Kamen Rider Review
Featured Image from Birth of the 10th! Kamen Riders All Together!!
Kamen rider is a excellent collab, though slightly costly at 6 stones. The rare rolls are pretty unique while the common rolls have assist evos to make dupes more useful and the farmables are useful in varying degrees.
See here for more information about the collab.
Note: Although there are only 5 and 6 stars in the machine, there’s actually 3 different rates of 2.5%, 3.5%, and 14.25%. This review will be ordered by rate instead of rarity.
2.5% Tier
Stat | Lv.99 | Lv.110+297 |
HP | 4258 | 6313 |
ATK | 1858 | 2818 |
RCV | 328 | 707 |
[4916]Kamen Rider, Den-O Climax Form
仮面ライダー電王 クライマックスフォーム
Balance / Machine
Active Skill: Reduce awoken skill binds by 5 turns; Change all orbs to Fire, Water, Wood, Light, Dark, and Heal orbs (15 ➧ 10)
Leader Skill: 1.5x all stats for Machine type; 3x ATK when matching 4 or more colors; 3x ATK when 8 or more combos [2.25/182.25/2.25]
While his own leaderskill is unwieldy, Den-O is a powerful sub for red and rainbow teams.
2.25x HP/RCV bulk and 182.25 attack multiplier is quite respectable, but two factors makes the leaderskill worse than it seems. The machine type restriction greatly reduces Den-O’s flexibility, though he at least has access to Ragnarok Dragon and the other machine types found in this collab. The high 8 combo requirement makes Den-O’s damage inconsistent, as many boards don’t have enough combos in the first place. His saving grace lies in the fact that his defense is all passive, but he’s not especially tanky when compared to 4x HP leaders and his damage isn’t high enough to make up for the high combo requirement.
As a sub, Den-O provides valuable 5 turn awoken bind clear + hazard clear utility on 10 CD and high damage via triple 7c and balanced typing. His miscellaneous awakenings include the occasionally useful guard-break and a choice between some extra HP/RCV or a 2nd skill boost from super awakenings. Overall, Den-O is perhaps the most offensively inclined awoken bind clearing sub in the game and an easy pick for most combo or rainbow teams.
While awoken bind clear is useful as an inherit, Den-O’s active only clears 5 turns and creates a dispersed 6 color board that is unlikely to give the team high damage or enough hearts for a FUA. Given the middling merit of the active itself, the main reason to use Den-O’s assist evo would be the transfered awakenings but both awakes are found on farmable assist evos , so Den-O’s belt isn’t particularly appealing.
Which Den-O do I make?
Keep Den-O in his normal form, as he’s one of the best awoken bind clearing subs in the game. Even if you want to inherit his active, just inherit the normal form.
Stat | Lv.99 | Lv.110+297 |
HP | 3140 | 4915 |
ATK | 2743 | 3924 |
RCV | 130 | 460 |
In addition to having some kickass art, The First & The Second (1&2 for short) are kickass leads too.
1&2 has a leaderskill similar to Valk Ciel : both are 4x HP, 1x RCV leaders with damage based solely on combos. The main difference is that 1&2 has no typing or attribute restrictions (although one would prefer to run all attributes for the skill charge) and actual damage control thanks to a better scaling and their lack of killers. The insane flexibility allows them to perform well in any dungeon given the right subs and helps future-proof them as they become better with each new overpowered sub option.
The main complaint about 1&2 is their own mediocrity as subs. While their damage output is quite high due to their TPAs and high base attack, their HP and RCV leave something to be desired. Awakenings wise, 2 SBR are occasionally useful but usually wasted and they also lack bind resistance without super awakenings. That said, they do have a useful active that delays by 2 turns and removes hazards (that aren’t from skyfall effects) and a pretty low cooldown after taking the skill charge into account.
1&2’s unbindable assist is fairly average for a unbindable assist card. The active is not quite as strong as Bolas but better than Mut at least. While dedicated heart OE cards would prefer assist Kamui , the team RCV here is less intrusive on teams that don’t run heart OE normally.
Which 1&2 do I make?
Since the base form is an excellent leader, only consider the equip if you have dupes. Making a dupe into the equip is an easy choice though, since 1&2 isn’t a particularly good sub.
