[Teasers] Monster Hunter collab: New additions and evolutions!

Time for some Monster Hunter teasers, for the 2-day revival coming up that starts on 3/25 (Thu) 10am!

Forgot who the characters are? Here’s the last run (5th run) as a reminder.

Big thanks to MH fan Upc for all the names and Karyu for translations!

New Evolutions

[7097] Suncore (Assist Evo of Rathalos)
Attacker

Active Skill: Unlock all orbs; Change top row to Fire orbs; For 2 turns, bypass att. absorb shield (10 max CD)

Leader Skill: None

[7098] Naar Thunderlance (Assist Evo of Kirin)
Attacker

Active Skill: Create 9 Light orbs from non-Heal orbs; For 2 turns, 3x ATK for Light att. (9 max CD)

Leader Skill: None

[7099] Glavenus Hellnova (Assist Evo of Glavenus)
Attacker

Active Skill: For 1 turn, 2x ATK for Fire att.; For 1 turn, 2x orb move time; Delay enemies’ next move by 3 turns (13 max CD)

Leader Skill: None

[7100] Eventide Kazanagi (Assist Evo of Mizutsune)
Attacker

Active Skill: Unlock all orbs; Change leftmost column to Heal orbs; For 1 turn, 1.5x RCV; For 1 turn, 1.5x ATK for Water att. (5 max CD)

Leader Skill: None

[7101] Magnastar Caist (Assist Evo of Valphalk)
Attacker

Active Skill: For 2 turns, 3x ATK for Dragon type; Replace all orbs (10 max CD)

Leader Skill: None

[7102] Timbral Annihilator (Assist Evo of Brachydios)
Attacker

Active Skill: For 1 turn, greatly reduce damage, but no skyfall; Unlock all orbs; Change all orbs to Light and Jammer orbs (9 max CD)

Leader Skill: None

New addition from Monster Hunter Rise

[7108] Palamute
Balanced

Active Skill: For 5 turns, 1.5x orb move time; For 5 turns, 1.5x ATK for Dragon type; For 5 turns, recovers 25% max HP (6 max CD)

Leader Skill: None

8 Replies to “[Teasers] Monster Hunter collab: New additions and evolutions!”

  1. I can only wait for the new 7* assist evos and perhaps new units / buffs to the main units. Maybe my boy Velkhana will become OP again!

    1. Oh wait never mind. It’s still a 48-hour rerun. Why couldn’t they make it a full collaboration? 🙈😫

      1. It’s 2 days only but is a full collab though, does counts as a 6th run and not a rerun of 5th run.

        1. Oh and yes it is a 2 week rerun in NA starting tomorrow! So the buffs are already here for me!

  2. The low cd on these equips are a design mistake and make many of them super awkward to use. Would have been better to give them high cd, and make something, a new tamadra, a skill ups dungeon that generically skills up any equipment card, that fully skills up equips or some way to fully skill up that doesn’t require 20 py. Low cd inherits see much less use than long cd inherits.

    Nobody likes dying to a dungeon because an inherit came up over a needed base active, it’s a huge feel bad that inspires deep long and lasting hatred. Design is making a mistake not treating it as the painful close-the-game-for-the-day design issue it actually is, and continues to pretend cd9 equips with no short/long configurable cd options are perfectly fine.

    Other than that, an okay collab nudge. The trend to give filler tier cards equips is a good direction. And you can see they are gradually less terrified of EC awakening being more equippable.

    1. I disagree, 3 times color boost for a short amount of cooldown plus decent assist awakening is good considering these are 6 star monsters. Compared to old assists, these are much much better in utility and overcharging is not bad.

    2. It’s more of a way to balance them. These are 6 star cards, so it’s understandable they are not top-tier assists. That being said, low cd equips are not as detrimental as they used to be. Now that actives are very short and spammable, putting such an inherit on a low cd card you use every time it comes up (such as Seina, Ryumei, or Nadeko) will mean you won’t ever have to worry about over-charging

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