Haikyuu!! Collaboration March 2025

Here’s the full information regarding the collaboration of PAD and Haikyuu!!

Collaboration Dates

  • 3/19 (Fri) 10:00 – 4/7 (Mon) 9:59 JST

Lineup

Rarity Names
★9 Hinata Shoyo & Kageyama Tobio
Kozume Kenma & Kuroo Tetsurou
Oikawa Tooru & Iwaizumi Hajime
Miya Atsumu & Miya Osamu
★8 Hinata Shoyo
Kageyama Tobio
Kozume Kenma
Oikawa Tooru
Aone Takanobu
Miya Atsumu
★7 Tsukishima Kei
Yamaguchi Tadashi
Nishinoya Yuu
Tanaka Ryuunosuke
Sawamura Daichi
Sugawara Koushi
Azumane Asahi
Kuroo Tetsurou
Yaku Morisuke
Haiba Lev
Yamamoto Taketora
Iwaizumi Hajime
Futakuchi Kenji
Tendo Satori
Goshiki Tsutomu
Shirabu Kenjiro
Miya Osamu
Kita Shinsuke

Stamp

The Gacha stamps are regular rates. No ★X or higher Gachas for Haikyuu!!

Magic Stone and Gacha Bundle

  • Period 1: 3/19 (Fri) 10:00 – 3/31 (Mon) 9:59 JST
  • Period 2: 3/31 (Mon) 10:00 – 4/7 (Mon) 9:59 JST
  #1
*Refreshes on Period #2
#2 #3 #4
Bundle 1 Magic Stone + Haikyuu!! Gacha
魔法石1個+ハイキュー!!ガチャ
20 Magic Stones + Guaranteed ★8 and above Haikyuu!! Gacha
魔法石20個+★8以上確定 ハイキュー!!ガチャ
20 Magic Stones + Guaranteed Kozume Kenma Gacha Set
魔法石20個+確定 孤爪 研磨ガチャ
20 Magic Stones + Guaranteed Kageyama Tobio Set
魔法石20個+確定 影山 飛雄ガチャ
Price 160 yen
($1 USD)
2,400 yen
($20 USD)
2,400 yen
($20 USD)
2,400 yen
($20 USD)
# of Stones x 1 x 20 x 20 x 20
Gacha lineup All (★9, ★8, and ★7) ★8 or ★9 [12284] Kozume Kenma only, comes with Orb Skin #1 [12281] Kageyama Tobio only, comes with Orb Skin #2
  #5 #6 #7
Bundle 30 Magic Stones + Guaranteed Hinata Shoyo Set
魔法石30個+確定 日向 翔陽ガチャ
30 Magic Stones + Guaranteed Hinata Shoyo & Kageyama Tobio Set + 300,000 MP
魔法石30個+確定 日向 翔陽&影山 飛雄ガチャ + 30万MP
30 Magic Stones + Guaranteed Shimizu Kiyoko Set
魔法石30個+確定 清水 潔子ガチャ
Price 3,600 yen
($30 USD)
3,600 yen
($30 USD)
3,600 yen
($30 USD)
# of Stones x 30 x 30 x 30
Gacha lineup [12278] Hinata Shoyo only, comes with BGM set and Bundle-only BGM set [12270] Hinata Shoyo & Kageyama Tobio only, comes with Haikyuu!! Badge [12337] Shimizu Kiyoko only, comes with Haikyuu!!+ Badge

Orb Skin

Orb Skin #1 from obtaining Kozume Kenma looks like the following

Orb Skin #2 from obtaining Kageyama Tobio looks like the following

BGM

BGM set 1 from obtaining Hinata Shoyo sounds like the following

BGM set 2 from buying the bundle within the in-app store sounds like the following

Badge

The collab badge from obtaining Hinata Shoyo & Kageyama Tobio looks like the following

It boosts ATK by 50% and HP and RCV by 15% for Haikyuu!! Collaboration characters within the team.

Obtaining Shimizu Kiyoko (either from the MP store or the ip-app store bundle) grants the badge that looks like the following

It boosts ATK by 250% and HP and RCV by 15% for Haikyuu!! Collaboration characters within the team.

Note: There aren’t two badges. The regular badge gets upgraded to the extra boost one once you get Shimizu Kiyoko.

Monster Point Shop & Exchange

Shimizu Kiyoko (the same one you can buy for 3,600 yen) is available in the MP Shop with a cost of 1,000,000 MP. Nekoma High School Jersey is available as an exchange.

