[Day 2 Teaser] Gungho Collab Rerun
And finally GH collab is making a rerun right after the anniversary! Here are some teasers for the new cards
Attacker / Devil
Active Skill: For 1 turn, 5x ATK for self; Unlock all orbs; Create 6 fire and dark orbs from non-heart orbs (2 max CD)
Leader Skill: 25x ATK, reduce dmg taken by 50%, +2 combo and deals 1 fix dmg when matching 2+ dark combo; 2x HP and 4x RCV for Dark att.
Physical / Healer
Active Skill: For 5 turns, enhanced orbs appear more frequently by 50%; For 5 turns, increase combo by 3; Transform to [9846] for the rest of the dungeon (22 max CD)
Leader Skill: 20x ATK, reduce dmg taken by 50% and +1 combo when matching 5+ connected water orbs; 3x RCV for Water att.
Physical / Healer
Active Skill: For 2 turns, 2x RCV; For 2 turns, 2x ATK for all subs; For 2 turns, bypass att. absorb and dmg absorb shield (6 max CD)
Leader Skill: 23x ATK, reduce dmg taken by 75% and +3 combo when matching 5+ connected water orbs; 3x RCV for Water att.
Physical / Healer
+ more?
Active Skill: For 6 turns, 1.5x orb move time; For 1 turn, reduce dmg taken by 50% (6 max CD)
Leader Skill: 24x ATK, reduce dmg taken by 50% and deals 5,000,000 fix dmg when matching 5+ connected water orbs; 2x HP for Water att.
God
Active Skill: For 1 turn, change self dmg cap value to 3,000,000,000; Create 9 wood orbs from non-heart orbs (2 max CD)
Leader Skill: 25x ATK and reduce dmg taken by 75% when matching 6+ connected wood orbs; Increase combo by 4 and deals 5,000,000 fix dmg for each 9 connected wood orbs matched
Attacker
Active Skill: Charge allies’ active by 1 turn; Enhance all orbs; Transform to [9852] for the rest of the dungeon (23 max CD)
Leader Skill: 7x ATK and deals 1 fix dmg when matching 6+ connected fire orbs; 3x all stats when team’s total rarity is 34 or below
Attacker
Active Skill: For 1 turn, bypass dmg void shield; Unlock all orbs; Change wood to fire orbs (3 max CD)
Leader Skill: 6x ATK and deals 10,000,000 fix dmg when matching 6+ connected fire orbs; 4.6x all stats when team’s total rarity is 34 or below
Attacker
+ more?
Active Skill: Enhance all orbs; Activate after 2 turns: For 2 turns, bypass att. absorb and dmg absorb shield (4 max CD)
Leader Skill: 22x ATK, reduce dmg taken by 50% and +3 combo when matching 6+ connected fire orbs; 2x HP and gains bind resist for Fire att.
Dragon / Attacker
Active Skill: For 1 turn, 0.5x RCV; For 1 turn, increase combo by 5; For 1 turn, 1.5x ATK for self, Dragon and Attacker type (2 max CD)
Leader Skill: [12 sec move time] 26x ATK, reduce dmg taken by 75% and deals 5,000,000 fix dmg when 4+ colors attack
Dragon / Attacker
Active Skill: For 2 turns, thorn orbs appear more frequently; For 2 turns, bypass att. absorb and dmg absorb shield (5 max CD)
Leader Skill: 4x RCV and reduce dmg taken by 50% when matching 5 connected orbs in L shape; 24x ATK, reduce dmg taken by 50% and +3 combo when 3+ colors attack
More teasers will come on Monday!
Thanks for translation again! but what exactly thorn orbs do anyways? i’ve seen it but never actually fight it yet
Moving orbs with thorn depleted your hp.
Thorn Orbs are a new hazard orb that are pretty easy to recognize by having two silver thorn branches wrapped around the board in an cross shape. Basically, whenever you move over a Thorn Orb when working the board, they blink red and you take 4% of your Max HP as damage. This can happen multiple times in a single turn, so if you try and slide over Thorn Orbs 25 times in a single turn, you’ll incur 100% HP damage which would be… quite painful in most circumstances. Fortunately, the above doesn’t count the initial orb you pick to actually move around the board, and similar to poison, the damage can be offset with healing and is inflicted after your turn (Rather than right in the middle of it). They can be cleared by matching and orb refresh, but otherwise don’t have many convenient counters in the current game.
Thorn orbs take away 4% of your max hp every time you move them. You can hold one and move it and not take damage.
can’t they have just buffed skill voice to include the anti gravity :/
awakening slots are a commodity.
gooeymon has nice art. too bad hes a shitter. Can they even call it gungho collab when its going to have like 1/4 of the collab available? this is probably the worst modern event in pad. it feels as disorganized as voltron
That’s it. time to update from Safirah’s VDP to Kukurihime’s Green VDP. My green Mariel finally found her match.