Stat | Lv.99 | Lv.110+297 |
HP | 3538 | 5413 |
ATK | 1555 | 2439 |
RCV | 725 | 1203 |
[4919]Kamen Rider, Ex-Aid Muteki Gamer
仮面ライダーエグゼイド ムテキゲーマー
Healer / God
Active Skill: Change far left column and far right column to Light orbs; For 4 turns, Light orbs are more likely to appear by 15% (15 ➧ 10)
Leader Skill: 4x ATK and reduce damage taken by 25% when 6 or more combos; 3.5x ATK when matching 5 or more connected Light orbs [1/196/1, 43.75%]
Ex-Aid is significantly less invincible in PaD, but his active is really good for farming purposes.
As a leader, Ex-Aid depend on 5 matches of light and combos. Shield being tied to combos helps him stall much easier, but overall his defense is not especially high. Needing to combo also rules out any uses as a low combo arena speed run lead, leaving Ex-Aid in this awkward good-but-not-great zone.
As a sub Ex-Aid would be very good if L-attacks were a more common awakening, but at the moment the demand for a light L-attack sub is limited to a few leads . Instead of looking at Ex-Aid from a “strongest sub” for difficult content point of view, consider him as a tool to farm easy content fast. His active is incredibly powerful in long but not especially tanky dungeons like A3, as it provides enough orbs to clear 2 floors and adds 4 turns of light skyfall. At 10 CD, two Ex-Aid subs will secure a stream of light orbs for the team. Compared to Hakuren (the only other double light column maker), Ex-Aid’s active has a faster animation but may end up triggering more skyfall combos, which can be undesirable when going for speed.
Ex-Aid’s assist evo gives two useful awakenings. L-attack works well with the active skill, and a scroll resist that works in coop mode is situationally useful.
Which Ex-Aid do I make?
The base is a neat sub when applied correctly, while the assist evo adds some nice but ultimately inconsequential awakes. I would keep the base form until you absolutely need a scroll resist assist evo.
3.5% Tier
Stat | Lv.99 | Lv.110+297 |
HP | 3885 | 5846 |
ATK | 1798 | 2743 |
RCV | 470 | 885 |
Compared to his evolutions, BLACK is pretty underwhelming.
His leaderskill isn’t hard to activate, but also doesn’t have high returns. The combination of rainbow + match any blob was previously seen on a few other cards , with BLACK’s niche being his low color requirement of only 3. In exchange, his multiplier sits at a relatively low 144x. BLACK doesn’t have exceptional bulk either, making him a mediocre leader overall.
As a sub, BLACK has a nearly identical awakening lineup to Dark Meimei . While a balanced type VDP is nice to have, The other awakenings aren’t particularly good and dark has no shortage of strong balanced type VDP subs . Still, his active is quite useful for being a low CD unlocking board change that contains hearts and good for dealing with Ninegaruda, but as a quad color board, it may fail to create enough orbs for BLACK’s row awakenings. Overall there’s not many situations where he shines.
The assist transfer BLACK’s nice active skill as well as 3 dark rows + cloud resist. Farming wise, he’s not any better than assist Zuoh as both cards have the same base CD. As mentioned before, rows and quad color don’t work that well, but dark teams looking for both a unlock active and cloud resist may find him useful.
Stat | Lv.99 | Lv.110+297 |
HP | 3985 | 5971 |
ATK | 1848 | 2805 |
RCV | 410 | 810 |
BLACK RX is the other great leader from this collab, though he has trouble with being bindable.
Of all the 2.25x HP/RCV and 43.76% shield leaders released thus far, BLACK RX has the highest damage multiplier. The shield is independent of orbs/colors matched and the low requirement of just 4 combos makes it pretty much always activatable. A low activation requirement makes using BLACK RX’s VDP or TPAs very easy, and he can make great use of green’s nice selection of TPA subs . The skill use requirement is annoying but does give him nice damage control, as he can activate shield without activating the full multiplier. Subs like Tardis/Gunma allows for faster clears but aren’t strictly required, as you do have the option to stall for actives. The main issue with BLACK RX as a leader is his bindability, thus unbindable badge, unbindable assist, or a powerful bind clearing sub is vital for consistency.
BLACK RX is the first green balanced type double VDP usable in coop, but the farmable Quetzacoatl has 1 more skill boost. His active is interesting as it generates exactly enough orbs for a VDP and buffs movement time too, but the orbs don’t spawn in a predicatable way.
Stat | Lv.99 | Lv.110+297 |
HP | 4485 | 6596 |
ATK | 2098 | 3118 |
RCV | 110 | 435 |
Robo Rider is an extremely powerful VDP option that’s only hampered by light lacking a suicide full board active.