[12337]// Shimizu Kiyoko
Healer / Physical

Active Skill: Reduce unable to match orbs effect by 9,999 turns; Remove all binds and awoken skill binds; For 5 turns, 3x RCV (5 max CD)

Leader Skill: [Board becomes 7×6] 30x ATK, reduce damage taken by 75% when matching 2 Attr; 15x RCV additional heal when matching orbs

[12338] Karasuno High School Jersey
Balanced

Active Skill: Delay enemies’ next attack by 4 turns; Unlock all orbs; Create 15 Dark and Heart orbs (24 max CD)

Leader Skill: None

[12335] Nekoma High School Jersey
Balanced

Active Skill: Charges allies’ skills by 2 turns; For 3 turns, 3x ATK for all monsters; For 3 turns, add 5 combos (14 max CD)

Leader Skill: None

Exchange for Nekoma High School Jersey 2,000 + Points

Collab Dungeons

Ushijima Wakatoshi Descended!

Ushijima Wakatoshi Descended will drop Ushijima Wakatoshi. I would expect Collab Event Medals – Silver and Gold for the lower floor drops like the past events.

[12332]// Ushijima Wakatoshi
Attacker / Physical

Active Skill: Unlock all orbs; Change leftmost column to Water orbs; For 1 turn, set damage cap value of self to 20,000,000,000; For 1 turn, bypass damage void shield effects; Remove 1 enemy’s barrier (4 max CD)

Leader Skill: 40x ATK, reduce damage taken by 75%, deal 10,000,000 additional true damage when matching 5 Water orbs; 1.3x HP for Water Attr

[12333] Ushijima’s Uniform
Attacker

Active Skill: For 2 turns, change all enemies to Fire; For 2 turns, 2x ATK for self; For 2 turns, set damage cap value of self to 40,000,000,000; Remove 1 enemy’s barrier (13 max CD)

Leader Skill: None

Clear Ushijima Wakatoshi Descended! 2x Event Medal – Rainbow
Clear Ushijima Wakatoshi Descended! using a Haikyuu!! Collaboration character as the leader 50,000 MP
Clear Ushijima Wakatoshi Descended! using Hinata Shoyo & Kageyama Tobio as the leader (You can also use the reward version of the said card) Event Medal – Rainbow

Nekoma’s Heart Kozume Kenma Descended!

Heart of Nekoma, Kozume Kenma Descended! will drop Nekoma’s Heart Kozume Kenma. Same lower floor drops as above I assume.

[12334]// Heart of Nekoma Kozume Kenma
Balanced

Active Skill: Reduce binds by 5 turns; For 1 turn, skyfall foresight (1 max CD)

Leader Skill: 40x ATK, reduce damage taken by 50%, +3 combos, deal 6,000,000 additional true damage when matching Fire and Heart orbs; 2.5x HP for Fire Attr

Clear Nekoma’s Heart Kozume Kenma Descended! Haikyuu!! Gacha
Clear Nekoma’s Heart Kozume Kenma Descended! using a Haikyuu!! Collaboration character as the leader 50,000 MP
Clear Nekoma’s Heart Kozume Kenma Descended! using Hinata Shoyo as the leader King Gold Dragon
Clear Nekoma’s Heart Kozume Kenma Descended! using Tsukishima Kei as the leader 5x Rainbow Metal Dragon
Clear Nekoma’s Heart Kozume Kenma Descended! using Kuroo Tetsurou as the leader 15x Super Snow Globe Dragon

Haikyuu!! Colosseum

Haikyuu!! Colosseum will drop bonus rewards. They are guaranteed to drop if enter the dungeon with the collaboration unit as the leader. Below is a sample reward screen.

Clear Haikyuu!! Colosseum Haikyuu!! Gacha
Clear Haikyuu!! Colosseum using a Haikyuu!! Collaboration unit as the leader 50,000 MP

Clearing the dungeon for the first time will give you a 4P avatar as well.

Haikyuu!! Novice and Expert

Levels 1-5 are part of Novice and levels 6-10 are part of Expert. The usual collab dungeons.

Clear all floors of Haikyuu!! Novice Shoyo Hinata & Tobio Kageyama [Reward]
Clear Haikyuu!! Novice Level 1 1,000,000,000 coins
Clear Haikyuu!! Novice Level 2 30,000,000 EXP stock
Clear Haikyuu!! Novice Level 3 5x Super Snow Globe Dragon
Clear Haikyuu!! Novice Level 4 5x Jewel of Creation
Clear Haikyuu!! Novice Level 5 1,000 + Points
Clear Haikyuu!! Novice Level 5 using a Haikyuu!! Collaboration character as the leader 50,000 MP

Expert dungeon will come out on 3/26 Wednesday.

