With the new AMD change, all the gems are available at all times with new gems as addition. AMD2 also drops a few new gems as well!
New Evolutions
[7647] Mega Awoken Great Duke of Hell, Dantalion’s Tiara (Assist evo) Devil
Active Skill: Unlock all orbs; Create 3 fire and heart orbs; For 3 turns, increase combo by 2; For 3 turns, 2x orb move time (6 max CD)
Leader Skill: None
[7648] Mega Awoken Sacred King of Hell, Paimon’s Tiara (Assist evo) Devil
Active Skill: For 3 turns, bypass att. absorb shield; Unlock all orbs; Create light and dark orbs in 1 cross shape (11 max CD)
Leader Skill: None
[7649] Mega Awoken Norn of the Future, Skuld’s Tiara (Assist evo) God
Active Skill: Delay enemies’ next move by 2 turns; Fully recovers unmatchable status; Unlock all orbs; Change all orbs to water, wood and heart orbs (11 max CD)
Leader Skill: None
[7650] Mega Awoken Primordial Divinity, Amenominakanushi’s Tiara (Assist evo) God
Active Skill: Unlock all orbs; Change all orbs to water, light and dark orbs; For 7 turns, reduce dmg taken by 35% (7 max CD)
Active Skill: Change wood, heart, jammer, poison and bomb orbs to dark orbs; For 99 turns, increase dark orb skyfall rate by 7% (8 max CD)
Leader Skill: None
[7659] Mega Awoken Green-Horned Princess, Fujin’s Tiara (Assist evo) God
Active Skill: For 1 turn, 0.5x ATK for Fire att.; For 2 turns, bypass att. absorb and dmg absorb shield (14 max CD)
Leader Skill: None
[7660] Mega Awoken Yellow-Horned Princess, Raijin’s Tiara (Assist evo) God
Active Skill: For 1 turn, 0.5x ATK for Dark att.; For 1 turn, 2x RCV; Unlock all orbs; Change all orbs to all att. and heart orbs (4 max CD)
Leader Skill: None
[7662] Mega Awoken Blazing Goddess, Macha’s Tiara (Assist evo) God
Active Skill: Switch position with Leader card, use again to switch back; For 1 turn, reduce dmg taken by 75%; For 1 turn, 6x ATK for God type (24 max CD)
Leader Skill: None
[7663] Mega Awoken Ruining Goddess, Morrigu’s Tiara (Assist evo) God
Active Skill: For 4 turns, increase combo by 3; Unlock all orbs; Create a 3×3 block of dark orbs (3×4 block if 7×6 Board) (8 max CD)
Leader Skill: None
Buffs
Card
Change
Mega Awoken Great Duke of Hell, Dantalion
Active: Unlock all orbs; Create 3 fire and heart orbs; For 13 turns, increase combo by 12; For 13 turns, 2x orb move time
LS: 1.6x HP for Fire att.; 4x ATK and reduce dmg taken by 50% when 7+ combo; 4x5x ATK and +1 combo when fire and heart attack at once
Awakening:
added
Mega Awoken Sacred King of Hell, Paimon
Active:
For 23 turns, bypass att. absorb shield; Unlock all orbs; Create light and dark orbs in 1 cross shape
LS: 4x ATK and reduce dmg taken by 50% when HP is 50% or aboveReduce dmg taken by 50%; 1.6x HP and 4x ATK for Light att.; 3.5x ATK and +1 combo for each 5 connected light or dark orbs matched in cross shape
Awakening:
added
SA:
added
Mega Awoken Norn of the Future, Skuld
Active:
Delay enemies’ next move by 2 turns; Fully recovers unmatchable status; Unlock all orbs; Change all orbs to water, wood and heart orbs
LS:
7.5x ATK for Water att.; 2x2.7x HP and RCV for Wood att.; 3x ATk and reduce dmg taken by 25% when matching 5 connected orbs in L shape
SA:
added
Mega Awoken Primordial Divinity, Amenominakanushi
Active: Unlock all orbs; Change all orbs to water, light and dark orbs; For 7 turns, reduce dmg taken by 35%
LS: 2x2.2x HP and ATK for Water att.; Increase combo by 2 when 3+ colors attack at once; 10x20x ATK and reduce dmg taken by 35% when matching 6+ connected water orbs
Mega Awoken Judging Scale Goddess, Eschamali
LS:
7x ATK for Machine and God type; 3x ATK when 6+ combo; Reduce dmg taken by 60%65% and +2 combo when matching 2+ dark combo
Mega Awoken Green-Horned Princess, Fujin
Active:
For 1 turn, 0.5x ATK for Fire att.; For 2 turns, bypass att. absorb and dmg absorb shield
LS: 2x2.5x HP for Attacker type; 16x20x ATK when 7+ combo; Reduce dmg taken by 25% and +1+2 combo when 4+ colors attack at once (increase shield rate)
SA:
added
Mega Awoken Blazing Goddess, Macha
Active:
Max CD 25 > 24
LS: 3x ATK Reduce dmg taken by 50%65% and +2 combo when 3+ colors attack at once; 7x21x ATK and deals 1 fix dmg when matching 5+ connected orbs
SA:
added
Mega Awoken Ruining Goddess, Morrigu
Active:
For 14 turns, increase combo by 3; Unlock all orbs; Create a 3×3 block of dark orbs (3×4 block if 7×6 Board) (Max CD 12 > 8)
LS: 2.5x2.6x HP for God type; 3x20x ATK when 6+ combo; 6x ATKSlightly reduce dmg taken and deals 3,000,000 fix dmg when matching 2+ dark combo
Its nice to have a second cross + UB equip with a cooldown high enough I can put it on robots. Its just that light already had the other one and it had team rcv awakenings. Super blind resist is nice and if each robot had a UB, cross, and sb equip it would be really nice to get that utility from the leads. They keep on not making it.
Of course Fujin’s potleaf-like tiara has 420 recovery power
I’ve noticed a lot of wood type cards with 420 recovery over time so they have to be aware
Its nice to have a second cross + UB equip with a cooldown high enough I can put it on robots. Its just that light already had the other one and it had team rcv awakenings. Super blind resist is nice and if each robot had a UB, cross, and sb equip it would be really nice to get that utility from the leads. They keep on not making it.
Of course Fujin’s potleaf-like tiara has 420 recovery power
I’ve noticed a lot of wood type cards with 420 recovery over time so they have to be aware