Haikyuu!! Collaboration March 2025
Here’s the full information regarding the collaboration of PAD and Haikyuu!!
Collaboration Dates
- 3/19 (Fri) 10:00 – 4/7 (Mon) 9:59 JST
Lineup
Rarity | Names |
★9 | Hinata Shoyo & Kageyama Tobio Kozume Kenma & Kuroo Tetsurou Oikawa Tooru & Iwaizumi Hajime Miya Atsumu & Miya Osamu |
★8 | Hinata Shoyo Kageyama Tobio Kozume Kenma Oikawa Tooru Aone Takanobu Miya Atsumu |
★7 | Tsukishima Kei Yamaguchi Tadashi Nishinoya Yuu Tanaka Ryuunosuke Sawamura Daichi Sugawara Koushi Azumane Asahi Kuroo Tetsurou Yaku Morisuke Haiba Lev Yamamoto Taketora Iwaizumi Hajime Futakuchi Kenji Tendo Satori Goshiki Tsutomu Shirabu Kenjiro Miya Osamu Kita Shinsuke |
Stamp
The Gacha stamps are regular rates. No ★X or higher Gachas for Haikyuu!!
Magic Stone and Gacha Bundle
- Period 1: 3/19 (Fri) 10:00 – 3/31 (Mon) 9:59 JST
- Period 2: 3/31 (Mon) 10:00 – 4/7 (Mon) 9:59 JST
#1 *Refreshes on Period #2 |
#2 | #3 | #4 | |
Bundle | 1 Magic Stone + Haikyuu!! Gacha 魔法石1個+ハイキュー!!ガチャ |
20 Magic Stones + Guaranteed ★8 and above Haikyuu!! Gacha 魔法石20個+★8以上確定 ハイキュー!!ガチャ |
20 Magic Stones + Guaranteed Kozume Kenma Gacha Set 魔法石20個+確定 孤爪 研磨ガチャ |
20 Magic Stones + Guaranteed Kageyama Tobio Set 魔法石20個+確定 影山 飛雄ガチャ |
Price | 160 yen ($1 USD) |
2,400 yen ($20 USD) |
2,400 yen ($20 USD) |
2,400 yen ($20 USD) |
# of Stones | ![]() |
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Gacha lineup | All (★9, ★8, and ★7) | ★8 or ★9 | [12284] Kozume Kenma only, comes with Orb Skin #1 | [12281] Kageyama Tobio only, comes with Orb Skin #2 |
#5 | #6 | #7 | |
---|---|---|---|
Bundle | 30 Magic Stones + Guaranteed Hinata Shoyo Set 魔法石30個+確定 日向 翔陽ガチャ |
30 Magic Stones + Guaranteed Hinata Shoyo & Kageyama Tobio Set + 300,000 MP 魔法石30個+確定 日向 翔陽&影山 飛雄ガチャ + 30万MP |
30 Magic Stones + Guaranteed Shimizu Kiyoko Set 魔法石30個+確定 清水 潔子ガチャ |
Price | 3,600 yen ($30 USD) |
3,600 yen ($30 USD) |
3,600 yen ($30 USD) |
# of Stones | ![]() |
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Gacha lineup | [12278] Hinata Shoyo only, comes with BGM set and Bundle-only BGM set | [12270] Hinata Shoyo & Kageyama Tobio only, comes with Haikyuu!! Badge | [12337] Shimizu Kiyoko only, comes with Haikyuu!!+ Badge |
Orb Skin
Orb Skin #1 from obtaining Kozume Kenma looks like the following
Orb Skin #2 from obtaining Kageyama Tobio looks like the following
BGM
BGM set 1 from obtaining Hinata Shoyo sounds like the following
BGM set 2 from buying the bundle within the in-app store sounds like the following
Badge
The collab badge from obtaining Hinata Shoyo & Kageyama Tobio looks like the following
It boosts ATK by 50% and HP and RCV by 15% for Haikyuu!! Collaboration characters within the team.
Obtaining Shimizu Kiyoko (either from the MP store or the ip-app store bundle) grants the badge that looks like the following
It boosts ATK by 250% and HP and RCV by 15% for Haikyuu!! Collaboration characters within the team.
Note: There aren’t two badges. The regular badge gets upgraded to the extra boost one once you get Shimizu Kiyoko.
Monster Point Shop & Exchange
Shimizu Kiyoko (the same one you can buy for 3,600 yen) is available in the MP Shop with a cost of 1,000,000 MP. Nekoma High School Jersey is available as an exchange.