Clear all floors of Haikyuu!! Expert Haikyuu!! Gacha
Clear Haikyuu!! Expert Level 6 5x Jewel Gacha
Clear Haikyuu!! Expert Level 7 5x Rainbowpy
Clear Haikyuu!! Expert Level 8 10x Skill Delay Resist Latent Tamadra
Clear Haikyuu!! Expert Level 9 10x Extra Latent Slot Tamadra
Clear Haikyuu!! Expert Level 10 1x Event Medal – Rainbow
Clear Haikyuu!! Expert Level 10 using a Haikyuu!! Collaboration character as the leader 5x 6 slot Latent Tamadra Gacha

「烏野」 Title Challenge!

Clearing this dungeon will grant the Karasuno title. The title looks like the following

Clear 「Karasuno」 Title Challenge! Haikyuu!! Collab Event Medal – Rainbow

Quests

Levels 1 – 10

  • Each level offer 1 Magic Stone
  • PadPass bonus of 1 extra Magic Stone per level

Other

You can purchase the following 4P avatar from the store.

New Cards

[12270]// Hinata Shoyo & Kageyama Tobio
Physical / Attacker

Active Skill: [1] For 1 turn, 1.2x HP; For 1 turn, 1.2x orb move time; For 1 turn, board becomes 7×6; Unlock all orbs; Change all orbs to Fire, Dark and Heart orbs; Skill evolves to [2] (3 max CD)
[2] For 1 turn, 2x ATK for self; For 1 turn, set damage cap value of self to 45,000,000,000; Remove 1 enemy’s barrier; Revert back to [1] (1 max CD)

Leader Skill: 80x ATK, 20x RCV when using skill 3 times in 1 turn; 5.2x HP for Physical type; Deals 10,000,000 fix dmg when matching 2+ dark combo

[12271] Karasuno Highschool Banner
Physical

Active Skill: Switch position with Leader, use again to switch back; For 3 turns, 2x HP; For 3 turns, set damage cap value of Dark allies to 10,000,000,000 (22 max CD)

Leader Skill: None

[12272]// Kozume Kenma & Kuroo Tetsurou
Balanced

Active Skill: [1] For 1 turn, set damage cap value of self and adjacent members to 30,000,000,000; For 1 turn, 2x orb move time; For 1 turn, 2x ATK for Fire allies; Skill evolves to [2] (3 max CD)
[2] For 2 turn, board becomes 7×6; For 2 turns, reduce damage taken by 50%; For 2 turns, 2x ATK for all monsters; For 2 turns, binds self; Revert back to [1] (1 max CD)

Leader Skill: 45x ATK, reduce damage taken by 81%, +3 combo, deal 8,000,000 additional true damage when matching 6 Fire orbs or 6 Heart orbs

[12273] Nekoma High School Banner
Balanced

Active Skill: Charge allies’ skill by 1 turn; For 1 turn, 3x ATK for all monsters; For 1 turn, reduce damage taken by 75%; For 1 turn, For 1 turn, change all enemies to Wood; (8 max CD)

Leader Skill: None

[12274]// Oikawa Tooru & Iwaizumi Hajime
Physical / Attacker

Active Skill: [1] For 1 turn, 2x ATK for adjacent members; For 1 turn, set damage value of adjacent members to 25,000,000,000; Unlock all orbs; Change all orbs to Water, Wood, and Heart orbs; Skill evolves to [2] (3 max CD)
[2] For 1 turn, bypass damage and attribute absorb shield effects; For 1 turn, 3x ATK for self; For 1 turn, set damage cap value of self to 30,000,000,000; Remove 1 enemy’s barrier; Revert back to [1] (1 max CD)

Leader Skill: 45x ATK, +3 combos, deal 8,000,000 additional true damage when matching Water and Wood orbs; 5x HP for Physical type; 8x RCV for Physical type

[12275] Aoba Johsai High School Banner
Physical

Active Skill: For 2 turns, board becomes 7×6; For 2 turns, 2x HP; Unlock all orbs; Change all orbs to Water, Wood, and Heart orbs; Enhance all orbs (8 max CD)

Leader Skill: None

[12276]// Miya Atsumu & Miya Osamu
Physical / Attacker

Active Skill: [1] For 3 turns, bypass damage and attribute absorb shield effects; Charge allies’ skills by 2 turns; Skill evolves to [2] (30 max CD)
[2] Reduce unable to match orbs effect by 9,999 turns; Remove all awoken skill binds; For 1 turn, set damage cap value of self and adjacent members to 15,000,000,000 (3 max CD)

