GungHo Collab Review
GungHo Collab brings characters from other games made by GungHo into Puzzle and Dragons. There’s no collab REM and all the cards are available through means not involving magic stones. Like previous events most of these characters are available through the PEM, but this time there are also 2 cards available for 750K monster points and 2 cards available through trading using Rainbow Event Medals
.
Read more about this event here.
Leo Bloomfield

Stat | Lv.99 | +297 |
HP | 4486 | 5476 |
ATK | 1846 | 2341 |
RCV | 559 | 856 |
[4685]Leo Bloomfield
レオ・ブルームフィールド
Balance
Active Skill: Change Heal, Jammer, Poison, Mortal Poison orbs to Water orbs; For 1 turn, 3x ATK for Water Att. (20 ➧ 15)
Leader Skill: 3x ATK for Water Att.; 2x ATK on the turn a skill is used; 3x ATK and reduce damage taken by 25% when matching 3 or more colors [1/324/1, 43.75%]
Leo is a versatile card, sorta a decent leader and a sub but ultimately not worth the MP.
Leaderskill Scaling:
With blue Subs | No Skill Use | Skill Use |
<3 Attributes | 9x | 36x |
≥3 Attributes | 81x, 43.75% | 324x, 43.75% |
Leo’s blue attribute restriction makes team building difficult, as it prevents the use of otherwise great rainbow subs like Light Ideal
and Ragnarok Dragon
.
Active skill requirement can be resolved by subbing something with a 1 CD active (which leads to the lost of an active slot) or by playing Leo as a 81x/43.75% shield leader, using actives to burst down spawns that would have required an active either way. The later approach is acceptable if most spawns in the dungeon die to 81x and you don’t need to access the 36x multiplier for damage control.
Since he only needs 3 attributes, Leo’s is able to make use of tricolor with no hearts and Greco3 style 3 colors + heart boards. This is great for getting enough hearts for FUA and makes VDP
much easier to use.
Leo himself is a strong offensive sub with decent stats, solid awakenings, and a nice burst active. His active skill is a orb change and 3x burst, similar to Edward
minus the full heal aspect. Skill charge
helps to recycle the active between floors and to charge up long inherits, though it’s hard to find a team that is both blue focused and covers all attributes. His God
and Devil
killers works well with balance typing enabling him to equip any latent type. Killers are not as flexible as 7c
and ruins damage control against spawns like Sopdet, but they can be situationally stronger given the right target.
If you are thinking about buying Leo, consider whether you have the subs to support him:
- : Tardis is blue, covers green, and brings the 1 CD active.
- : Ultimate Gunma(JP Only) is an alternative who doesn’t benefit from Leo’s LS fully but covers two colors, allowing more flexibility in other subs.
- Color coverage subs: Running all attributes is recommended for skill charge
and consistent shield activation. Blue main attribute subs are prefered due to Leo’s blue specific burst active, though certain blue sub attribute options are strong enough to warrent a look.



There’s no real reason to get this, as there are several other assist evos that give TPA or blind resist
.
Even if you have none of those equips, these awakes are not strong enough to justify 750k MP.
Kuroyuri

Stat | Lv.99 | +297 |
HP | 5094 | 6084 |
ATK | 2356 | 2851 |
RCV | 71 | 368 |
[4688]Kuroyuri
クロユリ
Dragon / Physical
Active Skill: For 6 turns, recover 40% of max HP; Charge allies’ skill by 1 turn (17 ➧ 12)
Leader Skill: 3x ATK and reduce damage taken by 25% when matching Dark+Fire; 3x ATK when matching 3 or more connected Heal orbs; 2x ATK on the turn a skill is used [1/324/1, 43.75%]
Kuroyuri’s most notable feature is her active skill; she is otherwise an mediocre leader and sub.
Leaderskill Scaling:
With skill use | No ![]() |
![]() |
Without skill use | No ![]() |
![]() |
No ![]() ![]() |
4x | 36x | No ![]() ![]() |
1x | 9x |
![]() ![]() |
36x, 43.75% | 324x, 43.75% | ![]() ![]() |
9x, 43.75% | 81x, 43.75% |
Kuroyuri has the same multiplier and similar skill use requirement as Leo and thankfully Myne
now exists as a dark 1 CD skill sub.
Reliance on two specific colors makes her shield less consistent than those based on combos or multiple colors and the requirement prevents the use of
bicolor boards to burst.
tricolor boards are uncommon, limited to DSonia
, RNey
, and Planar
, but you can rely on more general boards.
Although Kuroyuri has no passive defense in the leader skill, her active is 1 turn haste and 6 turns of 40% autoheal at 12 CD such that two lead Kuroyuri can be cycled for permanent autoheal. Kuroyuri herself cannot take advantage of this very well, but it’s extremely powerful on high HP leaders such as Lajoa
, Barbara & Julie
or Mega Roots
since more total HP directly translates into more healing per turn. Since it’s not neccessary to clear board for hearts, teams with Kuroyuri system can just stall forever.
If you intend to purchase Kuroyuri, buy 2 or buy none. Without 2 for a system, Kuroyuri nothing more than a mediocre 7c sub.
See here for details on obtaining rainbow medals.
Shindou Honoka
Stat | Lv.99 | +297 |
HP | 4248 | 5238 |
ATK | 1663 | 2158 |
RCV | 425 | 722 |
[4683] Honoka Shindou
神道ほのか
Healer
Active Skill: 50% damage reduction for 2 turns. Heal for 50% of max HP every turn for 2 turns. (16 ➧ 11 Turns at Lv.6)
Leader Skill: All attribute cards ATK x4, 35% all damage reduction when HP is greater than 80%. ATK x4 when simultaneously clearing 6 connected Light orbs.
Honoka has good damage and defenses on paper, but she’s severely hampered by her ≥80% HP conditional.
Leaderskill Scaling:
< 80% HP | ≥ 80% HP | |
< 6 ![]() |
1x | 16x |
≥ 6 ![]() |
16x, 57.75% | 256x, 57.75% |
Her shield functions similar to Edward
‘s shield, but since her threshold is 80% any 99% gravity will bring her below. As such she’s effectively a 16x row leader most of the time. While she can theoretically be used in farming, her HP conditional means you might as well just run Zeus Verse
.
As a sub she brings 4 , massive RCV, and a decent active. A shield combined with auto recovery is useful for stalling, especially for 4x HP 1x RCV leaders. Sadly it only lasts 2 turns and the shield is only 50%, often insufficient for more fragile teams. Honoka can be compared with Yuna
as light shield subs with great RCV but a 7c
sub is much easier to fit than a light rows
sub.