Healer / Physical













Active Skill: Reduce unable to match orbs effect by 9,999 turns; Remove all binds and awoken skill binds; For 5 turns, 3x RCV (5 max CD)
Leader Skill: [Board becomes 7×6] 30x ATK, reduce damage taken by 75% when matching 2 Attr; 15x RCV additional heal when matching orbs


Exchange for Nekoma High School Jersey | 2,000 + Points |
Collab Dungeons
Ushijima Wakatoshi Descended!
Ushijima Wakatoshi Descended will drop Ushijima Wakatoshi. I would expect Collab Event Medals – Silver and Gold for the lower floor drops like the past events.




Attacker / Physical












Active Skill: Unlock all orbs; Change leftmost column to Water orbs; For 1 turn, set damage cap value of self to 20,000,000,000; For 1 turn, bypass damage void shield effects; Remove 1 enemy’s barrier (4 max CD)
Leader Skill: 40x ATK, reduce damage taken by 75%, deal 10,000,000 additional true damage when matching 5 Water orbs; 1.3x HP for Water Attr

Clear Ushijima Wakatoshi Descended! | 2x Event Medal – Rainbow |
Clear Ushijima Wakatoshi Descended! using a Haikyuu!! Collaboration character as the leader | 50,000 MP |
Clear Ushijima Wakatoshi Descended! using Hinata Shoyo & Kageyama Tobio as the leader (You can also use the reward version of the said card) | Event Medal – Rainbow |
Nekoma’s Heart Kozume Kenma Descended!
Heart of Nekoma, Kozume Kenma Descended! will drop Nekoma’s Heart Kozume Kenma. Same lower floor drops as above I assume.

Clear Nekoma’s Heart Kozume Kenma Descended! | Haikyuu!! Gacha |
Clear Nekoma’s Heart Kozume Kenma Descended! using a Haikyuu!! Collaboration character as the leader | 50,000 MP |
Clear Nekoma’s Heart Kozume Kenma Descended! using Hinata Shoyo as the leader | King Gold Dragon |
Clear Nekoma’s Heart Kozume Kenma Descended! using Tsukishima Kei as the leader | 5x Rainbow Metal Dragon |
Clear Nekoma’s Heart Kozume Kenma Descended! using Kuroo Tetsurou as the leader | 15x Super Snow Globe Dragon |
Haikyuu!! Colosseum
Haikyuu!! Colosseum will drop bonus rewards. They are guaranteed to drop if enter the dungeon with the collaboration unit as the leader. Below is a sample reward screen.
Clear Haikyuu!! Colosseum | Haikyuu!! Gacha |
Clear Haikyuu!! Colosseum using a Haikyuu!! Collaboration unit as the leader | 50,000 MP |
Clearing the dungeon for the first time will give you a 4P avatar as well.
Haikyuu!! Novice and Expert
Levels 1-5 are part of Novice and levels 6-10 are part of Expert. The usual collab dungeons.
Clear all floors of Haikyuu!! Novice | Shoyo Hinata & Tobio Kageyama [Reward] |
Clear Haikyuu!! Novice Level 1 | 1,000,000,000 coins |
Clear Haikyuu!! Novice Level 2 | 30,000,000 EXP stock |
Clear Haikyuu!! Novice Level 3 | 5x Super Snow Globe Dragon |
Clear Haikyuu!! Novice Level 4 | 5x Jewel of Creation |
Clear Haikyuu!! Novice Level 5 | 1,000 + Points |
Clear Haikyuu!! Novice Level 5 using a Haikyuu!! Collaboration character as the leader | 50,000 MP |
Expert dungeon will come out on 3/26 Wednesday.
Clear all floors of Haikyuu!! Expert | Haikyuu!! Gacha |
Clear Haikyuu!! Expert Level 6 | 5x Jewel Gacha |
Clear Haikyuu!! Expert Level 7 | 5x Rainbowpy |
Clear Haikyuu!! Expert Level 8 | 10x Skill Delay Resist Latent Tamadra |
Clear Haikyuu!! Expert Level 9 | 10x Extra Latent Slot Tamadra |
Clear Haikyuu!! Expert Level 10 | 1x Event Medal – Rainbow |
Clear Haikyuu!! Expert Level 10 using a Haikyuu!! Collaboration character as the leader | 5x 6 slot Latent Tamadra Gacha |
「烏野」 Title Challenge!
Clearing this dungeon will grant the Karasuno title. The title looks like the following
Clear 「Karasuno」 Title Challenge! | Haikyuu!! Collab Event Medal – Rainbow |
Quests
Levels 1 – 10
- Each level offer 1 Magic Stone
- PadPass bonus of 1 extra Magic Stone per level
Other
You can purchase the following 4P avatar from the store.
New Cards