Leader Skill: 45x ATK, reduce damage taken by 80%, deal 10,000,000 additional true damage when matching Light and Dark orbs; 1.5x RCV for Light Attr

[12277] Inarizaki High School Banner
Physical

Active Skill: For 1 turn, 3x HP; For 1 turn, board becomes 7×6; Unlock all orbs; Create 10 Light, Dark, and Heart orbs; Create 6 nail orbs (6 max CD)

Leader Skill: None

[12278]/ Shoyo Hinata
Physical



Active Skill: Can only be used when there are 10+ dark orbs: Charge allies’ active by 3 turns; Transform to [12279] for the rest of the dungeon (35 max CD)

Leader Skill: 1.2x rank EXP and part drop rate when enter dungeon as Leader

[12279]// Karasuno Highschool, Shoyo Hinata (Transform)
Physical



Active Skill: [1] Unlock all orbs; Change top row to dark orbs, bottom row to heart orbs; Recovers unmatchable status by 5 turns; Evolve skill to stage [2] (1 max CD)
[2] For 1 turn, bypass dmg void shield and 2x ATK for self and Physical type; Break 1 enemies’ shield; Revert skill to stage [1] (1 max CD)

Leader Skill: Reduce mg taken by 81%, +4 combo and deals 8,000,000 fix dmg when matching 2+ dark combo; 250x ATK when using skill 3 times in 1 turn (might be more than? card needs to come out first to confirm)

[12280] Hinata’s Uniform (Assist evo)
Physical

Active Skill: Charge allies’ active by 6 turns; For 3 turns, change board size to 7×6 and 3x ATK for all members (36 max CD)

Leader Skill: None

[12281]/ Tobio Kageyama
Physical / Attacker



Active Skill: Unlock all orbs; Create 15 dark and heart orbs; Charge allies’ active by 2 turns; Transform to [12282] for the rest of the dungeon (35 max CD)

Leader Skill: 1.1x part drop rate when enter dungeon as Leader; 2.3x HP and 6x RCV for Physical type

[12282]// Karasuno Highschool, Tobio Kageyama (Transform)
Physical / Attacker



Active Skill: For 1 turn, 3x ATK for adjacent members and change adjacent members dmg cap value to 40,000,000,000; Fully recovers awoken bind status; Charge allies’ active by 1 turn (7 max CD)

Leader Skill: 55x ATK, reduce dmg taken by 50%, +3 combo and deals 10,000,000 fix dmg when matching 2+ dark combo; 2.5x HP and 6x RCV for Physical type

[12283] Kageyama’s Uniform (Assist evo)
Physical

Active Skill: Charge allies’ active by 3 turns; For 1 turn, 3x ATK for adjacent members and change adjacent members dmg cap value to 40,000,000,000 (20 max CD)

Leader Skill: None

[12284]/ Kozume Kenma
Balanced



Active Skill: Charge allies’ active by 2 turns; For 1 turn, set damage cap of Fire allies to 10,000,000,000; Transform to [12285] for the rest of the dungeon (38 max CD)

Leader Skill: 1.1x egg drop rate and part drop rate when enter dungeon as Leader

[12285]// Nekoma High School Kozume Kenma
Balanced



Active Skill: For 2 turns, gain skyfall foresight; For 2 turns, set damage cap of adjacent members to 20,000,000,000; For 2 turns, bypass damage absorb shield effects; Unlock all orbs; Create 11 Fire and Heart orbs; (3 max CD)

Leader Skill: 55x ATK, +4 combo, and deal 8,000,000 additional true damage when matching 6 Fire or 6 Heart orbs; 5.2x HP and RCV for Fire type

[12286] Kozume’s Uniform
Balanced

Active Skill: Delay enemies’ next attack by 4 turns; For 5 turns, 2x ATK for entire team; For 5 turns, 2x ATK for all monsters; For 5 turns, bypass attribute absorb shield effects (16 max CD)

Leader Skill: None

[12287]/ Oikawa Tooru
Physical / Attacker



Active Skill: For 4 turns, 3x RCV; For 4 turns, 3x ATK for all monsters; Charges allies’ skill by 2 turns; Transform to [12288] for the rest of the dungeon (36 max CD)

Leader Skill: 35x ATK, reduce damage taken by 78%, deal 1 additional true damage when matching Water and Wood orbs; 1.5x RCV for Physical type

[12288]// Aoba Johsai High School Oikawa Tooru
Physical / Attacker



Active Skill: For 1 turn, 2x orb move time; For 1 turn, bypass damage void shield effects; For 1 turn, set damage cap value of self to 18,000,000,000; Unlock all orbs; Change all orbs to Water, Wood, and Heart orbs (3 max CD)

