[Update: Stats added] Monster Hunter Collab: The buff of buff
Spoiler: Not the awakening buffs that everyone expected!
Buffs
All 7* are buffed as previously mentioned, and here are the buffs:
- Level Limit Break stats buffed (not listed on site, amount not mentioned)
- 7th and 8th Latent Slots can now be unlocked with Latent TAMADRA (Extra Slot) .
New card stats
Instead of 25% stat increase after limit break, it’s now 35% increase.
Stat | Lv.99 (+297) | Lv.110 (+297) |
HP | 8095 (9085) | 10928 (11918) |
ATK | 1994 (2489) | 2692 (3187) |
RCV | 142 (439) | 192 (489) |
ムフェト・ジーヴァ
Active Skill: (13 ➧ 8) Inheritable
Change the top row to Fire orbs; Change the far left column to Fire orbs
Leader Skill: [6.25/484/0.0625]
2.5x HP for Fire Att.; 0.25x RCV; 16x ATK when matching 6 or more connected Fire orbs up to 22x at 12 orbs
Stat | Lv.99 (+297) | Lv.110 (+297) |
HP | 5410 (6400) | 7304 (8294) |
ATK | 3137 (3632) | 4235 (4730) |
RCV | 245 (542) | 331 (628) |
アカムトルム
Active Skill: (12 ➧ 7) Inheritable
Unlock all orbs; Change all orbs to Fire, Wood, Light, and Dark orbs
Leader Skill: [1/625/1, 43.75%]
5x ATK and reduce damage taken by 25% when matching 6 or more connected Fire or Dark orbs; 5x ATK and increase combo by 1 when matching 4 or more colors
Stat | Lv.99 (+297) | Lv.110 (+297) |
HP | 9546 (10536) | 12887 (13877) |
ATK | 1622 (2117) | 2190 (2685) |
RCV | 62 (359) | 84 (381) |
アマツマガツチ
Active Skill: (13 ➧ 7) Inheritable
Unlock all orbs; Change Dark and Jammer orbs to Water orbs; Change Wood, Poison, and Mortal Poison orbs to Heal orbs
Leader Skill: [1/380.25/9]
3x ATK & RCV for Physical and Dragon type; 6.5x ATK when matching 2+ Water combos; Increase combo by 2 when matching 2 or more Water combos
Stat | Lv.99 (+297) | Lv.110 (+297) |
HP | 5410 (6400) | 7304 (8294) |
ATK | 2848 (3343) | 3845 (4340) |
RCV | 418 (715) | 564 (861) |
アルバトリオン
Active Skill: (11 ➧ 6) Inheritable
Unlock all orbs; Change Light orbs to Fire orbs; Change Dark orbs to Water orbs
Leader Skill: [4/324/4]
2x HP for Fire Att.; 2x RCV for Water Att.; 8x ATK when matching 4 or more connected Fire or Water orbs up to 18x at 9 orbs
Stat | Lv.99 (+297) | Lv.110 (+297) |
HP | 4350 (5340) | 5873 (6863) |
ATK | 3260 (3755) | 4401 (4896) |
RCV | 550 (847) | 743 (1040) |
イヴェルカーナ
Active Skill: (19 ➧ 14) Inheritable
For 3 turns, 3x ATK for Water Att.; For 3 turns, Water orbs are more likely to appear by 25%
Leader Skill: [4/484/1, 57.75%]
2x HP for Water Att.; 10x ATK when 4 or more combos up to 22x at 10 combos; reduce damage taken by 35% when recovering more than 100000 HP from Heal orbs
Stat | Lv.99 (+297) | Lv.110 (+297) |
HP | 4800 (5790) | 6480 (7470) |
ATK | 3312 (3807) | 4471 (4966) |
RCV | 533 (830) | 720 (1017) |
鏖魔ディアブロス
Active Skill: (29 ➧ 24) Inheritable
Enhance all orbs; Deal damage equal to 25% of enemies’ max HP; For 1 turn, 2x ATK for Dragon and Devil types
Leader Skill: [1/182.25/2.25, 43.75%]
[Board becomes 7×6] 9x ATK and reduce damage taken by 25% when 8 or more combos; increase combo by 2 when matching 5 or more colors; 1.5x ATK & RCV when matching 5 or more colors
Stat | Lv.99 (+297) | Lv.110 (+297) |
HP | 7007 (7997) | 9459 (10449) |
ATK | 3155 (3650) | 4259 (4754) |
RCV | 204 (501) | 275 (572) |
金雷公ジンオウガ
Active Skill: (29 ➧ 21) Inheritable
For 1 turn, bypass damage absorb shield and att. absorb shield effects; Change all orbs to Fire, Water, Wood, Light, and Dark orbs
Leader Skill: [1/9/1, 68.64%]
Reduce damage taken by 25% when matching 4 or more colors; 3x ATK and reduce damage taken by 25% when 5 or more combos
Stat | Lv.99 (+297) | Lv.110 (+297) |
HP | 4300 (5290) | 5805 (6795) |
ATK | 4100 (4595) | 5535 (6030) |
RCV | 60 (357) | 81 (378) |
黒龍 ミラボレアス
Active Skill: (15 ➧ 10) Inheritable
Unlock all orbs; Create an L shape of Dark orbs with its center at the top row and the far right column; Create an L shape of Dark orbs with its center at the bottom row and the far left column; For 1 turn, 2x ATK for Dark Att.