Physical / Attacker













Active Skill: [1] For 1 turn, 1.2x HP; For 1 turn, 1.2x orb move time; For 1 turn, board becomes 7×6; Unlock all orbs; Change all orbs to Fire, Dark and Heart orbs; Skill evolves to [2] (3 max CD)
[2] For 1 turn, 2x ATK for self; For 1 turn, set damage cap value of self to 45,000,000,000; Remove 1 enemy’s barrier; Revert back to [1] (1 max CD)
Leader Skill: 80x ATK, 20x RCV when using skill 3 times in 1 turn; 5.2x HP for Physical type; Deals 10,000,000 fix dmg when matching 2+ dark combo





Balanced













Active Skill: [1] For 1 turn, set damage cap value of self and adjacent members to 30,000,000,000; For 1 turn, 2x orb move time; For 1 turn, 2x ATK for Fire allies; Skill evolves to [2] (3 max CD)
[2] For 2 turn, board becomes 7×6; For 2 turns, reduce damage taken by 50%; For 2 turns, 2x ATK for all monsters; For 2 turns, binds self; Revert back to [1] (1 max CD)
Leader Skill: 45x ATK, reduce damage taken by 81%, +3 combo, deal 8,000,000 additional true damage when matching 6 Fire orbs or 6 Heart orbs





Physical / Attacker













Active Skill: [1] For 1 turn, 2x ATK for adjacent members; For 1 turn, set damage value of adjacent members to 25,000,000,000; Unlock all orbs; Change all orbs to Water, Wood, and Heart orbs; Skill evolves to [2] (3 max CD)
[2] For 1 turn, bypass damage and attribute absorb shield effects; For 1 turn, 3x ATK for self; For 1 turn, set damage cap value of self to 30,000,000,000; Remove 1 enemy’s barrier; Revert back to [1] (1 max CD)
Leader Skill: 45x ATK, +3 combos, deal 8,000,000 additional true damage when matching Water and Wood orbs; 5x HP for Physical type; 8x RCV for Physical type





Physical / Attacker













Active Skill: [1] For 3 turns, bypass damage and attribute absorb shield effects; Charge allies’ skills by 2 turns; Skill evolves to [2] (30 max CD)
[2] Reduce unable to match orbs effect by 9,999 turns; Remove all awoken skill binds; For 1 turn, set damage cap value of self and adjacent members to 15,000,000,000 (3 max CD)
Leader Skill: 45x ATK, reduce damage taken by 80%, deal 10,000,000 additional true damage when matching Light and Dark orbs; 1.5x RCV for Light Attr






