Gundam Collab Rerun 2024 Teaser – Day 6 Added
You get levitate! You get levitate! Everyone gets levitate! Time to do some JUSTICE with levitate equips!
Gundam Collab will have their rerun from 4/18 (Thu) 10:00 JST to 5/6 (Mon) 9:59 JST!!!
Day 6 – Wing Gundam EW and Bundles
New Evo
Machine / Attacker
Active Skill: For 1 turn, change board size to 7×6; For 1 turn, change self dmg cap value to 9,900,000,000; For 1 turn, 2x RCV and orb move time; Unlock all orbs; Change all orbs to fire, light and heart orbs (6 max CD)
Leader Skill: 1.5x ATK and +1 combo for each 5 connected light or heart orbs matched; 17x ATK and reduce dmg taken by 77% when light and heart attack
4P Icon
These 3 icons will be available for purchase for 4P!
30 stone Bundles
Justice Gundam will be the badge card that comes with the Gundam Collab Enhance Badge, along with a 30 stone bundle
Unicorn Gundam will be a card that is in 30 stone BGM bundle, and unlocks the following BGM:
- UNICORN
- RE:I AM
God Gundam will also be a card that is in 30 stone BGM bundle, and unlocks the following BGM:
- FLYING IN THE SKY
- 我が心 明鏡止水-されどこの掌は烈火の如く (Romaji: Wa Ga Kokoro, Meikyoshisui – Saredo Kono Tenohira Wa Rekka No Gotoku)
Day 5 – Ξ Gundam and New Evo
New Cards
Machine / Physical
Active Skill: For 1 turn, 2x ATK for self; For 1 turn, change self dmg cap value to 6,000,000,000; For 1 turn, bypass att. and dmg absorb shield (3 max CD)
Leader Skill: 45x ATK, reduce dmg taken by 50% and +5 combo when light and heart attack; 2.6x HP for Machine type
Machine / Physical
Active Skill: For 1 turn, 2x ATK and orb move time; For 1 turn, 2x ATK for Machine type; For 1 turn, change all member dmg cap value to 5,000,000,000 (5 max CD)
Leader Skill: 5.2x all stats when all member rarities are different; 7x ATK for Machine type; Deals 1 fix dmg when 10+ combo
Machine
Active Skill: For 1 turn, 2x orb move time; For 1 turn, 2x ATK for all subs; For 1 turn, change board size to 7×6; Unlock all orbs; Change all orbs to fire, light and heart orbs (6 max CD)
Leader Skill: [7×6 board] 4x HP and RCV for Machine type; 24x ATK and deals 1 fix dmg when fire and light attack
New Evolutions
Machine / Attacker / Devil
Active Skill: For 2 turns, bypass att. absorb shield; For 2 turns, increase combo by 3; For 2 turns, 2x ATK for self; For 2 turns, change self dmg cap value to 7,000,000,000 (4 max CD)
Leader Skill: 37x ATK, reduce dmg taken by 75% and deals 5,000,000 fix dmg when matching 5+ connected fire or dark orbs; 1.1x HP for Fire att.
Day 4 – Mercury Gundams and Buffs
New Cards
Machine
Active Skill: For 2 turns, bypass att. and dmg absorb shield; For 1 turn, change all member dmg cap value to 5,000,000,000 (6 max CD)
Leader Skill: 35x ATK, reduce dmg taken by 75% and +4 combo when matching 5+ connected water orbs; 1.1x HP and RCV for Machine type
Machine / Devil
Active Skill: For 1 turn, 0.5x RCV; For 1 turn, 3x ATK for self and Machine type; Fully recovers unmatchable and awoken bind status (4 max CD)
Leader Skill: 35x ATK, reduce dmg taken by 76% and +4 combo when matching 6+ connected dark orbs; 5x RCV for Machine type
Machine / Attacker
Active Skill: Fully recovers unmatchable, bind and awoken bind status; For 1 turn, 2x max HP; For 1 turn, change self dmg cap value to 6,000,000,000 (5 max CD)
Leader Skill: 33x ATK, reduce dmg taken by 50% and +4 combo when matching 2+ fire combo; 2.3x HP and 6x RCV for Machine type
Machine / Balanced
Active Skill: For 5 turns, change self dmg cap value to 6,000,000,000; For 5 turns, 3x ATK for Machine type; Charge allies’ active by 1 turn (7 max CD)
Leader Skill: 33x ATK, reduce dmg taken by 77%, +2 combo and deals 1 fix dmg when light and heart attack; 4x RCV for Machine type
Buffs
Day 3 – God, Master, Spiegel and Death Army
Machine / Attacker
Active Skill: For 3 turns, enhanced skyfall appear by 100%; For 3 turns, bypass att. and dmg absorb shield; Transform to [11127] for the rest of the dungeon (36 max CD)
