[Teaser Day 3 added] GungHo Collab rerun soon, with Chrono Ma:Gia cards!
Just how many things can we fit in one or two REM? New additions from GungHo’s card game in the past, Chrono Ma:Gia!
(Yes it’s been gone for a while now… even the official site is gone)
From both Chrono Ma:Gia and Summons Board today! Translated by Karyu!
Attacker
Active Skill: For 1 turn, no skyfall; For 1 turn, orb move time +1 sec; Create 3 Wood and Heal orbs (2 max CD)
Leader Skill: 15x ATK and reduce damage taken by 50% when Wood and Heal attack at once; Slightly reduce damage taken and +3 combo when matching 6+ connected Wood orbs
Attacker
Active Skill: For 1 turn, no skyfall; For 1 turn, 2.5x RCV; Create Water orbs in L shape (3 max CD)
Leader Skill: 3x ATK and RCV and reduce damage taken by 60% when matching 5 Water orbs in L shape; 6x ATK and +2 combo when Water and heart attack at once
Attacker
Active Skill: Create 10 Water, Dark and Heal orbs; Charge other allies’ active by 2 turns (13 max CD)
Leader Skill: [Fix 9 sec] 1.5x HP and 3x RCV for Water and Dark att.; 20x ATK and reduce damage taken by 50% when matching 5+ connected Water orbs
God / Physical
Active Skill: For 1 turn, 2x RCV and orb move time; Unlock all orbs; Create 6 Light and Heal orbs (7 max CD)
Leader Skill: 2x all stats for Light att.; 10x ATK when 6+ combo; Slightly reduce damage taken and deals 5,000,000 fix damage when matching 6+ connected Light orbs
God / Attacker
Active Skill: Recovers unmatchable status, bind and awoken bind by 7 turns; Create 5 Light, Dark and Heal orbs (7 max CD)
Leader Skill: 1.6x HP for God type; 14x ATK when 10+ combo; Reduce damage taken by 50% and +4 combo when matching 5 hearts in cross shape
Devil / Healer
Active Skill: Reduce current HP to 1; Fully recovers unmatchable, bind and awoken bind status (5 max CD)
Leader Skill: 18x ATK, 3x RCV and slightly reduce damage taken when Fire and Dark attack at once; Reduce damage taken by 50% and +2 combo when matching 5+ connected Fire or Dark orbs
Devil / Attacker
Active Skill: Reduce current HP by 50%; For 1 turn, orb move time -1 sec; Create 3 Dark orbs from non-Heal orbs (1 max CD)
Leader Skill: 2.5x HP for Dark att.; 12x ATK when HP is 80% or below; 2x ATK and +2 combo when matching 6+ connected Dark orbs
Today are new cards from the Japanese-only strategy game from GungHo, Summons Board!
Note: the Chibi evo are all Revo like Fonce, Eclair and Ciel.
Machine / Attacker
Active Skill: For 2 turns, 1.5x orb move time; Reduce enemies’ defense by 100%; Change bottom row to Fire orbs (6 max CD)
Leader Skill: 14x ATK, Slightly reduce damage taken, +1 combo and deals 4,000,000 fixed damage when matching 2+ Fire combo; 1.5x HP for Fire att.
Machine / Attacker
Active Skill: For 2 turns, 1.5x orb move time; Reduce enemies’ defense by 100%; Change bottom row to Fire orbs (6 max CD)
Leader Skill: 14x ATK, reduce damage taken by 50%, +3 combo and deals 1,000,000 fixed damage when matching 2+ Fire combo; 1.5x HP for Fire att.
Machine / Attacker
Active Skill: For 2 turns, greatly reduce RCV; Unlock all orbs; Change bottom row to Fire orbs (3 max CD)
Leader Skill: [No Skyfall] 18x ATK when matching 6+ connected Fire orbs; Reduce damage taken by 60% and +2 combo when matching 2+ Fire combo
Machine / Healer
Active Skill: For 3 turns, 2x orb move time; For 3 turns, 2x ATK for Water att.; Delay enemies’ next move by 2 turns (12 max CD)
Leader Skill: 2x HP and ATK for Water att.; Slightly reduce damage taken when 6+ combo; 8x ATK, +1 combo and deals 1 fixed damage when matching 2+ Water combo
Machine / Healer
Active Skill: For 3 turns, 2x orb move time; For 3 turns, 2x ATK for Water att.; Delay enemies’ next move by 2 turns (12 max CD)
Leader Skill: 3x ATK and RCV for Water att.; Reduce damage taken by 50% when 6+ combo; 6x ATK, +2 combo and deals 1 fixed damage when matching 2+ Water combo
Machine / Healer
Active Skill: For 1 turn, unable to match Heal orbs; Fully recovers bind and awoken bind status (5 max CD)
Leader Skill: [No Skyfall] 18x ATK, Slightly reduce damage taken and +2 combo when matching 2+ Water combo; 2.2x HP for Machine and Healer type
Machine / Balanced
Active Skill: For 1 turn, RCV becomes 0; For 2 turns, bypass att. absorb and damage absorb shield (12 max CD)
Leader Skill: [No Skyfall] Reduce damage taken by 50% when 6+ combo; 18x ATK and deals 5,000,000 fixed damage when matching 2+ Dark combo
Stats shown are Lv. 99, although Lv. 120 is possible.
Credits & Special thank you note: Translations by Karyu, name search by Reni. Many thanks to Ryulong and Tactical_retreat for digging out Chrono Ma:Gia names because we want it as accurate as possible (since of course CM’s site is long gone lol).
God / Balanced
Active Skill: For 1 turn, reduce damage taken by 100%; For 99 turns, skyfall Light orbs appear as locked (14 max CD)
Leader Skill: 2x HP and ATK for Light att.; Slightly reduce damage taken when 8+ combo; 3.5x ATK and +1 combo per 5 Light orbs match in cross shape
God
Active Skill: Unlock all orbs; For 1 turn, 1.5x orb move time; For 1 turn, 1.5x ATK for Water and Light att. (3 max CD)
Leader Skill: 14x ATK and +1 combo when matching 4+ connected Water orbs; Reduce damage taken by 50% and +1 combo when Water and Light attack at once
maybe it’s time to split up chrono:magia and the other games
Were you around when they just removed all 5 stars from this REM, charged 6 stones, and had super-super-high-rates for all the 7 stars? That was one of the best REMs ever. You could roll 10 times and if you didn’t get what you wanted you were basically guaranteed enough trade fodder to get what you want. The 5 star trash rolls were even available in the exchange if you wanted them for monster book too. This collab has never been as good since then.
https://pad.protic.site/gungho-collab-returns-with-gachas/
Ok, 7 stones per roll but it was almost a 30% chance for something useful (including Reeche in the chance). Thats about current godfest rates for 3 stones less.
I really miss that card game, played that non-stop for a while when I was younger in 2018, I was even thinking of making real cards of them, but now I only see them in gungho’s other games sadly
These cards in Chrono;Magia is actually really good(from what I remember) but in PAD it’s just underwhelming 😔
So… 3 Ballistas system anyone ?
She would work well alongside Mikage and Araragi Koyomi.