Physical











Active Skill: [1] Unlock all orbs; Change top row to dark orbs, bottom row to heart orbs; Recovers unmatchable status by 5 turns; Evolve skill to stage [2] (1 max CD)
[2] For 1 turn, bypass dmg void shield and 2x ATK for self and Physical type; Break 1 enemies’ shield; Revert skill to stage [1] (1 max CD)
Leader Skill: Reduce mg taken by 81%, +4 combo and deals 8,000,000 fix dmg when matching 2+ dark combo; 250x ATK when using skill 3 times in 1 turn (might be more than? card needs to come out first to confirm)




Physical / Attacker









Active Skill: Unlock all orbs; Create 15 dark and heart orbs; Charge allies’ active by 2 turns; Transform to [12282] for the rest of the dungeon (35 max CD)
Leader Skill: 1.1x part drop rate when enter dungeon as Leader; 2.3x HP and 6x RCV for Physical type




Physical / Attacker











Active Skill: For 1 turn, 3x ATK for adjacent members and change adjacent members dmg cap value to 40,000,000,000; Fully recovers awoken bind status; Charge allies’ active by 1 turn (7 max CD)
Leader Skill: 55x ATK, reduce dmg taken by 50%, +3 combo and deals 10,000,000 fix dmg when matching 2+ dark combo; 2.5x HP and 6x RCV for Physical type






Balanced











Active Skill: For 2 turns, gain skyfall foresight; For 2 turns, set damage cap of adjacent members to 20,000,000,000; For 2 turns, bypass damage absorb shield effects; Unlock all orbs; Create 11 Fire and Heart orbs; (3 max CD)
Leader Skill: 55x ATK, +4 combo, and deal 8,000,000 additional true damage when matching 6 Fire or 6 Heart orbs; 5.2x HP and RCV for Fire type




Physical / Attacker









Active Skill: For 4 turns, 3x RCV; For 4 turns, 3x ATK for all monsters; Charges allies’ skill by 2 turns; Transform to [12288] for the rest of the dungeon (36 max CD)
Leader Skill: 35x ATK, reduce damage taken by 78%, deal 1 additional true damage when matching Water and Wood orbs; 1.5x RCV for Physical type




Physical / Attacker











Active Skill: For 1 turn, 2x orb move time; For 1 turn, bypass damage void shield effects; For 1 turn, set damage cap value of self to 18,000,000,000; Unlock all orbs; Change all orbs to Water, Wood, and Heart orbs (3 max CD)
Leader Skill: 55x ATK, reduce damage taken by 81%, +4 combos, deal 8,000,000 additional true damage when matching Water and Wood orbs; 1.5x RCV for Physical type




Physical / Attacker









Active Skill: For 1 turn, reduce damage taken by 100%; Delay enemies’ next attack by 3 turns; Transform to [12291] for the rest of the dungeon (32 max CD)
Leader Skill: 30x ATK, reduce damage taken by 50%, deal 1 additional true damage when matching Wood and Heart orbs; 2.3x HP and RCV for Wood Attr




Physical / Attacker











Active Skill: For 6 turns, reduce damage taken by 40%; For 1 turn, board becomes 6×5 (6 max CD)
Leader Skill: 50x ATK, reduce damage taken by 50%, deal 16,000,000 additional true damage when matching Wood and Heart orbs; 2.5x HP and RCV for Wood Attr




Physical / Attacker









Active Skill: Charge allies’ skills by 2 turns; For 3 turns, reduce damage taken by 50%; Transform to [12294] for the rest of the dungeon (36 max CD)
Leader Skill: 30x ATK, reduce damage taken by 50%, deal 1 additional true damage when matching Light and Dark orbs; 2.4x HP and RCV for Light Attr




Physical / Attacker











Active Skill: For 1 turn, bypass damage and attribute absorb shield effects; For 1 turn set damage cap value of self to 25,000,000,000; Unlock all orbs; Create 9 Light, Dark, and Heart orbs (4 max CD)
Leader Skill: 55x ATK, reduce damage taken by 50%, +4 combos, deal 8,000,000 additional true damage when matching Light and Dark orbs; 2.6x HP and RCV for Light Attr