His leaderskill is usable for both normal content and farming. 4x HP is the gold standard of tanky at the moment, and his attack multiplier is easy to activate as well. Two leaders with triple HP≤50 and access to God killers covers damage needs, allowing subs to focus on utility. While Robo Rider lacks his own suicide active, he has access to a 3 CD suicide in Izanagi
as well as some assist evos
that grant HP≤50 in addition to a suicide active. Heart OE subs
are prefered over autoheal systems, as you will want control over your HP.
As a farming leader, Robo rider can be compared to both Raizen
and Machine Noah
. While he requires light subs for HP, the 196x ATK mult is applied to all attributes as long as the HP% and 6 orb clear requirements are filled.
When the team is under 50% HP, Robo Rider’s VDP damage is comparable to Suou . He is sadly not balanced type and limited to God, Balanced, Devil, and Physical latent killers, but often times you don’t even need any killers at all. It’s unfortunate that light has no full board + suicide actives (e.g. Goemon , Satan ), but there are always other ways to bring HP down. Farming uses aside, Robo Rider has a pretty nice 75% shield + double orb change active, making him a solid pick for many light teams.
Stat | Lv.99 | Lv.110+297 |
HP | 3285 | 5096 |
ATK | 1998 | 2993 |
RCV | 530 | 960 |
Bio Rider is also a strong VDP card, but specialized against specific types.
His leaderskill features 3x ATK and 75% shield for being above 80% HP, similar to Leafa . While his multiplier is much lower and he has the same problems against 99% gravities, Bio Rider isn’t nearly as orb hungry and can consistently activate off random boards. His own active skill will always activate the HP conditional, but since it’s 11 CD, you cannot count on it every turn and should aim for subs with self-healing actives . Autoheals are also an option: every autoheal awakening roughly translates to 4k worth of damage tanked. Blue’s autoheal stick options are not the best, but thankfully Bio Rider has no sub restrictions and can utilize Autoheal Odindra .
His variety of killer awakes makes him good against a lot of void spawns in the game. In particular the combination of Dragon, God, and Devil makes him an excellent choice for the new Arena 5. A full heal + blue row active is useful for full HP conditional leads and 4x HP leaders in general, but the cooldown is relatively long for what it does.
Which BLACK do I make?
BLACK RX, Robo Rider, Bio Rider are all very interesting cards with cool leader skills and strong awakenings. Since all forms are limit breakable there’s no real harm in switching between the evos as needed. Just don’t make the assist evo unless you have more than enough dupes.
Stat | Lv.99 | Lv.110+297 |
HP | 3508 | 5550 |
ATK | 1990 | 3082 |
RCV | 28 | 333 |
The most interesting thing about W is the fact that aside from rolling the machine, you can purchase him along with 10 stones for 1,200 Yen (~10.2 USD) probably because having him unlocks the special Kamen Rider orb skin. It’s honestly not a bad deal, as W’s active is a 3 turn Carat
burst which is extremely useful in farming and a nice option for any team with skill boosts (aka all of them). That said, compared to Carat’s 14 CD, W’s 20 CD can be impractical at times.
His assist evo gives some stats to all colors and a TE as well. There’s some merit to him as a sub on rainbow teams since skill charge cuts down his CD significantly, but W himself doesn’t offer much damage or stats.
Which W do I make?
The assist evo is a good choice, since W will be inherited 99% of the time. Keeping him in normal form is fine though, as the assist evo doesn’t give particularly notable awakenings.
14.25% Tier
Stat | Lv.99 | Lv.110+297 |
HP | 3428 | 5446 |
ATK | 1458 | 2390 |
RCV | 220 | 583 |
Ryuki’s active is amazing for fire row teams, as it’s a 2-in-1 deal of x3 dragon burst and bottom row to fire. The equip doesn’t grant as many rows as Assist Ronia but does give an occasionally useful skill bind resist. Ryuki himself is a very tanky row leader, but with a very low ATK multiplier. Lastly he’s the first red combo orb sub and may find a use as a farming sub.
Which Ryuki do I make?
The assist is extremely nice for farming and likely more useful than base Ryuki, but keep Ryuki in base form for the combo orb niche until more red combo orb subs are available.
Stat | Lv.99 | Lv.110+297 |
HP | 3230 | 5189 |
ATK | 1813 | 2852 |
RCV | 65 | 382 |
4 Amazons form a system that generates 5 blue orbs every turn and unlike Katsura
, Amazon has 2 skill boosts and doesn’t need to make L shapes to activate his offensive awakenings. It’s a shame that Amazon can’t quite activate his own leader skill with his active, so he can’t quite replicate the power of Enishi
systems.
