モンスター進化情報!

New Evolutions: Mega Fujin & Raijin, SRevo Persephone, and more!

New evolution from Big Appreciation Stream!

New Evolutions

Straight from stream post.

[6126]/ Pixel Napoleon
Dragon / Attacker

Active Skill: Create 5 Fire orbs; For 3 turns, 1.5x ATK for Fire att. (7 max CD)
Leader Skill: 3x ATK & RCV when all subs are Pixel Evo; 8x ATK for matched Att. when matching 5 Orbs with 1+ enhanced

[6127]/ Pixel Barbarossa
Attacker / Devil

Active Skill: Create 6 Water orbs; For 1 turn, nullify Att. absorb shield (10 max CD)
Leader Skill: 3x ATK & RCV when all subs are Pixel Evo; 6x ATK and reduce damage taken by 50% when matching 2 or more Water combos

[6128]/ Pixel Robinhood
Balanced / God

Active Skill: Create 6 Wood orbs; For 1 turn, greatly reduce damage taken (9 max CD)
Leader Skill: 2x HP and ATK when all subs are Pixel Evo; 9x ATK and reduce damage taken when matching 6 or more combos

[6129]/ Pixel Yang Gui Fei
Balanced / Devil

Active Skill: Change all orbs to Fire, Water, Wood and Light orbs; Delay enemies by 1 turn (9 max CD)
Leader Skill: 1.5x all stat when all subs are Pixel Evo; 12x ATK and reduce damage taken by 50% when matching Fire, Water, Wood and Light orbs

[6130]/ Pixel Oda Nobunaga
Devil / Dragon

Active Skill: Create 6 Dark orbs; Lock all orbs (5 max CD)
Leader Skill: 3x ATK & RCV when all subs are Pixel Evo; 6x ATK and increase combo by 3 when matching 8 or more Dark orbs

[6478]/ Super Reincarnated Persephone
God / Devil

Active Skill: Change Light and Heal orbs to dark orbs; For 2 turns, Dark orbs are more likely to appear by 15% (8 max CD)
Leader Skill: 6x ATK & 2x RCV when matching 7 or more combos; 3x ATK and reduce damage taken by 50% when matching 4 or more connected Dark orbs

 

[6528]/ Mega Awoken Fujin
God / Attacker

Active Skill: For 1 turn, 0.5x ATK for Fire Att.; For 2 turns, nullify damage absorb shields (14 max CD)
Leader Skill: 2x HP for Attacker type; 16x ATK when matching 7 or more combos; Reduce damage taken and increase combo by 1 when matching 4 or more colors

 

[6529]/ Mega Awoken Raijin
God / Attacker

Active Skill: For 1 turn, 0.5x ATK for Dark Att.; Unlock all orbs; Change all orbs to Fire, Water, Wood, Light, Dark and Heal orbs (5 max CD)
Leader Skill: 2x HP for Attacker type; 18x ATK when matching 4 or more colors; Reduce damage taken and deal 1 damage when matching 4 or more connected Light orbs

Evolution Materials

14 Replies to “New Evolutions: Mega Fujin & Raijin, SRevo Persephone, and more!”

    1. 7×6 ain’t the wave anymore fam. Alice still has some life left in her anyway, being mono-color with a lot of good light attackers (Zazel) to choose from

      1. Still an upgrade, would you rather need 15 orbs for vdp + fua or just one vdp? It might not be the “wave” anymore but an upgrade is still an upgrade

        1. Rajin doesn’t work with bicolor boards though, the 4+ attributes is the source of her damage. Which means you better hope her active or any other rainbow actives generates 9 light orbs. I would stick with Alice if I were you, raijin isn’t a direct upgrade

  1. So even with Mega Awoken, somehow Raijin is still underwhelming compare to Fujin?
    14 cd 2 turns dmg absorb void + override attack debuff, massive personal dmg against devil and dragon or trade some for super jammer resist, not a single awoken slot wasted, fit perfectly in both Nero x Aljae with her fire sub att. and Nero x Deku.
    Now if I can just get Aljae, still rooting for MHA to come to NA

    1. Raijin is still pretty exciting. She gets some pretty solid personal damage of her own, seems like the better lead of the two, her active being on such a low cooldown (which also removes attack debuffs), and her attribute combination with her typings on top of all of that makes her quite desirable.