Physical













Active Skill: For 1 turn, reduce dmg taken by 50%; For 1 turn, 3x ATK for self and adjacent members, change self and side members dmg cap value to 25,000,000,000; Charge allies’ active by 1 turn (7 max CD)
Leader Skill: [Foresee skyfall] Reduce dmg taken by 75%; 35x ATK and deals 8,000,000 fix dmg when matching 2+ dark combo





Attacker / Physical













Active Skill: For 2 turns, bypass att. and dmg absorb shield; Unlock all orbs; Change all orbs to dark and heart orbs; Charge allies’ active by 1 turn (7 max CD)
Leader Skill: 33x ATK, reduce dmg taken by 80% and deals 10,000,000 fix dmg when matching 2+ dark combo; 1.5x ATK when skill is used





Physical













Active Skill: For 1 turn, reduce damage taken by 50%; For 1 turn, 2x orb move time; For 1 turn, 2x RCV; For 1 turn, 2x ATK for all monsters; Charges allies’ skills by 1 turn (7 max CD)
Leader Skill: [Board becomes 7×6] 30x ATK, reduce damage taken by 80% when matching 2 Dark combos; Increase orb movement time by 3 seconds





Balanced













Active Skill: For 2 turns, bypass attribute absorb shield effects; For 1 turn, reduce damage taken by 50% (3 max CD)
Leader Skill: 40x ATK, reduce damage by 75%, +3 combos, deal 6,000,000 additional true damage when matching 6 Fire orbs or 6 Heart orbs; 1.3x HP for Fire type





Physical













Active Skill: For 1 turn, no skyfall; For 1 turn, reduce damage taken by 50%; Reduce unable to match orbs effect by 9,999 turns; Remove all binds and awoken skill binds (4 max CD)
Leader Skill: [Board becomes 7×6] 6x ATK, deal 7,000,000 additional true damage when matching Fire, Heart orbs; 5x HP and ATK for Fire type





Attacker / Physical













Active Skill: For 1 turn, 2x orb move time; For 1 turn, create a fast spinner; For 1 turn, board becomes 7×6; Remove 1 enemy’s barrier; Unlock all orbs (4 max CD)
Leader Skill: 40x ATK, reduce damage taken by 35%, +4 combos, when matching 4 Water orbs; 3.5x HP and RCV for Water Attr





Attacker / Physical













Active Skill: For 2 turns, no skyfall; For 2 turns, bypass damage and attribute absorb shield effects; For 2 turns, set damage cap value of self to 20,000,000,000; Remove 1 enemy’s barrier (7 max CD)
Leader Skill: 38x ATK, reduce damage taken by 50%, +5 combos when matching Wood and Heart orbs; 2.5x HP for Wood Attr; 4x RCV for Wood Attr





Balanced













Active Skill: For 2 turns, skyfall foresight; For 2 turns, reduce damage taken by 50%; For 2 turns, bypass damage and attribute absorb shield effects (7 max CD)
Leader Skill: [Skyfall Foresight] 8x ATK, deal 9,000,000 additional true damage when matching 5 Water orb; 5x All stats for Water Attr





Physical / Attacker













Active Skill: For 1 turn, change all enemies to Water; For 1 turn, set damage cap value of self to 10,000,000,000; Unlock all orbs; Change rightmost column to Water orbs (2 max CD)
Leader Skill: 40x ATK, reduce damage taken by 50%, +4 combos when matching 5 Water orbs; 2.5x HP for Water Attr; 4x RCV for Water Attr





Balanced













Active Skill: For 1 turn, board becomes 6×5; For 1 turn, 2x orb move time; For 1 turn, 2x ATK for Physical type; Unlock all orbs; Change all orbs to Light, Dark, and Heart orbs; Remove 1 enemy’s barrier (4 max CD)
Leader Skill: 40x ATK, reduce damage taken by 80%, +2 combos, deal 8,000,000 additional true damage when matching Light and Dark orbs