Leader Skill: 55x ATK, reduce damage taken by 81%, +4 combos, deal 8,000,000 additional true damage when matching Water and Wood orbs; 1.5x RCV for Physical type

[12289] Oikawa’s Uniform
Physical

Active Skill: Charges allies’ skill by 2 turns; For 3 turns, recover 70% of max HP; For 3 turns, 4x orb move time; For 3 turns, 4x ATK for Physical type ( max CD)

Leader Skill: None

[12290]/ Aone Takanobu
Physical / Attacker



Active Skill: For 1 turn, reduce damage taken by 100%; Delay enemies’ next attack by 3 turns; Transform to [12291] for the rest of the dungeon (32 max CD)

Leader Skill: 30x ATK, reduce damage taken by 50%, deal 1 additional true damage when matching Wood and Heart orbs; 2.3x HP and RCV for Wood Attr

[12291]// Date Tech High Aone Takanobu
Physical / Attacker



Active Skill: For 6 turns, reduce damage taken by 40%; For 1 turn, board becomes 6×5 (6 max CD)

Leader Skill: 50x ATK, reduce damage taken by 50%, deal 16,000,000 additional true damage when matching Wood and Heart orbs; 2.5x HP and RCV for Wood Attr

[12292] Aone’s Uniform
Physical

Active Skill: For 2 turns, reduce damage taken by 100%; Remove all awoken skill bind; Unlock all orbs; Create 15 Wood and Heart orbs (21 max CD)

Leader Skill: None

[12293]/ Miya Atsumu
Physical / Attacker



Active Skill: Charge allies’ skills by 2 turns; For 3 turns, reduce damage taken by 50%; Transform to [12294] for the rest of the dungeon (36 max CD)

Leader Skill: 30x ATK, reduce damage taken by 50%, deal 1 additional true damage when matching Light and Dark orbs; 2.4x HP and RCV for Light Attr

[12294]// Inarizaki High School Miya Atsumu
Physical / Attacker



Active Skill: For 1 turn, bypass damage and attribute absorb shield effects; For 1 turn set damage cap value of self to 25,000,000,000; Unlock all orbs; Create 9 Light, Dark, and Heart orbs (4 max CD)

Leader Skill: 55x ATK, reduce damage taken by 50%, +4 combos, deal 8,000,000 additional true damage when matching Light and Dark orbs; 2.6x HP and RCV for Light Attr

[12295] Atsumu’s Uniform
Physical

Active Skill: For 2 turns, bypass damage and attribute absorb shield effects; For 2 turns, 5x ATK for self; For 2 turns, set damage cap value of self to 22,000,000,000 (8 max CD)

Leader Skill: None

[12296]// Kei Tsukishima
Physical

Active Skill: For 1 turn, reduce dmg taken by 50%; For 1 turn, 3x ATK for self and adjacent members, change self and side members dmg cap value to 25,000,000,000; Charge allies’ active by 1 turn (7 max CD)

Leader Skill: [Foresee skyfall] Reduce dmg taken by 75%; 35x ATK and deals 8,000,000 fix dmg when matching 2+ dark combo

[12297] Tsukishima’s Uniform (Assist evo)
Physical

Active Skill: For 1 turn, reduce dmg taken by 80% and 3x orb move time; Unlock all orbs; Change all orbs to light, dark and heart orbs; Enhance all orbs (8 max CD)

Leader Skill: None

[12298]// Asahi Azumane
Attacker / Physical

Active Skill: For 2 turns, bypass att. and dmg absorb shield; Unlock all orbs; Change all orbs to dark and heart orbs; Charge allies’ active by 1 turn (7 max CD)

Leader Skill: 33x ATK, reduce dmg taken by 80% and deals 10,000,000 fix dmg when matching 2+ dark combo; 1.5x ATK when skill is used

[12299] Azumane’s Uniform (Assist evo)
Attacker / Physical

Active Skill: For 1 turn, 2x ATK for self and change self dmg cap value to 40,000,000,000; For 1 turn, bypass combo absorb shield; Break 1 enemies’ shield (9 max CD)

Leader Skill: None

[12300]// Nishinoya Yuu
Physical

Active Skill: For 1 turn, reduce damage taken by 50%; For 1 turn, 2x orb move time; For 1 turn, 2x RCV; For 1 turn, 2x ATK for all monsters; Charges allies’ skills by 1 turn (7 max CD)

Leader Skill: [Board becomes 7×6] 30x ATK, reduce damage taken by 80% when matching 2 Dark combos; Increase orb movement time by 3 seconds

