裏・極限の闘技場【ノーコン】」に新フロア追加

Notable changes between A6 (Incarnation of Worlds) and AA4 (Alt. Incarnation of Worlds)

裏・極限の闘技場【ノーコン】」に新フロア追加

After a few grueling sessions of trying AA4 and mostly dying, I’ve compiled a list of the most notable changes and threats in this new dungeon.

In general, expect everything to hit a lot harder (on average, 50k-70k a turn) and some additional heavy hitting preempts.

Floor 2:

now preemptively skill delays for 3-5 turns. This means you should aim to transform your lead(s) on Floor 1 as much as possible, even if they’re unbindable.

  • Beware of your Fujin active for Persephone getting delayed as well.

Floor 3:

will preempt no skyfall for 10 turns.

Floor 4:

preempts for ~50k, which can get dicey with the floor before.

throws you a bone and gives you 1 spinner for 5 turns. This makes it easier to proc guard break.

Floor 5:

Snowglobes hit for 140k, up from 100k.

Floor 6:

awoken binds you for 5 turns on top of her normal preemptive skill set.

Floor 7:

now preempts a void damage shield that lasts until her nuke. She also has +40% higher defense and HP, 140 million each.

preempts some poisons and mortal poisons, so if you neglect poison resist her skill set can be threatening even if you didn’t carry forward poison skyfall from Freyja.

Floor 9:

has a 100k preempt.

  • This goes up to 180k preempt if you have a time debuff (like from Set’s on the previous floor).

‘s time debuff is now 75% for 10 turns rather than 50%.

‘s ragehit at resolve is now powerful enough to kill most conventional solo teams (278k).

Floor 10:

If you have a 7×6 lead,

now clouds the right column for 10 turns and does 20 turn superblind skyfall on top of her normal skill set. (On the first turn, her cloud moveset is replaced with a 50% shield; she does not smack you.)

Floor 11:

preempts for ~100k. 170k if there are no Devils on your team.

Floor 12:

Tamadras hit you for 140k each, up from 100k.

Floor 13:

‘s time debuff is now 75% for 10 turns instead of 50%.

has a void damage shield. (If you have a VDP active DON’T burn it, he’s not threatening.)

Floor 14:

preempts an 8 combo shield.

Floor 15:

preempts you for 98k on top of her normal preemptive skillset.

  • Remember: Myne’s death message from the previous floor wipes out leader skill-based shields.
  • Kurone’s own awakening bind disables HP, team HP, and resist awakenings.
  • Make sure you have enough HP AND you heal up on Myne, otherwise you will forfeit 25% of your runs off the bat.
  • Also account for leader swap modifying your tankiness if you get Ishida.
  • This is probably the most important change that you have to take into account when teambuilding.

Floor 17:

preempts an 8c shield. When you get to near the end of her first story (more specifically, right after her attack, when she says “Outside this cage I grasped thoughts”) she tries to put up another combo shield but fails, so she smacks you. 

  • On that turn you will take approximately 200k.
  • It might be just me, but seems to be much more frequent than .

Floor 18:

now have 50% resolve and are considerably tankier (+50% more HP).

Floor 19:

Although their skill sets are basically the same, because there is a new floor after this one it’s highly advised to either stall out or use an active to remove

‘s unmatchable hearts. ‘s and skyfall can also pose an issue.

Floor 20 (New floor):

preempts status shield + 8 combo shield + no skyfall for 10 turns + 75% atk debuff for 5 turns
preempts a cross of spinners + randomly absorb 2 attributes for 1 turn + 75% atk debuff for 5 turns.

  • Both have 100k defense, 50% super resolve, and halve God/Devil dmg. Radra has 1.5 billion HP, Yomidra has 1.8 billion HP.
  • Both hit around 70k/turn and double that after enrage. Radra hits slightly harder, but Yomidra will repeat absorbing 2 random attributes every turn.
  • Yomidra will always absorb one of and one of , just like in A3 (apparently it can’t absorb , I haven’t paid attention).
  • After 10 turns or if you hit them to super resolve, they will enrage to 2x atk. Yomidra will also absorb 2 colors again, Radra will also hit you for ~157k.
    • (If you hit them to super resolve while they’re enraged, they just pull from their normal skill set).
  • They both have the standard low HP execute.
  • Beware of both of their skill sets that can wipe out heart orbs. Not many teams can withstand 2 attacks in a row without healing after their enrage.

Thoughts overall:

  • I have brute forced A6 with 7×6 before, but I wouldn’t dare do it for this dungeon. It’s probably doable but I don’t think it’s worth it. Nohime’s upgraded skill set is too harrowing on top of all the mechanics on subsequent floors.
  • Do whatever it takes to bring up your team’s tankiness. Lv110 bases, max level/+297 assists, take serious consideration into equipping them oncolor when possible. Several floors make A6 hits look like peanuts.
    • This goes for every dungeon, but have a good sense of how much you can heal, especially from only 3 . Don’t take on and too zealously if they’re on your board.
  • , and are nearly mandatory for conventional teams.
  • is a considerable amount more important here than in A6, where you definitely could get away with not having; try to have at least some.
  • Learn to play around and learn the timing of spinners if your team doesn’t naturally have a low cd lock active.

2 Replies to “Notable changes between A6 (Incarnation of Worlds) and AA4 (Alt. Incarnation of Worlds)”

  1. Thanks tb for this! After doing some runs, i was seeing that Shoten-Dojin can be a threat if followed by Paimon (because Undyne debuff) for teams without built-in shield, as if he cannot dispel player buffs will hit for ~40k. And Fl15 (green monster) if not put in his turn change threshold or killed right away will hit for around 160-180k (dont remember more). One nerf that i saw was that is not more possible to use Persephone’s 99 turn TE debuff if your team lack a card to remove this.

  2. Can we talk about how Awoken Ishida Mitsunari on Fl14 will murder you with a 400K preemptive if he can’t switch your leader…. That’s messed up.

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