[Teasers] Duel Masters Collab Rerun with new cards and assist evos

We are moving from Duel Monsters to Duel Masters!

New Cards

[7469]/ Red Dragon Caller, Sonia (DM)
Dragon / Devil

Active Skill: For 3 turns, bypass dmg absorb shield; Unlock all orbs; Change all orbs to fire and dark orbs (15 max CD)

Leader Skill: Reduce dmg taken by 50% when 8+ combo; 14x ATK, slightly reduce dmg taken and +4 combo when fire and dark attack at once

[7470] Red Dragon Caller, Sonia (DM) Card (Assist evo)
Dragon

Active Skill: For 3 turns, bypass dmg absorb shield; Unlock all orbs; Change all orbs to fire and dark orbs (15 max CD)

Leader Skill: None

[7471] Awoken Zeus Olympios (DM)
God / Balanced

Active Skill: Reduce enemies’ current HP by 35%; For 1 turn, reduce dmg taken by 100%; For 1 turn, 5x ATK for God type (18 max CD)

Leader Skill: 20x ATK, reduce dmg taken by 50% and deals 3,000,000 fix dmg when matching 6+ connected light orbs; 1.5x HP and 3x RCV for Light att.

[7472] Awoken Zeus Olympios (DM) Card
God

Active Skill: Reduce enemies’ current HP by 35%; For 1 turn, reduce dmg taken by 100%; For 1 turn, 5x ATK for God type (18 max CD)

Leader Skill: None

[7473]/ Genmu Emperor, Infinity Dragon
Dragon / Devil

Active Skill: Charge allies’ active by 4 turns; For 99 turns, dark orbs appear slightly more frequently (24 max CD)

Leader Skill: 9x ATK, slightly reduce dmg taken and +2 combo when matching 5+ connected dark orbs; 2.1x all stats for Dark att.

[7474]/ Genmu Emperor, Infinity Dragon [DM] Card (Assist evo)
Dragon

Active Skill: Charge allies’ active by 4 turns; For 99 turns, dark orbs appear slightly more frequently (24 max CD)

Leader Skill: None

New Assist Evo

[7477] Bolmeteus Black Dragon [DM] Card (Assist evo)
Dragon

Active Skill: Create 1 roulette that last for 2 turns; Change top rows to fire orbs; Lock fire orbs (10 max CD)

Leader Skill: None

[7486] Ballom, Master of Death [DM] Card (Assist evo)
Devil

Active Skill: Unlock all orbs; Create 12 dark orbs; For 1 turn, 3x orb move time; For 1 turn, 3x ATK for Dark att. (12 max CD)

Leader Skill: None

There will be more new assist evos coming tomorrow.

14 Replies to “[Teasers] Duel Masters Collab Rerun with new cards and assist evos”

  1. I dunno if this will be JP exclusive since I don’t know the source material but I do like the 4 turn haste.

    1. I once got a duel masters card pack from mcdonalds or something in a happy meal and I think it may have played on Jetex or something. They tried but it just didnt connect well with the american boys. I remember they had some nice artwork on the machine god type of cards.

      This sonia makes me regret not getting firem. I have 2 rudra and Raoh so I should be able to make a nice team. Raoh is a good dammage stick and has haste 🤷‍♂️

      zeus art reminds me of gorkaos ult and old zaerog when he had the lrbs around him and he change race but picking an orb up. This zeus leaderskill feels so similar to gungho zeus who just came out

    2. We didn’t get the first run of this so don’t get your hope up.
      We already have a “free” 4-turn haste card (cyclone bike) and 2 4-turn delay cards (red ford and school orochi), the latter is cheap tradeable right now.
      Imo the delay ones are superior: lower cd (24 turns is really steep, cyclone bike is 26 and you never see it’s being used), the effective sb from delaying is never wasted (for example if you have 17 normal sb and need 18 to transform, a 2-turn haste would waste a sb), it also affects the card using it unlike haste, and it lets you stall out some annoying preemptive later on (sticky blind skyfall, spinner, leader swap) while haste is just dead weight during run (my royal oak team delays 5 times in shura 2). The only time you would want haste over delay is if 1st floor not delayable, but then in those cases you don’t need a 25-30 turns transform leads to clear.

      1. not relevant to the NA server, but in JP coop I see a lot of deadpool equips on transform teams. Deadpool has good awokens skills compared to cyclone bike though.

      2. I don’t mind the JP exclusives. It’s more a thought of curiosity. Right now I’m more interested in seeing what the beach seasonal will bring.

        1. yuppers puppers me too. seasanals and reruns we can always make a prognostication about whether they will become transervers later. way more fun for the global server. JP is like a little safe space with no zordon equip

  2. OMG! DMC is coming back! I hope Nero gets a big active skill buff. maybe even to make wood and heal orbs. this is awesome

  3. whats the point of a gravity skill that doesn’t invalidate void nor damage absorb? Training arena and other normal dungeons?

    1. that and maybe farming/cheese teams. sometimes you can use it to avoid effects enemies put up on super resolve: wear them down close, use the gravity to push them down and end the resolve, and still have a turn to kill before they put up a shield/ do a big hit on you. Still not common to see gravity in regular play though.

      1. you are right about that. its just that I dont feel like I’m actually getting my value out of gravity active skills when they aren’t guaranteed to work considering the cooldowns gravity skills come with. even hera’s gravity is 12 turns attached to just 5 black orbs. Gravity sounds like a way to circumvent damage cap annoyances but you have to bring support skills for those gravity actives. then you end up without other skills you need to activate your shield every turn

  4. duel masters to duel monters to… magic the gathering? a Jace the scholar that is as good as he should be? land card equips?… an orb skin that has the element orbs for each orb instead of yet another random faces orb skin?

  5. in case other Na players are reading this. Keep in mind that EVERY cursed key uses the black crystals and every blessed key uses the white crystals. so when you make your pride crystals you should exchanged the coloreds and not your blacks and whites

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