This is the first assist evo to give 1s of additional movetime and, as mentioned before, the active isn’t half bad either. Time extend is ultimately a luxury but this form is more generally useful than Honoka as a sub either way.
SO135-Alastair

Stat | Lv.99 | +297 |
HP | 4595 | 5585 |
ATK | 1947 | 2442 |
RCV | 464 | 761 |
[4687] SO135-Alastair
SO135-アレスタ
Machine / Balanced
Active Skill: Change left-most column into Dark orbs and the right-most column into Wood orbs. Inflict Wood nuke damage equal to team Wood ATK x40 to all enemies. (15 ➧ 10 Turns at Lv.6)
Leader Skill: Wood & Dark attribute cards HP x2. All attribute cards ATK x6 when reaching Wood & Dark combos. Deal ATK x100 damage to all enemies after every orbs elimination. Ignores enemy element, but can be reduced by enemy defense down to 0 damage.
Alastair is amazing from a farming perspective, seeing as she has:
She is comparable to Nergigante Hunter
for being multiboost bases with nuke actives. She has better awakenings than Nergi Hunter, but her nuke active is slower. Even when her nuke isn’t utilized directly, just having her on the team helps push Nergi Hunter’s damage higher.
Her lower CD is generally a plus, but since she has 3 SB and isn’t likely to be inherited, it is best to leave her at skill level 1 so that the multiboost assist
active does not come up. Aside from using her own nuke active, Alastair can act as a base for other nuke actives like Durandalf
should the situation call for it.
Her leader skill has a unimpressive multiplier of 4/36/1 but also a 100x bonus attack component that can can be used to deal with resolves. Needing to match 2 colors for the attack multiplier means she can’t do the same thing as Kaioh
or Pixel Echidna
but at least you can activate via orbs created by Alastair’s active for the one floor that needs extra damage.
Aside from farming purposes, Alastair can also function as a decent sub in multiplayer. Her offensive awakenings combined grants a 6.75x sub specific multiplier and multiboost gives her 12.5k HP and 1.7k RCV in coop. She is especially nice for 3P mode where your HP pool is not combined and skill boost
is valuable.
Most of the rolls are just box cheerleaders or collectables, but nearly all of them make decent subs or even lead for newer players.
I will focus on cards I find useful, if you have anything to say about cards I skipped or glossed over, feel free to leave a comment and I will add it in.
With the exception of the two equip cards, these cards are not inheritable.
New Cards
Typhon, the Avatar of Destruction CardHe’s an assist evo that grants


The active is great too, being the first button with 2 turns of haste and the first 200k all target true damage, not to mention inheritable. It’s a great active to have for farming. Helen, the Tragic Princess Card
We previously had an equip





A straightforward x200 all target nuke with no special conditions would have been an amazing button inherit, but Brunhild is sadly not inheritable. She does have 2


Her leaderskill is combo based and pretty decent until you get below 50% HP, as such you should pair her with a different lead in order to not lose too much damage while under the threshold. Brigadier General of Hell, Sargatanas
The active is of questionable value as 2 turns of awoken bind clear is often insufficient, but delay is always nice. As a god killer sub Gilles Legato


His leader skill looks decent on paper but requires you to stay under 50% HP while not offering a especially high multiplier for the risk. Great Fairy, Rutile
Half decent RCV stick with her double




Shino is interesting in red farming for having 2


Old Cards
Note: the coloring book series are also available in the regular rare monster PEM
Coloring KaliBKali got a second


Regular Gran Reverse

Arthur was great for being an all target nuke that also reduces HP to 1 for nukes like Grimmjow



She’s a single target nuke but her attack is really low and x150 isn’t that impressive. Vampire
He is now the first farmable board refresh sub with a

She received 3

Double Yukari used to be subbed on Anubis for skill use since she has



The REM versions of these cards already kinda suck and these aren’t any better. Gavlen
For some reason gungho gave it a

She got 2


Unlike Vampire their actives are useless so an extra

Leo is a good rainbow lead, though I would only buy him after getting more difficult to replace cards like Odindra
, Ragdra
(s), and Amen
. His playstyle isn’t all that different from Rikuu
or Ea
, though he does have his own advantages.
Kuroyuri has nice art but isn’t really worth the MP, buy her only if you desperately want a viable dark/red match lead, long autoheal active, and coop usable scroll resist sub.
With a finite number of Rainbow Event Medals
available, I would go for Alastair first since she’s is both a good button and a good SB stick plus stat stick in coop. That said if you don’t care about farming at all, Honoka is an ok shield assist.
On the PEM side the assist cards, Brunhild, and Arthur are notably useful; the rest is mostly for collection.