[12301] Nishinoya’s Uniform
Physical

Active Skill: For 20 turns, add 2 combos; For 20 turns, Dark and Heart orbs are more likely to appear by 15%; Remove all awoken skill bind; Charges allies’ skills by 2 turns (14 max CD)

Leader Skill: None

[12302]// Kuroo Tetsurou
Balanced

Active Skill: For 2 turns, bypass attribute absorb shield effects; For 1 turn, reduce damage taken by 50% (3 max CD)

Leader Skill: 40x ATK, reduce damage by 75%, +3 combos, deal 6,000,000 additional true damage when matching 6 Fire orbs or 6 Heart orbs; 1.3x HP for Fire type

[12302]// Kuroo’s Uniform
Balanced

Active Skill: Enhance all orbs; For 1 turn; reduce damage taken by 75%; For 1 turn; 3x ATK for self; For 1 turn, set damage cap of self to 30,000,000,000 (6 max CD)

Leader Skill: None

[12304]// Yaku Morisuke
Physical

Active Skill: For 1 turn, no skyfall; For 1 turn, reduce damage taken by 50%; Reduce unable to match orbs effect by 9,999 turns; Remove all binds and awoken skill binds (4 max CD)

Leader Skill: [Board becomes 7×6] 6x ATK, deal 7,000,000 additional true damage when matching Fire, Heart orbs; 5x HP and ATK for Fire type

[12305] Yaku’s Uniform
Physical

Active Skill: Reduce unable to match orbs effect by 9,999 turns; Remove all binds and awoken skill binds; For 1 turn, 2x HP, For 1 turn, 2x orb move time; For 1 turn, 2x for Fire allies (6 max CD)

Leader Skill: None

[12306]// Iwaizumi Hajime
Attacker / Physical

Active Skill: For 1 turn, 2x orb move time; For 1 turn, create a fast spinner; For 1 turn, board becomes 7×6; Remove 1 enemy’s barrier; Unlock all orbs (4 max CD)

Leader Skill: 40x ATK, reduce damage taken by 35%, +4 combos, when matching 4 Water orbs; 3.5x HP and RCV for Water Attr

[12307] Iwaizumi’s Uniform
Attacker

Active Skill: For 3 turns, 3x ATK for all monsters; For 3 turns, bypass damage void shield effects; Charges allies’ skills by 2 turns; Create 5 combo orbs (12 max CD)

Leader Skill: None

[12308]// Futakuchi Kenji
Attacker / Physical

Active Skill: For 2 turns, no skyfall; For 2 turns, bypass damage and attribute absorb shield effects; For 2 turns, set damage cap value of self to 20,000,000,000; Remove 1 enemy’s barrier (7 max CD)

Leader Skill: 38x ATK, reduce damage taken by 50%, +5 combos when matching Wood and Heart orbs; 2.5x HP for Wood Attr; 4x RCV for Wood Attr

[12309] Futakuchi’s Uniform
Attacker

Active Skill: Delay enemies’ next attack by 3 turns; For 3 turns, 2x orb move time; Create 1 Wood and Heart spinner (11 max CD)

Leader Skill: None

[12310]// Tendo Satori
Balanced

Active Skill: For 2 turns, skyfall foresight; For 2 turns, reduce damage taken by 50%; For 2 turns, bypass damage and attribute absorb shield effects (7 max CD)

Leader Skill: [Skyfall Foresight] 8x ATK, deal 9,000,000 additional true damage when matching 5 Water orb; 5x All stats for Water Attr

[12311] Tendo’s Uniform
Balanced

Active Skill: For 7 turns, skyfall foresight; For 7 turns, create a spinner; For 2 turns, bypass damage void and attribute absorb shield effects (6 max CD)

Leader Skill: None

[12312]// Goshiki Tsutomu
Physical / Attacker

Active Skill: For 1 turn, change all enemies to Water; For 1 turn, set damage cap value of self to 10,000,000,000; Unlock all orbs; Change rightmost column to Water orbs (2 max CD)

Leader Skill: 40x ATK, reduce damage taken by 50%, +4 combos when matching 5 Water orbs; 2.5x HP for Water Attr; 4x RCV for Water Attr

[12313] Goshiki’s Uniform
Physical

Active Skill: For 1 turn, change all enemies to Water; For 1 turn, 2x HP; Unlock all orbs; Change all orbs to Water, Dark, and Heart; Remove 1 enemy’s barrier (6 max CD)

Leader Skill: None

[12314]// Miya Osamu
Balanced

Active Skill: For 1 turn, board becomes 6×5; For 1 turn, 2x orb move time; For 1 turn, 2x ATK for Physical type; Unlock all orbs; Change all orbs to Light, Dark, and Heart orbs; Remove 1 enemy’s barrier (4 max CD)

