A monster’s recovery stat, which is abbreviated as RCV in-game. This stat refers to how easily you can heal while having this card slotted onto a team; the total RCV of all the cards on your team is added up, and that number is the base amount of HP that a match of three heal orbs will restore. RCV can range in value, and can even be negative (which subtracts from your team’s total RCV); however, total RCV cannot fall below zero (i.e. you cannot hurt yourself by matching Heal Orbs even if the total RCV is negative). A given card’s RCV can be augmented with Heal OE awakenings, which provide a personal 1.5x RCV multiplier for that card alone when matching exactly four connected heal orbs. These stack multiplicatively, and can help to mitigate the lack of a built-in RCV multiplier within the leader skill.