Amazon’s assist evo grants 3 Autoheals, highest of any assists in the game. While it’s potentially useful for cheesing, regular teams will find his active too low CD and low value to justify using this assist evo over an actual assist.
Which Amazon do I make?
Keep up to 4 of him in base form for blue column system memes, and turn more into assists for autoheal memes.
Stat | Lv.99 | Lv.110+297 |
HP | 2980 | 4864 |
ATK | 2030 | 3134 |
RCV | 13 | 314 |
[4931]Kamen Rider, Build
仮面ライダービルド
Attacker / Machine
Active Skill: Change far left column to Water orbs and change far right column to Fire orbs; For 1 turn, 3x ATK for Attacker type (19 ➧ 14)
Leader Skill: 2x ATK for Fire Att.; 2x ATK for Water Att.; 4x ATK for allies with both Att.; 2x ATK and reduce damage taken by 25% when matching Water+Fire [1/64/1, 43.75%]
Build has a unique Red/Blue column change plus a x3 attacker burst. He’s also a easy to obtain non super awake cloud resist or FUA sub. The awakenings on his assist evo can be found on some farmable assists and frankly, there aren’t many situations where either awakenings are needed, let alone both at once.
Which Build do I make?
Keep build in base form as he can be occasionally useful for his cloud resist, while his assist evolution has farmable alternatives.
Stat | Lv.99 | Lv.110+297 |
HP | 3288 | 5264 |
ATK | 1388 | 2299 |
RCV | 303 | 691 |
V3’s active is the first double row maker to include a row of hearts. When used with a non-green full board, you can do a 7c FUA (credit to pulse#4444), a 6c VDP+FUA, or any double row VDP setup. The x2 green Burst is useful when not using him for making a board and works well with both his 4 green rows and the 2 green rows granted by his assist evolution.
Which V3 do I make?
Since both him as a sub and his assist evo serve to add more green rows to a team and he’s more likely to be used in non-green farm teams as an assist, I would go with the assist evo.
Stat | Lv.99 | Lv.110+297 |
HP | 3083 | 4998 |
ATK | 1420 | 2341 |
RCV | 348 | 749 |
Although his weighted stats could be better, Kuuga is an interesting sub for light combo teams. His awakenings are pretty minimalistic as far as double 7c sub goes, but since his cooldown is only 3, Kuuga can provide a 1.5x burst more or less on demand and work as inherit base for long CD actives. The benefits of a low cooldown is lost on his assist evo. While it grants nice awakenings, the active skill is a very weak burst at low CD that’s likely not as good as the inherit base’s active. If light OEs are needed, just make a Valk assist .
Which Kuuga do I make?
Unless you desperately need both OE and team HP, just keep Kuuga in his base form.
Stat | Lv.99 | Lv.110+297 |
HP | 2465 | 4195 |
ATK | 1655 | 2647 |
RCV | 386 | 799 |
[4936]Kamen Rider, Poppy
仮面ライダーポッピー
Attacker
Active Skill: For 2 turns, increase ATK by 30% for each Resistance-Skill Bind awakening skill on the team (19 ➧ 14)
Leader Skill: 2x ATK and reduce damage taken by 50% when matching 5 Heal orbs in a cross formation; 2x ATK for Light Att.; Increase orb movement time by 3 seconds [1/16/1, 75%]
Poppy is the only card in this machine that doesn’t have an assist evo. Her active skill is a beefed up version of Yiazmat that adds 30% burst per SBR. Most teams will have 5 SBR but probably no more than that, so Poppy is usually a 2 turn 2.5x burst. Active aside, she can be used for her 3 SBR but Navi is much better due to having more SBR and SB.
Farmables
Showa/Heisei Dungeon Boss
Stat | Lv.99 | Lv.110+297 |
HP | 3710 | 5813 |
ATK | 1723 | 2735 |
RCV | 120 | 453 |
[4940]Kamen Rider, Genm Zombie Action Gamer
仮面ライダーゲンム ゾンビアクションゲーマー
Devil / God
Active Skill: Unlock all orbs; Change top row to Dark orbs and change bottom row to Jammer orbs (40 ➧ 10)
Leader Skill: 3x ATK and 1.5x HP for Dark Att.; 3x ATK when matching 1 Jammer combos, up to 4x at 2 Jammer combos [2.25/144/1]
Genm is a farmable autoheal stick and double row maker. He’s also a decent jammer lead that plays like a weaker Fenrir . Not super useful but fills a few niches.
