Dwarven Warrior, Grigory |
Awakening:
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Ferocious Flame Dragon Warrior, Grigory |
Stats:
+500 ATK
Active:
For 1 turn, reduce dmg taken by 75%; For 1 turn, bypass dmg void shield; Unlock all orbs; Change all orbs to fire, wood and heart orbs (Max CD 7 > 6)
LS:
2.3x 4x all stats for Physical type; Voids poison dmg; 10x 6x ATK and deals 5,000,000 fix dmg when fire and wood attack
Awakening:
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Ferocious Flame Dragon Sacred Relic, Darion |
Stats:
+500 ATK
Active:
Unlock all orbs; Change all orbs to fire, wood and heart orbs; For 1 2 turns, increase combo by 2; For 1 2 turns, bypass dmg void shield
Awakening:
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Conykin Martial Artist, Deena |
Awakening:
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Cryomancer Dragon Martial Artist, Deena |
Stats:
+1000 ATK
LS:
2.3x HP 3x all stats for Attacker type; 7x ATK Reduce dmg taken by 25% when 7+ combo; 3x 7x ATK, +2 +3 combo and reduce dmg taken by 25% deals 1 fix dmg when matching 2+ water combo
Awakening:
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Cryomancer Dragon Sacred Relic, Jind |
Stats:
+1000 ATK
Active:
Create 1 roulette that last for 1 turn; For 1 turn, 3x orb move time; For 1 turn, 3x ATK for Water att.; Change top row to water orbs (Max CD 10 > 6)
Awakening:
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Watchful Grove Dragon Healer, Alynna |
Stats:
+300 RCV
LS:
1.5x 1.7x all stats for Wood att.; Orb move time +3 sec; 11x 12x ATK and reduce dmg taken by 50% when matching 2+ wood combo
Awakening:
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Watchful Grove Dragon Sacred Relic, Muy |
Stats:
+300 RCV
Awakening:
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Journeyman Adventurer, Dyer |
Awakening:
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Seraphic Dragon Hero, Dyer |
Stats:
+2500 HP, +500 ATK
Active:
Max CD 5 > 4
LS:
2x all stats for God type; 11x 12x ATK, reduce dmg taken by 30% 50% and deals 5,000,000 fix dmg when 3+ colors attack; Orb move time +5 sec
Awakening:
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Seraphic Dragon Sacred Relic, Arwill |
Stats:
+2500 HP, +500 ATK
Active:
Max CD 12 > 8
Awakening:
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Seraphic Dragon, Arwill |
Stats:
+2500 HP, +500 ATK
Awakening:
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Evil-Warding Dragon Wizard, Hermei |
Stats:
+500 HP, +300 ATK
Active: For 1 turn, 3x RCV and orb move time; For 1 turn, 3x ATK for Dark att.; For1 turn, bypass att. absorb shield; Lock dark orbs
LS:
2x 3.6x HP and ATK for Dark att.; Orb move time +4 sec; 8x 6x ATK and +3 combo when light and dark attack
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Evil-Warding Dragon Sacred Relic, Trinitas |
Stats:
+500 HP, +300 ATK
Active:
Unlock all orbs; Change all orbs to light, dark and heart orbs; For 2 turns, 4x RCV and orb move time; For 2 turns, 4x ATK for Dark att.