Leader Skill: [4/324/9, 43.75%]
6x ATK and 2x HP for Dark Att.; Increase orb movement time by 2 seconds; 3x ATK & RCV and reduce damage taken by 25% when matching 5 Dark orbs in an L shape
Stat | Lv.99 (+297) | Lv.110 (+297) |
HP | 5302 (6292) | 7158 (8148) |
ATK | 2597 (3092) | 3506 (4001) |
RCV | 602 (899) | 813 (1110) |
ネルギガンテ
Active Skill: (15 ➧ 10) Inheritable
Change the far left column to Dark orbs and change the far right column to Heal orbs; For 4 turns, Dark orbs are more likely to appear by 15%
Leader Skill: [1/256/1, 57.75%]
4x ATK and reduce damage taken by 35% when above 50% HP; 4x ATK for matched Att. when matching 5 Orbs with 1+ enhanced
Stat | Lv.99 (+297) | Lv.110 (+297) |
HP | 8824 (9814) | 11912 (12902) |
ATK | 1726 (2221) | 2330 (2825) |
RCV | 68 (365) | 92 (389) |
ヤマツカミ
Active Skill: (16 ➧ 11) Inheritable
For 1 turn, no skyfall; Change all orbs to Wood and Light orbs
Leader Skill: [4/576/1]
4x ATK and increase combo by 2 when matching 6 or more connected Wood and Light orbs at once; 6x ATK and 2x HP for Wood Att.
So they were just planning to add extra latent slots and buff post-limit break stats the next time MH was supposed to come around >.>
Giving buffs from a planned future rerun doesn’t mean giving the ONLY buffs planned for a future rerun.
I don’t think I need to look at Twitter to see JP fan base confused and angry about this “buff” result
It’s… quite a scene, yeah. No idea what they expected lol.
Lol. At least the voice of JP players matter mostly but there has gotta be an interesting reaction to this “buff”
Reeee
Its okay more rage more buff
Gung-ho: We heard you didn’t like poorly steamed cafeteria cauliflower, so here is ten percent more poorly steamed cafeteria cauliflower. That is sure to make you happy.
Their mishandling of this is almost as bad as Niantic mishandling Megas in GO, lol
fatalis plus combo wtf? we don’t need amatsu with 20k HP honestly. That would be cool, but unbalanced. What we needed was fatalis combo buff, do they not play the game anymore?
They could have avoided 50% of this salt by just saying “OK, we’ll buff them more, by giving them extra unlockable latent slots and more stats” instead of saying they’d buff and people thinking they’d be more meaningful.
More meaningful like if they’d made them count as Super Reincarnated and Pixel monsters, so we could run them on our Pixel Eir x SR Astaroth team
It’s not bad actually. The extra awakenings plus the already insane stats of MH collab monsters further increased means that these 7 stars will remain powerhouses for a good while.
The only buff I really wanted to see was attacker typing for Zinogre- he’d make a broken sub for Amlinea.
The game has just gone to a really bad place. Arena dungeons require coverage of so many mechanics that it makes it really difficult to use something like Fatalis without combo shield because how are we supposed to deal with a barrage of floors that require leaderskill activation and FUA, and a VDP box or 5 colors, and a combo shield, and an active skill so it can take damage. The mechanics that make the game more tedious and limit tram comps instead of making the gameplay more engaging or complex is ruining the fun and making old favorite cards unimportant.