Leader Skill: [12 sec move time] Reduce dmg taken by 75% when matching 2+ fire combo; 35x ATK, +2 combo and deals 1 fix dmg when matching 3+ fire combo
Machine / Attacker
Active Skill: For 1 turn, 2x ATK for self; For 1 turn, change self dmg cap value to 7,500,000,000; Create 6 fire orbs (1 max CD)
Leader Skill: [12 sec move time] Reduce dmg taken by 80% when matching 2+ fire combo; 55x ATK, +4 combo and deals 1 fix dmg when matching 3+ fire combo
Machine / Attacker
Active Skill: Unlock all orbs; Create a 3×3 block of dark orbs; For 1 turn, change self dmg cap value to 12,000,000,000; For 1 turn, bypass combo absorb shield (4 max CD)
Leader Skill: 50x ATK, reduce dmg taken by 80% and deals 10,000,000 fix dmg when matching 9+ connected dark orbs
Machine / Attacker
Active Skill: Create 1 highspeed roulette on top right corner that last for 5 turns; For 1 turn, bypass att. and dmg absorb shield (5 max CD)
Leader Skill: 7x ATK and deals 5,000,000 fix dmg when matching 7+ connected dark orbs; 4.7x all stats for Machine type
Day 2 – Unicorn, Neo Zeong and more
New Cards
Machine / Attacker
Active Skill: For 1 turn, change board size to 7×6; Charge allies’ active by 3 turns; Transform to [11123] for the rest of the dungeon (36 max CD)
Leader Skill: 12x ATK, reduce dmg taken by 50%, +2 combo and deals 1 fix dmg when fire and light attack; 2.2x all stats for Machine type
Machine / Attacker
Active Skill: For 1 turn, 2x ATK for self; For 1 turn, change self dmg cap value to 8,500,000,000; Unlock all orbs; Create 5 fire, light and heart orbs (2 max CD)
Leader Skill: 20x ATK, reduce dmg taken by 50%, +4 combo and deals 5,000,000 fix dmg when fire and light attack; 2.5x all stats for Machine type
Machine / Balanced
Active Skill: For 1 turn, 2x ATK for self; For 1 turn, change self dmg cap value to 8,000,000,000; For 1 turn, reduce dmg taken by 35%; Unlock all orbs; Create 7 fire, dark and heart orbs (3 max CD)
Leader Skill: 33x ATK, reduce dmg taken by 77%, +3 combo and deals 1 fix dmg when fire and dark attack; Orb move time +3 sec
Machine
Active Skill: For 1 turn, change all member dmg cap value to 6,000,000,000; Unlock all orbs; Change all orbs to wood, dark and heart orbs (6 max CD)
Leader Skill: 35x ATK, reduce dmg taken by 50% and deals 5,000,000 fix dmg when wood and dark attack; 2.4x HP for Machine type
Machine / Balanced
Active Skill: Unlock all orbs; Change all orbs to all att. + heart orbs; Delay enemies’ next move by 1 turn; Charge allies’ active by 1 turn (7 max CD)
Leader Skill: 15x ATK, reduce dmg taken by 50% and +3 combo when 3+ colors attack; 2x all stats for Machine type
New Descended Card
Machine / Physical
Active Skill: For 1 turn, 3x ATK for all team members; For 1 turn, change board size to 7×6; Delay enemies’ next move by 1 turn; Enhance all orbs (6 max CD)
Leader Skill: 12x ATK, reduce dmg taken by 35% and +4 combo when fire and dark attack; 3x all stats for Machine type
In regards to REM
Since there are many new cards, in this rerun the Gundam Collab will actually have 2 REM instead!!!!!!!!!!
The first one is the same old one where it features all the old cards that happened in the first run
The second one will feature all the new cards that is introduced in this run!!!
Day 1 – Justice, Force Impulse and more
New Cards
Machine / Attacker
Active Skill: For 1 turn, bypass dmg void shield; For 1 turn, 2x ATK for Fire att.; For 1 turn, change self dmg cap value to 6,000,000,000 (3 max CD)
Leader Skill: [7×6 board] 2.2x all stats for Fire att.; 11x ATK and reduce dmg taken by 50% when matching 2+ fire combo
Machine / Attacker
Active Skill: For 1 turn, change self dmg cap value to 5,500,000,000; For 1 turn, 1.5x RCV; Unlock all orbs; Create 4 fire and heart orbs (2 max CD)
Leader Skill: 40x ATK, reduce dmg taken by 35% and deals 10,000,000 fix dmg when matching 2+ fire combo; 3.2x HP and RCV for Fire att.
