6 or more Fire orbs

Remu’s Magical Dream Wand, Lurik

レムゥの魔夢杖・ルリーク

Active Skill: For 2 4 turns, bypass att. absorb shield effects; Change the far left column and the 2nd column from the left to Fire orbs and change the 2nd column from the right and the far right column to Heal orbs(14 ➧ 14)

Blood Moon Demon Lord, Gilles Legato

灼月夜の魔王・ジル=レガート

Active Skill: Unlock all orbs; Change Heal, Poison, and Mortal Poison orbs to Dark orbs (37 ➧ 5)

Leader Skill: 2x HP & ATK for Attacker and Devil type; Increase orb movement time by 2 seconds; 10x ATK when matching 5 or more connected Dark orbs; 1 additional true damage when matching 5 or more Dark orbs

Gilles Legato’s Earring

ジル=レガートの耳飾り

Active Skill: For 2 turns, reduce damage taken by 50%; Unlock all orbs; Change all orbs to Light, Dark, and Heal orbs (13 ➧ 8)

Glanz Arm

グランツアーム

Active Skill: Change all orbs to Fire and Heal orbs; Enhance all orbs; For 99 turns, Fire orbs appear locked (12 ➧ 12)

Phantom Ninja’s Luminous Frog

幻忍の秘輝蛙

Active Skill: Change all orbs to Wood and Heal orbs; Enhance all orbs; For 99 turns, Wood orbs appear locked (12 ➧ 12)

Glacial Tomahawks

グレイシャルトマホーク

Active Skill: Change all orbs to Water and Heal orbs; Enhance all orbs; For 99 turns, Water orbs appear locked (12 ➧ 12)

Ice Prison Demon Caller, Sophie

氷獄の悪魔使い・ソフィ

Active Skill: For 1 turn, 2x RCV; For 1 turn, 2x ATK for Water Att.; For 1 turn, 2x move time (5 ➧ 5)

Leader Skill: Reduce damage taken by 25% (buffed, amount not mentioned) and deal 1 5,000,000 additional true damage when matching 3 or more colors; 2x HP for Devil type; 18x 20x ATK when 7 or more combos

Awakening Changes
Old SA:
New SA:

Fiendish Flame Demon Caller, Sophie

邪炎の悪魔使い・ソフィ

Active Skill: For 1 turn, 2x RCV; For 1 turn, 2x ATK for Fire Att.; For 1 turn, 2x move time (5 ➧ 5)

Leader Skill: [Board becomes 7×6] 1.5x HP & ATK all stats for Fire Att.; 9x ATK and reduce damage taken by 25% when matching Fire and Water

Awakening Changes
Old SA:
New SA:

Flashing Lightning Demon Caller, Sophie

閃剣の悪魔使い・ソフィ

Active Skill: For 1 turn, 2x RCV; For 1 turn, 2x ATK for Light Att.; For 1 turn, 2x move time (5 ➧ 5)

Leader Skill: [Board becomes 7×6] 1.5x HP & ATK all stats for Light Att.; 9x ATK and reduce damage taken by 25% when matching Light and Water

Awakening Changes
Old SA:
New SA:

Traitorous Dark Demon Caller, Sophie

逆心の悪魔使い・ソフィ

Active Skill: For 1 turn, 2x RCV; For 1 turn, 2x ATK for Dark Att.; For 1 turn, 2x move time (5 ➧ 5)

Leader Skill: [Board becomes 7×6] 1.5x HP & ATK all stats for Dark Att.; 9x ATK and reduce damage taken by 25% when matching Dark and Water

Awakening Changes
Old SA:
New SA:

Day 2: 1 Buff!

Translated by Fether!

One of the split Evo Ra is getting one of the 9 chosen buff! YamaP said it was chosen because of the ID: 999!

Since this is a preview from YamaP himself, the official announcement regarding the buff will be tomorrow – So this isn’t finalized.

Ra (Evo)

Leader Skill: 4x 7x ATK when matching 5 or more colors (4+heal); 8x 77x ATK when matching 5 colors+heal

Awakenings added:

Super awakenings added:

Fun fact, they were going to buff Green Chaser but didn’t…

Day 1: 3 Buffs

Karyu played the spot the difference game today!

Gilles Legato (Revo)

Active Skill: Unlock all orbs; Recover 50% max HP; Change Heal, Jammer, Poison and Bomb orbs to Dark orbs

Leader Skill: 2x 2.5x HP and ATK for Attacker and Devil type; Orb move time +2 sec; 10x 8x ATK and deals 1 fixed damage when matching 5+ connected Dark orbs

Grandis (Transform)

Leader Skill: 2x 2.5x HP and ATK for Fire att.; Orb move time +2 sec; 6x 9x ATK and deals 5,000,000 fix dmg when matching 5+ combo

Awakening: added

Remu (Transform)

Active Skill: Create 1 roulette for 1 turn; For 1 turn, 2x orb move time +5 sec

Leader Skill: 2x 2.2x HP and ATK all stats for Fire att.; Reduce dmg taken by 25% when 6+ combo; 10x ATK and deals 5,000,000 fix dmg when matching 6+ connected Fire orbs

Old featured image

Old featured image was this art that I love: Wake Remu up By @n00000000n_pzdr

22 Replies to “[All buffs added!] Buffs to Celebrate PAD Apps 90 Million Download Worldwide!”

  1. I like sleepy loli’s buff. I don’t use dark Gelato but it’s nice to see farmables strong to lead. I’d like to see Seina get an unlock all orbs like Ryumei got.

    1. It’s my personal favorite pic of Remu! 😀 The “Good Morning” makes it 100% more awesome!

  2. I agree, time on mikeages active, especially for 2 turns as the spinners last that long, would help the disparity between the noobs having trouble using her and the pros that use her easily. (even though I orginally posted it :D)

  3. Grandis got two dummy thiccc buffs. easy lead for unskilled players and the extra vdp makes it so you can damcap on turns you dont use his active.

  4. Do the Grandis buffs make him a good pair for Gileon? I like adding auto follow up attack with Grandis since old-school, manual FUA is so inconvenient.

    1. I would say yes. I am not so ready to say it is an outright better pairing, but it definitely has enough advantages for that to be the case.

      1. As a leader, yes, but Amen is a terrible sub while this Ra can make an awesome sub because of his double 10c and a 7c. Put him as sub in 3P and he will do insane damage.

        1. Due to his measly attack, Ra doesn’t even come close to top 10 evens tho 2x 10c. Although that’s a different story when he has 7c SA

        2. I don’t like how he offers any utility outside insane damage output in coop. Most of the time PAD is all about solo farming so I can’t exactly see him being used frequently outside of coop/meme teams

      2. He doesn’t have the 7c limitation Amen has which is becoming more and more an issue as the combo shield are rising.

  5. I was checking as which monsters could’ve been buffed too, 1900 was juggler. everything started with those lil fuggers and now we getting powercrept every 2 months haha.

    1. 1818 would be chibi qiao sisters, 2727 is badtan and 3636 is the shura no mon V1.

      btw, 90 would be mermaid, I am kinda hopeful she gets buffed too. 990 is yomi who desperately needs a buff too

  6. the ninegaruda buff gives me hope that DroidDra will someday get 3 super hazard resists someday. I hope he gets a buff. they still give him out every android anniversary but no buffs.

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