[Teaser Day 2 Updated!] Samurai Spirits collab returns with new Reincarnation and Pixel Evolutions!
(NA name: Samurai Shodown)
Samurai Spirits collab return for a second run! Remember the first run in 2019 that many enjoyed, which also made it to NA server as THE 6-Stone collab to roll in?
Rest of the info coming tomorrow!
Physical / Attacker
Active Skill: For 1 turn, 1.5x RCV; For 1 turn, 1.5x ATK for Wood att.; Create 3 Heal orbs from non-Wood and non-Light orbs (3 max CD)
Leader Skill: 2x HP and ATK for Wood att.; Orb move time +5 sec; 9x ATK and +2 combo when matching Wood and Light orbs
Physical / Attacker
Active Skill: Delay allies’ active by 1 turn; Fully recovers awoken bind status; Unlock all orbs; Change all orbs to Fire and Heal orbs (8 max CD)
Leader Skill: 18x ATK and reduce damage taken by 50% when 7+ combo; Increase combo by 2 and deals 500,000 fix damage when matching 6+ connected Fire orbs
Physical / Attacker
Active Skill: For 1 turn, -1 orb move time; For 1 turn, 4x ATK for Fire att.; Unlock all orbs; Change top row to Fire orbs (9 max CD)
Leader Skill: 10x ATK for Fire att., but greatly reduce RCV; ATK increase when matching 5+ connected Fire orbs, to the max 4x ATK
Attacker
Active Skill: For 2 turns, bypass att. absorb shield; For 2 turns, 2x ATK for Light att. (10 max CD)
Leader Skill: [Fix 10 sec] 2x all stats for Water and Light att.; 9x ATK, slightly reduce damage taken and deals 1 fix damage when matching Light and Water orbs
Balanced
Active Skill: For 1 turn, 2x RCV; For 1 turn, slightly increase Fire orb drop rate; Create 3 Water and Heal orbs (2 max CD)
Leader Skill: 1.5x all stats for Water att.; 12x ATK and slightly reduce damage taken when 8+ combo; Increase combo by 3 when matching 5+ connected Water orbs
Karyu the translator: There will be more news on other pixel evo and new card. Stay tuned for tomorrow’s news!
Note that Super Awakenings are based off last run’s, plus the new one shown in teaser screenshot.
New Reincarnation Evolutions
Attacker / Physical
Active Skill: For 1 turn, 3x RCV; For 1 turn, 3x ATK for Light att.; Unlock all orbs; Change all orbs to Fire, Light and Heal orbs (10 max CD)
Leader Skill: 3x RCV for Fire and Light att.; Reduce damage taken by 50% when 9+ combo; 18x ATK, slightly reduce damage taken and +2 combo when matching Fire and Light orbs
Balanced
Active Skill: Unlock all orbs; Create 10 Wood, Dark and Heal orbs; For 1 turn, 2x orb move time; Lock all orbs (10 max CD)
Leader Skill: 18x ATK and reduce damage taken by 60% when matching Wood and Dark orbs; Increase combo by 2 per cross when matching 5 connected Wood or Dark orbs in cross shape
New Pixel Evolutions
Attacker / Physical
Active Skill: For 1 turn, reduce damage taken by 100%; For 1 turn, 2x orb move time; Create 1 roulette for 1 turn (12 max CD)
Leader Skill: 18x ATK, +2 combo and deals 1,000,000 fix damage when matching 2+ Light combo; Reduce damage taken by 50% when matching 10+ combos
Healer / Attacker
Active Skill: Change top row to Fire orbs; For 1 turn, 1.5x orb move time and RCV; For 1 turn, 1.5x ATK for Fire att. (6 max CD)
Leader Skill: 20x ATK and deals 1,000,000 fix damage when matching 6+ connected Fire orbs; Reduce damage taken by 50% when matching 5 connected non-Fire orbs in L shape
Attacker / Devil
Active Skill: For 1 turn, no skyfall; For 1 turn, 5x ATK for Dark att.; Change rightmost column to Dark orbs (8 max CD)
Leader Skill: 18x ATK, +2 combo and deals 1 fix damage when matching 5+ connected Dark orbs; Reduce damage taken by 60% when 10+ combo
Pixel Nakoruru seems viable
But will Iroha have jiggle physics?