Machine / Attacker
Active Skill: For 1 turn, change self dmg cap value to 8,000,000,000; For 1 turn, 2x orb move time; For 1 turn, 2x ATK for self; Enhance all orbs (3 max CD)
Leader Skill: 38x ATK, reduce dmg taken by 50% and deals 5,000,000 fix dmg when 3+ colors attack; 2.3x HP and RCV for Machine type
Machine / Attacker
Active Skill: For 1 turn, change board size to 7×6; For 1 turn, change self dmg cap value to 9,000,000,000; For 1 turn, bypass dmg absorb and void shield (4 max CD)
Leader Skill: 1.1x HP for Machine type; Reduce dmg taken by 75% when 3+ colors attack; 3x ATK and +1 combo for each 5 connected orbs matched
New Evolution
Machine / Attacker
Active Skill: For 1 turn, change self dmg cap value to 9,900,000,000; For 1 turn, bypass combo absorb shield; For 1 turn, change board size to 7×6 (4 max CD)
Leader Skill: 40x ATK, reduce dmg taken by 78% and deals 7,000,000 fix dmg when matching 7+ connected water orbs; Orb move time +3 sec
Machine / Attacker
Active Skill: For 2 turns, change self dmg cap value to 7,000,000,000; For 2 turns, 2x orb move time; For 2 turns, 2x ATK for self; Unlock all orbs; Create 9 water, light and heart orbs (5 max CD)
Leader Skill: 38x ATK, reduce dmg taken by 75%, +3 combo and deals 1 fix dmg when matching 5+ connected water or light orbs; 1.1x HP and RCV for Machine type
Misc
Just a heads up that is NOT STACKABLE, meaning the levitate effect will only apply once, resulting an effective 20x ATK, even when there are 2 or more awakenings on the same card (it won’t become effective 400x ATK for example)
Thank you Karyu for the translation!
thank you for the update!
Thankies for the translation as always, Karyu!
Unicorn is looking mighty impressive as a self-sustaining Leader that covers both bonus attack with +4 combos with a reliable Awoken Skill kit and easy LS conditions. Only potential concern is that its offensive Awoken Skills are kind of spread across 10c, VDP, L-Attack and L-Heal, so it is questionable what its practical damage output will be even though it can potential hit the 8.5 billion damage cap every other turn. Still, the card has no other notable weaknesses and now that GungHo is buffing L-Heal’s ATK to 3x, the L-Heal in its transformed form at least pulls some weight.
1 loop… So it finally happens. Everybody stay calm
God Gundam’s 1-Turn AS is indeed awesome, although since it spawns only 6 fire orbs while its full LS trigger requires at least 9 for 3+ fire combos, it has a somewhat incomplete 1-turn loop on its own, somewhat comparable to Deena.
In practice though, God Gundam has a complete LS and absurdly high damage potential, so a lot of players will likely opt to run doubles anyway which would make the above a non-issue. The above being said, his AS doesn’t unlock orbs which can become a fatal weakness. Quick unlocking fire subs like Tanjiro or Shana should be able to step in to cover that problem while improving fire orb supply consistency. Either way, God Gundam is a very impressive card, I’m looking forwards to seeing what kind of teams players build around it.
Hulk’s been there for years though
Am I wrong or is Lupus Rex the first 3 att card that can hit level 120 and thus hit 3 double damage caps consistently?
That’s a good point, every card previously to have 3 attributes has been incapable of Level Limit Break, even ones that aren’t actually transforming cards like the Ordeal Evolutions. In light of this, Lupus Rex is the first card that can personally think of that has been the exception to this rule up to now.
Lupus Rex having 22,326 HP might also be setting a record for the highest base HP. That’s practically double of what most players would consider relatively high HP for a card in the current game. Not exactly the most versatile Awoken Skill set, but it definitely makes it up in raw natural ability.
Your passion for writing is evident.
For en utmerket artikkel! Å lese den var virkelig lærerikt for meg. Du ga ekstremt godt organisert materiale, og dine forklaringer var både klare og korte. Din tid og energi brukt på forskning og skriving av denne artikkelen er sterkt verdsatt. Enhver som er interessert i dette emnet vil uten tvil dra nytte av denne ressursen.
This is one of the best blogs I’ve found on this topic.