Attacker / Physical













Active Skill: For 1 turn, board becomes 7×6; For 1 turn, 2x HP; For 1 turn, set damage cap value of self to 30,000,000,000; Charges allies’ skill by 1 turn (7 max CD)
Leader Skill: [Board becomes 7×6] 33x ATK, reduce damage taken by 79%, deal 4,000,000 additional true damage when matching 2 Dark combos





Balanced













Active Skill: For 1 turn, board becomes 7×6; For 1 turn, 2x orb move time; For 1 turn, 2x ATK for right member; For 1 turn, set damage cap value of right member to 50,000,000,000; Unlock all orbs; Change all orbs to Water, Dark, and Heart orbs (5 max CD)
Leader Skill: 40x ATK, reduce damage taken by 50%, deal 10,000,000 additional true damage when matching 8 combos; Reduce damage taken by 60% when matching Water and Dark orbs





Balanced













Active Skill: Unlock all orbs; Change the middle row to Wood orbs; For 1 turn, set damage cap value of self to 30,000,000,000; Charges allies’ skills by 1 turn (7 max CD)
Leader Skill: [Board becomes 7×6] 8x ATK, deal 1 additional true damage when matching 12 Wood orbs; 5x HP and ATK for Wood Attr







Attacker / Physical













Active Skill: For 2 turns, bypass attribute absorb shield effects; For 2 turns, 3x ATK for Fire allies; For 2 turns, 1.5x HP; Unlock all orbs; Create 9 Fire orbs over non Heart orbs (4 max CD)
Leader Skill: 40x ATK, reduce damage taken by 81%, +2 combos, deal 9,000,000 additional true damage when matching 6 Fire orbs or 6 Heart orbs





Physical













Active Skill: For 1 turn, 3x ATK for adjacent members; For 1 turn, set damage cap value of adjacent members to 15,000,000,000; For 1 turn, 2x orb move time; Create 1 spinner (3 max CD)
Leader Skill: [Board becomes 7×6] 30x ATK, reduce damage taken by 50%, deal 7,000,000 additional true damage when matching 8 combos; 2.4x HP and RCV for Physical type







Attacker / Physical












Active Skill: Unlock all orbs; Change leftmost column to Water orbs; For 1 turn, set damage cap value of self to 20,000,000,000; For 1 turn, bypass damage void shield effects; Remove 1 enemy’s barrier (4 max CD)
Leader Skill: 40x ATK, reduce damage taken by 75%, deal 10,000,000 additional true damage when matching 5 Water orbs; 1.3x HP for Water Attr






Physical / Attacker













Active Skill: [1] For 1 turn, 1.2x HP; For 1 turn, 1.2x orb move time; For 1 turn, board becomes 7×6; Unlock all orbs; Change all orbs to Fire, Dark and Heart orbs; Skill evolves to [2] (3 max CD) [2] For 1 turn, 2x ATK for self; For 1 turn, set damage cap value of self to 45,000,000,000; Remove 1 enemy’s barrier; Revert back to [1] (13 max CD)
Leader Skill: 50x ATK, 8x RCV when when using skill 3 times in 1 turn; 4.5x HP for Physical type; 5,000,000 additional true damage when matching 2 Dark orbs




Healer / Physical













Active Skill: Reduce unable to match orbs effect by 9,999 turns; Remove all binds and awoken skill binds; For 5 turns, 3x RCV (5 max CD)
Leader Skill: [Board becomes 7×6] 30x ATK, reduce damage taken by 75% when matching 2 Attr; 15x RCV additional heal when matching orbs

If there are things that I need to update, it will happen as soon as possible.
So exciting. Hope we get this soon in NA!
Thank you for the write-up! ❤️
am i stupid or is that 3 loops Kozume & Kuroo can reach 400k billion damage every 2 turns..? that’s just… ridiculous if true