Leader Skill: 40x ATK, reduce damage taken by 80%, +2 combos, deal 8,000,000 additional true damage when matching Light and Dark orbs

 
[12315] Osamu’s Uniform
Balanced

Active Skill: For 1 turn, 2x ATK for all monsters; For 1 turn, set damage cap value of all monsters to 12,000,000,000; For 1 turn, board becomes 7×6; Unlock all orbs; Change all orbs to Light, Dark, and Heart orbs (6 max CD)

Leader Skill: None

[12316]// Daichi Sawamura
Physical

Active Skill: For 4 turns, reduce dmg taken by 35% and 2x RCV; Charge allies’ active by 1 turn; Applies 4 combo orbs randomly (7 max CD)

Leader Skill: [7×6 board] 4.8x all stats for Physical type; 7x ATK and +3 combo when matching 2+ dark combo

[12317] Sawamura’s Uniform (Assist evo)
Physical

Active Skill: For 2 turns, reduce dmg taken by 50%; Fully recovers awoken bind status; Charge allies’ active by 2 turns (15 max CD)

Leader Skill: None

[12318]// Tanaka Ryuunosuke
Attacker / Physical

Active Skill: For 1 turn, board becomes 7×6; For 1 turn, 2x HP; For 1 turn, set damage cap value of self to 30,000,000,000; Charges allies’ skill by 1 turn (7 max CD)

Leader Skill: [Board becomes 7×6] 33x ATK, reduce damage taken by 79%, deal 4,000,000 additional true damage when matching 2 Dark combos

[12319] Tanaka’s Uniform
Attacker

Active Skill: Reduce HP by 50%; For 2 turns, bypass damage and attribute absorb and damage void shield effects; For 2 turns, board becomes 7×6 (7 max CD)

Leader Skill: None

[12320]// Sugawara Koushi
Balanced

Active Skill: For 1 turn, board becomes 7×6; For 1 turn, 2x orb move time; For 1 turn, 2x ATK for right member; For 1 turn, set damage cap value of right member to 50,000,000,000; Unlock all orbs; Change all orbs to Water, Dark, and Heart orbs (5 max CD)

Leader Skill: 40x ATK, reduce damage taken by 50%, deal 10,000,000 additional true damage when matching 8 combos; Reduce damage taken by 60% when matching Water and Dark orbs

[12321] Sugawara’s Uniform
Balanced

Active Skill: Delay enemies’ next attack by 3 turns; For 4 turns, 2x orb move time; For 4 turns, bypass attribute absorb shield effects; For 4 turns, enhanced orbs are more likely to appear by 100% (13 max CD)

Leader Skill: None

[12322]// Yamaguchi Tadashi
Balanced

Active Skill: Unlock all orbs; Change the middle row to Wood orbs; For 1 turn, set damage cap value of self to 30,000,000,000; Charges allies’ skills by 1 turn (7 max CD)

Leader Skill: [Board becomes 7×6] 8x ATK, deal 1 additional true damage when matching 12 Wood orbs; 5x HP and ATK for Wood Attr

[12323] Yamaguchi’s Uniform
Balanced

Active Skill: For 2 turns, change all enemies to Wood; For 2 turns, set damage cap value of Wood allies to 15,000,000,000; Charges allies’ skills by 2 turns (15 max CD)

Leader Skill: None

[12324]// Haiba Lev
Physical / Attacker

Active Skill: For 2 turns, 1.5x HP; For 2 turns, 2x orb move time; Create 1 spinner; Remove 1 enemy’s barrier (4 max CD)

Leader Skill: 40x ATK, +4 combos when matching 6 Fire orbs or 6 Heart orbs; 5x HP for Fire type; 8x RCV for Fire type

[12325] Haiba’s Uniform
Physical

Active Skill: For 7 turns, reduce damage taken by 35%; For 7 turns, add 2 combos; Unlock all orbs; Change all orbs to Fire, Light, and Heal orbs; (6 max CD)

Leader Skill: None

[12326]// Yamamoto Taketora
Attacker / Physical

Active Skill: For 2 turns, bypass attribute absorb shield effects; For 2 turns, 3x ATK for Fire allies; For 2 turns, 1.5x HP; Unlock all orbs; Create 9 Fire orbs over non Heart orbs (4 max CD)

Leader Skill: 40x ATK, reduce damage taken by 81%, +2 combos, deal 9,000,000 additional true damage when matching 6 Fire orbs or 6 Heart orbs