Awakening:
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Ceramic Dancing Dragon Minstrel, Firo |
Stats:
+200 HP, +400 ATK
Active:
For 1 turn, 1.5x 2x orb move time; For 1 turn, recovers 25% 50% max HP; For 1 turn, reduce dmg taken by 50%; For 1 turn, 1.5x ATK for all team members
LS:
2.3x 2.5x HP and 16x 20x ATK for Fire and Dark att.; Reduce dmg taken by 25% and deals 5,000,000 fix dmg when fire and dark attack
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Serene Samurai, Touya |
Awakening:
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Twinkling Night Dragon Samurai, Touya |
Stats:
+2500 ATK
Active:
Unlock all orbs; For 1 2 turns, orb move time +2 sec; For 1 2 turns, reduce enemies’ defense by 75%
LS:
24x 26x ATK for Light and Dark att., but halves HP; Reduce dmg taken by 75% 80% and deals 7,000,000 10,000,000 fix dmg when light and dark attack
Awakening:
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Fairy Dancer, Elsha |
LS:
2.5x HP and 2x ATK 3.5x HP and ATK for Water att.; 9x 7x ATK and +2 combo when water and light attack
Awakening:
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Flowing Blossom Dragon Dancer, Elsha |
Stats:
+2788 ATK
Active:
Max CD 8 > 6
LS:
2.5x HP and 2x ATK 3.5x HP and ATK for Water att.; 9x 7x ATK and +2 combo when water and light attack
Awakening:
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Domain-Protecting Dragon Centurion, Reeta |
Stats:
+500 HP, +300 ATK
Active:
For 3 turns, reduce dmg taken by 35%; For 3 turns, 1.5x 2x ATK for self, God and Balanced type
LS:
[No skyfall] Reduce dmg taken by 50% and deals 1 fix dmg when 4+ colors attack; ATK increase when 6 or less orbs remain, to the max 28x 40x ATK (increase ATK rate per less remaining orb)
Awakening:
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Dragonkin Flame Swordsman, Duval |
LS:
3.5x HP and 5x ATK for Physical and Dragon type; 4.5x 5x ATK and +2 combo when matching 4+ connected fire orbs
Awakening:
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Ascending Volcanic Dragon Berserker, Duval |
Stats:
+500 ATK
Active:
Change leftmost column to fire orbs; For 1 turn, 2x ATK for self, Physical and Dragon type (Max CD 3 > 2) LS: 3.5x HP and 5x ATK for Physical and Dragon type; 4.5x 5x ATK and +2 combo when matching 4+ connected fire orbs
Awakening:
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Fiendish Assassin, Shivinia |
LS:
3x 3.5x HP for Devil type; 5x ATK when HP is 50% or below; 4x 5x ATK and deals 1 fix dmg when matching 6+ connected dark orbs
Awakening:
Old:
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Chthonic Conquering Dragon Assassin, Shivinia |
Stats:
+500 ATK
Active:
Max CD 4 > 3
LS:
3x 3.5x HP for Devil type; 5x ATK when HP is 50% or below; 4x 5x ATK and deals 1 fix dmg when matching 6+ connected dark orbs
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Mighty Lancer, Lampeid |
LS:
2x 2.8x all stats for Attacker and Dragon type; 7x ATK and deals 50,000 fix dmg when matching 6+ connected water orbs
Awakening:
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Impaling Mighty Lancer, Lampeid |
Stats:
+600 HP, +1200 ATK
Active:
For 3 turns, 3x ATK for Water att.; Fully recovers unmatchable, bind and awoken bind status
LS:
2x 2.8x all stats for Attacker and Dragon type; 7x ATK and deals 50,000 fix dmg when matching 6+ connected water orbs
Awakening:
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Elven Archer, P’numas |
Stats:
+1000 HP, +1500 ATK
Active:
For 1 2 turns, 2.5x 3x ATK for self and Attacker type; Transform to [5987] for the rest of the dungeon
LS:
2x HP and ATK for Wood att.; 2x 3x ATK when skill is used; 4x ATK and reduce dmg taken by 25% 50% when 7+ combo
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Spiral-Piercing Dragon Archer, P’numas |
Stats:
+1000 HP, +1500 ATK
Active:
For 1 2 turns, reduce dmg taken by 50%; For 2 turns, 3x RCV; Transform to [5986] for the rest of the dungeon
LS:
2x HP and ATK for Wood att.; 2x 3x ATK when skill is used; 4x ATK and reduce dmg taken by 25% 50% when 7+ combo
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Foretelling Mercenary, Lisheilla |
LS:
4x ATK and reduce dmg taken by 50% 70% when matching 5 connected heart orbs matched in cross shape; 4x ATK and +1 +3 combo when wood and light attack
