[YamaPeek] Attribute Absorb Void Latent change soon – Activation require 3+ colors!

We knew the requirements will be lowered, and this is what it might become!

The change

Activation of the Attribute Absorb Void Latent will require matching 3+ colors at once, instead of 5 colors + heal.

(Fether: which solves nothing)

This change will happen on the next version update. And of course, since this is only a preview, anything is subjected to change as it’s under development still!

9 Replies to “[YamaPeek] Attribute Absorb Void Latent change soon – Activation require 3+ colors!”

    1. That it only applies to the monsters with the Latent rather than being party-wise, like it was for the VDP latent before VDP actives were a thing (and nobody complain about it in the past?)

      1. Nobody complained about VDP being individual because the monster didn’t absorb the excess damage from the remainder of the team. This latent is like Fujin for a single mon.

      2. because it often was still enough damage because of the 2.5 multipliers and the fact that another sub down the line didn’t get absorbed at the end and undo any damage or at worst, heal just a bit to leave them in execution range.

        Maybe party wide nullification would be a bit OP. Not so in my opinion as mono-color teams can generally work around this if you plan the right team ahead and for rainbow teams it would just be another balance against their inherent disadvantages. They could at least nullify absorbing of the same attribute(s) of the card the latent is placed on across the team.

  1. Still faces the same prob that it only covers the one wearing it thus requiring the friend lead having it to mame it most effective.

  2. They literally just randomly change things with no understanding, and pray like a superstitious rainmaker praying for rain that something randomly will be different.

    Get it together gung-ho: You need to role/job reassign your current designers. They have no clue what they are doing.

  3. Yeah it changes nothing until they rearrange the hit order specifically for the card carrying attribute absorb latent to hit last after every other hit being calculated.

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