[12327] Yamamoto’s Uniform
Attacker

Active Skill: For 3 turns, 2x HP; For 2 turns, bypass damage absorb shield effects; For 2 turns, 3x ATK for Fire allies; Charge allies’ active by 2 turns (14 max CD)

Leader Skill: None

[12378]// Shirabu Kenjiro
Physical

Active Skill: For 1 turn, 3x ATK for adjacent members; For 1 turn, set damage cap value of adjacent members to 15,000,000,000; For 1 turn, 2x orb move time; Create 1 spinner (3 max CD)

Leader Skill: [Board becomes 7×6] 30x ATK, reduce damage taken by 50%, deal 7,000,000 additional true damage when matching 8 combos; 2.4x HP and RCV for Physical type

[12379] Shirabu’s Uniform
Physical

Active Skill: For 1 turn, bypass damage and attribute absorb shield effects; For 1 turn, 5x ATK for right member; For 1 turn, set damage cap value of right member to 50,000,000,000 (13 max CD)

Leader Skill: None

[12330]// Kita Shinsuke
Balanced

Active Skill: For 4 turns, reduce damage taken by 35%; Unlock all orbs; Change all orbs to Light, Dark, and Heart orbs (4 max CD)

Leader Skill: [Board becomes 7×6] 6x ATK, +3 combos when matching Light and Dark orbs; 5x HP and ATK for Light Attr

[12331] Kita’s Uniform
Balanced

Active Skill: For 1 turn, 2x orb move time; For 1 turn, 2x RCV; For 1 turn, 2x ATK for self and Light allies; For 1 turn reduce damage taken by 75% (6 max CD)

Leader Skill: None

[12332]// Ushijima Wakatoshi
Attacker / Physical

Active Skill: Unlock all orbs; Change leftmost column to Water orbs; For 1 turn, set damage cap value of self to 20,000,000,000; For 1 turn, bypass damage void shield effects; Remove 1 enemy’s barrier (4 max CD)

Leader Skill: 40x ATK, reduce damage taken by 75%, deal 10,000,000 additional true damage when matching 5 Water orbs; 1.3x HP for Water Attr

[12333] Ushijima’s Uniform
Attacker

Active Skill: For 2 turns, change all enemies to Fire; For 2 turns, 2x ATK for self; For 2 turns, set damage cap value of self to 40,000,000,000; Remove 1 enemy’s barrier (13 max CD)

Leader Skill: None

[12334]// Heart of Nekoma Kozume Kenma
Balanced

Active Skill: Reduce binds by 5 turns; For 1 turn, skyfall foresight (1 max CD)

Leader Skill: 40x ATK, reduce damage taken by 50%, +3 combos, deal 6,000,000 additional true damage when matching Fire and Heart orbs; 2.5x HP for Fire Attr

[12335] Nekoma High School Jersey
Balanced

Active Skill: Charges allies’ skills by 2 turns; For 3 turns, 3x ATK for all monsters; For 3 turns, add 5 combos (14 max CD)

Leader Skill: None

[12336]/ Hinata Shoyo & Kageyama Tobio [Reward]
Physical / Attacker

Active Skill: [1] For 1 turn, 1.2x HP; For 1 turn, 1.2x orb move time; For 1 turn, board becomes 7×6; Unlock all orbs; Change all orbs to Fire, Dark and Heart orbs; Skill evolves to [2] (3 max CD) [2] For 1 turn, 2x ATK for self; For 1 turn, set damage cap value of self to 45,000,000,000; Remove 1 enemy’s barrier; Revert back to [1] (13 max CD)

Leader Skill: 50x ATK, 8x RCV when when using skill 3 times in 1 turn; 4.5x HP for Physical type; 5,000,000 additional true damage when matching 2 Dark orbs

[12337]// Shimizu Kiyoko
Healer / Physical

Active Skill: Reduce unable to match orbs effect by 9,999 turns; Remove all binds and awoken skill binds; For 5 turns, 3x RCV (5 max CD)

Leader Skill: [Board becomes 7×6] 30x ATK, reduce damage taken by 75% when matching 2 Attr; 15x RCV additional heal when matching orbs

[12338] Karasuno High School Jersey
Balanced

Active Skill: Delay enemies’ next attack by 4 turns; Unlock all orbs; Create 15 Dark and Heart orbs (24 max CD)

Leader Skill: None

If there are things that I need to update, it will happen as soon as possible.

3 Replies to “Haikyuu!! Collaboration March 2025”

  1. am i stupid or is that 3 loops Kozume & Kuroo can reach 400k billion damage every 2 turns..? that’s just… ridiculous if true

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