Awakening:
Old:
New:
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Swift-Aiding Dragon Apothecary, Lisheilla |
Stats:
+800 ATK, +1000 RCV
Active:
Fully recovers awoken bind status; For 1 turn, 3x ATK for all team members; Unlock all orbs; Change all orbs to wood, light and heart orbs
LS:
4x ATK and reduce dmg taken by 50% 70% when matching 5 connected heart orbs matched in cross shape; 4x ATK and +1 +3 combo when wood and light attack
Awakening:
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Dragonkin Merchant, Polowne |
Awakening:
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Iron-Clad Dragon Merchant, Polowne |
Stats:
+1500 HP, +450 RCV
Active:
For 1 2 turns, bypass att. absorb and dmg absorb shield; Fully recovers unmatchable and awoken bind status
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Mystic Miasma Stone Armlet |
Awakening:
Old:
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Mischievous Silver Dragon Jester, Cherney |
LS:
15x 30x ATK for matching 5 connected orbs with 1+ enhanced orbs; 2x 3.4x HP for Devil type; Orb move time +2 sec
Awakening:
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lol well… I guess they can’t all be winners. 3x 12x blob boost on that transforming green card with no sub attribute…
Ohhh.. I see… its just for the new gravity damage dungeons. Otherwise probably 1 blob would hit that hard to max damage…. Still… I can’t really recommend pulling for that. If they really want to go down this type of powercreep road.. others will come.
Sheesh that 30$ card is bad. I dont think a bgm loop less than a minute is worth it. I just listen to my own music ir play during tv anyways.
Clive tho. 😈🍆🍑🤤💦🤤🤤🤤😅😉
Add att equip is now a thing in case you forget
yeah but I’d rather the card just already have the same subatt as the main so the equip doesnt waste a precious slot or even alltogether having to use an equip for the attribute with a bad skill. its kinda like when you are watching baseball but its actually wnba
Don’t think there’s anything worth picking here, given all the crap rates this machine would get. Marvel collab might be a better choice.
Cline is hot but trash. Rampeid is hot and maybe not trash since the same as main subatt. Plow is more usable. Everyone has Ramp and Plow though. Marvel is sure better.
They did Grig as poorly as they could have done him. too many TPA Lunlockand blobs.
No mariel buff that break ma heart 🙁 even tho she’s already quite good i still want to see her get stronger like 1 7c to 10c or something. She is my most favorite card who was never leave my team. That aside this rerun has nothing else interesting anyway.
Mariel’s not part of this series tho… unless I’m mistaken????
Mariel is Draconic Orchestra
Shell get her buff with swimsuit collab. She’s already better because her sub options have gotten so good over the last year. the rainbow charge full time shield girl from dbdc really made Mariel blow up as a food lead. Hopefully she gets buffed so her active skill can self loop without a second mariel taking up a team slit
Sad to see Elsha’s 7c thrown out for blob, I wasn’t using her on any blob teams. Cards are really suffering from having only 9 slots and 7c not getting a 2x merged version.
I guess 7c extinction is the new wht boi extinction. Does a transform card like Dyer need more than 2 10c though? and the active skill is still weak and a long cooldown for how little it offers less cd or a buff would have been better.
It’ll be better when they do a FMA rerun and we get a reskin of Edward.
He will have more melanin and be Enward Eldrich.
Did you see cyborg’s afro in dc super pets? or that mexithicc green lantern? jon stewart was actually dope they could have just used him
Jon Stewart was awesome in Justice League (the animated one)
All they have to do is do things right instead of making pandering characters.
They’ve done it before in the past but now everything seems token.
Since super gravity happened I guess stacking more damage in transform cards ain’t a waste anymore, but maybe that’s how they work around powercreeping
Grigory looking absolutely BONKERS.
yeah for the whole 2 billion range he’ll hit for and that’s non piercing damage too