Showa Dungeon Invade
Stat | Lv.99 | Lv.110+297 |
HP | 3606 | 5678 |
ATK | 1739 | 2756 |
RCV | 130 | 466 |
Shadow Moon has a nice team attack based nuke + orb change active, though he isn’t inheritable and relatively weak. He’s an ok TPA sub, but you will easily have better cards to invest in than him.
Heisei Dungeon Invade
Stat | Lv.99 | Lv.110+297 |
HP | 3471 | 5502 |
ATK | 1896 | 2960 |
RCV | 80 | 401 |
Ouja is the first farmable double dragon killer but as far as dark dragon killing subs goes, he’s not quite as strong as Kyubei Yagyu who can stack latent dragon killers. Lack of SB is also an issue, but at least Ouja’s CD isn’t that high. His active skill poisons the enemy and creates orbs to attack with, but it also creates poison orbs.
500k Monster Points
Stat | Lv.99 | Lv.110+297 |
HP | 3494 | 5532 |
ATK | 2087 | 3208 |
RCV | 50 | 362 |
[4933]Momotaros
モモタロス
Devil / Attacker
Active Skill: Reduce HP by 50%; Deal 300x Fire damage to an enemy; Change far left column and far right column to Fire orbs (22 ➧ 17)
Leader Skill: 2x ATK for Fire Att.; 4x ATK when matching 5 or more connected orbs; 80x ATK additional damage when matching orbs [1/64/1]
Momotaros is ridiculously good both in terms of active and leader skill, but mainly for farming.
His active has 3 different effects: x300 1 target fire damage nuke, 2 red columns, and 50% suicide. He is currently the strongest red nuke active in the game and can button a floor while creating orbs to kill following floor. Since those orbs come in 2 columns, one of the columns can be saved to kill a 3rd floor. The suicide serves to trigger Momotaros’ offensive awakenings and helps with getting enough damage to kill a floor on just 1 match of 5. It’s honestly quite silly how multi-functional his active is.
As a lead, Momotaros has a built-in FUA lead skill and a lead skill activation that only requires red subs and a match of any 5 orbs. He’s essentially a stronger version of Echidna but significantly more flexible due to the lower number of orbs he needs to match for multiplier and will be able to deal with more resolves than Echidna due to a higher additional attack in his leader skill.
If you have any interest in swipe farming and 500k MP, I’d highly recommend getting one.
5x
Monster ExchangeStat | Lv.99 | Lv.110+297 |
HP | 3028 | 4926 |
ATK | 1982 | 3072 |
RCV | 13 | 314 |
Stronger is an neat sub, most notable for his poison resists. Poison resist equips are more flexible, but Stronger is a nice farmable option. His active creates 8 orbs randomly but it’s also a rare farmable 2 turn haste, helpful when trying to recycle another active on the team.
Stat | Lv.99 | Lv.110+297 |
HP | 3320 | 5306 |
ATK | 1310 | 2198 |
RCV | 328 | 723 |
[4934]Kamen Rider, Zi-O
仮面ライダージオウ
Balance / Devil
Active Skill: Unlock all orbs; Change all orbs to Fire, Water, Wood, Light, and Dark orbs; Freely move orbs for 10 seconds (17 ➧ 12)
Leader Skill: 1.5x all stats for all Att. when all cards are from Kamen Rider; 9x ATK when matching 5 or more colors [2.25/182.25/2.25]
Zi-O is the obligatory collab subs only leader but a decent one aside from subpool restrictions. He also has 3 time extends and a neat active skill that combines board change with CTW (aka move orbs freely) effect, which may have uses in rainbow teams.
Verdict
DO I ROLL?
Kamen Rider costs 6 stones to roll, but it’s worth the price. Almost all cards have some kind of use, with many of the golds being useful and one-of-a-kind actives.
DO I TRADE?
I’d roll to get the useful golds before considering any trades, especially when they cost 5 GFEs each.
Of the available 6* trades, BLACK has the highest value due to having many evolutions and one of them being an especially good leader.
DO I BUY KAMEN RIDER W?
As said before, 10$ for some stones plus a Carat-like active is worth if you are into farming. Plus the orb skins look cool.
Something good(?) to know about Black’s uevos is they all come with a single (ie maxed) skill level, so it kinda makes switching between evos a tad cheaper bc no piis will be required.
And Poppy seems super useless, but Ichigo-nigo when used with duo Kuroyuris add up to a total of 10 SBRs, assuming the other 2 subs have 1 SBR each.