[Day 2 Teaser Added] New GFE and Evolutions Coming Soon
Another SGF is coming soon, introducing 2 new GFEs and Saline’s new evolution!
Day 2 New Cards
God / Healer / Attacker
Active Skill: Fully recovers unmatchable, bind and awoken bind status; For 5 turns, increase orb move time by 5 sec; Enhance all orbs (5 max CD)
Leader Skill: 27x ATK, reduce dmg taken by 78% and +4 combo when when light and dark attack; Recover 15x RCV of HP when matching orbs
Devil / God
Active Skill: Delay enemies’ next move by 3 turns; Enhance light and dark orbs; Transform to [10144] for the rest of the dungeon (24 max CD)
Leader Skill: 10x ATK, reduce dmg taken by 35% and +2 combo when matching 5+ connected light or dark orbs; 2x all stats for Devil and God type
Devil / God
Active Skill: Reduce HP to 1; For 2 turns, bypass att. absorb and dmg absorb shield; Unlock all orbs; Change all orbs to light, dark and heart orbs (5 max CD)
Leader Skill: 10x ATK, reduce dmg taken by 50% and +5 combo when matching 5+ connected light or dark orbs; 2.3x all stats for Devil and God type
Day 1 New Cards
Dragon / Machine
Active Skill: Charge allies’ active by 2 turns; Transform to [10127] for the rest of the dungeon (6 max CD)
Leader Skill: 15x ATK, reduce dmg taken by 50% and +3 combo when 5 colors attack; 2x all stats for Dragon and Machine type
Dragon / Machine
Active Skill: Unlock all orbs; Change all orbs to all att. and heart orbs; For 1 turn, bypass dmg void and att. absorb shield (3 max CD)
Leader Skill: 20x ATK, reduce dmg taken by 50%, +4 combo and deals 1 fix dmg when 5 colors attack; 2.5x all stats for Dragon and Machine type
Attacker / Healer
Active Skill: For 1 turn, reduce dmg taken by 100%; Enhance all orbs; Transform to [10133] for the rest of the dungeon (25 max CD)
Leader Skill: 20x ATK when team’s total rarity is 28 or below; Reduce dmg taken by 75% and +3 combo when fire, water and wood attack
Attacker / Healer
Active Skill: Unlock all orbs; Create 5 fire, water, wood, and heart orbs; For 1 turn, bypass dmg void shield (3 max CD)
Leader Skill: 30x ATK when team’s total rarity is 28 or below; Reduce dmg taken by 80% and +5 combo when fire, water and wood attack
New Evolution
Edit on 5/30 Day 2:
After consideration, here’s the new stats for Evo Saline
Devil
+ more?
Active Skill: [1] Charge allies’ active by 1 turn; Change all orbs to light orbs; Evolve skill to stage [2] (15 max CD)
[2] Change all orbs to light orbs (6 max CD)
Leader Skill: [No skyfall] 28x ATK, reduce dmg taken by 75% and deals 5,000,000 fix dmg when matching 12+ connected light orbs
Old:
Devil
+ more?
Active Skill: [1] For 1 turn, reduce dmg taken by 100%; Enhance light orbs; Evolve skill to stage [2] (18 max CD)
[2] Create 1 light/dark/heart roulette that last for 1 turn; For 1 turn, 1.5x max HP; Unlock all orbs (3 max CD)
Leader Skill: 25x ATK, reduce dmg taken by 75% and deals 5,000,000 fix dmg when light, dark and heart attack; 4x RCV for Devil type
Wowie triple karat for the triple bulbblie flambé and woodsie good pairing
And here I thought powercreep was not before a while. They’re really going to lose their fanbase at this rate, slowly but surely (especially in NA after the banning of paddb).
Looks like they updated salines new evo
Happy to see Saline’s new evolution get a second chance at a do over. One of the rare times a card got a complete revision in light of feedback from JP fans. She went from an iffy L-Attack focused card with a pretty incoherent cocktail of Awoken Skill and Active Skills to pure Light Super Enhanced Matching fury capable of converting the entire board to light on a 6 turn CD after her skill evolves, along with potentially 3x Super Enhanced Matching. Her natural sub-attribute still being dark kind of hurts her new playstyle given what her AS now does, but at least her role is a lot more focused on now.
Gungho has an interesting (economically speaking) strategy to make us use stones. Besides godfests and collabs, they now put new decent monsters in the rare egg machine. To be fair, monthly dungeons now give large amount of stones.
And by the way, thank you Karyu for all your help for PaD users.
Not to me. I havent done any of them and I refuse to. They stopped doing 120 stone login period gifts so they could instead make players spend 2+ hours teambuilding and running the latter half of monthlies. I’m not doing that.
Definitely understand where you’re coming from. Even though the May and June dungeons in NA potentially give 120 Magic Stones, most players will get only less than half of that because 65 of them are locked away in C11 to C15 alone.
New and more casual PAD players could likely make it to C7 before the game starts putting the boot on their neck, so that means only about 28 Magic Stones total, less than a quarter of the total.
Now, while 28 Magic Stones for a Quest Dungeon is still way better than what past Quest Dungeons have given, it needs to be said the dungeon design for some of the May Quest Dungeon’s upper floors are… let’s just say I’m pretty sure they violate some sections of the Geneva Convention. The timing also couldn’t be worst with us no longer having access to third party dungeon outlines, which often makes trial and error a costly experience.
Yomi and Lucifer is so cool looking
I just realized we got Aggregate dragon before we got pad academy. what’s going on with NA?
Of the seasonal events, PAD Academy typically has the largest deviation between JP and NA when it comes to timing. Basically, JP gets it in April because that’s when school starts there, NA typically gets it around June because that’s when school ends here, although it varies a bit every year. On that note, PAD Academy was just officially announced to start in NA on June 5th next week.
Aggregate coming to NA so early on the other-hand is genuinely an anomaly. Pretty sure we haven’t even gotten his actual Unknown Nova flood yet, or even the floor that was suppose to come before that for the matter.
Which one is new evolution? I want karmen rider instead of pad academy.