      Considering everything that has been happening, BNHA collab seems highly unlikely. I do not know if something was said somewhere, but people seem to be quite sure that it ran into licensing issues. If that is truly the case, then we will not be getting it.

      1. Consider the situation Raijin fit in:

        She is best suited on a rainbow team, otherwise her huge 27x personal dmg will be useless without VDP unlike Fujin (who can spike to 75x against devil/dragon). She is probably designed for that purpose anyway judging from her AS and LS.
        Rainbow team is very tight on AS since you are forced to bring unmatchable and VDP, taking up 2 / 12 AS slots (taking from my exp. running NY Reeche x Kirito and Lucia x Adachi). Atk buff is also mandatory for end-game boss killing even with Aten / Adachi dmg level, and generally, there are much better options for big atk buff / constant debuff override in NA current God / Devil rainbow team than Raijin (Kirito, Reeta, Adachi, Aten (7c SA) with gungho Kaguya card,…). So as a sub Raijin base AS brings no value to the current teams (why would I need rainbow board changer on a rainbow team anyway?)
        About awoken skills, taking triple 7c means losing super blind and without 3 7c she only has 13.5x dmg which is not even worth mentioning in rainbow team. Fujin, on the other hand, with super jammer still has 30x spike and normal dmg is untouched at 12x
        LS wise, since 7×6 is dead in end-game contents, I think her best option is to pair with the new wind key for Attacker rainbow team with Light Shelling Ford or JP Mickey and friend as VDP. The LS combination is good, similar to Lucia x Adachi (+3 combo, 1 dmg FUA, lose Poison void, gain tankiness and damage). Since +combo count is the same, you gain 1.667x atk from LS compared to Lucia x Adachi; this makes Raijin dmg comparable to Adachi with 2 typing (average case) while wind key is weaker than Lucia.
        Problem is the sub pool limited to Attacker and ideally you want to have Fasca in the team, which mean pulling off Fasca 18 turn transform in the first turn while 3 cards only provide 5 SB (doable with 3 4 SB cards + assists). Overall, imo this feels really, really arkward when combined with rainbow team tight AS requirement

        Also JP collab is weird, we got Bleach, SAO and even some chocolate bars that I didn’t know about but not Fairy Tale, Yokai Watch or Atk on Titan.

        1. We got SAO and Bleach in the past so that’s why we got them again. And the reason why we never got the others I mentioned is cause of licensing issues. Jp can get but NA runs into issues. It’s sad but it’s the reality we NA players gotta live with lol

  2. I am absolutely thrilled that SR Hades and Persephone LS’s were meant to be paired together. Awesome touch, GungHo. Decent pairing, too – Hades brings the HP, auto FUA, and blind+, while Persephone brings the RCV, shield, and poison+. I’ll be running them in unholy matrimony the second she’s live. Could care less if it’s meta; it’s themed and balanced beautifully.

    I wish I pulled Raijin, but Fasca x MA Fujin will be great fun. No ping, but Fasca has the FUA at least.

    1. Forgot to mention how the “connect four dark orbs” also matches, and has thematic synergy with their individual overarching paths.

  3. can someone help me? How do I get rid of card 4260 so that I can evolve to get the new evolution? I am really confused?

    1. In short, you can’t revert the evolution now.

      The evolution you have at the moment is Reincarnated evolution, there was a Monster Exchange available during last Godfest (until 10/2) that had the exchange to undo the evolution… but that’s limited to only during that particular Godfest. 🙁

      1. Ok makes sense, do these exchanges usually come back at some point or not? Also thanks for answering and for the thankless work you do Reni! I really appreciate it!! As a daily user of this site what you do is extremely helpful!!!!!!

        1. They usually don’t unless new evolutions of the character happen (like this time), unfortunately. Maybe in the future they’ll fix it, but at the moment you’re gonna have to wait/roll a second Raijin…

          And no worries, thanks for being a regular! It keeps everyone on the site motivated! 😀

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